title = Rez
United Game ArtistsXbox 360 Q Entertainment, Hexadrive
Sega of Europe
Sony Computer Entertainment Sega
Microsoft Game Studios
released = Dreamcast
November 21 2001
January 11 2002
November 21, 2001
January 7, 2002
February 22, 2002
January 30, 2008cite web | url = http://www.1up.com/do/newsStory?cId=3165583 | title = The Scoop on Rez HD, Available Next Wednesday | date = 2008-01-24| accessdate = 2008-01-24 | first = James | last = Mielke | publisher = 1UP ]
genre = Rail Shooter, Rhythm game
ratings = ESRB: E (Everyone)
Dreamcast, PlayStation 2, Xbox Live Arcade
GD-ROM, CD-ROM, Download
requirements = 119MB free HD space (Xbox Live Arcade version)
input = Dreamcast
Dreamcast Controller, Dreamcast Mouse
PS2 Controller, Trance Vibrator
Xbox 360 Controller
"Rez", developed under the codename "K-Project", "Project Eden", and "Vibes", [cite web | url = http://kotaku.com/368887/dreamcast-rez-beta-k+project-released | title = Sega: Dreamcast Rez Beta "K-Project" Released | date = 2008-03-17 | accessdate = 2008-05-29 | publisher = Kotaku | first = Michael | last = McWhertor ] is a
rail shootervideo game released by Segain Japanin 2001 for the Dreamcastand PlayStation 2, with a European Dreamcast release and United StatesPlayStation 2 release in 2002. The game was developed by Sega's United Game Artistsdivision, which contained several former members of the disbanded Team Andromeda, the Sega development team behind the " Panzer Dragoon" series. It was conceptualized and produced by Tetsuya Mizuguchi. Mizuguchi is now well-known for more his more recent games, including " Lumines", " Every Extend Extra" and " Meteos". His company, Q Entertainmentreleased a high definitionversion, "Rez HD" to the Xbox Live Arcadein 2008. [cite web | url = http://www.1up.com/do/newsStory?cId=3162732 | title = Rez HD Coming to XBL Arcade in Early 08 | date =2007-09-11 | accessdate = 2007-09-11 | publisher = 1up | first = Patrick | last = Klepek ] [cite web | url = http://www.shacknews.com/onearticle.x/48901 | title = Microsoft Secures Classic Japanese Titles: Ikaruga and Rez Heading to XBLA | date =2007-09-12 | accessdate = 2007-09-12 | publisher = Shacknews | first = Nick | last = Breckon ]
The game is notable for replacing the typical sound effects found in most rail shooter games with
trance music, with sounds and melodies created by the player as they target and destroy foes in the game, leading to a form of synesthesia, enhanced by an optional Trance Vibrator peripheral. Although Rez was critically acclaimed, it did not get much commercial attention in the United States.
The game is set in futuristic computer "supernetwork" called the K-project where much of the data flow is controlled by an AI named Eden. Eden has become overwhelmed with the amount of knowledge gathered on the network, causing her to doubt her existence and enter a shutdown sequence, which would create catastrophic problems everywhere should she be able to complete this. The player plays the protagonist hacker, logging into the K-project system to reboot Eden while destroying any viruses or firewalls that happen to inhibit progress, and analyzing other sub-areas of the network to gain access to Eden's location. The K-Project name and much of the game's visual and
synesthesiainspiration comes from the Russian painter Wassily Kandinsky, whose name is mentioned at the very end of the game credits, whereas the "Rez" name was inspired by the Underworld track of the same name. [cite web|last=Davison|first=John|date=March 14, 2005|url=http://www.1up.com/do/blogEntry?bId=3968774&publicUserId=5345401|title=The Next Gen Console War Has Begun|publisher=1UP.com]
"Rez" is a
rail shooterin which the player takes control of an onscreen avatartraveling along a predetermined path through the computer network. The player cannot affect his or her movement in any way. The player targets foes by holding a "lock-on" button while moving an aiming reticule over up to 8 enemies. Once the "lock-on" button is released, the avatar fires shots that home in on each target. Failure to hit an enemy or projectile in time may cause a collision, which reduces the player's current evolution level by one and changes the avatar's form. The game is over if the avatar is hit while at its lowest possible level. At higher evolution levels, the avatar appears as a humanoid figure, while it appears as a simple sphere at the lowest level.
items when destroyed. Two different items enhance the player's avatar by increasing his/her "evolution bar" by one and three points respectively. Another item enables the player to trigger an "Overdrive", which releases a continuous shower of shots at all enemies on the screen for a short period of time. In some game modes, score bonus items also appear periodically.
The game consists of five main areas. The first four are divided into ten sub-sections and conclude with a boss battle. The final area contains a larger number of sections and a
boss rush, in which the player must fight variations of the bosses from the first four areas. The player then goes on to the network's core to restart Eden in a final boss battle.
The final area features a variable difficulty scale, depending on the player's performance in the first four areas. According to Sega, this system was employed to make the game more accessible to casual players, while also making it more challenging for experienced players, thus potentially increasing its replay value. [cite web|month=September | year=2007|url=http://www.qentertainment.com/eng/2007/09/rez_hd_title_pending.html|title=Rez HD introduction|publisher=Q Entertainment Inc.] In addition, completing all five levels unlocks alternate gameplay modes, color schemes and secret areas.
