# Multiview orthographic projection

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Multiview orthographic projection
Graphical projection Part of a series on: Planar Parallel projection Orthographic projection Multiviews Plan, or floor plan Section Elevation Auxiliary Axonometric projection (i.e. pictorials) Isometric projection Dimetric projection Trimetric projection Oblique projection Cavalier projection Cabinet projection Perspective projection Linear perspective One-point perspective Two-point perspective Three-point perspective Zero-point perspective Curvilinear perspective Reverse perspective Views Bird's-eye view/Aerial view Detail view 3/4 perspective Cutaway drawing Exploded view drawing Fisheye Fixed 3D Panorama Top-down perspective Worm's-eye view Zoom v · d · e
Symbols used to define whether a projection is either Third Angle (right) or First Angle (left).

With multiview orthographic projections, up to six pictures of an object are produced, with each projection plane parallel to one of the coordinate axes of the object.[1]

The views are positioned relative to each other according to either of two schemes: first-angle or third-angle projection. In each, the appearances of views may be thought of as being projected onto planes that form a 6-sided box around the object.

## Overview

Gaspard Monge's four quadrants and two planes.

Modern orthographic projection is derived from Gaspard Monge's descriptive geometry.[citation needed] Monge defined a reference system of two viewing planes, horizontal H ("ground") and vertical V ("backdrop"). These two planes intersect to partition 3D space into 4 quadrants, which he labeled:

• I: above H, in front of V
• II: above H, behind V
• III: below H, behind V
• IV: below H, in front of V

These quadrant labels are the same as used in 2D planar geometry, as seen from infinitely far to the "left", taking H and V to be the X-axis and Y-axis, respectively.

The 3D object of interest is then placed into either quadrant I or III (equivalently, the position of the intersection line between the two planes is shifted), obtaining first- and third-angle projections, respectively. Quadrants II and IV are also mathematically valid, but their use would result in one view "true" and the other view "flipped" by 180° through its vertical centerline, which is too confusing for technical drawings.

Monge's original formulation uses two planes only, and obtains the top and front views only. The addition of a third plane to show a side view (either left or right) is a modern extension. The terminology of quadrant is a mild anachronism, as a modern orthographic projection with three views corresponds more precisely to an octant of 3D space.

### First-angle projection

In first-angle projection, the object is conceptually located in quadrant I, i.e. it floats above and before the viewing planes, the planes are opaque, and each view is pushed through the object onto the plane furthest from it. (Mnemonic: an "actor on a stage".) Extending to the 6-sided box, each view of the object is projected in the direction (sense) of sight of the object, onto the (opaque) interior walls of the box; that is, each view of the object is drawn on the opposite side of the box. A two-dimensional representation of the object is then created by "unfolding" the box, to view all of the interior walls. This produces two plans and four elevations. A simpler way to visualize this is to place the object on top of an upside-down bowl. Sliding the object down the right edge of the bowl reveals the right side view.

### Third-angle projection

An example of a multiview orthographic drawing from a US Patent (1913), showing two views of the same object. Third angle projection is used.

In third-angle projection, the object is conceptually located in quadrant III, i.e. it is positioned below and behind the viewing planes, the planes are transparent, and each view is pulled onto the plane closest to it. (Mnemonic: a "shark in a tank", esp. that is sunken into the floor.) Using the 6-sided viewing box, each view of the object is projected opposite to the direction (sense) of sight, onto the (transparent) exterior walls of the box; that is, each view of the object is drawn on the same side of the box. The box is then unfolded to view all of its exterior walls. A simpler way to visualize this is to place the object in the bottom of a bowl. Sliding the object up the right edge of the bowl reveals the right side view.

Here is the construction of third angle projections of the same object as above. Note that the individual views are the same, just arranged differently.

First-angle projection is as if the object were sitting on the paper and, from the "face" (front) view, it is rolled to the right to show the left side or rolled up to show its bottom. It is standard throughout Europe (excluding the UK) and Asia. First-angle projection used to be common in the UK, and may still be seen on historical design drawings, but has now fallen into disuse in favour of third-angle projection.

Third-angle is as if the object were a box to be unfolded. If we unfold the box so that the front view is in the center of the two arms, then the top view is above it, the bottom view is below it, the left view is to the left, and the right view is to the right. It is standard in the United Kingdom (BS 8888:2006 specifies it as the default projection system), USA (ASME Y14.3-2003 specifies it as the default projection system), Canada, and Australia.

Both first-angle and third-angle projections result in the same 6 views; the difference between them is the arrangement of these views around the box.

A great deal of confusion has ensued in drafting rooms and engineering departments when drawings are transferred from one convention to another. On engineering drawings, the projection angle is denoted by an international symbol consisting of a truncated cone, respectively for first-angle (FR) and third-angle (US):

Comparison of the first-angle and third-angle projections used in France and the U.S., respectively.

The 3D interpretation of the symbol can be deduced by envisioning a solid truncated cone, standing upright with its large end on the floor and the small end upward. The top view is therefore two concentric circles ("donut"). In particular, the fact that the inner circle is drawn with a solid line instead of dashed disambiguates this view as the top view, not the bottom view.

• In first-angle projection, the "top" view is pushed down to the floor, and the "front" view is pushed back to the rear wall; the intersection line between these two planes is therefore closest to the large end of the cone, hence the first-angle symbol shows the cone with its large end open toward the donut.
• In third-angle projection, the "top" view is pulled up to the ceiling, and the "front" view is pulled forward to the front wall; the intersection line between the two planes is thus closest to the small end of the cone, hence the third-angle symbol shows the cone with its large end away from the donut.

