- Interstellar travel
Interstellar space travel is manned or unmanned travel between stars. The concept of interstellar travel in starships is a staple of science fiction. Interstellar travel is much more difficult than interplanetary travel. Intergalactic travel, or travel between different galaxies, is even more difficult.
Many scientific papers have been published about related concepts. Given sufficient travel time and engineering work, both unmanned and generational interstellar travel seem possible, though both present considerable technological and economic challenges unlikely to be met in the near future, particularly for manned probes. NASA, ESA and other space agencies have been engaging in research into these topics for several years, and have accumulated a number of theoretical approaches.
- 1 The difficulties of interstellar travel
- 2 Proposed methods of interstellar travel
- 3 Further speculative methods
- 4 Methods for slow manned missions
- 5 NASA research
- 6 See also
- 7 Notes
- 8 References
- 9 External links
The difficulties of interstellar travel
The main difficulty of interstellar travel is the vast distances that have to be covered. This means that a very great speed and/or a very long travel time is needed. The time it takes with most realistic propulsion methods would be from decades to millennia. Hence an interstellar ship would be much more severely exposed to the hazards found in interplanetary travel, including hard vacuum, radiation, weightlessness, and micrometeoroids. The long travel times make it difficult to design manned missions. Furthermore, it is difficult to foresee interstellar trips being justified for conventional economic reasons; given multi-decade or longer travel times, assuming a discount rate much above zero, the present value of any interstellar voyage is very small. However, this assumption does not entirely preclude interstellar travel; some human projects, such as climate change mitigation and pension contributions similarly incur costs in the present with expected payoffs only occurring many decades in the future.
A significant factor contributing to the difficulty is the energy which must be supplied to obtain a reasonable travel time. A lower bound for the required energy is the kinetic energy e = ½ mv2 where m is the final mass. If deceleration on arrival is desired and cannot be achieved by other means than by engines of the ship then the required energy is considerably higher.
The velocity for a manned round trip of a few decades to even the nearest star is thousands of times greater than those of present space vehicles. This means that due to the square law, millions of times as much energy is required. Accelerating one ton to one-tenth of the speed of light requires at least 450 PJ or 4.5 ×1017 J or 125 billion kWh, not accounting for losses. This energy has to be carried along, as solar panels do not work far from the Sun and other stars.
There is some belief that the magnitude of this energy may make interstellar travel impossible. It has been reported that at the 2008 Joint Propulsion Conference, where future space propulsion challenges were discussed and debated, a conclusion was reached that it was improbable that humans would ever explore beyond the Solar System. Brice N. Cassenti, an associate professor with the Department of Engineering and Science at Rensselaer Polytechnic Institute, stated “At least 100 times the total energy output of the entire world would be required for the voyage (to Alpha Centauri)”. However, others[who?] argue that interstellar travel certainly is possible through a technique called planet hopping, in which various planets and bodies capable of supporting life (or at least planets and bodies capable of being settled upon) are traveled to or "hopped" to and settled on the way towards another star. While settled upon a planet or body, more energy can be acquired for traveling.
A major issue with traveling at extremely high speeds is that interstellar dust and gas may cause considerable damage to the craft, due to the high relative speeds and large kinetic energies involved. Various shielding methods to mitigate this problem have been proposed. Larger objects (such as macroscopic dust grains) are far less common, but would be much more destructive. The risks of impacting such objects, and methods of mitigating these risks, have not been adequately assessed.
