Nightmare LPMud


Nightmare LPMud
Nightmare LPMud
Nightmare LPMud Logo
Developer(s) George "Descartes" Reese and project community
Engine MudOS
Platform(s) Platform independent
Release date(s) 1992
Genre(s) Fantasy MUD
Mode(s) Multiplayer
Media/distribution Online
System requirements

Telnet client or MUD client, Internet access

Nightmare LPMud, founded in 1992, was one of the oldest continually running LPMuds[1][2] still played until its closure on September 12, 2005.[3] Its roots go back to the original LPMud, Genesis LPMud, when Forlock of Genesis along with some students at Bates College in Lewiston, Maine founded Orlith in 1991. This MUD lasted only a year before forking into two rival MUDs, Nightmare and Phoenix. The final incarnation of Nightmare (meaning support for full player continuity) opened October 31, 1992, run by George "Descartes" Reese. It was hosted at nightmare.imaginary.com.[4]

There was one major revision in 1996 that required a conversion of players into Nightmare Mudlib's Nightmare IV format. Nightmare never charged players to play.

The Nightmare world included multiple player administered city-states. The core city-state, Praxis, was destroyed in a recent clash among deities worshipped by various Nightmare religions. Each city-state was the home of one or more player races such as elves, humans, apskara, halflings, gnomes, ogres, artrell, fairies, and so on. In some cities, the races got along well; in others there was continuous strife. Player-killing was allowed, but with certain restrictions. Players on Nightmare elected to learn a specific profession that dictated the way they play the game. Professions like fighters were the traditional "hack-n-slash" while professions like fishers were not intended for combat. The base classes available were: fighter, rogue, cleric, mage, kataan, monk, bard, and fisher.[2] Each class had a set of primary skills, which were used to increase the player's level, and secondary skills, which were not required but could still be beneficial to the player as they progressed. Additional character customization was available through joining a "guild"; available guilds included philosophers, witches, and druids, with secret guilds rumored to exist.[5]

When players attained higher levels, they could "double-class" and combine the skills and attributes of two classes.

The MUD had an innovative biography feature that tracked the milestones of a character's life, providing each player with an individualized personal history.[2]

Influence on MUD development

Nightmare LPMud was the development mud for the initial releases of the Nightmare Mudlib.[1] From about 1992 until 1996,[6] the Nightmare Mudlib was the most common base used in LPMud development. As a result of this influence, a number of later muds reflect elements of the Nightmare play style.[7] Features and innovations included:

  • Limb-based combat (as opposed to pure hit-point based health)
  • Object permanence (when you logged out, you would return to the game in exactly the same state you left it)
  • In-game calendaring system
  • City-states

Cessation of operations

The server on which Nightmare ran had a catastrophic failure, and efforts to restore the MUD to operational mode failed, resulting in the MUD's demise.

References

  1. ^ a b Reese, George (2000). Database Programming with JDBC and Java. O'Reilly Media. pp. 329. ISBN 1565926161. "George runs one of the oldest LPMuds on the Internet, Nightmare LPMud, where he developed the Nightmare Object Library used by other muds as a foundation [...]" 
  2. ^ a b c Maloni, Kelly; Baker, Derek; Wice, Nathaniel (1994). Net Games. Random House / Michael Wolff & Company, Inc.. pp. 97. ISBN 0-679-75592-6. "You must also pick a profession: cleric, fighter, kataan, mage, monk, or rogue. [...] Throughout your lifetime, a biography is maintained, tracking your birthday (in Nightmare time), your marriages, divorces, deaths, significant accomplishments, and other data. [...] Server: LPMUD" 
  3. ^ "Defunct Listings". The Mud Connector. Archived from the original on 2008-06-03. http://web.archive.org/web/20080603001037/http://www.mudconnect.com/mud_removed.html. Retrieved 2010-10-14. 
  4. ^ Breeding, Marshall, ed (1996). Mecklermedia's Official Internet World: World Wide Web Yellow Pages (1996 ed.). IDG Books Worldwide. pp. 729. ISBN 1-56884-344-5. 
  5. ^ Greenman, Ben; Maloni, Kelly; Cohn, Deborah; Spivey, Donna (1996). Net Games 2. Michael Wolff & Company, Inc.. pp. 248. ISBN 0-679-77034-8. "Known guilds are the witches, philosophers, and the druids, but there are rumored to be secret ones, too." 
  6. ^ Reese, George (1996-03-11). "LPMud Timeline". http://www.rpgmud.com/lpmud_timeline.htm. Retrieved 2010-10-14. 
  7. ^ Reese, George (1998-10-01). "LPMud FAQ". Internet FAQ Archive. http://www.faqs.org/faqs/games/mud-faq/lp. Retrieved 2010-10-14. 

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