Chronology of real-time tactics video games

Chronology of real-time tactics video games
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This is a comprehensive index of commercial real-time tactics games for all platforms, sorted chronologically. Information regarding date of release, developer, publisher, platform and notability is provided when available. The table can be sorted by clicking on the small boxes next to the column headings.


Legend

Video game platforms
AMI Commodore Amiga
APPII Apple II
ATR Atari 8-bit family
Arcade Arcade game
CROSS Cross-platform
DOS DOS / MS-DOS
DS Nintendo DS
GBA Game Boy Advance
GCN Nintendo GameCube
GEN Sega Genesis / Sega Mega Drive
LIN Linux
MAC Macintosh / Mac OS
MOBI Mobile phone
MSX MSX
NES Nintendo Entertainment System / Famicom
PC88 NEC PC-8801
PS1 PlayStation / PSone
PS2 PlayStation 2
PS3 PlayStation 3
OSX Mac OS X
ST Atari ST
Wii Wii
WIN Microsoft Windows
X1 Sharp X1
X360 Xbox 360
XBOX Xbox
   

List

Year Title Developer Archetype Setting Platform Notes
1976 Lazer Command Meadows Futuristic Abstract Arcade
1980 Space Tactics Sega Futuristic Arcade Tactical shooter
1982 Cytron Masters Ozark Softscape Futuristic ATR, APPII
1982 Legionnaire Avalon Hill Historical Roman empire ATR
1982 Tac/Scan Sega Futuristic Arcade Tactical shooter
1983 Bokosuka Wars Koji Sumii Fantasy X1, MSX, NES Tactical role-playing game
Reverse tower defense
1983 Stonkers Imagine Historical ZX
1987 Ancient Art of War at Sea, The Evryware Historical DOS
1988 Energy Warrior Binary Design Sci-fi C64 Scrolling shooter
1988 J.R.R. Tolkien's War in Middle-earth Melbourne House Fantasy Various
1988 Modem Wars Ozark Futuristic C64, DOS
1988 Napoleon Senki Irem Historical Napoleonic Wars NES
1988 Silver Ghost Kure Software Koubou Fantasy PC88 Tactical role-playing game
1989 Carrier Command Realtime Sci-fi AMI, C64, CPC, ST, ZX Vehicle simulation game
1989 Harpoon Three-Sixty Historical Cold War era DOS
1989 M1 Tank Platoon MicroProse Modern Central Europe DOS, AMI, ST Series debuts.
1990 BattleTech: The Crescent Hawk's Revenge Westwood Futuristic BattleTech DOS Sequel to BattleTech: The Crescent Hawk's Inception, which was turn-based.
1993 Cannon Fodder Sensible Various Series debuts.
1993 Fields of Glory MicroProse Historical Napoleonic Wars DOS, AMI
1993 Space Hulk EA Futuristic Warhammer 40,000 DOS, AMI
1993 Syndicate[1][2] Bullfrog Futuristic Dystopia Various Series debuts.
1993 Syndicate: American Revolt Bullfrog Futuristic Dystopia DOS, AMI Expansion to Syndicate
1994 Battle Bugs Epyx Fantastical Your kitchen floor DOS, WIN
1994 Cannon Fodder 2 Sensible DOS, AMI Sequel to Cannon Fodder
1994 General Chaos Game Refuge GEN
1995 Breach 3 Omnitrend Futuristic Alien invasion DOS Sequel to Breach and Breach 2, which were turn-based.
1995 Warhammer: Shadow of the Horned Rat[3] Mindscape Fantastical Warhammer Fantasy Battle WIN, PS1 Series debuts.
1996 Age of Sail TalonSoft Historical Elizabethan Era WIN Series debuts.
1996 Close Combat[3] Atomic Historical World War II WIN Series debuts.
1996 Deadline Psygnosis Modern DOS
1996 Gender Wars SCi Futuristic Dystopia DOS
1996 Syndicate Wars Bullfrog Futuristic Dystopia DOS, PS1 Sequel to Syndicate
1997 7th Legion Epic, Vision Futuristic Dystopia WIN
1997 Close Combat: A Bridge Too Far Atomic Historical World War II WIN Sequel to Close Combat
1997 Conquest Earth Data Design Futuristic Outer space DOS, WIN, PS1
1997 Counter Action NashiIgry Historical World War II DOS Predecessor to Sudden Strike.
1997 Imperium Galactica Digital Reality Futuristic Outer Space DOS Series debuts.
1997 Lords of Magic Impressions Fantasy High Fantasy WIN Features a turn-based strategic layer and real-time tactical layer.[4]
1997 Myth: The Fallen Lords[3][5] Bungie Fantastical High Fantasy WIN, MAC Series debuts.
1997 Sid Meier's Gettysburg![6] Firaxis Historical American Civil War WIN Series debuts. Features an "award winning" real-time tactical battle system.[7]
1997 X-COM: Apocalypse Mythos Futuristic Earth DOS, WIN Third game in the X-COM series. Can toggle between turn-based and real-time. The first two games were turn-based.
1998 Commandos: Behind Enemy Lines[8][9][10] Pyro Historical World War II WIN Series debuts.
1998 Enemy Infestation Clockwork, Micro Forté Futuristic WIN
1998 Jane's Combat Simulations: Fleet Command Sonalysts Historical Cold War era WIN
1998 Lords of Magic: Legends of Urak Impressions Fantasy High Fantasy WIN Expansion to Lords of Magic.
1998 Lords of Magic: Special Edition Impressions Fantasy High Fantasy WIN Re-release of Lords of Magic and its expansion.
1998 M1 Tank Platoon II MicroProse Modern Various WIN Sequel to M1 Tank Platoon
1998 MechCommander FASA Futuristic BattleTech WIN Series debuts.
1998 Myth II: Soulblighter[11] Bungie Fantastical High Fantasy WIN, MAC, LIN Sequel to Myth: The Fallen Lords
1998 Police Quest: SWAT 2 Yosemite Modern WIN Sequel to Police Quest.
1998 Sid Meier's Antietam![6] Firaxis Historical American Civil War WIN Sequel to Sid Meier's Gettysburg!.
1998 Warhammer: Dark Omen Mindscape Fantastical Warhammer Fantasy Battle WIN, PS1 Sequel to Warhammer: Shadow of the Horned Rat
1999 Abomination: The Nemesis Project[12][13] Hothouse Post-apocalyptic USA WIN
1999 Close Combat III: The Russian Front[14] Atomic Historical World War II WIN Sequel to Close Combat: A Bridge Too Far
1999 Close Combat: Battle of the Bulge Atomic Historical World War II WIN Sequel to Close Combat III: The Russian Front
1999 Commandos: Beyond the Call of Duty[10] Pyro Historical World War II WIN Expansion to Commandos: Behind Enemy Lines
1999 Fighting Steel[15] SSI Historical World War II WIN
1999 Force 21 Red Storm Futuristic WIN, GBA
1999 Hatfields & McCoys[16] Lupine Historical Wild West WIN Comedy Western.
1999 Myth: The Total Codex Bungie Fantastical WIN (Rerel) Re-release of Myth: The Fallen Lords, Myth II: Soulblighter, the Myth II: Chimera scenario pack and many fan-created multiplayer maps.
1999 Myth II: Chimera Bungie Fantastical WIN Expansion to Myth II: Soulblighter
1999 Shadow Company: Left For Dead[17] Sinister Modern Africa WIN Similar to the Jagged Alliance series.[17]
1999 Star Trek: Starfleet Command Quicksilver Futuristic Star Trek WIN Series debuts.
2000 Close Combat: Invasion Normandy[6] Atomic Historical World War II WIN Sequel to Close Combat: Battle of the Bulge
2000 Ground Control[6][18][19] Massive Post-apocalyptic Earth WIN
2000 Imperium Galactica II: Alliances Digital Reality Futuristic Outer Space WIN Sequel to Imperium Galactica
2000 Invictus: In the Shadow of Olympus Quicksilver Fantastical Greek mythology WIN
2000 Kessen Koei Historical Feudal Japan PS2 Series debuts.
2000 Shogun: Total War[6][20] Creative Assembly Historical Feudal Japan WIN First game in the Total War series
2000 Starship Troopers: Terran Ascendancy[21][22] Blue Tongue Futuristic Heinlein WIN
2000 Star Trek: Starfleet Command II: Empires at War[6] Taldren Futuristic Star Trek WIN Sequel to Star Trek: Starfleet Command