It can be argued that an interstellar mission which cannot be completed within 50 years should not be started at all. Instead, assuming that a civilization is still on an increasing curve of propulsion system velocity, not yet having reached the limit, the resources should be invested in designing a better propulsion system. This is because a slow spacecraft would probably be passed by another mission sent later with more advanced propulsion. On the other hand, Andrew Kennedy has shown that if one calculates the journey time to a given destination as the rate of travel derived from growth (even exponential growth) increases, there is a clear minimum in the total time to that destination from now (see wait calculation). Voyages undertaken before the minimum will be overtaken by those who leave at the minimum, while those who leave after the minimum will never overtake those who left at the minimum. Any civilization traveling to an interstellar destination can look forward to a unique date that is best to leave, and one that is the most efficient with cost and time.[unclear]
One argument against the stance of delaying a start until reaching fast propulsion system velocity is that the various other non-technical problems that are specific to long-distance travel at considerably higher speed (such as interstellar particle impact, possible dramatic shortening of average human life span during extended space residence, etc.) may remain obstacles that take much longer time to resolve than the propulsion issue alone, assuming that they can even be solved eventually at all. A case can therefore be made for starting a mission without delay, based on the concept of an achievable and dedicated but relatively slow interstellar mission using the current technological state-of-the-art and at relatively low cost, rather than banking on being able to solve all problems associated with a faster mission without having a reliable time frame for achievability of such.
Intergalactic travel involves distances about a million-fold greater than interstellar distances, making it radically more difficult than even interstellar travel.
Astronomical distances are often measured in the time it would take a beam of light to travel between two points (see light-year). Light in a vacuum travels approximately 300,000 kilometers per second or 186,000 miles per second.
The distance from Earth to the Moon is 1.3 light-seconds. With current spacecraft propulsion technologies, a craft can cover the distance from the Earth to the Moon in around eight hours (New Horizons). That means light travels approximately thirty thousand times faster than current spacecraft propulsion technologies. The distance from Earth to other planets in the solar system ranges from three light-minutes to about four light-hours. Depending on the planet and its alignment to Earth, for a typical unmanned spacecraft these trips will take from a few months to a little over a decade.
The nearest known star to the Sun is Proxima Centauri, which is 4.23 light-years away. The fastest outward-bound spacecraft yet sent, Voyager 1, has covered 1/600th of a light-year in 30 years and is currently moving at 1/18,000th the speed of light. At this rate, a journey to Proxima Centauri would take 72,000 years. Of course, this mission was not specifically intended to travel fast to the stars, and current technology could do much better. The travel time could be reduced to a few millennia using lightsails, or to a century or less using nuclear pulse propulsion. A better understanding of the vastness of the interstellar distance to one of the closest stars to the sun, Alpha Centauri A (a sun-like star), can be obtained by scaling down the Earth-Sun distance (~150,000,000 km) to one meter. On this scale the distance to Alpha Centauri A would still be 271 kilometers or about 169 miles.
No current technology can propel a craft fast enough to reach other stars in under 50 years.
However, more speculative approaches to interstellar travel offer the possibility of circumventing these difficulties. Special relativity offers the possibility of shortening the travel time: if a starship with sufficiently advanced engines could reach velocities approaching the speed of light, relativistic time dilation would make the voyage much shorter for the traveler. However, it would still take many years of elapsed time as viewed by the people remaining on Earth, and upon returning to Earth, the travelers would find that far more time had elapsed on Earth than had for them. (For more on this effect, see twin paradox.)
General relativity offers the theoretical possibility that faster than light travel may be possible without violating fundamental laws of physics, for example, through wormholes, although it is still debated whether this is possible, in part, because of causality concerns. Proposed mechanisms for faster than light travel within the theory of General Relativity require the existence of exotic matter.
The round-trip delay time is the minimum time between an observation by the probe and the moment the probe can receive instructions from Earth reacting to the observation. Given that information can travel no faster than the speed of light, this is for the Voyager 1 about 30 hours, near Proxima Centauri it would be 8 years. Faster reaction would have to be programmed to be carried out automatically. Of course, in the case of a manned flight the crew can respond immediately to their observations. However, the round-trip delay time makes them not only extremely distant from but, in terms of communication, also extremely isolated from Earth (analogous to how past long distance explorers were similarly isolated before the invention of the electrical telegraph).
