Video game content rating system

Video game content rating system

A video game content rating system is a system used for the classification of video games into suitability-related groups. Most of these systems are associated with and/or sponsored by a government, and are sometimes part of the local motion picture rating system. The utility of such ratings has been called into question by studies that publish findings such as 90% of teenagers claim that their parents "never" check the ratings before allowing them to rent or buy video games [cite web
url = http://eric.ed.gov/ERICDocs/data/ericdocs2sql/content_storage_01/0000019b/80/23/4b/03.pdf
title = The Impact of Interactive Violence on Children: Testimony submitted to the Committee on Commerce, Science, and Transportation, United States Senate
accessdate = 2008-07-13
author = Dr. David Walsh
format=PDF
date = 2000-03-21
] , and as such calls have been made to "fix" the existing rating systems. [Jerry Bonner (April 2008). "How to Fix the Ratings System: A former game rater lists six ways to bolster the Entertainment Software Rating Board," "Electronic Gaming Monthly" 227, 30-32.]

Comparison

Explanation of specific ratings are available in corresponding articles.

Usage

The image below presents usage of various video game content rating systems around the world. Countries filled by gradients are using several rating systems.

See also

*Video game controversy

References

*http://news.bbc.co.uk/1/hi/technology/7314751.stm
*http://www.gamesindustry.biz/articles/tiga-responds-to-byron-review
*http://www.gamesindustry.biz/articles/ELSPA-concerned-by-Byron-proposals


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