- Irrlicht Engine
Infobox Software
name = Irrlicht 3D Engine
caption =Parallax mapping rendered by Irrlicht.
developer = Nikolaus Gebhardt et al.
latest_release_version = 1.4.2
latest_release_date =September 22 ,2008
latest preview version = 1.5
operating_system =Microsoft Windows ,Linux ,Mac OS X
genre =Application framework
license = zlib
website = [http://irrlicht.sourceforge.net/ Irrlicht 3D Homepage]Irrlicht (pronounced|ˈɪɐ̯lɪçt in German) is an
open source 3D engine written inC++ . It is cross-platform, officially running on Windows,Mac OS X , andLinux , though due to its open nature there have been ports to other systems including theXbox ,PlayStation Portable , andSymbianOS in development.Irrlicht is known for its small size and compatibility with new and older hardware alike, a shallow learning curve and a large friendly community. It is released under the
zlib license allowing commercial use without having to release source changes. Recently Irrlicht has acquired official .NET bindings, allowing users to develop in .Net languages such asVB.NET , C# and Boo. Unofficial bindings for many other languages exist including Java,Perl , Ruby, Python,FreeBASIC , and Lua including a port forGame Maker called GMIrrlicht.Features
Irrlicht supports 3D rendering via
OpenGL ,DirectX 8 and 9, and internal software rasterizers. External renderers can be written and plugged via a simple interface, giving rise to a community-made SDL video driver.The engine comes with a library of standard material renderers, allowing fallback materials where user hardware is unable to handle advanced techniques. New materials can be added to the engine at run-time, allowing users to write their own where required. In addition to legacy fixed-function pipeline materials, programmable Pixel and Vertex Shaders (1.1 to 3.0), ARB Fragment and Vertex Programs,HLSL andGLSL materials are supported.The engine supports [http://irrlicht.sourceforge.net/features.html most common 3D mesh and image formats] by default, and more have been written as external plugins. Lights, cameras and 3D objects are managed as a tree of 'Scene Nodes', arbitrary groupable entities which are responsible for their own behaviour. Nodes can be managed by generic animators, by each other, or manually by the user.A large number of built-in node types exist and can be used together to make complex indoor and outdoor scenes, new nodes are trivial to make and can be added at runtime, many extra ones are provided by the community. Internal node types include a terrain renderer and sky domes/boxes for outdoor rendering, BSPs for indoor rendering, bone based animated meshes, stencil shadows, billboards and particle systems, water surfaces and primitives.
A skinnable 2D
GUI is available, sporting many controls and the ability for users to plug in their own (or community made) custom controls at runtime, access to a full event system is provided for responding to GUI, mouse and keyboard events without having to rely on external libraries.Filesystem access is abstracted allowing platform-independent file and folder access, and transparent access to files within
Zip archives. Other IO features include an XML reader and writer, the ability to take screenshots, manipulate images and save them in several different file formats.Rudimentary collision detection is also included, but for more serious physics uses, users are recommended to use a full featured
Physics engine .Engine Extensions
The engine's open-ended nature has attracted various programmers and developers to create world editors for Irrlicht to simplify the world-creation process. Irrlicht was designed to be able to load and save the current scene to an XML file.
Ambiera , a company consisting mainly of Nikolaus Gebhardt, has developed theirrEdit World Editor. Although in early beta, irrEdit contains a powerfulradiosity lightmap generator and a scripting interface using Squirrel scripts, making it a powerful addition to the Irrlicht engine. Another newly-risen world editor isSourena 3D World Editor . The editor however is still in progress.Since Irrlicht does not support sound from the get-go, Ambiera has also developed irrKlang, the Irrlicht audio library. Being developed by the same group, irrEdit supports the use of sounds in levels made by irrEdit for use with irrKlang-enabled compiled DLLs.
Another creation handled by Ambiera is irrXML, Irrlicht's XML parser.
More extensions can be found in the Irrlicht forums.
Known issues and problems
*The engine is constantly changing. For example, some older code (Versions 1.2 and below) will not compile in version 1.3 due to supposed name changes at various points in the engine code.
*The demo applications do not work well on all systems, possibly because the engine has been modified for the demos to prevent use of the supplied DLL without proper rights to theDirectX SDK .
*The current release version (1.4.1) has issues with ATI cards runningOpenGL . The unstable version 1.5 has a fix for this.List of projects using the Irrlicht Engine
Some noteworthy projects include
* [http://www.xenoage.com/slamsoccer2006/ Slam Soccer 2006] by Xenoage Software, a free comic-style 3D-football-game created using Irrlicht/Jirr (Written in Java)
* [http://birg.epfl.ch/Jahia/site/birg/op/edit/pid/57461 Eve] , a robot simulator made by The Biologically Inspired Robotics Group (BIRG) of the Swiss Federal Institute of Technology in Lausanne (EPFL).
* [http://rageofwar.net/ Galactic Dream: Rage of War] by Evolution Vault, a commercial space-based strategy game.
*Gekkeiju Online , a Free-to-play Fantasy based 3D Multi-User Dungeon that has been running since 2003.
* [http://www.irrgheist.com/hcraftscreenshots.htm H-Craft Championship] , a commercial SciFi racing game.
* [http://www.lexventure.com Lex Venture: A Crossword Caper] , a casual word game
* [http://www.gamerotor.com/amulet_of_tricolor Amulet of tricolor] , a 2D casual game
* [http://www.mupolis.org/ The Mupolis Engine] , a 3D city rendering engine
* [http://www.bowlingevolution.com Bowling Evolution] , a realistic 3D bowling game made by two Finnish software designers
* [http://irrwizard.sourceforge.net/wiki/index.php/Main_Page IrrWizard] A game creation framework based on the Irrlicht rendering engine.
* [http://k3min.gethost.nl/index.php?page=13 Lighted (dutch)] A First Person Shooter created using GMIrrlicht, the Game Maker Irrlicht port.
*More projects can be found [http://irrlicht.sourceforge.net/screenshots-projects.html here] and [http://irrlicht.sourceforge.net/phpBB2/viewforum.php?f=6 here] .See also
*
OGRE
*OpenSceneGraph
*Delta3D
*CrystalSpace
*Visualization Library External links
* [http://irrlicht.sourceforge.net/ Official website]
* [http://www.ambiera.com/irredit Official website of the editor]
* [http://irrlicht3d.org Blog of author]
* [http://www.irrlicht3d.org/wiki/ Irrlicht Engine Wiki by irrlicht3d.org]
* [irc://chat.freenode.net:6667/irrlicht/ Chat on Irrlicht (IRC)]
* [http://www.devmaster.net/engines/engine_details.php?id=4 DevMaster.net details and reviews of Irrlicht]
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