- Fore Thought Entertainment QuakeWorld
name = FTE QuakeWorld
developer = Spike
latest_release_version = Build 3343
latest_release_date = February 15, 2008
GNU General Public License
website = http://www.fteqw.com/
Fore Thought Entertainment QuakeWorld is one of the modern
free software Quake engines. In addition to QuakeWorld, FTE can also run Quake I, Quake II, Quake III, Nexuiz, and Hexen IIgames. The main goal of the FTEQW client is to improve the Quake engine without losing backwards compatibility.
The FTEQW engine can render graphics in
OpenGL, Direct3D& Software rendering.
Part of the FTE QuakeWorld project. FTEQCC boasts many unique features, language constructs, and even some optimisations. FTEQCC is probably the best QC compiler if you're after the smallest progs. It is also the compiler with the most C like code.
FTEQCC was originally begun to supplement FTE's FTE_MULTIPROGS extension. It was coded primarily by Spike, from id's original qcc source code though it does contain a fair amount of
FrikQCCcode and ideas (thanks FrikaC). There are contributions from others also.
FTEQTV is a streaming proxy. It is designed to sit somewhere between a compatible server, and any standard client. It was written from scratch by Spike.
It was the first widely used and tested QuakeTV, it's development started in September 2005. It transfers MVD data (known as MultiViewDemo files) over TCP. The result is a reliable buffered connection, providing smooth action.
FTE QuakeTV seeks to replace Qizmo observer mode when observing crowded matches.
* [http://www.fteqw.com/ FTE homepage]
* [http://www.fteqw.com/wiki/index.php?title=Main_Page FTE wiki]
* [http://www.fteqw.com/wiki/index.php?title=FTEQTV_Tutorial FTEQTV Tutorial]
* [http://www.fteqw.com/wiki/index.php?title=FTEQTV_FAQ FTEQTV FAQ]
* [http://www.fteqw.com/fteqw-nightly/ FTE Development Snapshot Binaries]
Wikimedia Foundation. 2010.
Look at other dictionaries:
Quake (video game) — This article is about the original video game. For the series as a whole, see Quake (series). Quake Developer(s) id Software Midway Games (N64) … Wikipedia
Operation Bayshield — Abdul Gouat Komsvallow in Operation Bayshield Engine(s) … Wikipedia
Quake 4 — Developer(s) Raven Software id Software Publisher(s) … Wikipedia
DeFRaG — For other uses, see Defrag (disambiguation). DeFRaG All maps share the common objective of finishing in the fastest time possible. Developer(s) DeFRaG team … Wikipedia
Rocket Arena — (RA) is a free modification ( mod ) for the multiplayer first person shooter games Quake, Quake II, Quake III Arena and Quake 4. There are also ports for Half Life (called Lambda Arena) and Unreal Tournament. Rocket Arena was created by David crt … Wikipedia
Quake (series) — The Quake series is a line of first person shooter video games produced by id Software. Contents 1 Overview 1.1 Setting 2 Games 2.1 Main series … Wikipedia
Nexuiz — Developer(s) Alientrap Publisher(s) Alientrap Engine DarkPlaces … Wikipedia
Malice (video game mod) — This article is about the 1997 total conversion for Quake. For the 2004 video game, see Malice (video game). Malice Developer(s) … Wikipedia
OpenArena — Developer(s) OpenArena team Engine ioquake3 … Wikipedia
Orange Smoothie Productions — blender logo Orange Smoothie Productions (OSP) is a PC game mod team which started programming modifications in February 1998 at the University of Kansas by releasing a mod called King of the Hill (unrelated to the cartoon TV series) for Quake II … Wikipedia