2000 Sudden Strike[23][24] Fireglow Historical World War II WIN Series debuts.
2001 Age of Sail II TalonSoft Historical Napoleonic Era WIN Sequel to Age of Sail
2001 Commandos 2: Men of Courage[3][10] Pyro Historical World War II WIN, MAC, PS2, Xbox Sequel to Commandos: Behind Enemy Lines
2001 Desperados: Wanted Dead or Alive[8] Spellbound Historical Wild West WIN
2001 Fallout Tactics: Brotherhood of Steel[3] Micro Forté Post-apocalyptic USA WIN
2001 Green Berets Take-Two Historical Vietnam War WIN, MAC Uses the Myth II: Soulblighter engine
2001 Gunlok Rebellion Futuristic WIN
2001 Kessen II Koei Historical, fantastical Three Kingdoms PS2 Sequel to Kessen
2001 Kingdom Under Fire: A War of Heroes Fantasy High fantasy PC Series debuts.
2001 MechCommander 2[25] FASA Futuristic BattleTech WIN Sequel to MechCommander
2001 Myth III: The Wolf Age MumboJumbo Fantastical High Fantasy WIN, MAC Sequel to Myth II: Soulblighter
2001 Original War[26] ALTAR Modern, Prehistoric WIN
2001 Star Trek: Away Team[3][27][28] Reflexive Futuristic Star Trek WIN
2001 Star Trek: Deep Space Nine: Dominion Wars Gizmo Futuristic Star Trek WIN
2001 Star Trek: Starfleet Command: Orion Pirates Taldren Futuristic Star Trek WIN Standalone Expansion to Star Trek: Starfleet Command II: Empires at War
2001 Sudden Strike: Forever Fireglow Historical World War II WIN Expansion to Sudden Strike
2001 S.W.I.N.E.[29] Stormregion Fantastical, Modern Low Fantasy, WWII based WIN
2001 Takeda Magitech Historical Feudal Japan WIN Series debuts.
2001 Waterloo: Napoleon's Last Battle Firaxis, BreakAway Games Historical Napoleonic Wars WIN
2002 Age of Sail II: Privateer's Bounty Akella Historical Open sea WIN Expansion to Age of Sail II
2002 Austerlitz: Napoleon's Greatest Victory BreakAway Historical Napoleonic Wars WIN
2002 Freedom Force Irrational Comic retro United States WIN, OSX RPG characteristics.
2002 G.I. Combat: Episode 1 - Battle of Normandy[30][31] Freedom Historical World War II WIN
2002 Legion: The Legend of Excalibur 7 Studios Fantastical PS2
2002 Lost Kingdoms[32] FromSoftware Fantastical GCN RPG characteristics.
2002 Medieval: Total War[3][20] Creative Assembly Historical Medieval Europe WIN Sequel to Shogun: Total War. Features a turn-based strategic layer as well as a real-time tactical layer.[33]
2002 Platoon Digital Reality Historical Vietnam War WIN Very poor reviews.[34]
2002 Robin Hood: The Legend of Sherwood[35] Spellbound Fantastical WIN, AMI, MAC, LIN
2002 Soldiers of Anarchy Silver Style Post-apocalyptic Earth WIN
2002 Star Trek: Starfleet Command III Taldren Futuristic Star Trek WIN Sequel of Star Trek: Starfleet Command Series
2002 Sudden Strike 2 Fireglow Historical World War II WIN Sequel to Sudden Strike
2003 Blitzkrieg[18][24] Nival Historical World War II WIN Series debuts.
2003 Chariots of War Slitherine Historical Antiquity WIN
2003 Commandos 3: Destination Berlin[10][36][37] Pyro Historical World War II WIN Sequel to Commandos 2: Men of Courage
2003 Eric Young's Squad Assault: West Front[38] Freedom Historical World War II WIN
2003 Gladiators: Galactic Circus Games, The Eugen Futuristic WIN
2003 History Channel: Crusades - Quest for Power, The Zono Historical Crusades WIN
2003 Korea: Forgotten Conflict Plastic Reality Historical Korean War WIN
2003 Nexagon: Deathmatch[39][40] (a.k.a. Nexagon: The Pit) Strategy First Futuristic Combat arena WIN A deathmatch game between player controlled squads of captive criminals. Mediocre reviews.
2003 Rebels: Prison Escape[41] Philos Labs Futuristic dystopia WIN
2003 UFO: Aftermath ALTAR Futuristic Earth WIN Series debuts. Features "weak real-time tactical battles loosely connected by a shallow strategic shell."[42]
2003 World War II: Frontline Command[43] Bitmap Bros. Historical World War II WIN
2004 Blitzkrieg: Burning Horizon Nival Historical World War II WIN Expansion to Blitzkrieg
2004 Blitzkrieg: Rolling Thunder Nival Historical World War II WIN Expansion to Blitzkrieg
2004 Close Combat: Marines Atomic Modern WIN Uses the Close Combat engine as a training tool for the US Marines.
2004 Codename: Panzers[18][44] StormRegion Historical World War II WIN Series debuts.
2004 D-Day[45] Monte Cristo Historical World War II WIN
2004 Desert Rats vs. Afrika Korps[46][47][48] Digital Reality Historical World War II WIN
2004 Full Spectrum Warrior[18][49] Pandemic Modern Middle East WIN, Xbox, PS2, MOBI Series debuts. Based on a U.S. Army light infantry training simulator.
2004 Ground Control II: Operation Exodus[50][51] Massive Futuristic WIN Sequel to Ground Control
2004 Kingdom Under Fire: The Crusaders Phantagram Fantasy High fantasy Xbox Introduced perspective correct 3D to Kingdom Under Fire series
2004 Road to Baghdad, The Atomic Modern Gulf War WIN Uses the Close Combat engine
2004 Growlanser Generations[52] Career Soft Fantastical PS2 Remake of Growlanser II: The Sense of Justice and Growlanser III: The Dual Darkness
2004 History Channel: Alamo - Fight for Independence, The Mad Minute Historical American Civil War WIN
2004 History Channel Civil War The Battle of Bull Run Take Command: 1861, The Mad Minute Historical American Civil War WIN
2004 Nexus: The Jupiter Incident Mithis Futuristic The Solar System WIN
2004 Rome: Total War Creative Assembly Historical Imperial Rome WIN Sequel to Medieval: Total War. Features a real-time tactical layer in addition to a turn-based strategic layer.[53]
2004 Soldiers: Heroes of World War II[18][54][55] Best Way Historical World War II WIN Series debuts.
2004 Spartan Slitherine Historical Ancient Greece WIN
2004 Star Wolves X-bow Futuristic Outer space WIN RPG characteristics.
2004 Strength & Honour Magitech Historical Various WIN Series debuts.
2005 Battalion Wars Kuju Futuristic GCN Part of the Nintendo Wars series.
2005 Blitzkrieg II Nival, The Finest Hour Historical World War II WIN Sequel to Blitzkrieg
2005 Blue Flow Kogado Futuristic WIN
2005 Brigade E5: New Jagged Union Apeiron Modern Central America WIN RPG characteristics.
2005 Codename: Panzers Phase II[56] StormRegion Historical World War II WIN Sequel to Codename: Panzers
2005 Day After: Fight for Promised Land, The G5 Alternate history Dystopia, Cold War WIN Uses the Blitzkrieg Engine
2005 Freedom Force vs. the Third Reich[4] Irrational Comic retro World War II WIN RPG characteristics. Sequel to Freedom Force.
2005 Imperial Glory Pyro Historical Napoleonic Era WIN, OSX Also features a turn-based "Imperial" mode, much like the Total War series.[57]
2005 Imperivm III: The Great Battles of Rome FX Historical Classical antiquity WIN Sequel to Celtic Kings: Rage of War
2005 Kessen III Koei Historical Feudal Japan PS2 Sequel to Kessen II
2005 Kingdom Under Fire: Heroes Phantagram Fantasy High Fantasy Xbox Prequel to Kingdom Under Fire: The Crusaders
2005 Legion Arena Slitherine Historical Ancient Rome WIN, OSX
2005 Real Time Conflict: Shogun Empires[58] Box Clever, Namco Historical Feudal Japan DS Extremely poor review scores.
2005 Stalingrad DTF Historical World War II WIN Uses the Blitzkrieg Engine
2005 Take Command 1861 - 2nd Manassas MadMinute Historical American Civil War WIN
2005 UFO: Aftershock ALTAR Futuristic Earth WIN Sequel to UFO: Aftermath
2005 Will of Steel[59] Gameyus Modern Middle East WIN
2006 Close Combat: Cross of Iron[60] Simtek Historical World War II WIN (Remake) Remake of Close Combat: The Russian Front.
