- Bethesda Softworks
company_name = Bethesda Softworks, LLC
Limited Liability Company
foundation = 1985
key_people = Robert Altman, Chairman and CEO
industry = Computer and video games
products = "
The Elder Scrolls"
homepage = http://www.bethsoft.com
Bethesda Softworks has been a developer and publisher of interactive entertainment content for over two decades. Founded in 1985 by
Christopher Weaver[http://www.mobygames.com/developer/sheet/view/developerId,41987/] in Bethesda, Maryland; they moved to Rockville, Marylandin 1990, and have a long history of PC and console games. Weaver, company President Vlatko Andonovrecalls, had originally wanted to call the company "Softworks", but found the name taken. "So, our founder, sitting at his kitchen table in Bethesda decided after laborious thought to add Bethesda to Softworks and there you have it!" [cite web|url=http://www.gamespy.com/articles/697/697083p4.html |title=GameSpy Retro: Developer Origins |publisher= GameSpy|first=John |last=Keefer |date=2006-03-31 |accessdate=2007-06-09] Bethesda was acquired by Zenimax Media, Inc., co-founded by Weaver, in 1999.
The company's founder,
Chris Weaver, had, by "Arena" 's release, transformed the company from a committee-run organization to one run which had to follow "a single person's vision": his. "For 18 years," Weaver stated, "from 1981 through 1999, all the money that was invested in the company was my own." Prior to creating Bethesda, Weaver had worked at MIT on "speech parsers, graphic interface and synthesized worlds - what people now call virtual reality...bleeding edge stuff." He had worked in news broadcast directing at NBCand as the Director of Technology Forecasting for ABC, eventually becoming Chief Engineer to the House Subcommittee on Communications.cite web|url= http://www.escapistmagazine.com/issue/83/11|title=Bethesda: The Right Direction|publisher= The Escapist|first=Joe|last= Blancato|date= 2007-02-06|accessdate=2007-06-01] [cite web|url=http://cms.mit.edu/people/postdocs.php |title=Visiting Scholars and Postdocs |year=2006 |publisher= Massachusetts Institute of Technology|accessdate=2007-06-09] He had created Bethesda "to see if the PC market was a viable place to develop games". The executive command and personal investment allotted to himself allowed the company to become, in Weaver's words, "a boutique house", a house which "kept rewriting rules and inventing new things." Weaver, in the opinion of journalist Joe Blancato, was a man "used to having good ideas." The first employee after Weaver, Edward Fletcher, was trained as an electrical engineer, had worked as a debugger, computer equipment designer and programmer. Fletcher's vision for the company was humbler than Weaver's, hoping only to design a game for the Amigaat a low cost.
The rewritten rules of Bethesda's first title, "Gridiron!" were essentially produced by happenstance. Fletcher wanted to produce a football game that relied on what most
sports games of the 1980s had before it: lookup tables of player statistics. Weaver, though he knew little of the sport, found lookup tables boring, and believed that there must be a better way to make a football game. Weaver thus theorized for the game what was essentially the world's first real-time physics engine, which took into account "momentum, mass, direction, deflection, gravity and other “uninteresting” (physics) things".fact|date=February 2008 Electronic Artswas so impressed with "Gridiron!" that they hired Bethesda to develop the first " John Madden Football". Bethesda eventually decided to sue EA in 1987 for USD$7.3 million, claiming that the company halted cross-console release of "Gridiron!" after incorporating many of its elements into their own "John Madden Football". [cite journal|url=http://www.atarimagazines.com/v7n5/LateNewsFlashes.html |title=Late News Flashes |year=1988 |month=September |journal=Antic |volume=7 |issue=5 |pages=55 |first=Nat |last=Friedland |accessdate=2007-06-09] Bethesda's early games scored respectably in the gaming press, earning such accolades as "the most accurate and enjoyable simulation of a sport I have ever had the pleasure to play", "the best ice hockey sim yet", for "Wayne Gretzky Hockey", and a note that "Gridiron!" "demands a look". [cite journal|url=http://amigareviews.classicgaming.gamespy.com/waynegr1.htm#waynegretzky1ac |title=Wayne Gretzky Hockey |journal=Amiga Computing |volume=2 |issue=4 |year=1989 |month=September |first=Jeff |last=Walker |accessdate=2007-06-09 cite journal|url=http://amigareviews.classicgaming.gamespy.com/waynegr1.htm#waynegretzky1ac |title=Wayne Gretzky Hockey |journal=Zzap |issue=52 |year=1989 |month=August |pages=72 |accessdate=2007-06-09 cite web|url=http://amigareviews.classicgaming.gamespy.com/gridiron.htm#gridironac |title=It is the Orangeblobs v. the Blackblobs: GRIDIRON! |publisher=Amiga Computing |year=1989 |month=December |last=Kennedy |first=John |accessdate=2007-06-09]
With a broad panoply of games in role-playing, racing, simulation, and sports, Bethesda Softworks major franchises are distributed worldwide.