Prime targets for interstellar travel
There are 59 known stellar systems within 20 light years from the Sun, containing 81 visible stars. The following could be considered prime targets for interstellar missions:
Stellar system Distance (ly) Remarks Alpha Centauri 4.3 Closest system. Three stars (G2, K1, M5). Component A similar to our sun (a G2 star) Barnard's Star 6.0 Small, low luminosity M5 red dwarf. Next closest to Solar System Sirius 8.7 Large, very bright A1 star with a white dwarf companion Epsilon Eridani 10.8 Single K2 star slightly smaller and colder than the Sun. Has an asteroid belt, might have a giant and one much smaller planet, and may possess a solar system type planetary system. Tau Ceti 11.8 Single G8 star similar to the Sun. High probability of possessing a solar system type planetary system Gliese 581 20.3 Multiple planet system. The unconfirmed exoplanet Gliese 581 g, and the confirmed exoplanet Gliese 581 d are in the star's habitable zone.
The mass of any craft capable of carrying humans would inevitably be substantially larger than that necessary for an unmanned interstellar probe. For instance, the first space probe, Sputnik 1, had a payload of 83.6 kg, while spacecraft to carry a living passenger (Laika the dog), Sputnik 2, had a payload six times that at 508.3 kg. This underestimates the difference in the case of interstellar missions, given the vastly greater travel times involved and the resulting necessity of a closed-cycle life support system.
Proposed methods of interstellar travel
If a spaceship could average 10 percent of light speed, this would be enough to reach Proxima Centauri in forty years. Several propulsion systems are conceivably able to achieve this (and decelerate at the destination, for manned missions), but none of them are ready for near-term (few decades) development at acceptable cost.
Nuclear rocket concepts
All rocket concepts are limited by the rocket equation, which sets the characteristic velocity available as a function of exhaust velocity and mass ratio, of initial (M0, including fuel) to final (M1, fuel depleted) mass.
Nuclear-electric or plasma engines, operating for long periods at low thrust and powered by fission reactors, have the potential to reach speeds much greater than chemically powered vehicles. Such vehicles probably have the potential to power Solar System exploration with reasonable trip times within the current century. Because of their low-thrust propulsion, they would be limited to off-planet, deep-space to deep-space, operation.
With fission, the energy output is approximately 0.1% of the total mass-energy of the reactor fuel and limits the effective exhaust velocity to about 5% of the velocity of light. (For maximum velocity, the reaction mass should optimally consist of fission products, the "ash" of the primary energy source, in order that no extra reaction mass need be book-kept in the mass ratio.) This means that achieving start-stop interstellar trip times of less than a human lifetime require mass-ratios of between 1,000 and 1,000,000, even for the nearer stars. This could be achieved by multi-staged vehicles on a vast scale. Fission-based thermal rocket concepts produce much lower exhaust velocities, and are thus less promising for manned missions.
Fusion rocket starships, powered by nuclear fusion reactions, should conceivably be able to reach speeds of the order of 10% of that of light, based on energy considerations alone. In theory, a large number of stages could push a vehicle arbitrarily close to the speed of light These would "burn" such light element fuels as deuterium, tritium, 3He, 11B and 7Li. Because fusion yields about 0.3–0.9% of the mass of the nuclear fuel as released energy, it is energetically more favorable than fission, which releases <0.1% of the fuel's mass-energy. The maximum exhaust velocities potentially energetically available are correspondingly higher than for fission, typically 4-10% of c. However, the most easily achievable fusion reactions release a large fraction of their energy as high-energy neutrons, which are a significant source of energy loss. Thus, while these concepts seem to offer the best (nearest-term) prospects for travel to the nearest stars within a (long) human lifetime, they still involve massive technological and engineering difficulties, which may turn out to be intractable for decades or centuries.
Early studies include Project Daedalus, performed by the British Interplanetary Society in 1973–1978, and Project Longshot, by NASA and the US Naval Academy, completed in 1988. Another fairly detailed vehicle system, "Discovery II", designed and optimized for crewed Solar System exploration, based on the D3He reaction but using hydrogen as reaction mass, has been described by a team from NASA's Glenn Research Center. It achieves characteristic velocities of >300 km/s with an acceleration of ~1.7•10−3 g, with a ship initial mass of ~1700 metric tons, and payload fraction above 10%. While these are still far short of the requirements for interstellar travel on human timescales, the study seems to represent a reasonable benchmark towards what may be approachable within several decades, not impossibly beyond the current state-of-the-art.
