U.S. Gold

U.S. Gold

U.S. Gold was a British video game publisher and developer from the early 1980s through the mid-1990s, producing numerous titles on a variety of 8-bit, 16-bit and 32-bit platforms.

History

U.S. Gold was founded in Birmingham in 1984 by Geoff Brown as the publishing division of Centresoft, a computer game distribution company he founded in 1983. Their primary purpose was to publish popular American Atari and Commodore 64 games in the UK and Europe and later convert them to other popular 8-bit home computer formats in the European market, such as the ZX Spectrum and Amstrad CPC. This business plan proved to be an instant success, prompting U.S. Gold to expand by acquiring smaller developers and seeking out licences that they could commercialise. Various popular video games was ported by company for IBM PC including Street Fighter II, World Cup Italia '90 and World Cup USA '94.

The publisher continued to expand their operation well into the 1990s. However, a number of their more lucrative licensing deals, particularly one with LucasArts (formerly Lucasfilm Games), fell through, threatening to affect their income. In order to help consolidate their finances, they joined forces with UK software distributor CentreSoft to form the CentreGold Plc Group. Internal game development studios owned by U.S. Gold were the internally formed Silicon Dreams and acquired Core Design.

The three-way partnership at the heart of CentreGold didn't last long, however, as the group was acquired by Eidos Interactive in April 1996. Eidos sold off CentreSoft and maintained Core Design as a developer but decided to discontinue the U.S. Gold brand. Silicon Dreams was sold back to U.S. Gold founder Geoff Brown and became the keystone for his new development venture Geoff Brown Holdings (GBH).

The last retail game to bear the U.S. Gold logo was "Olympic Games: Atlanta 1996", released in June 1996 for the Sony PlayStation, Sega Saturn, PC and 3DO. The remaining U.S. Gold games awaiting publication at the time of their acquisition by Eidos were released in August 1996 with the exception of "Dream Team Basketball". "Dream Team Basketball" was to be released on the Sony PlayStation but was cancelled.

U.S. Gold licences

"World Cup Carnival"

"See also: World Cup Italia '90, World Cup USA '94"

U.S. Gold's most embarrassing moment came in 1986 with the release of "World Cup Carnival" on the C64, ZX Spectrum and Amstrad CPC. The company had acquired the rights to produce the official computer game of the Mexico 86 World Cup football competition well in advance of the planned release date. The game was to be developed in-house, but programming and marketing problems arose that were unable to be overcome in time for the game's release. At the eleventh hour, U.S. Gold acquired the rights to Artic's "World Cup Football", a somewhat mediocre football game that had been released a couple of years earlier. U.S. Gold made a few modifications and released it just in time to capitalise on the popularity of the World Cup competition.

Having been promised a revolutionary World Cup football game, gamers, critics and retailers alike saw through U.S. Gold's thinly-veiled attempt to repackage an older game. U.S. Gold responded to this initial criticism by suggesting that their game had significantly improved an old classic, but they later admitted their folly. Despite their poor handling of the Mexico 86 licence, U.S. Gold were awarded the official FIFA license to produce games for the Italy 90 and USA 94 World Cup tournaments.

Olympics

U.S. Gold were synonymous with Olympic computer and videogames for many years. The company enjoyed enormous success in the 1980s with their publication of the classic "Games" series from American developer Epyx. Comprising "Summer Games", "Summer Games II", "Winter Games", "World Games", "California Games", "California Games II", "The Games: Summer Edition" and "The Games: Winter Edition", there was no denying U.S. Gold's ability to successfully market a high profile sporting game.

When Epyx went out of business in 1989, U.S. Gold were eager to continue publishing Olympic themed games. They decided to take advantage of their reputation as a publisher of quality licensed titles by seeking the official video game licence for the Barcelona 1992 Summer Olympics. The resulting game, "Olympic Gold" was released in 1992 for the Sega Game Gear and Sega Master System, and the 16-bit console Sega Mega Drive/Genesis. The game was a critical and commercial success, which led to U.S. Gold producing similar titles for the Lillehammer 1994 Winter Olympics and Atlanta 1996 Summer Olympics ("" and "Olympic Summer Games" respectively). The latter would be the last game to bear the U.S. Gold logo.

Capcom

U.S. Gold released computer ports of various arcade games by Capcom such as "Street Fighter", "Final Fight", "Street Fighter II", "Ghouls 'n Ghosts", "Mercs" and "Forgotten Worlds" among others. In addition to porting the original "Strider", U.S. Gold released an original sequel titled "Strider II", unrelated to Capcom's later arcade sequel, "Strider 2". U.S. Gold also released an original Game Gear version of "Mega Man.

Trivia

*The C64 cassette versions of U.S. Gold's games had a very characteristic loading screen (loading games from cassette usually took several minutes): the computer's SID synthesizer would play renderings of "The Star-Spangled Banner", "Yankee Doodle", and "Dixie" repeatedly, in that order, until the loading of the game finished and gameplay could commence. While playing the music the screen would display a countdown of the remaining number of 256-byte "blocks" to be loaded, along with a scroll text advertising other recent and upcoming U.S. Gold games.

External links

* [http://www.mobygames.com/company/us-gold-ltd "U.S. Gold"] profile on MobyGames
*WoS_pub|id=^US+Gold+Ltd$
* [http://playstationmuseum.com/Games/BETA/BTA-033.htm "Dream Team Basketball"] review on The PlayStation Museum


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