Unlike most games, "Rez" contains almost no sound effects or spoken dialogue. Instead, the game is set to
trance music, which plays in the background and gradually evolves as the player moves among sections. The music is enhanced by musical effects (such as trills and drums) generated by the player's actions, enemies and surroundings. Player actions are usually locked to the rhythm of the music, such that shots and hits against enemies occur exactly on each beat (as opposed to occurring in real time). Graphical elements such as the polygons that make up the player's avatar, as well as background elements, also "beat" in time with the music. In reference to these coordinated effects, Sega focused its marketing of "Rez" primarily on the game's qualities of " synesthesia", the association of different senses and stimuli with one another.
A "Special Package" version of the PlayStation 2 release of the game was sold in Japan only, including a
USBdevice called a Trance Vibrator, which pulses in time with the music. The intended use of the device would be to hold it, put it in a pocket, or sit on it while playing (a pouch was provided to protect the device); similar to the DualShock, it would vibrate in time with the music, but stronger than the DualShock's own feedback, helping to extend the synesthesia to the player's feeling of touch. While not explicitly marketed as a sex toy or masturbatory aid, it has reportedly been used as such. [cite web|last=Kohler|first=Chris|month=May | year=2003|url=http://www.wired.com/wired/archive/11.05/play.html?pg=6|title=Better Than a Joystick|publisher=Wired] [cite web|last=Pinckard|first=Jane|month=October | year=2002|url=http://www.gamegirladvance.com/archives/2002/10/26/sex_in_games_rezvibrator.html|title= Sex in Games: Rez+Vibrator|publisher=www.gamegirladvance.com] The devices are available from various aftermarket retailers for ( as of 2006) approximately $35 USD. The trance vibrator is also compatible with "" and the Japanese version of " Disaster Report".
Reverse-engineering efforts to allow the Trance Vibrator to attach to and be controlled by a PC have been successfully executed in Japan, resulting in a
device driverfor Microsoft Windows XP and Windows 2000. Drivers are also available for Unix-based operating systems such as Linux.
The Xbox 360 version, "Rez HD" utilizes up to three additional controllers for the trance vibration functionality in the game.
A soundtrack was released with the following track list:
Keiichi Sugiyama- Buggie Running Beeps 01 (5:20)
# Mist - Protocol Rain (7:08)
Ken Ishii- Creation the State of Art (Full Option) (6:33)
# Joujouka - Rock Is Sponge (7:31)
Adam Freeland- Fear* (Rez Edit) (5:06)
Coldcut& Tim Bran- Boss Attacks (Remix) (7:15)
EBZ- F6 G5 (7:48)
# Oval - Octaeder 0.1. (3:22)
Ken Ishii- Creative State (6:20)
# Oval - P-Project (5:38)
*Though this song is titled as "Fear" in the game, its real name is "Mind Killer".
The game received an award from The Agency for Cultural Affairs Media Art Festival in Japan. Fact|date=March 2008
"Rez HD" was announced for release on
Xbox Live Arcadeby Microsoft during their pre-Tokyo Game Show press conference held in September 2007. Mizuguchi noted during the Show that "I always dreamed of a high-def wide screen and very good sound. Now the future has come", and described the game as "100 percent the same game" as the original "Rez". [cite web | url = http://kotaku.com/gaming/tgs07/rez-hd-impressions-300816.php | title = Rez HD Impressions | publisher = Kotaku | first = Brian | last = Crecente | date = 2007-09-18 | accessdate = 2007-09-18 ] Mizuguchi noted that he had to get the license back from Segato remake the game even though he made the original (because video games are considered as work for hire), and that there are no plans for a 360-compatible Trance Vibrator peripheral though the same functionality is provided through the use of extra Xbox 360 controllers (up to three more). [cite web | url = http://www.joystiq.com/2008/01/07/rez-hd-extra-controllers-double-as-trance-vibrators-seriously/ | title = Rez HD: extra controllers double as trance vibrators (seriously) | publisher = Joystiq | first = Christopher | last = Grant | date = 2008-01-07 | accessdate = 2008-01-08 ] The title was ported to Xbox Live Arcade by Japanese game developer HexaDrive. [ [http://hexadrive.jp/sub4.html Rez HD project page, "HexaDrive"] ]
The game was released on
January 30, 2008to positive responses from reviewers.
Regarding releases on other systems, Mizuguchi has noted that there is "no reason" not to provide "Rez HD" on platforms other than the Xbox 360. [cite web | url = http://blog.wired.com/games/2008/01/interview-mizug.html | title = Interview: Mizuguchi Talks Rez HD | date = 2008-01-23 | accessdate = 2007-01-26 | publisher = Wired | first = Chris | last = Koehler]
* [http://www.sonicteam.com/rez/ Official "Rez" website]
* [http://www.thatgamecalledrez.com/ Official "Rez HD" website]
* [http://www.xbox.com/en-US/games/r/rezhd/ Official "Rez HD" Xbox.com page]
* [http://hg101.classicgaming.gamespy.com/rez/rez.htm Hardcore Gaming 101 "Rez" page]
* [http://bf.web.simplesnet.pt/ "Rez" The Ultimate Audiovisual Experience - "by BrunoF"]
* [http://www.autofish.net/shrines/rez/index.html "Rez" shrine]
* [http://coregamer.web.simplesnet.pt/kazdaleng.htm CoreGamers profile and interview with Jake Kazdal]
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