Nuclear pulse propulsion
Since the 1960s, it has been technically possible to build spaceships with nuclear pulse propulsion engines, i.e. ships driven by a series of nuclear explosions. This propulsion system contains the prospect of very high specific impulse (space travel's equivalent of fuel economy) and high speed, and therefore of reaching the nearest star in decades rather than centuries; construction and operational costs per unit of payload were expected to be similar to those of ships using chemical rockets.
Proposed interstellar spacecraft using nuclear pulse propulsion include Project Orion, which used nuclear bombs as propellant, and Project Longshot, which used laser-driven inertial confinement fusion explosions. Orion is one of the very few known interstellar spacecraft proposals that could be built entirely with existing technology. However, interstellar travel would only be possible using advanced derivatives of the design with cruising speeds of 8%–10% c. Versions studied during the project had exhaust velocities of 20–30 km/sec, far too low to achieve reasonable interstellar cruising speeds. New proposals utilizing Z-pinch fusion schemes are also under development, though again, the technology may be more appropriate for outer Solar System exploration than true interstellar flight.
However, a major impediment to the development of any nuclear powered spacecraft is the 1963 Partial Test Ban Treaty which includes a prohibition on the detonation of any nuclear devices (even non-weapon based) in outer space.
An antimatter rocket would have a far higher energy density and specific impulse than any other proposed class of rocket. If energy resources and efficient production methods are found to make antimatter in the quantities required, it would be theoretically possible to reach speeds near that of light, where time dilation would become much more noticeable, thus making time pass at a slower rate for the travelers as perceived by an outside observer. A problem for antimatter is that much of the energy is lost, some in very penetrating high-energy gamma radiation, but especially in neutrinos, so that substantially less than mc2 would actually be available. Even so, the energy available for propulsion would probably be substantially higher than the ~1% of mc2 yield of nuclear fusion, the next-best rival candidate.
A problem with all traditional rocket propulsion methods is that the spacecraft would need to carry its fuel with it, thus making it very massive, in accordance with the rocket equation. Some concepts attempt to escape from this problem:
In 1960, Robert W. Bussard proposed the Bussard ramjet, a fusion rocket in which a huge scoop would collect the diffuse hydrogen in interstellar space, "burn" it on the fly using a proton–proton fusion reaction, and expel it out of the back. Though later calculations with more accurate estimates suggest that the thrust generated would be less than the drag caused by any conceivable scoop design, the idea is attractive because, as the fuel would be collected en route (commensurate with the concept of energy harvesting), the craft could theoretically accelerate to near the speed of light.
Charged Black hole Jumping
Involves approaching a black hole that contains a charged surface, at a predefined moment force the spaceship to have the same charge as the black hole creating repulsion.
The spacecraft is not to approach black hole directly however initially attempt to orbit black hole. Without orbiting the black hole once at this point moving very fast towards the speed of light engage repulsion system and continue moving without immense opposite g forces, move past the black hole like bouncing over a speed hump in the road. The spacecraft comes out the other end moving very close to the speed of light.
The spacecraft should aim for a black hole at the other end to slow down and repel to the desired destination
A light sail or magnetic sail powered by a massive laser or particle accelerator in the home star system could potentially reach even greater speeds than rocket- or pulse propulsion methods, because it would not need to carry its own reaction mass and therefore would only need to accelerate the craft's payload. Robert L. Forward proposed a means for decelerating an interstellar light sail in the destination star system without requiring a laser array to be present in that system. In this scheme, a smaller secondary sail is deployed to the rear of the spacecraft, while the large primary sail is detached from the craft to keep moving forward on its own. Light is reflected from the large primary sail to the secondary sail, which is used to decelerate the secondary sail and the spacecraft payload.