2006 Close Combat: RAF Regiment Atomic Modern WIN Uses the Close Combat engine as a training tool for the RAF.
2006 Desperados 2: Cooper's Revenge Spellbound Historical Wild West WIN Sequel to Desperados: Wanted Dead or Alive
2006 DropTeam: Mechanized Combat in the Far Future[61] Battlefront.com Futuristic Alien vistas CROSS Multiplayer only. Players control individual tanks, except for a commander who issues orders from an overhead tactical map, much like in Allegiance. There's no resource collection or unit production.
2006 Faces of War[62][63] (a.k.a. Outfront II) Best Way Historical World War II WIN Sequel to Soldiers: Heroes of World War II
2006 Full Spectrum Warrior: Ten Hammers[49][64] Pandemic Modern Central Asia WIN, Xbox, PS2 Sequel to Full Spectrum Warrior
2006 Joint Task Force Mithis Modern Various WIN
2006 Medieval 2: Total War Creative Assembly Historical Medieval Europe WIN Sequel to Rome: Total War. Combines a turn-based strategy mode with a real-time tactical mode.[65]
2006 Moscow to Berlin: Red Siege[4] Monte Cristo Historical World War II WIN
2006 Odama Vivarium Historical Feudal Japan GCN
2006 Pacific Storm[66] Lesta Historical World War II WIN Features a strategic campaign layer as well as a real-time tactical layer.[66][67]
2006 Rush for Berlin StormRegion Historical World War II WIN Series debuts.
2006 Star Trek: Legacy[68][69] Mad Doc Futuristic Star Trek WIN, Xbox Players control one ship at a time, but can toggle between ships and issue some commands from an overhead tactical map.
2006 Sword of the Stars[70] Lighthouse, Paradox Futuristic Outer Space WIN Features a 4X strategic layer as well.
2006 Take Command - 2nd Manassas MadMinute Historical American Civil War WIN
2006 Warhammer: Mark of Chaos[71][72][73] Black Hole Fantastical Warhammer WIN, X360
2007 7.62[74] Apeiron Modern Central America WIN RPG characteristics. Sequel to Brigade E5: New Jagged Union
2007 Armored Brigade (video game) Juha Kellokoski Historical Various WIN Freeware tactical wargame, focusing on realism and playability.
2007 Battalion Wars 2 Kuju Futuristic Wii Sequel to Battalion Wars. Part of the Nintendo Wars series.
2007 Battlestations: Midway[75] Eidos Historical World War II WIN, X360 Series debuts.
2007 Close Combat: Modern Tactics[76] Simtek Modern Alternate present WIN (Remake) Remake of Close Combat: Marines
2007 Final Fantasy XII: Revenant Wings Square Enix Fantastical DS
2007 Heroes of Mana Brownie Brown Fantastical DS
2007 Kingdom Elemental: Tactics[77] Scott Thunelius, Chronic Logic Fantastical High Fantasy WIN RPG characteristics.
2007 Rush for Berlin: Rush for the Bomb StormRegion, Paradox Historical World War II WIN Expansion to Rush for Berlin
2007 SOCOM: U.S. Navy SEALs Tactical Strike[78] Slant Six Modern Panama PSP
2007 Star Wolves 2 X-bow Futuristic Outer space WIN RPG characteristics. Sequel to Star Wolves.
2007 UFO: Afterlight ALTAR Futuristic Mars WIN Sequel to UFO: Aftershock
2007 World in Conflict[79][80][81] Massive Alternate history Cold War era WIN, X360 Series debuts.
2008 Close Combat: Wacht am Rhein[82] Strategy 3 Tactics Historical World War II WIN (Remake) Remake of ???.
2008 Field Ops Freeze Modern WIN Supposedly an FPS/RTS hybrid.[83]
2008 Mosby's Confederacy[84][85] Tilted Mill Historical American Civil War WIN Features a turn-based strategic layer as well as a real-time tactical layer.[84]
2008 Sango 2 Magitech Historical Ancient China WIN Sequel to Sango. Features a turn-based strategic layer and real-time tactical layer.[86]
2008 Sins of a Solar Empire Ironclad Futuristic Outer Space WIN Described as a "full-on, seamless union of an empire building game with real-time tactical combat."[87]
2008 Sudden Strike 3 Fireglow Historical World War II WIN Sequel to Sudden Strike 2
2008 Stranger Fireglow Fantastical High Fantasy WIN
2008 Theatre of War[88][89] 1C Historical World War II WIN Sequel to Theatre of War. Series debuts.
2008 Tom Clancy's Endwar[90] Ubisoft Modern World War III WIN, X360, PS3
2008 Universe at War: Earth Assault[91] Petroglyph Futuristic WIN Features a strategic layer as well as a real-time tactical layer.[91]
2008 Valkyria Chronicles[92] Sega WOW Fantasy World War II PS3 RPG characteristics.
2008 Warhammer: Mark of Chaos - Battle March[72] Black Hole Fantastical Warhammer WIN Expansion to Warhammer: Mark of Chaos.
2008 XIII Century: Death or Glory Unicorn Historical 13th century WIN Described as being "a serious real-time tactical challenge."[93]
2009 Armada 2526[94] Ntronium Futuristic Outer Space WIN Features a turn-based strategic layer and real-time tactical layer, much like the Total War series.[94]
2009 Battlestations: Pacific[75] Eidos Historical World War II X360 Sequel to Battlestations: Midway
2009 Close Combat: The Longest Day[95] Simtek Historical World War II WIN (Remake) Remake of ???.
2005 Codename: Panzers Cold War[44] StormRegion Historical Cold War II era WIN Sequel to Codename: Panzers Phase II
2009 Demigod[96][97] Gas Powered Fantasy War between gods WIN RPG characteristics.
2009 East India Company[98] Nitro Historical Era of colonization WIN Also features a strategic campaign layer.
2009 Empire: Total War The Creative Assembly Historical Various WIN Features a turn-based strategic layer and a real-time tactical layer.[99]
2009 Ironclads: High Sea Totem Games Historical American Civil War WIN A naval tactical simulator set in the American Civil War.[100]
2009 King Arthur: The Role-playing Wargame Neocore Fantasy Britannia WIN RPG characteristics. Battles are described as "real-time tactical fights on unique battlemaps."[101] Features a turn-based strategic layer as well.
2009 Men of War[102][4] 505 Games Historical World War II WIN Sequel to Faces of War.
2009 Stormrise[103] The Creative Assembly Futuristic PS3, WIN, X360
2009 Strength & Honour 2 Magitech Historical Ancient times WIN Sequel to Strength & Honour. Features a turn-based strategic layer and real-time tactical layer, much like the Total War series.[104]
2009 Takeda 3 Magitech Historical Feudal Japan WIN Sequel to Takeda 2. Features a turn-based strategic layer and real-time tactical layer.[105]
2009 Theatre of War II: Africa 1943[88][106] (a.k.a. Theatre of War 2: Kursk 1943) 1C Historical World War II WIN Sequel to Theatre of War.
2009 World in Conflict: Soviet Assault[107][108] Massive Historical Cold War era WIN Expansion to World in Conflict
2010 Achtung Panzer: Kharkov 1943 Paradox Historical World War II WIN Features a turn-based strategy mode and a real-time tactical mode.[109]
2010 HistWar: Les Grognards[110] HistWar.com Historical Napoleonic wars WIN Features an "innovative command system" at the Grand Tactical, Tactical and Regimental levels.[110]
2010 Napoleon: Total War The Creative Assembly Historical Napoleonic Wars WIN Sequel to Empire: Total War
TBD Close Combat: Leather Necks Simtek Modern WIN Sequel to Close Combat: Invasion Normandy
TBD Untitled Commandos game[10] Pyro Historical WWII WIN Sequel to Commandos: Strike Force
TBD PAX 10, The: Project Aftermath[111] Game Faction Futuristic WIN
TBD Telladar Chronicles: Decline[112] GFI Fantasy WIN Was announced way back in 2004.
TBD Under Siege[113] Seed Futuristic PSN
TBD Windchaser: Guilds of Glory[114] Chimera Fantasy Fantasy age of sail WIN
TBD Werewolves[115] MiST Historical WWII WIN
Cancelled Fatherdale: The Guardians of Asgard[116] Snowball Fantastical Norse mythology WIN

References

  1. ^ Powell, Chris (October 12, 2006). "Syndicate EA Replay video revealed". Joystiq. http://playstation.joystiq.com/2006/10/12/syndicate-ea-replay-video-revealed/. Retrieved 2010-02-02. "If you had any questions about Syndicate, this video will show you pretty much everything and then some. The game combines several different genres like real-time tactics, shooting and simulator into something that was pretty ahead of its time when it was released." 
