JMonkey Engine

JMonkey Engine

Infobox Software
name = jMonkey Engine



caption =
developer = [http://www.jmonkeyengine.com/index.php?option=com_content&task=view&id=42&Itemid=65 The jME Team]
latest_release_version = 2.0BETA
latest_release_date = April 27, 2008
latest_preview_version =
latest_preview_date =
operating_system =
platform = Cross-platform
genre = 3D graphics engine
license = BSD license
website = [http://www.jmonkeyengine.com/ www.jmonkeyengine.com]

jMonkey Engine (jME) is a Java scenegraph API. Its primary focus is high-performance 3D gaming. jME itself is written entirely in Java and uses an abstraction layer for communicating natively with the platform's hardware. Currently, OpenGL via LWJGL is supported with JOGL support currently in development. For sound, OpenAL and FMOD are supported. Input via the keyboard, mouse, and other controllers is also supported.

jME is a community-driven open source project released under the BSD license. It is currently being used by several commercial game studios as well as by university game classes. [cite web
url=http://www.cs.siu.edu/~wainer/GameDevS07/assignGameDevS07.html
title=Southern Illinois University Game Development Class
quote=Software Aspects of Game Development
] [cite web
url=http://gaygamer.net/2007/12/winter_2007_demo_day_at_georgi.html
title=Press Coverage of Georgia Tech Student Projects
quote=Winter 2007 Demo Day At Georgia Tech
]

History

jME was started in 2003 by Mark Powell (aka MojoMonkey) as a side project to see if a fully featured graphics API could be written in Java. Much of the early work on the API was inspired by David Eberly's C++ book "3D Game Engine Design". Mark was joined by Joshua Slack (aka Renanse) in late January 2004 and together over the following two years, with the help of other community contributors, a commercially viable API was developed. On August 1 2005, Three Rings Design announced that "Bang! Howdy" is built using jME. In February 2006, NCsoft hired Powell and Slack to continue work on Java 3D gaming technology. Slack has since moved on from the company but is still very active in jMe's development.

On August 15 2008 Joshua Slack announced to step back from active development of the jMonkeyEngine. [ [http://www.jmonkeyengine.com/jmeforum/index.php?topic=8862.0 a break] , jMonkeyEngine forums]

Projects using jMonkey Engine

* "Bang! Howdy" by Three Rings
* "Call of the Kings - The Mirror Black"
* "Simport" by Tygron Serious Gaming

References

External links

* [http://www.jmonkeyengine.com jME's Homepage]
* [http://www.jmonkeyengine.com/movies_demos.php jME demonstrations]
* [http://www.jmonkeyengine.com/wiki/doku.php?id=about_jme#contributors Contributor List]
* [http://www.devmaster.net/engines/engine_details.php?id=78 DevMaster.net review]

Media

* [http://www.jmonkeyengine.com/screenshots.php Screen shots]
* Movies
** [http://www.youtube.com/watch?v=_CC7eFIzQi4 Spirits]
** [http://www.youtube.com/watch?v=-vqAfrG2b54 Hockey Challenge]
** [http://www.youtube.com/watch?v=mQ9p5IHOK9Y jME Skyscattering]


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