A magnetic sail could also decelerate at its destination without depending on carried fuel or a driving beam in the destination system, by interacting with the plasma found in the solar wind of the destination star and the interstellar medium. Unlike Forward's light sail scheme, this would not require the action of the particle beam used for launching the craft. Alternatively, a magnetic sail could be pushed by a particle beam or a plasma beam to reach high velocity, as proposed by Landis and Winglee.
Beamed propulsion seems to be the best interstellar travel technique presently available, since it uses known physics and known technology that is being developed for other purposes, and would be considerably cheaper than nuclear pulse propulsion.
Mission Laser Power Vehicle Mass Acceleration Sail Diameter Maximum Velocity (% of the speed of light) 1. Flyby 65 GW 1 t 0.036 g 3.6 km 0.11 @ 0.17 ly 2. Rendezvous outbound stage 7,200 GW 785 t 0.3 g 100 km 0.21 @ 2.1 ly deceleration stage 26,000 GW 71 t 0.2 g 30 km 0.21 @ 4.3 ly 3. Manned outbound stage 75,000,000 GW 78,500 t 0.3 g 1000 km 0.50 @ 0.4 ly deceleration stage 17,000,000 GW 7,850 t 0.3 g 320 km 0.50 @ 10.4 ly return stage 17,000,000 GW 785 t 0.3 g 100 km 0.50 @ 10.4 ly deceleration stage 430,000 GW 785 t 0.3 g 100 km 0.50 @ 0.4 ly
Further speculative methods
Slower than light travel
Black hole Hawking radiation
In a black hole starship, a parabolic reflector would reflect Hawking radiation from an artificial black hole. In 2009, Louis Crane and Shawn Westmoreland of Kansas State University published a paper investigating the feasibility of this idea. Their conclusion was that it was on the edge of possibility, but that quantum gravity effects that are presently unknown may make it easier or make it impossible.
Constant acceleration drive
Regardless of how it is achieved, if a propulsion system can operate continuously from departure to destination then this will be the fastest method of travel. If the propulsion system drives the ship faster and faster for the first half of the journey, then turns around and brakes the craft so that it arrives at the destination at a standstill, this is a constant acceleration journey.
Light speed travel
Interstellar travel by transmission
If physical entities could be transmitted as information and reconstructed at a destination, travel at nearly the speed of light would be possible, which for the "travelers" would be instantaneous. However, sending an atom-by-atom description of (say) a human body would be a daunting task. Extracting and sending only a computer brain simulation is a significant part of that problem. "Journey" time would be the light-travel time plus the time needed to encode, send and reconstruct the whole transmission.
Faster-than-light travel: Warped spacetime, Wormholes
Scientists and authors have postulated a number of ways by which it might be possible to surpass the speed of light. Even the most serious-minded of these are speculative.
General relativity may permit the travel of an object faster than light in curved spacetime. One could imagine exploiting the curvature to take a "shortcut" from one point to another. This is one form of the Warp Drive concept.
In physics, the Alcubierre drive is based on an argument that the curvature could take the form of a wave in which a spaceship might be carried in a "bubble". Space would be collapsing at one end of the bubble and expanding at the other end. The motion of the wave would carry a spaceship from one space point to another in less time than light would take through unwarped space. Nevertheless, the spaceship would not be moving faster than light within the bubble. This concept would require the spaceship to incorporate a region of exotic matter, or "negative mass".
Wormholes are conjectural distortions in space-time that theorists postulate could connect two arbitrary points in the universe, across an Einstein-Rosen Bridge. It is not known whether wormholes are possible in practice. Although there are solutions to the Einstein equation of general relativity which allow for wormholes, all of the currently known solutions involve some assumption, for example the existence of negative mass, which may be unphysical. However, Cramer et al. argue that such wormholes might have been created in the early universe, stabilized by cosmic string. The general theory of wormholes is discussed by Visser in the book Lorentzian Wormholes.
How far can a manned mission travel from the Earth?