  2. ^ de Matos, Xav (June 26, 2009). "Syndicate creator skeptical of a series revival". Joystiq. http://www.joystiq.com/2009/06/26/syndicate-creator-skeptical-of-a-series-revival/. Retrieved 2010-02-02. "According to Cooper, Electronic Arts has attempted to revisit the real-time tactics title many times in the past, citing memories of failed prototypes brought to his attention. However, Cooper fears EA won't be able to capture what made the original so popular: 'The essence of the game was killing people - and that was it,' Cooper said. 'If I have to kill everyone, I will. That to me was the essence of the gameplay.'" 
  3. ^ a b c d e f g Walker, Mark (February 2002). "Strategy Gaming: Part II". GameSpy. http://archive.gamespy.com/articles/february02/strategy02/. Retrieved 2007-10-28. 
  4. ^ a b c d "Lords of Magic: Special Edition". UGO.com. http://downloads.ugo.com/downloads/game_demos/strategy/Lords_of_Magic:_Special_Edition.shtml. Retrieved 2010-02-28. "Building on the dramatic features that made the award winning Lords series a breakthrough in strategy gaming, Lords of Magic integrates turn-based exploration and resource management with real-time, tactical combat." 
  5. ^ Wojnarowicz, Jakub (July 2, 2000). "Shogun: Total War Review". FiringSquad. http://www.firingsquad.com/games/shogun/. Retrieved 2010-02-28. "Shogun: Total War has to be one of the first big-ticket historical wargames to come at us in a long time. It's been close to half a decade since the classic SSI Panzer General games broke through into the mainstream. Heck, it's been several years since a popular real-time tactical game gained strong popularity (Myth.)" 
  6. ^ a b c d e f "The Wargamer 2000 Best of the Year Awards". The Wargamer. http://www.wargamer.com/articles/y2k_awards/page2.asp. Retrieved 2007-11-04. 
  7. ^ "Antietam!". GameStats. http://www.gamestats.com/objects/012/012668/. Retrieved 2010-02-28. "Based on Gettysburg's award-winning real-time tactical battle system, Sid Meier's Antietam puts you on a historically detailed, 3-D battlefield commanding animated Union or Confederate troops, as you relive the excitement, drama, and action of America's bloodiest day." 
  8. ^ a b Walker, Mark (February 2002). "Strategy Gaming: Part I -- A Primer". GameSpy. http://archive.gamespy.com/articles/february02/strategy1/. Retrieved 2007-10-28. 
  9. ^ "Commandos: Behind Enemy Lines". GameRankings. http://www.gamerankings.com/pc/63451-commandos-behind-enemy-lines/index.html. Retrieved 2010-02-02. "Commandos is a real-time tactics game set in World War II that puts you in command of a small squad of elite troopers. Send them behind enemy lines on a series of hazardous missions, and bring them back alive." 
  10. ^ a b c d e Bailey, Kat (August 24, 2009). "Pyro Studios Planning New 'Commandos' Game". 1up.com. http://www.1up.com/do/newsStory?cId=3175737. Retrieved 2010-02-02. "Commandos is a real-time tactics series that follows a fictional group of British Commandos. The first entry was released in 1998, and the series was successful enough that it received several sequels." 
  11. ^ Colayco, Bob (December 20, 1998). "Myth II: Soulblighter Review". FiringSquad. http://www.firingsquad.com/games/myth2/. Retrieved 2010-02-16. "Myth 2 gets lumped in with many others as a Real Time Strategy game, but it could perhaps be better described as a Real Time Tactical game. The reason for that is because you deal with the game in a strictly tactical manner. There's no "magic mineral" or other resource to harvest/manage and no economy, expansion, or troop pumping to worry about. In general, the troops you start out with are all you get, so a huge premium is placed on efficiency and keeping your troops alive. In some single player missions you'll receive reinforcements but on multiplayer missions, what you see is what you get." 
  12. ^ Wolpaw, Erik (December 16, 1999). "Abomination Review". GameSpot. http://www.gamespot.com/pc/strategy/abomination/review.html?tag=mncol;txt. Retrieved 2010-02-15. "Pedigree and hype aside, Abomination has more in common with Bullfrog's acclaimed action-strategy hybrid Syndicate than it does with X-COM. Abomination's a real-time tactical action game with very little underlying strategy" 
  13. ^ Durham, Joel. "Abomination - overview". Allgame. http://www.allgame.com/game.php?id=18825. Retrieved 2010-02-16. "You're in charge of the Nemesis team in this real-time, tactical combat game. Heavily influenced by the X-COM series, it requires both strategic and tactical expertise to win." 
  14. ^ Colayco, Bob (February 13, 1999). "Close Combat III Review". FiringSquad. http://www.firingsquad.com/games/cc3/. Retrieved 2010-02-28. "Since the Close Combat engine is a real time tactical simulator, it was perfect for recreating the numerous sub battles of those two operations." 
  15. ^ "Fighting Steel - PC Review at IGN". IGN. July 13, 1999. http://pc.ign.com/articles/162/162098p1.html. Retrieved 2010-02-16. "Fighting Steel is a 3D, real-time, tactical naval wargame that focuses on surface combat in the years 1939–1942. You can take command of the ships of the Royal Navy, the German Kriegsmarine, the United States Navy or the Imperial Japanese Navy." 
  16. ^ "http://pc.gamezone.com/gamesell/p13578.htm". GameZone. http://pc.gamezone.com/gamesell/p13578.htm. Retrieved 2010-02-02. "'Hatfields & McCoys' is a light hearted real-time tactics (RTT) style comedy shooter from Lupine Games. H&M is very loosely based on the famous American feud done in a cartoon style, bridging a gap between yesteryear's arcade games and the RTTs of today." 
  17. ^ a b Ryan, Michael E. (November 3, 1999). "Shadow Company: Left For Dead Review". GameSpot. http://www.gamespot.com/pc/strategy/shadowcompanyleftfordead/review.html?tag=mncol;txt. Retrieved 2010-02-16. "In fact, this real-time tactical combat game from Ubi Soft and Sinister Games falls into the dreaded category of games that aren't but should have been... you guessed it - great. ... Much like the Jagged Alliance games from Sirtech, Shadow Company puts you in command of a small squad of mercenaries." 
  18. ^ a b c d e "The State of the RTS". IGN. 7 April 2006. http://pc.ign.com/articles/700/700747p3.html. Retrieved 14 September 2006. 
  19. ^ Kasavin, Greg (June 15, 2000). "Ground Control Review". GameSpot. http://www.gamespot.com/pc/strategy/groundcontrol/review.html?tag=mncol%3Btxt&page=2. Retrieved 2010-02-15. "Swedish developer Massive Entertainment's Ground Control is a 3D real-time tactical combat game that puts you in command of squads of high-tech military vehicles and powerful infantry squads." 
  20. ^ a b Chin, Elliott (August 27, 2002). "Medieval: Total War Review". GameSpot. http://www.gamespot.com/pc/strategy/medievaltotalwar/review.html?tag=mncol;txt. Retrieved 2010-02-15. "Medieval: Total War, like its predecessor, Shogun, is both a turn-based strategy game and a real-time tactical combat game featuring massive armies containing hundreds or even thousands of troops." 
  21. ^ Zakszewski, Joe. "Starship Troopers". Strategy Gaming Online. http://www.strategy-gaming.com/reviews/starship_troopers/index.shtml. Retrieved 2010-02-17. "In a nutshell, ST is a 3D, real time tactical game based on the movie (and very loosely, the Book) of the same name, pitting the Terran Mobile Infantry (MI), against the pseudo-arachnid bugs." 
  22. ^ Zakszewski, Joe. "Reviews: Starship Troopers". Strategy Gaming Online. http://www.strategy-gaming.com/reviews/starship_troopers/index.shtml. Retrieved 2010-02-28. "In a nutshell, ST is a 3D, real time tactical game based on the movie (and very loosely, the Book) of the same name, pitting the Terran Mobile Infantry (MI), against the pseudo-arachnid bugs." 
  23. ^ "Sudden Strike". GameZone. http://pc.gamezone.com/gamesell/p13879.htm. Retrieved 2010-02-17. "Sudden Strike, a real-time tactical war game set in World War II Europe. Already released to the European market, the game has been highly praised for its historical accuracy and level of realism." 
  24. ^ a b Suciu, Peter (September 9, 2004). "Axis & Allies". GameSpy. http://pc.gamespy.com/pc/axis-allies-rts/545720p1.html. Retrieved 2010-02-28. "While A&A will be a true RTS, rather than the real-time tactical gameplay along the lines of Blitzkrieg or Sudden Strike, the game should rely on a lot of actual military doctrine, including battlefield command organization and supply lines." 
