- List of videogame consoles palettes
:::"For a full listing of computer's color palettes, see
List of palettes"
This is a list of the full color palettes for notable
video game consoles hardware.
For color palettes of early
8-bit personal computers, see the List of 8-bit computer hardware palettesarticle.
For color palettes of
16-bit personal computers, see the List of 16-bit computer hardware palettesarticle.
For current RGB display systems for
32-bitand better PCs ( Super VGA, etc.), see the 16-bit RGB for HighColor ("thousands") and 24-bit RGB for TrueColor("millions of colors") modes.
For various software arrangements and sorts of colors, see the
List of software palettesarticle.
For each unique palette, an image color test chart and sample image (
TrueColororiginal follows) rendered with that palette (without dithering) are given. The test chart shows the full 8-bits, 256 levels of the red, green and blue ( RGB) primary colors and cyan, magenta and yellow complementary colors, along with a full 8-bits, 256 levels grayscale. Gradients of RGB intermediate colors (orange, lime green, sea green, sky blue, violet and fucsia), and a full hue's spectrum are also present. Color charts are not gamma corrected.
PALformat, a 104-color palette was available. 128-color entries were still selectable, but due to changes in color encoding schemes, 32 color entries results in the same eight shades of gray:
There is no current simulated screen images available for the Atari 2600.
Picture Processing Unit(PPU) was used in the Nintendo Entertainment Systemand had a YPbPr64-color palette (plus color emphasis bits, not counted), eight of which are reserved, giving a total of 56 useful colors. The palette is built based on four luminancevalues and twelve combinations of Pb and Pr chromasignals (plus two series of Pb = Pr = 0 for eight pure grays). Some of the shades of gray are so similar, that sometimes the palette has been reported to have only 53 to 55 colors.
The specific Gameboy Color (Type 3) game catridges presents up to 56 colors from the full 32,768. From these, 32 are for a background palette, plus 8 hardware sprite palettes, with 3 colors plus transparent each. Typically, the sprite palettes shares some colors (black, white or others), so the total colors displayed are less than 56.
Here is the sample image shown in the non-backlighted color LCD display of the Gameboy Color (the colors are simulated):
Game Boy Advance/SP/Micro
Gameboy Advance/SP/Micro systems also uses a 15-bit RGB palette, and along with the original and Color modes, they have also a specific Highcolor32,768 colors mode.
Their color LCD displays are backlighted, giving brighter images.
Here are the sample image shown in the backlighted color LCD display of the Gameboy Advance/SP/Micro, in both Gameboy Color compatible mode and Gameboy Advance 32K color mode:
Sega Master Systemhave a 6-bit RGB palette (64 colors), with 32 colors on-screen at once.
Sega Game Gearhad a 4096-color palette, with 32 colors on-screen at once.
Sega Mega Drive/Sega Genesisused a 9-bit RGB palette (512 colors, 1536 including shadow and highlight mode) with 62 colors on-screen at once (2 background palettes of 16 colors with color entry #0 of one these palettes being reserved for transparent. There were also 2 sprite palettes of 15 colors, plus transparent which was visible as the overscan area).
There is no current simulated screen images available for the Sega Mega Drive/Genesis.
The PC-Engine/TurboGrafx 16 used a 9-bit RGB palette, like the Sega Mega Drive/Genesis, consisting of 512 colors with 482 colors on-screen at once (16 background palettes of 16 colors each, with at least 1 common color among all background palettes, and 16 sprite palettes of 15 colors each, plus transparent which was visible as the overscan area).
There is no current simulated screen images available for the NEC PC-Engine/TurboGrafx 16.
*Color Lookup Table
List of home computers by video hardware
Wikimedia Foundation. 2010.
Look at other dictionaries:
List of color palettes — This article is a list of the color palettes for notable computer graphics, terminals and video game consoles hardware.Only a sample and the palette s name are given here. More specific articles are linked from the name of each palette, for the… … Wikipedia
List of monochrome and RGB palettes — For a full listing of computer s color palettes, see List of palettes This list of monochrome and RGB palettes includes generic repertoires of colors (color palettes) to produce black and white and RGB color pictures by a computer s display… … Wikipedia
List of 16-bit computer hardware palettes — This is a list of color palettes of some of the most popular 16 bit personal computers, roughly those manufactured from 1985 to 1995. All of them are based on RGB palettes; although some output in composite video, the internal logic to produce… … Wikipedia
List of 8-bit computer hardware palettes — For a full listing of computer s color palettes, see List of palettes This is a list of color palettes of some of the most popular early 8 bit personal computers and terminals, roughly those manufactured from 1975 to 1985. Although some of them… … Wikipedia
List of software palettes — For a full listing of computer s color palettes, see List of palettes Computer systems that use an 4 bit or 8 bit pixel depth can display up to 16 or 256 colors simultaneously. Many personal computers in the early 1990s displayed at most 256… … Wikipedia
Super Nintendo Entertainment System — Super Nintendo Entertainment System … Wikipedia
Sega Genesis — Sega Genesis … Wikipedia
TurboGrafx-16 — TurboGrafx 16/PC Engine From Top to Bottom, The North American/UK design and the Japanese Design … Wikipedia
Game Boy Color — Atomic Purple version of the Game Boy Color. Manufacturer Nintendo … Wikipedia
Nintendo Entertainment System — NES redirects here. For other uses, see NES (disambiguation). Family Computer redirects here. For the 1977 VideoBrain product, see VideoBrain Family Computer. Nintendo Entertainment System Nintendo Family Computer (Famicom) … Wikipedia