Assuming one can not travel faster than light, one might conclude that a human can never make a round-trip further from the Earth than 20 light years, if the traveler is active between the ages of 20 and 60. So a traveler would never be able to reach more than the very few star systems which exist within the limit of 10–20 light years from the earth.
But that would be a mistaken conclusion, because it fails to take into account time dilation. Informally explained, clocks aboard ship run slower than Earth clocks, so if the ship engines are powerful enough (and the ship somehow avoids running head-on onto anything!) the ship can reach mostly anywhere in the galaxy and go back to Earth within 40 years ship-time. The problem is that, when getting back to Earth, the astronaut will find that thousands of years will have elapsed on Earth meanwhile.
An example will make this clearer. Suppose a spaceship travels to a star 32 light years away. First it accelerates at a constant 1.03g (i.e., 10.1 m/s2) for 1.32 years (ship time). Then it stops the engines and coasts for the next 17.3 years (ship time) at a constant speed. Then it deccelerates again for 1.32 ship-years so as to come at a stop at the destination. The astronaut takes a look around and comes back to Earth the same way.
After the full round-trip, the clocks onboard the ship show that 40 years have passed, but according to Earth calendar the ship comes back 76 years after launch.
So, the overall average speed is 0.84 lightyears per earth year, or 1.6 lightyears per ship year. This is possible because at a speed of 0.87, time onboard the ship seems to run slower. Every two Earth years, ship clocks advance 1 year.
From the viewpoint of the astronaut, of course, onboard clocks seem to be running normally. The star ahead seems to be approaching at a speed of 0.87 lightyears per ship year. As all the universe looks contracted along the direction of travel to half the size it had when the ship was at rest, the distance between that star and the Sun seems to be 16 light years as measured by the astronaut, so it's no wonder that the trip at 0.87 ly per shipyear takes 20 ship years.
At higher speeds, the time onboard will run even slower, so the astronaut could travel to the center of our galaxy (30k ly from Earth) and back in 40 years ship-time. But the speed according to Earth clocks will always be less than 1 lightyear per Earth year, so, when back home, the astronaut will find that 60 thousand years will have passed on Earth.
Methods for slow manned missions
Slow interstellar travel designs such as Project Longshot generally use near-future propulsion technologies. As a result, voyages are extremely long, starting from about one hundred years and reaching to thousands of years. Crewed voyages might be one-way trips to set up colonies.
Nevertheless, serious if preliminary discussions are taking root for the ~100 year time scale, with trials of the MMSEV/Nautilus-X concept preliminary to asteroid exploration in preparation.
The duration of a slow interstellar journey presents a major obstacle. The following are some proposed solutions:
The Enzmann starship, as detailed by G. Harry Stine in the October 1973 issue of Analog, was a design for a future starship, based on the ideas of Dr. Robert Duncan-Enzmann. The spacecraft itself as proposed used a 12,000,000 ton ball of frozen deuterium to power 12–24 thermonuclear pulse propulsion units. Twice as long as the Empire State Building and assembled in-orbit, the spacecraft was part of a larger project preceded by interstellar probes and telescopic observation of target star systems.
A generation ship is a type of interstellar ark in which the crew which arrives at the destination is descended from those who started the journey. Generation ships are not currently feasible, because of the difficulty of constructing a ship of the enormous required scale, and the great biological and sociological problems that life aboard such a ship raises.
Scientists and writers have postulated various techniques for suspended animation. These include human hibernation and cryonic preservation. While neither is currently practical, they offer the possibility of sleeper ships in which the passengers lie inert for the long years of the voyage.
Extended human lifespan
A variant on this possibility is based on the development of substantial human life extension, such as the "Strategies for Engineered Negligible Senescence" proposed by Dr. Aubrey de Grey. If a ship crew had lifespans of some thousands of years, or had artificial bodies, they could traverse interstellar distances without the need to replace the crew in generations. The psychological effects of such an extended period of travel would potentially still pose a problem.
A robotic space mission carrying some number of frozen early stage human embryos is another theoretical possibility. This method of space colonization requires, among other things, the development of a method to replicate conditions in a uterus, the prior detection of a habitable terrestrial planet, and advances in the field of fully autonomous mobile robots and educational robots which would replace human parents.