  25. ^ "MECHCOMMANDER 2 GOES GOLD". GameZone. July 2, 2001. http://www.gamezone.com/news/07_02_01_03_17PM.htm. Retrieved 2010-02-16. "Microsoft today announced that MechCommander 2, the highly anticipated real-time tactical game of mechanized combat, has gone gold and is expected to hit store shelves in mid-July. MechCommander 2 offers players a real-time game of power, combat, and treachery set in the BattleTech universe. Players must use their strategic knowledge and tactical skills to change the balance of power in a region of space known as the Chaos March." 
  26. ^ Geryk, Bruce (2002-01-10). "Original War (PC)". CNET. http://reviews.cnet.com/pc-games/original-war-pc/4505-9696_7-30976893.html. Retrieved 2007-11-04. 
  27. ^ Perrick, Jason. "Review - Star Trek Away Team". The Wargamer. http://www.wargamer.com/reviews/star_trek_away_team_main.asp. Retrieved 2007-11-04. [dead link]
  28. ^ "Star Trek: Away Team". IGN. http://pc.ign.com/objects/014/014579.html. Retrieved 2007-11-04. 
  29. ^ Beers, Craig (December 12, 2001). "SWINE Review". GameSpot. http://www.gamespot.com/pc/strategy/swine/review.html?tag=mncol%3Btxt&page=2. Retrieved 2010-02-15. "S.W.I.N.E. is actually a real-time tactical combat game that pits the war machines of the peaceful rabbits against those of the militaristic pigs." 
  30. ^ "Strategy First Signs Publishing Agreement for G.I. Combat". GameZone. March 25, 2002. http://www.gamezone.com/news/03_25_02_11_17AM.htm. Retrieved 2010-02-15. "'We are very excited to work with Freedom Games,' said Don McFatridge, President of Strategy First. 'I've always been a big fan of the Close Combat series and I see this as a great opportunity to publish a truly innovative new entry into historical real-time tactical combat games. G.I. Combat is a welcome addition to the genre and we look forward to its release later this Summer.'" 
  31. ^ "G.I. Combat Preview". The Wargamer. July 1, 2002. http://www.strategyfirst.com/en/games/GICombat/news/. Retrieved 2010-02-15. "Still, I found enough intriguing teasers in G.I. Combat to let readers know that it appears to have some pleasant features in store for gamers who enjoy World War II era small unit wargames, and may have the right stuff for those wargamers who enjoy Real Time Tactical games." 
  32. ^ Kasavin, Greg (June 4, 2002). "Lost Kingdoms Review". GameSpot. http://www.gamespot.com/gamecube/rpg/lostkingdoms/review.html?tag=mncol;txt. Retrieved 2010-02-15. "The first RPG for Nintendo's newest system, Lost Kingdoms is an original game that features fast-paced real-time tactical battles and not much in the way of traditional role-playing elements. ... Actually, it's more of a tactical action game than a true RPG." 
  33. ^ Suciu, Peter (September 2, 2002). "Medieval: Total War". GameSpy. http://pc.gamespy.com/pc/medieval-total-war/544150p1.html. Retrieved 2010-02-16. "There have been many games that have attempted to successfully merge grand strategic campaigns with a real-time tactical battle interface, but many of the results are best forgotten -- should we mention Braveheart or Legion? One game that stood out, however, was Shogun: Total War from developers The Creative Assembly." 
  34. ^ "Platoon (pc) reviews". Metacritic. http://www.metacritic.com/games/platforms/pc/platoon. Retrieved 2010-02-28. 
  35. ^ Lafferty, Michael (November 11, 2002). "Robin Hood - The Legend of Sherwood Review". GameZone. http://pc.gamezone.com/gzreviews/r20823.htm. Retrieved 2010-02-28. "Robin Hood: The Legend of Sherwood Forest, a PC release from Spellbound and Strategy First, is a tactical real-time strategy game that places game players in the heart of tremendous upheaval and a tenuous time when the throne and fate of a county lie in the balance. ... Robin Hood, and fans of tactical combat games will find this game worth notching their bows for." 
  36. ^ "Commandos 3: Destination Berlin". GameSpy. http://pc.gamespy.com/pc/commandos-3-destination-berlin/. Retrieved 2010-02-02. "Commandos 3: Destination Berlin is a game of real-time tactics that places you in command of an elite unit of Special Forces behind enemy lines." 
  37. ^ "Commandos 3: Destination Berlin". GameZone. http://pc.gamezone.com/gamesell/p20693.htm. Retrieved 2010-02-02. "Commandos 3: Destination Berlin is a game of real-time tactics that places you in command of an elite unit of Special Forces behind enemy lines. From the shores of France to the heart of the Third Reich, strike fast from land or sea with your small squad of guerrilla fighters, infiltrating hostile territories and conducting raids to disrupt the German war machine." 
  38. ^ Ocampo, Jason (January 28, 2004). "Squad Assault: West Front Review". GameSpot. http://www.gamespot.com/pc/strategy/squadassaultwestfront/review.html?tag=mncol;txt. Retrieved 2010-02-16. "It's time to go back to Normandy again in Squad Assault: West Front, a real-time tactical wargame that bears more than a striking resemblance to the classic D-day-based wargame Close Combat." 
  39. ^ Smith, Mark (July 22, 2003). "Game Chronicles - Review". Game Chronicles. http://www.gamechronicles.com/reviews/pc/nexagon/deathmatch.htm. Retrieved 2010-02-02. 
  40. ^ Calvert, Justin (May 15, 2003). "Nexagon: Deathmatch Impressions". GameSpot. http://www.gamespot.com/pc/strategy/nexagondeathmatch/news.html?sid=6028247&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;2&mode=previews. Retrieved 2010-02-15. "We indulge in some deadly sporting action as we check out Strategy First's upcoming real-time tactical combat game for the PC." 
  41. ^ Wrentmore, John (September 10, 2003). "Rebels: Prison Escape Review". GameZone. http://pc.gamezone.com/gzreviews/r22277.htm. Retrieved 2010-02-15. "REBELS: Prison Escape is a real-time tactical 3D game. ... Real-time tactical 3D games have found their niche in the gaming community." 
  42. ^ Chick, Tom (December 4, 2003). "UFO: Aftermath". GameSpy. http://pc.gamespy.com/pc/ufo-aftermath/6436p2.html. Retrieved 2010-02-16. "You could, of course, look at UFO: Aftermath in a vacuum, as if X-Com never existed. Even then, however, you're just left with a series of weak real-time tactical battles loosely connected by a shallow strategic shell." 
  43. ^ House, Michael L.. "World War II: Frontline Command". allgame. http://www.allgame.com/game.php?id=37608. Retrieved 2010-02-02. "Featuring 3D real-time tactics, the game contains 25 single-player missions, usually depicting events or situations ranging from the D-Day invasion at Normandy to the attack on Adolph Hitler's stronghold in the mountains of southern Germany." 
  44. ^ a b Cheer, Dan (January 28, 2009). "Codename Panzers: Cold War". Gameplanet. http://www.gameplanet.co.nz/pc/games/156196.Codename-Panzers-Cold-War/previews/132802.Codename-Panzers-Cold-War/. Retrieved 2010-02-28. "The original Codename: Panzers title, developed by Hungary's StormRegion, was a fairly basic real-time tactical WWII game that fulfilled this need. ... ast forward to 2009 and the third title in the series is about ready to launch - this time however, WWII is out, and the Cold War is in." 
  45. ^ "D-Day". GameDaily. http://www.gamedaily.com/games/d-day/pc/game-main/list/. Retrieved 2010-02-18. "D-Day, a 3D real-time tactical game, drops players into the role of World War II Allied forces in the final drive to liberate Europe." 
  46. ^ "More Game Movies". Blue's News. January 26, 2004. http://www.bluesnews.com/s/46720/more-game-movies. Retrieved 2010-02-15. "Also, there's a Desert Rats vs Afrika Korps movie on Worthplaying comprised of some new homebrew footage from the WW2 real-time tactics game." 
  47. ^ Ocampo, Jason (January 16, 2004). "Desert Rats vs. Afrika Korps Hands-On Preview". GameSpot. http://www.gamespot.com/pc/strategy/desertratsvsafrikacorps/news.html?sid=6086600&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;2&mode=previews. Retrieved 2010-02-15. "The German and British armies once again battle in the desert in this upcoming real-time tactical combat game." 
  48. ^ "Desert Rats vs. Afrika Korps Overview". GameSpy. http://pc.gamespy.com/pc/desert-rats-vs-afrika-korps/. Retrieved 2010-02-15. "Desert Rats vs Afrika Korps is Real-Time Tactical game in full 3D with realistic graphics, real time shadows, localized damage effects, explosions, and variable weather effects." 
