- Richard Rouse III
Life and career
Rouse started out as a writer at Macintosh gaming magazines like "
Inside Mac Games" and "Mac Games Digest" while attending the University of Chicago. This eventually led to the creation of his own company, Paranoid Productions, which produced two Macintosh games, the story-centric fantasy RPG "Odyssey: The Legend of Nemesis" and the military first-person shooter and strategy hybrid " Damage Incorporated". Rouse went on to work at Leaping Lizard Software where he was lead designer on the 1998 3D remake of "Centipede".
From there he moved to
Surreal Softwarewhere he worked on a cancelled western game called Gunslinger and subsequently contributed to . After that he was lead designer and writer on the action horror game The Sufferingand creative director and writer on its sequel, .
Currently he is the Director of Game Design at Midway.
Rouse has written about game design, most notably in his book "Game Design: Theory & Practice", first released in 2001 and revised in 2004, and also for magazines including "Game Developer", "Develop", and "Siggraph Computer Graphics", and has spoken at the
Game Developer's Conferenceand E3.
*"Odyssey: The Legend of Nemesis" (1996)
*"Centipede (remake)" (1998)
*"" (contributions) (2002)
*"The Suffering" (2004)
*"" (2001, revised 2004)
* [http://www.mobygames.com/developer/sheet/view/developerId,11910/ Profile at MobyGames]
* [http://www.paranoidproductions.com Paranoid Productions] (game site)
* [http://www.richardrouse.com Personal Site]
* [http://ps2.ign.com/articles/587/587442p1.html 2005 Interview on IGN]
* [http://www.paranoidproductions.com/gamedesign Game Design: Theory & Practice Site]
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