The NASA Breakthrough Propulsion Physics Program (terminated in FY 2003 after 6-year, $1.2 million study, as "No breakthroughs appear imminent.") identified some breakthroughs which are needed for interstellar travel to be possible.
Geoffrey A. Landis of NASA's Glenn Research Center states that a laser-powered interstellar sail ship could possibly be launched within 50 years, using new methods of space travel. "I think that ultimately we're going to do it, it's just a question of when and who," Landis said in an interview. Rockets are too slow to send humans on interstellar missions. Instead, he envisions interstellar craft with extensive sails, propelled by laser light to about one-tenth the speed of light. It would take such a ship about 43 years to reach Alpha Centauri, if it passed through the system. Slowing down to stop at Alpha Centauri could increase the trip to 100 years, while a journey without slowing down raises the issue of making sufficiently accurate and useful observations and measurements during a fly-by.
- Interstellar communication
- Interstellar travel in fiction
- Health threat from cosmic rays
- Kardashev scale
- List of nearest terrestrial exoplanets
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- Extensive list of sources Science and Science Fiction for Interstellar Flight (Source list)
- abovespaceandtime.blip.tv (Video with Advertisements)
- astronomycast.com/space-flight/ep-145-interstellar-travel/ (Audio Blog)
Spaceflight General Applications Human spaceflightGeneralHazardsMajor projects Spacecraft Destinations Space launch Space agencies
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Interstellar travel and the Wait Calculation — The Wait Calculation was introduced by Andrew Kennedy in his paper, Interstellar Travel: The Wait Calculation and the Incentive Trap of Progress, published in the British Interplanetary Society s technical journal JBIS [Interstellar Travel: The… … Wikipedia
Interstellar (disambiguation) — Interstellar means between the stars.Interstellar may also refer to:* Interstellar medium, the name astronomers give to the gas and dust that is scattered throughout interstellar space * Interstellar travel, unmanned or manned travel between… … Wikipedia
Interstellar communication — is the transmission of signals between planetary systems. Interstellar communication is potentially much easier than interstellar travel, being possible with technologies and equipment which are currently available. However, successful… … Wikipedia
Interstellar Responsibility Quarantine — The Interstellar Responsibility Quarantine (IRQ) posits that there is an inevitable test any intelligent life form must successfully pass, before it can travel to other solar systems. (See F(l i c) x L aspects of the Drake equation). The… … Wikipedia
Interstellar probe — An interstellar probe is a space probe which has left or is expected to leave the solar system and enter interstellar space (typically defined as the region beyond the heliopause). Alternatively, the term interstellar probe is used to refer to a… … Wikipedia
Interstellar ark — An interstellar ark is a conceptual space vehicle that some have speculated could be used to traverse the distances between stars. The concept was first developed by Dr. Gregory Matloff, who argues that such a vehicle may be the most economically … Wikipedia
travel — I (New American Roget s College Thesaurus) Go from one place to another Nouns 1. travel; traveling, wayfaring, itinerancy, tourism; journey, voyage, excursion, junket, expedition, safari, tour, [pleasure or business] trip, trek, crossing, cruise … English dictionary for students
Interstellar medium — Interstellar redirects here. For other uses, see Interstellar (disambiguation). The distribution of ionized hydrogen (known by astronomers as H II from old spectroscopic terminology) in the parts of the Galactic interstellar medium visible… … Wikipedia
interstellar medium — Content of the region between the stars, including vast, diffuse clouds of gases and minute solid particles. Such tenuous matter in the Milky Way Galaxy accounts for about 5% of its total mass. By no means a complete vacuum, the interstellar… … Universalium
Interstellar Alliance — Often used in science fiction works, [http://www.amazon.com/s?url=search alias%3Dstripbooks field keywords=interstellar+alliance] an Interstellar Alliance is an alliance between two or more distinct solar systems. Often in these pieces, there are … Wikipedia