  49. ^ a b Hobbs, Ronnie (April 20, 2006). "Full Spectrum Warrior: Ten Hammers Review". GameZone. http://ps2.gamezone.com/gzreviews/r26541.htm. Retrieved 2010-02-02. "Probably the most least accessible of the group is Full Spectrum Warrior. This oddball mix of squad-based strategy and shooter is actually classified as a real-time tactics action/war game. It wasn’t that it turned out poorly; it’s just that it brought a lot of innovative features to the table, and up until that point they hadn’t been done before in other shooters." 
  50. ^ Bedigian, Louis. "Tactical Combat and an Ongoing Online Experience are the focus of "Ground Control II"". GameZone. http://pc.gamezone.com/news/04_30_04_08_37AM.htm. Retrieved 2007-10-27. 
  51. ^ "Ground Control II: Operation Exodus". GameSpy. http://pc.gamespy.com/pc/ground-control-ii-operation-exodus/. Retrieved 2010-02-02. "Ground Control II is a real-time tactics game set in a gritty science-fiction universe. The explosively fast game play focusing on combat tactics with full use of the 3D battlefield, with weather and other environmental effects affecting the unit's performance on the battleground." 
  52. ^ "Growlanser Review". X-Play. http://www.g4tv.com/xplay/reviews/693/Growlanser.html. Retrieved 2007-10-27. 
  53. ^ Kosak, Dave (August 25, 2004). "Rome: Total War Hands-On". GameSpy. http://pc.gamespy.com/pc/rome-total-war/541929p1.html. Retrieved 2010-02-16. "Great graphics, very deep gameplay in both the real-time tactical mode and the turn-based strategic map." 
  54. ^ Clare, Oliver (December 7, 2006). "Faces of War Review". Eurogamer. http://www.eurogamer.net/articles/r_facesofwar_pc. Retrieved 2010-02-02. "Soldiers: Heroes of World War II was the very first real-time tactics title to combine spectacular physics, great graphics, and a good-sized dollop of WW2 realism. Only a lack of polish and presentational panache kept its gong tally low." 
  55. ^ Burnes, Andrew (January 16, 2004). "Soldiers: Heroes of World War II Q&A". Voodoo Extreme. http://ve3d.ign.com/articles/news/18632/Soldiers-Heroes-of-World-War-II-Q-A. Retrieved 2010-02-02. "Soldiers: Heroes of World War II is a third-person game that includes elements of such genres as real-time tactics, strategy and RPG." 
  56. ^ "PC Game Preview: Codename Panzers: Phase Two". The Wargamer. July 6, 2005. http://www.wargamer.com/article/2039/codename-panzers:-phase-two. Retrieved 2010-02-17. "Currently scheduled to release on July 27, 2005, Codename Panzers: Phase Two is a real-time tactical game which offers fast-paced action and detailed gameplay and graphics mostly set in Africa and Yugoslavia during World War II." 
  57. ^ Deci, T.J.. "Imperial Glory". allgame. http://www.allgame.com/game.php?id=62733. Retrieved 2010-02-02. 
  58. ^ "Shogun Warrior: Real Time Conflict Company Line". GameSpot. http://www.gamespot.com/ds/strategy/shogunwarriorthelostarmy/news.html?sid=6122462. Retrieved 2010-02-15. "Shogun Warrior: Real Time Conflict is a dynamic, real-time tactical strategy game that takes full advantage of the Nintendo DS touch screen and puts you in charge of the battlefield. ... Real-time tactical battle system utilizes BOTH screens – map out your strategy on the bottom screen and command your armies to execute 3-D battles on the top screen" 
  59. ^ Deci, T.J.. "Will of Steel - Overview". Allgame. http://www.allgame.com/game.php?id=46306. Retrieved 2010-02-28. "Will of Steel is a real-time tactical game based on contemporary conflict. Players take control of a single battalion, which they must lead to victory through a series of skirmishes and battles against insurgents and terrorists in Afghanistan and Iraq." 
  60. ^ "New Close Combat: Cross of Iron Screenshots!". GameZone. http://www.gamezone.com/news/02_08_07_11_38PM.htm. Retrieved 2010-02-15. "Matrix Games and CSO SimTek have released a pack of ten new screenshots for their highly anticipated tactical real time strategy game, Close Combat: Cross of Iron." 
  61. ^ "DropTeam". GameZone. http://pc.gamezone.com/gamesell/p26646.htm. Retrieved 2010-02-16. "DropTeam is a multiplayer capable, real-time, tactical simulation of armored ground combat in the far future. You’ll battle for control of objectives on a broad variety of planets ranging from verdant Earth-like worlds to desolate, radioactive wastelands." 
  62. ^ "1C REVEALS MASSIVE SLATE OF GAMES AT E3, 2003". GameZone. April 21, 2003. http://www.gamezone.com/news/04_21_03_01_49PM.htm. Retrieved 2010-02-02. "Set during the violence of WWII, Outfront is a game that combines elements of strategy, real-time tactics, role playing. The game features highly detailed 3D graphics, a huge variety of historically accurate weapons and machinery, realistic character behavior and numerous unique and distinctive technological and art solutions immersing players in the atmosphere of the WWII epoch. Developed by Best Way." 
  63. ^ Deci, T.J.. "Faces of War". allgame. http://www.allgame.com/game.php?id=48765. Retrieved 2010-02-02. "Set during World War II, Faces of War is a real-time tactics game in which players command a squad of skilled operatives in a series of dangerous missions." 
  64. ^ "Full Spectrum Warrior: Ten Hammers". IGN. http://xbox.ign.com/objects/739/739895.html. Retrieved 2010-02-16. "Combining squad-based combat and real-time tactical action delivering the most authentic and realistic infantry combat experience ever..." 
  65. ^ "PC Game Review: Medieval 2: Total War". The Wargamer. December 24, 2006. http://www.wargamer.com/article/2394/medieval-2:-total-war. Retrieved 2010-02-28. "The combination of a turn-based strategic campaign mode, coupled with an engaging, visually delicious real-time tactical mode, has made for an attractive and engaging franchise." 
  66. ^ a b Ocampo, Jason (July 12, 2006). "Pacific Storm Hands-On - World War II Naval Strategy Meets Real-Time Battles". GameSpot. http://www.gamespot.com/pc/strategy/pacificstorm/news.html?sid=6153909&mode=previews. Retrieved 2010-02-15. "In our previous coverage of Pacific Storm, we focused on the real-time tactical battles that will allow you to command the ships and planes of the Pacific theater of World War II. Yet there's far than just battles in this strategy game." 
  67. ^ Butts, Steve (October 11, 2006). "Pacific Storm Review". IGN. http://pc.ign.com/articles/738/738482p1.html. Retrieved 2010-02-16. "When I learned that it combined operational strategy with real-time tactical battles and an additional action element, I was sold." 
  68. ^ Wojnarowicz, Jakub (May 12, 2006). "E3 2006 Impressions Part 1". FiringSquad. http://www.firingsquad.com/features/e3_2006_part1/. Retrieved 2010-02-16. "Star Trek Legacy is Mad Doc and Bethesda’s PC and Xbox 360 project with the newly-acquired Star Trek license. It is a fully real-time tactical strategy game, pitting the player in a 15-hour linear campaign to guide the Federation to security." 
  69. ^ Adams, David (January 24, 2006). "Star Trek: Legacy Confirmed". IGN. http://pc.ign.com/articles/683/683136p1.html. Retrieved 2010-02-28. "Bethesda reveals its real-time tactical combat title and its exclusive Star Trek license." 
  70. ^ Adams, Dan (March 13, 2006). "Sword of the Stars Interview". IGN. http://pc.ign.com/articles/695/695501p1.html. Retrieved 2010-02-15. "It's a space based strategy 4X game that mixes in real-time tactical gameplay for military encounters." 
  71. ^ "Warhammer: Mark of Chaos headed for Xbox 360?". Games Info Base. http://www.gamesinfobase.com/fees.php?s=chaos&id=17&d=42-2007. Retrieved 2007-10-27. [dead link]
  72. ^ a b Rausch, Allen (Sep 10, 2008). "Warhammer: Mark of Chaos -- Battle March". GameSpy. http://pc.gamespy.com/pc/warhammer-mark-of-chaos-battle-march/909247p1.html. Retrieved 2010-02-02. "In 2006 Namco Bandai made a decent attempt to feed that need with Warhammer: Mark of Chaos, a "real-time tactics" game of strategic combat that did a passable job of bringing much (though not all) of the table-top feel to the PC screen. Now in 2008 comes Battle March, a solid expansion pack that adds a few nice touches but doesn't take the opportunity to improve a good but unremarkable strategy game." 