### Multiviews without rotation

Orthographic multiview projection is derived from the principles of descriptive geometry and may produce an image of a specified, imaginary object as viewed from any direction of space. Orthographic projection is distinguished by parallel projectors emanating from all points of the imaged object and which intersect a plane of projection at right angles. Above, a technique is described that obtains varying views by projecting images after the object is rotated to a desired position.

Descriptive geometry customarily relies on obtaining various views by imagining an object to be stationary, and changing the direction of projection (viewing) in order to obtain the desired view.

See Figure 1. Using the rotation technique above, note that no orthographic view is available looking perpendicularly at any of the inclined surfaces. Suppose a technician desired such a view to, say, look through a hole to be drilled perpendicularly to the surface. Such a view might be desired for calculating clearances or for dimensioning purposes. To obtain this view without multiple rotations requires the principles of Descriptive Geometry. The steps below describe the use of these principles in third angle projection.

Figures one through nine.

• Fig.1: Pictorial of imaginary object that the technician wishes to image.
• Fig.2: The object is imagined behind a vertical plane of projection. The angled corner of the plane of projection is addressed later.
• Fig.3: Projectors emanate parallel from all points of the object, perpendicular to the plane of projection.
• Fig.4: An image is created thereby.
• Fig.5: A second, horizontal plane of projection is added, perpendicular to the first.
• Fig.6: Projectors emanate parallel from all points of the object perpendicular to the second plane of projection.
• Fig.7: An image is created thereby.
• Fig.8: A third plane of projection is added, perpendicular to the previous two.
• Fig.9: Projectors emanate parallel from all points of the object perpendicular to the third plane of projection.
Figures ten through seventeen.

• Fig.10: An image is created thereby.
• Fig.11: A fourth plane of projection is added parallel to the chosen inclined surface, and per force, perpendicular to the first (Frontal) plane of projection.
• Fig.12: Projectors emanate parallel from all points of the object perpendicularly from the inclined surface, and per force, perpendicular to the fourth (Auxiliary) plane of projection.
• Fig.13: An image is created thereby.
• Fig.14-16: The various planes of projection are unfolded to be planar with the Frontal plane of projection.
• Fig.17: The final appearance of an orthographic multiview projection and which includes an "Auxiliary view" showing the true shape of an inclined surface.

## Views

### Section

A section, or cross-section, is a view of a 3-dimensional object from the position of a plane through the object.

A cross section is a common method of depicting the internal arrangement of a 3-dimensional object in two dimensions. It is often used in technical drawing and is traditionally crosshatched. The style of crosshatching indicates the type of material the section passes through.

With computed axial tomography, computers construct cross-sections from x-ray data.

### Elevation

Principal façade of the Panthéon, Paris, by Jacques-Germain Soufflot.

An elevation is a view of a 3-dimensional object from the position of a horizontal plane beside an object. In other words, an elevation is a side-view as viewed from the front, back, left or right.

An elevation is a common method of depicting the external configuration and detailing of a 3-dimensional object in two dimensions. Building façades are shown as elevations in architectural drawings and technical drawings.

Elevations are the most common orthographic projection for conveying the appearance of a building from the exterior. Perspectives are also commonly used for this purpose. A building elevation is typically labeled in relation to the compass direction it faces; the direction from which a person views it. E.g. the North Elevation of a building is the side that most closely faces true north on the compass.[2]

Interior elevations are used to show detailing such as millwork and trim configurations.

In the building industry elevations are a non-perspective view of the structure. These are drawn to scale so that measurements can be taken for any aspect necessary. Drawing sets include front, rear and both side elevations. The elevations specify the composition of the different facades of the building, including ridge heights, the positioning of the final fall of the land, exterior finishes, roof pitches and other architectural details.

#### Developed Elevation

A developed elevation is a variant of a regular elevation view in which several adjacent non-parallel sides may be shown together, as if they have been unfolded. For example, the north and west views may be shown side-by-side, sharing an edge, even though this does not represent a proper orthographic projection.

### Plan

A plan is a view of a 3-dimensional object from the position of a horizontal plane through, above, or below the object. In such views, the portion of the object in front of the plane is omitted to reveal what lies beyond. In the case of a floor plan, the roof and upper portion of the walls may be omitted. Elevations, top (roof) plans, and bottom plans are orthographic projections, but they are not sections as their viewing plane is outside of the object.

A plan is a common method of depicting the internal arrangement of a 3-dimensional object in two dimensions. It is often used in technical drawing and is traditionally cross-hatched. The style of crosshatching indicates the type of material the section passes through.

### Auxiliary view

An auxiliary view is a view taken from an angle that is not one of the primary views.[3][4] An auxiliary view is a view at an angle used to give deeper insight into the actual shape of the object. An auxiliary view is used to show a slanted surface in true size and shape. This is accomplished by providing a view that is perpendicular to the slanted surface.

## References

1. ^ Ingrid Carlbom, Joseph Paciorek (1978), "Planar Geometric Projections and Viewing Transformations", ACM Computing Surveys 10 (4): 465–502, doi:10.1145/356744.356750
2. ^ Ching, Frank (1985), Architectural Graphics - Second Edition, New York: Van Norstrand Reinhold, ISBN 0442218621
3. ^ Illustrator Draftsman 3 & 2 - Volume 2 Standard Practices and Theory, pages 3/49-3/50, from tpub.com
4. ^ Dorn, Dennis; Mark Shanda (1992), Drafting for the theatre, SIU Press, pp. 90, ISBN 0809315084

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