Doritos Crash Course

Doritos Crash Course
Doritos Crash Course
Dorito crash course cover.jpg
Developer(s) Wanako Games/Behaviour Interactive
Publisher(s) Microsoft Game Studios
Platform(s) Xbox 360 (XBLA)
Release date(s) December 8, 2010
Genre(s) Platform game
Mode(s) Single-player, Multiplayer
Rating(s)
Media/distribution Digital download

Doritos Crash Course (originally conceived as Avatar Crash Course) is a 2D platforming advergame developed by Wanako Games for the Xbox 360's Xbox Live Arcade service. It was released on December 8, 2010 for free as one of the finalists of the Doritos-sponsored "Unlock Xbox" competition for 2010, alongside Harms Way.[1] The game's concept came from Raleigh, North Carolina gamer Jill Robertson, who was inspired by Japanese game shows such as Sasuke, and Western game shows Wipeout and Ninja Warrior, the latter of which is an adaptation of Sasuke. On December 29, 2010, the game was announced the winner of the second "Unlock Xbox" competition.[2]

Contents

Gameplay

Players must get their Xbox 360 avatars through increasingly difficult obstacle courses. The game consists of three different locales (USA, Europe, and Japan), each with five levels. In each locale, the obstacles get harder to avoid and time taken to complete each course becomes higher. Common obstacles include vertical pistons, swinging hammers, trampolines, swinging ropes, metal climbing chains, conveyor belts of varying speed and direction, collapsing floors, and paintballs.

Reception

As of year-end 2010, Doritos Crash Course has been downloaded over 1.4 million times.[3]

See also

References

External links