  73. ^ Mark, Marrow (January 4, 2007). "Warhammer: Mark of Chaos Review". Palgn. http://palgn.com.au/pc-gaming/6111/warhammer-mark-of-chaos-review/. Retrieved 2010-02-15. "Mark of Chaos is a real-time tactics game and plays in a similar manner to the Total War series, and even the tabletop game itself." 
  74. ^ "Apeiron on 7.62 & Brigade E5". Tacticular Cancer. 2007-02-16. http://www.tacticularcancer.com/content.php?id=31. Retrieved 2007-10-27. 
  75. ^ a b "Battlestations: Pacific". GameTrailers. http://www.gametrailers.com/gamereview.php?id=7804. Retrieved 2010-02-02. "Like the first game, Pacific features real-time tactics with a strong emphasis on action sequences. Players have the choice of taking on the role of commander, micromanaging their entire fleet, or going hands-on with individual units for a more close-up experience." 
  76. ^ "Close Combat - Modern Tactics Now Available!". GameZone. November 15, 2007. http://www.gamezone.com/news/11_14_07_11_20PM.htm. Retrieved 2010-02-15. "Hop into that Abrams and fire up the engine, the classic real time tactical series just went modern!" 
  77. ^ "KE:Tactics 1.4 released!". Game Tunnel. 2007-08-22. http://www.gametunnel.com/phpBB/viewtopic.php?t=1063. Retrieved 2007-10-27. [dead link]
  78. ^ "SOCOM: U.S. Navy SEALs Tactical Strike". Game Rankings. http://www.gamerankings.com/psp/939493-socom-us-navy-seals-tactical-strike/index.html. Retrieved 2010-02-16. "Take control of an entire SEAL team and engage in real-time tactical combat, where you evaluate each situation, determine a plan of action, and then execute on your command." 
  79. ^ Randolph Ramsey (2007-04-16). "Interview with Nicklas Cederstrom". GameSpot. http://www.gamespot.com/pc/strategy/worldinconflict/news.html?sid=6168562. Retrieved 2007-09-19. 
  80. ^ Ocampo, Jason (November 9, 2006). "World in Conflict Updated Multiplayer Hands-On". GameSpot. http://www.gamespot.com/pc/strategy/worldinconflict/news.html?sid=6161420&mode=previews. Retrieved 2010-02-15. "We check out some of the intense multiplayer gameplay in this real-time tactical combat game that is set during the Cold War." 
  81. ^ Fahey, Mike (July 26, 2010). "A Visual Guide To Real-Time Strategy". Kotaku. http://kotaku.com/5596850/a-visual-guide-to-real+time-strategy. Retrieved 2010-11-17. 
  82. ^ "PC Game Preview: Close Combat: Wacht am Rhein Preview". The Wargamer. September 10, 2008. http://www.wargamer.com/article/2557/close-combat:-wacht-am-rhein-preview. Retrieved 2010-02-28. "Focusing primarily on US and German forces, this real-time tactical game has been heavily modified from the original Close Combat IV and V games." 
  83. ^ Elliot, Phil (March 8, 2007). "Field Ops Updated Hands-On". GameSpot. http://www.gamespot.com/pc/strategy/fieldops/news.html?sid=6167066&mode=previews. Retrieved 2008-08-06. 
  84. ^ a b "PC Game Review: Mosby's Confederacy". The Wargamer. January 6, 2009. http://www.wargamer.com/article/2623/mosby%27s-confederacy. Retrieved 2010-02-16. "Mosby’s Confederacy is a turn-based strategy game and real-time tactical game. Success in the tactical game is translated to the turn-based game in the form of Reputation points, which can be expended to improve the infrastructure of surrounding towns on the strategic map." 
  85. ^ "Mosby's Confederacy". Metacritic. http://www.metacritic.com/games/platforms/pc/mosbysconfederacy. Retrieved 2010-02-16. "... you are charged not with leading vast armies into battle, but with commanding small bands of skirmishers, scouts and guerilla fighters on opportunistic missions to scout, ambush, steal supplies and harass a larger and better armed force of Union soldiers, in this game of turn based strategy and real time tactical combat for the PC." 
  86. ^ "PC Game Review: Sango 2". The Wargamer. July 23, 2009. http://www.wargamer.com/article/2739/sango-2. Retrieved 2010-02-28. "As in Takeda 3 there are two games in Sango 2: a turn-based strategic campaign (called World Mode) and a real-time tactical mode (called Battle Mode)." 
  87. ^ Butts, Steve (February 15, 2008). "Sins of a Solar Empire Review". IGN. http://pc.ign.com/articles/852/852735p1.html. Retrieved 2010-02-16. "Empire at War, Hegemonia, Sword of the Stars and even the venerable Imperium Galactica II, have each taken small steps towards creating the full-on, seamless union of an empire building game with real-time tactical combat, but they all tended to fall short in some major areas. ... Thankfully, the gang at Ironclad Games decided to show everyone how it should be done." 
  88. ^ a b Stone, Tim (June 17, 2009). "Theatre of War II: Africa 1943". PC Gamer UK. http://www.gamesradar.com/pc/theatre-of-war-ii-africa-1943/review/theatre-of-war-2-africa-1943/a-200906171678649009/g-20090422161615822045. Retrieved 2010-02-15. "If you remember, ToW was the pretty WWII RTS from 2007 that thought it was a wargame. Big battlefields, credible ballistics, men with minds of their own... not since the Close Combats had a real-time tactics title treated WWII so tenderly." 
  89. ^ O'Hagan, Steve (May 23, 2007). "Theatre of War Review". Computer and Video Games. http://www.computerandvideogames.com/article.php?id=164649. Retrieved 2010-02-15. "There's still enough goodness if you crave some proper real-time tactics to have a punt. But if you're less sure, you'd better bide your time and hope they slap on a man-sized patch soon." 
  90. ^ "Tom Clancy's EndWar". GamePro. http://www.gamepro.com/games/ds/142612/tom-clancys-endwar/. Retrieved 2010-02-02. 
  91. ^ a b Nguyen, Thierry (June 15, 2007). "Universe at War Interview". GameSpy. http://xbox360.gamespy.com/xbox-360/universe-at-war-earth-assault/796858p1.html. Retrieved 2010-02-17. "UaW is a real-time tactical / strategy game set here on Earth in the year 2012. Humans find out they're not alone in the universe, and that's not really good news for them. Earth becomes the catalyst for a massive war brewing across the entire galaxy, and the humans are caught in the middle. ... We have a similar setup in UaW, where there is a global strategic layer that sits overtop the tactical maps that you battle for control of across most of Earth's continents." 
  92. ^ "Valkyria Chronicles Review HD". GameTrailers. 25 November 2008. http://www.gametrailers.com/player/43160.html. Retrieved 26 November 2008. In the video review the game Valkyria Chronicles was describes as "combining elements of strategy, RPG and real-time tactics games."
  93. ^ Todd, Brett (April 4, 2008). "XIII Century: Death or Glory Review". GameSpot. http://www.gamespot.com/pc/strategy/xiiicenturyswordhonor/review.html?om_act=convert&om_clk=gssummary&tag=summary;review. Retrieved 2010-02-16. "Attention to battlefield detail and smart AI make XIII Century a serious real-time tactical challenge." 
  94. ^ a b "PC Game Preview: Armada 2526". The Wargamer. November 5, 2009. http://www.wargamer.com/article/2794/armada-2526. Retrieved 2010-02-14. "The combination of turn-based strategy and real-time tactical combat make it iconic. Comparisons to the Total War series should not be undertaken lightly. ... Armada 2526 boasts a turn-based strategy game on top of a real-time tactical game, but beyond that the differences become stark. ... Players who enjoy the combination of turn-based strategy and real-time tactics are going to want to keep an eye on Armada 2526 – and if you’ve been waiting for the Total War series to hit the sci-fi genre Armada 2526 may be your ticket to the stars." 
  95. ^ "Developer Feature: Close Combat - The Longest Day". The Wargamer. April 26, 2009. http://www.wargamer.com/article/2693/close-combat-the-longest-day. Retrieved 2010-02-17. "Now in this classic top-down real-time tactical simulation, players can take command of either US or German forces and choose to command the forces of the Allied Expeditionary Force or German forces to either successfully execute the world’s largest invasion to liberate Europe from Nazi occupation or defend Hitler’s Atlantic Wall." 
  96. ^ "Demigod Developer Diary #2". RPGVault. December 1, 2008. http://rpgvault.ign.com/articles/934/934314p1.html. Retrieved 2010-02-16. "Aimed at the first quarter of 2009, it's described as real-time tactical strategy with extensive role-playing elements." 