Bethesda is credited with the creation of the first physics-based sports simulation ("Gridiron") in 1986 for the
Atari ST, Commodore Amigaand Commodore 64/128, which led to Bethesda's creation of the first "John Madden Football" game for Electronic Arts. Despite their long history of development in many genres, they are perhaps best known for creating " The Elder Scrolls" RPG series which Weaver initiated in 1992, based upon the original programming of Julian Lefay. The first chapter of the series, entitled ', was released in 1994. Since that time, numerous other chapters have been released. The latest chapter, ', was released in March 2006.
Bethesda is also the publisher for three new Star Trek games, "Star Trek - Legacy" (For PC/
Xbox 360), "Star Trek - Tactical Assault" (for Nintendo DS/ PlayStation Portable), and "Star Trek - Encounters" ( PS2). [http://www.bethsoft.com/news/pressrelease_012406.htm Press Release]
In 2004, Bethesda acquired the "Fallout" franchise from
Interplay Entertainment. [http://www.next-gen.biz/index.php?option=com_content&task=view&id=5093&Itemid=2] Todd Howard said in January 2007 that "We started work [on Fallout 3] in late 2004 with a few people. We only had about 10 people on it until Oblivion wrapped, but most of our staff is on it now." [http://www.oxm.co.uk/articles/news/role_playing_games/another_rpg_franchise_to_jump_in] . Fallout 3 is expected to be released October 28th, 2008.
Bethesda uses two logos. "Bethesda Game Studios" is often used to designate games developed "in house" by its own team. This may occasionally be seen on games published in foreign countries by outside publishers that were originally developed by Bethesda.
"Bethesda Softworks" is often used to designate games "published" by Bethesda, but not always developed by them. This usage has not always been consistent from game to game.
The Elder Scrollsseries
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* 1996 –
* 1997 –
* 1998 –
* 2002 –
* 2002 –
* 2003 –
* 2003 –
* 2004 –
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* 2006 – *
* 2006 –
* 2006 –
* 2007 –
The Elder Scrolls Travel Series: Shadowkey, Stormhold, and Dawnstar were co-developed by sister studio
Vir2L, a ZeniMax Media company.
Games in development by Bethesda Game Studios
Games developed by Bethesda, but externally published
Games produced by Bethesda
The following games were produced by Bethesda, but externally developed. (Note: Vir2L is a division of ZeniMax Media Inc., Bethesda's parent company, and Vir2L calls themselves a 'sister company' to Bethesda on their website.)
* [http://www.bethsoft.com/ Bethesda Softworks]
* [http://www.zenimax.com/ ZeniMax Media Inc.]
* [http://www.uesp.net/wiki/General:Bethesda UESP on Bethesda] – The " [http://uesp.net UESPWiki] " article on Bethesda.
* [http://www.theelderscrolls.com/home/home.htm The Official Elder Scrolls Home Page]
* [http://www.mobygames.com/company/bethesda-softworks-llc Bethesda Softworks] profile on
* [http://www.mobygames.com/developer/sheet/view/developerId,41987/ Moby Games] - Contains a brief bio and games credit list for Bethesda founder Christopher Weaver
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