Mark Overmars

Mark Overmars
Mark H. Overmars
Born September 29, 1958 (1958-09-29) (age 53)
Zeist, Netherlands
Residence Utrecht, Netherlands
Nationality Dutch
Fields Computational geometry
Robotics
Institutions Utrecht University
Alma mater Utrecht University
Doctoral advisor Jan van Leeuwen
Doctoral students Mark de Berg
Marc van Kreveld
Known for Probabilistic Roadmap Method, Game Maker

Markus Hendrik Overmars (Dutch pronunciation: [ˈmɑrk ˈɦɛnˌdrɪk ˈoːvərˌmɑrs]) (born 29 September 1958 in Zeist, Netherlands)[1] is a Dutch computer scientist and teacher of game programming known for his game development application Game Maker. Game Maker lets people create computer games using a drag-and-drop interface. He is the head of the Center for Geometry, Imaging, and Virtual Environments at Utrecht University, in the Netherlands. This research center concentrates on computational geometry and its application in areas like computer graphics, robotics, geographic information systems, imaging, multimedia, virtual environments, and games.

Overmars received his Ph.D. in 1983 from Utrecht University under the supervision of Jan van Leeuwen,[2] and has since been a member of the faculty of the same university. Overmars has published over 100 journal papers, largely on computational geometry, and is the co-author of several books including a widely used computational geometry text. He has an Erdős number of 3, due to his collaborations with several other computational geometers.[3]

Overmars has also worked in robotics. He was the first to develop the probabilistic roadmap method in 1992, which was later independently discovered by Kavraki and Latombe in 1994. Their joint paper, Probabilistic roadmaps for path planning in high-dimensional configuration spaces,[4] is considered one of the most influential studies in motion planning, and has been widely cited (more than 1000 times as of 2008).

Books

  • Overmars, M. H. (1983). The Design of Dynamic Data Structures. Lecture Notes in Computer Science, no. 156, Springer-Verlag. ISBN 0-387-12330-X. 
  • de Berg, M.; van Kreveld, M.; Overmars, M. H.; Schwarzkopf, O. (2000). Computational Geometry, Algorithms and Applications (2nd ed.). Springer-Verlag. ISBN 3-540-65620-0. 
  • Habgood, J.; Overmars, M. H. (2006). The Game Maker's Apprentice: Game Development for Beginners. APress. ISBN 1-59059-615-3. 

References

External links


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  • Mark Overmars — Para el futbolista neerlandés, véase Marc Overmars. Mark Overmars Nacimiento 29 de septiembre de 1958 Zeist, Países Bajos Residencia Países Bajos Nacionalidad Neerland …   Wikipedia Español

  • Mark Overmars — Pour les articles homonymes, voir Overmars. Mark Overmars (né le 29 septembre 1958) est un programmeur néerlandais et professeur de programmation. Il dirige le centre de recherche Center for Geometry, Imaging, and Virtual Environments (GIVE) à l… …   Wikipédia en Français

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  • Overmars — is a surname and can refer to: Mark Overmars, a Dutch computer scientist and the creator of Game Maker Marc Overmars, a Dutch football player This page or section lists people with the surname Overmars. If an …   Wikipedia

  • Overmars — ist der Familienname folgender Personen: Marc Overmars (* 1973), niederländischer Fußballspieler Mark Overmars (* 1958), niederländischer Informatiker Diese Seite ist eine Begriffsklärung zur Unterscheidung mehrerer mit dem …   Deutsch Wikipedia

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  • Mark (given name) — Mark Statue of Marte (Mars). The name Mark means consecrated to the god Mars.[citation needed] …   Wikipedia

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  • Marc Overmars — For the Dutch computer scientist with a similar name, see Mark Overmars. Marc Overmars Personal information Date of birth 29 March 1973 (1973 03 29) (age 38) …   Wikipedia

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