  97. ^ "Hands-On Demigod". UGO.com. September 10, 2008. http://www.ugo.com/games/hands-on-demigod. Retrieved 2010-02-28. "We've heard a number of people refer to the burgeoning genre as Real Time Tactical (RTT). Unlike most traditional RTS games, Demigod forgoes the trappings of building construction and unit management to allow the player to focus on the action at hand. The result is a streamlined, fast-paced, action-oriented experience that forces players to make quick decisions to respond to the situation at hand." 
  98. ^ "http://www.metacritic.com/games/platforms/pc/eastindiacompany". Metacritic. http://www.metacritic.com/games/platforms/pc/eastindiacompany. Retrieved 2010-02-16. "When hostile fleets engage each other, the spectacular naval battles are fought on a real-time tactical level." 
  99. ^ Onyett, Charles (December 18, 2008). "Empire: Total War Hands-On". IGN. http://pc.ign.com/articles/939/939779p1.html. Retrieved 2010-02-16. "Since 2000's Shogun: Total War CA has been busy tweaking and refining its formula of Civilization-style overworld map management with large-scale real-time tactical battles. Whereas before the fights were mostly on land, this time around players have the option to engage in fully controllable tactical skirmishes between fleets instead of abstracted conflicts." 
  100. ^ "PC Game Review: Ironclads High Seas". The Wargamer. October 19, 2009. http://www.wargamer.com/article/2782/ironclads-high-seas. Retrieved 2010-02-28. "A great irony is that the only company making American Civil War tactical naval games is Russian. ... In terms of tactical combat, this game compares favorably with the Distant Guns series. Hopefully, the system will be expanded to other mid-19th century navies." 
  101. ^ McLean, Gary (December 16, 2008). "King Arthur Screenshots, Q&A". Voodoo Extreme. http://ve3d.ign.com/articles/news/43620/King-Arthur-Screenshots-Q-A. Retrieved 2010-02-16. "The battles are real-time tactical fights on unique battlemaps (currently there are more than 65 unique terrains available). You move with their heroes (who lead armies) on the turn based Campaign map. When they are engaged in combat (like meeting other armies on the Campaign Map or the outcome of a given quest leads to battle) then the real time battle begins." 
  102. ^ Breckon, Nick (February 17, 2009). "Men of War Demo Released". Shacknews. http://www.shacknews.com/onearticle.x/57286. Retrieved 2010-02-16. "A demo for Digitalmindsoft's World War II real-time tactical title Men of War was released today. The demo contains the first level of the game, providing a look at the title's various systems." 
  103. ^ Kolan, Nick (January 6, 2009). "Stormrise: The Console RTS Comes of Age". IGN. http://ps3.ign.com/articles/942/942143p1.html. Retrieved 2010-02-17. "Lately, however, there has been a positive trend with the console RTS, or perhaps more accurately, RTT or real-time tactical games. Developers have discovered that simplified gameplay can lessen the impact of the less-precise control schemes, so by removing base-building and resource management, and putting a much heavier focus on combat, the game becomes much more playable. ... Enter Stormrise – The Creative Assembly's (CA) latest project." 
  104. ^ "PC Game Review: Strength And Honour 2". The Wargamer. January 12, 2010. http://www.wargamer.com/article/2818/PC-Game-Review-Strength-And-Honour-2?page=1. Retrieved 2010-02-17. "trength & Honour 2 has a turn-based strategic campaign (called World Mode and Palace Mode) and a real-time tactical mode (called Battle Mode)." 
  105. ^ "PC Game Review: Takeda 3". The Wargamer. April 17, 2009. http://www.wargamer.com/article/2689/takeda-3. Retrieved 2010-02-28. "Takeda 3 continues the trend of giving players two games for the price of one: a turn-based strategic campaign (called World Mode) and a real-time tactical mode (called Battle Mode). The turn-based map is a detailed 2D map of Honshu (the main Island of Japan) and the only movements the player sees are clouds passing by, which is a nice touch." 
  106. ^ "http://www.gamedaily.com/games/theatre-of-war-2-kursk-1943/pc/game-main/list/9483/0/". GameDaily. http://www.gamedaily.com/games/theatre-of-war-2-kursk-1943/pc/game-main/list/9483/0/. Retrieved 2010-02-16. "Theatre of War 2: Kursk 1943, the historically accurate and detailed real-time tactical war game, welcomes military history fans to the battle which gave the Red Army the strategic initiative for the rest of the war." 
  107. ^ Yin-Poole, Wesley (March 3, 2009). "WiC Soviet Assault Hands-on Preview". VideoGamer.com. http://www.videogamer.com/pc/wic_soviet_assault/preview-1535.html. Retrieved 2010-02-02. "WiC, which has been described by some fans as a real-time tactics game as opposed to a real-time strategy game on account of a distinct lack of base-building, resource gathering and tech trees, took the Cold War as its foundation and extrapolated based on a fictional "what if?" scenario." 
  108. ^ Yin-Poole, Wesley (March 19, 2009). "WiC Soviet Assault Review". VideoGamer.com. http://www.videogamer.com/pc/wic_soviet_assault/review.html. Retrieved 2010-02-02. "WiC might be better described as a 'real-time tactics' game. For those new to the explosive party, allow us to bring you up to speed. In WiC you rarely control more than 10 or so units at any one time. ... There's no harvesting Tiberium for resources or scrambling up a tech tree in order to get a hero unit out. Instead, the player is given a number of resource points with which to buy units and deploy them in ever changing drop zones dotted across the battlefield..." 
  109. ^ Rossignol, Jim (January 19, 2010). "Achtung Panzer!". Rock, Paper, Shotgun. http://www.rockpapershotgun.com/2010/01/19/achtung-panzer/. Retrieved 2010-02-28. "You’ll play as either German or Russian forces, and it’s got a bit of the Total War thing going on, with a turn-based strategic mode, and a real-time tactical combat mode on the ground." 
  110. ^ a b "Screenshots Feature: HistWar: Les Grognards". The Wargamer. August 18, 2005. http://run5.wargamer.com/article/2069/histwar:-les-grognards. Retrieved 2010-02-28. "Les Grognards is a 3D, real-time tactical and strategic game in which players issue orders at multiple levels of command. At the outset of a battle, players issue a simple set of commands at the Grand Tactical, Tactical, or Regimental AI levels, which controls everything from the movement of regiments to managing divisional reserves to ordering the general movements or strategies of entire corps." 
  111. ^ "The PAX 10: Project Aftermath". G4tv. August 29, 2008. http://g4tv.com/thefeed/blog/post/688818/the_pax_10_project_aftermath.html. Retrieved 2010-02-28. "We wanted to make an action-packed RTS game with more focus on combat and less on resource gathering, to make it more immediate, with shorter mission times to encourage replays for the high scores tables. I guess Real-time tactical is a closer fit than RTS. Looking back, we always liked squad based games like Syndicate, so I guess the 4 heroes comes from games like that." 
  112. ^ Vitous, Jeff (October 5, 2004). "Interview: Telladar Chronicles". The Wargamer. http://pricegrabber.wargamer.com/article/1783/telladar-chronicles. Retrieved 2010-02-15. "Game Factory Interactive recently gave The Wargamer a heads-up on a new real-time tactical fantasy game in the works by Ukrainian developer Mindlink Studio. Jeff Vitous interviews the developers of this real-time tactical game." 
  113. ^ Hatfield, Daemon (June 10, 2009). "PSN Under Siege". IGN. http://ps3.ign.com/articles/993/993689p1.html. Retrieved 2010-02-02. "Developer Seed Studios is prepping a "real-time tactics" game for the PlayStation Network called Under Siege. ... Under Siege ditches the resource management to focus on combat." 
  114. ^ "Windchaser: New Real-time Tactical Game Announced by Anaconda". dtp entertainment AG. Mar 9, 2007. http://www.gamespot.com/pc/action/windchaser/news.html?sid=6167161&om_act=convert&om_clk=gsupdates&tag=updates;title;3. Retrieved 2010-02-15. 
  115. ^ "GFI goes to E3 2006". GameZone. May 3, 2006. http://www.gamezone.com/news/05_03_06_09_47AM.htm. Retrieved 2010-02-15. "Werewolves (developer MiST land - South) - is a real time tactical strategy game reliving the glorious history of the assault squads during World War II. The player will have to conduct special missions divided into three large campaigns – Allies, Axis and Soviet Union and have a new look at WWII history and its key events. He will act as a commander of an assault squad fighting in Stalingrad, Ardennes, El Alamein, Italy, Berlin and many other places." 
  116. ^ "Fatherdale: The Guardians of Asgard". allgame. http://www.allgame.com/cg/agg.dll?p=agg&sql=1:31819. Retrieved 2008-07-14. 

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