Beautiful Katamari

Beautiful Katamari

Infobox VG
title = Beautiful Katamari


developer = Namco, Nowprocite web | author= | year= | title= Game Developer Research Institute | url=http://gdri.smspower.org/wiki/index.php/Now_Production | work= | accessdate= | accessyear= ]
publisher = Namco Bandai
designer = Jun Moriwaki
released = vgrelease|North America|NA|October 16, 2007
vgrelease|Japan|JP|October 18, 2007
vgrelease|Europe|EU|February 29 2008
genre = Third-person puzzle-action
modes = Single player, Multiplayer (2 players offline, 2-4 online)
picture format = 720p, 1080i, 1080p (HDTV)
ratings = CERO: A
ESRB: E
OFLC: G (General)
platforms = Xbox 360
requirements =
media =
input = Gamepad

"Beautiful Katamari", released in Japan as nihongo|"Beautiful Katamari Damacy"|ビューティフル塊魂|Byūtifuru Katamari Damashii|lit. "Beautiful Clump Spirit", is a video game by Namco Bandai for the Xbox 360. cite web |url=http://namco-ch.net/list_game/list.php?hid=27 |title=Beautiful Katamari on official Namco list for XBox360 |accessdate=2007-07-05 |date= |format= |work= |archiveurl= |archivedate= |quote= ] cite web|url=http://www.g4tv.com/e32007/blog/post/677171/Katamari_Officially_Abandons_Sony.html| title=Beautiful Katamari abandons Sony] "Beautiful Katamari" is the fourth game in the Katamari series of games following "Katamari Damacy", "We Love Katamari" and "Me & My Katamari".

"Beautiful Katamari" has gained extra attention due to the fact that it was originally scheduled as a PlayStation 3 title in addition to the Xbox 360, but development on the PlayStation 3 was abandoned. All previous "Katamari" games have been exclusively available on Sony consoles (PlayStation 2 and PlayStation Portable).

tory

The game opens with the King of All Cosmos, his Queen, and the Prince, enjoying some tennis while on vacation. However, a powerful serve by the King causes the tennis ball to rip through the fabric of the universe, creating a black hole that sucks everything but the planet Earth into it. In order to correct it, the King commands the Prince to roll up katamaris on Earth to recreate the planets, sun, and other celestial features. Once the Prince completes this, the King then orders him to create a katamari large enough to plug up the black hole and restore order to the universe.

Gameplay

The core gameplay from the "Katamari Damacy" series is unchanged; the player, as the diminutive Prince, controls a "katamari" to collect objects smaller than the katamari, causing the katamari to grow and collect even larger objects, as to meet various objectives given by the King of All Cosmos. After successfully clearing any level once, the player can then attempt a time attack challenge on that level to make a katamari of a given size in the shortest time possible. Eternal modes, where the player is allowed to roll without any time limits, are available once a perfect score is obtained on a level.

In "Beautiful Katamari", players are urged to build katamari with specific types of items. For example, to make the planet Mercury, the King asks the player to collect liquids. After successfully completing the task, the player is rated on time, size, and the number of objects meeting the King's request. Another level requires that the player roll up only hot items and avoid cold items to raise the katamari's temperature to 10,000 degrees Celsius.

"Beautiful Katamari" is the first game in the series to support high-definition television resolutions of 720p, 1080i and 1080p. [cite web | url = http://www.gamasutra.com/php-bin/news_index.php?story=13620 | title = Namco Bandai Announces Beautiful Katamari | date=2007-04-20 | accessdate=2007-07-11 ] cite web |url=http://uk.xbox360.ign.com/articles/802/802313p1.html |title=Namco Bandai Games Announces the Brilliant Return of Katamari, Rolling Out in HD and Online for the First Time in Beautiful Katamari |accessdate=2007-06-19 |date=2007-04-20 |publisher=Namco Bandai Games America ] Multiplayer modes include 2 player support on the same console and 2–4 player support over Xbox Live in both cooperative and competitive modes. One of the online battle types is a "Thingy Battle", similar to a mode in "We Love Katamari", where each player must collect the most of a specific type of item.cite press release | title =Namco Bandai Reveals New Beautiful Katamari Information and Screens | publisher = Namco Bandai | date = 2007-08-15 | url = http://www.gamershell.com/companies/namco_bandai_games_america/367156.html | accessdate = 2007-08-16 ] Game lobbies include simple mini-games. [cite web | url = http://www.joystiq.com/2007/07/19/joystiq-hands-on-beautiful-katamari/ | title = Joystiq hands-on: Beautiful Katamari | date = 2007-07-19 | accessdate=2007-07-19]

The game tracks all progress by the player in the various modes and shares this data through Xbox Live to allow the player to compare their performance to others, including on normal request levels, time attacks, and online play performance (tracked as "cookies" awarded by the King). A "worldwide katamari", representing the total size of all objects rolled up by all Xbox Live players and the player's contribution to that, is also available.

Downloadable content

"Beautiful Katamari" is the first game in the series to include downloadable content. Four additional levels are available individually from the Xbox Live Marketplace for 200 Microsoft Points each. [http://kotaku.com/gaming/downloadable/beautiful-katamari-dlc-available-in-japanasia-313196.php Downloadable: Beautiful Katamari DLC Available in Japan/Asia ] ] Each additional level occupies only about 384 kB on the Xbox 360 console's hard drive, leading game reviewer Aaron Linde to complain that the game was shipped feature-complete but crippled unless players paid additional money.cite news | url=http://www.destructoid.com/beautiful-katamari-dlc-announced-800-points-will-buy-you-a-complete-game-50029.phtml | title=Beautiful Katamari DLC announced; 800 points will buy you a complete game | author=Linde, Aaron | work=Destructoid.com | date=19 October2007 | accessdate=2008-02-27] One of the "Beautiful Katamari" achievements explicitly requires that the player "download stages" to be able to build a 1,500,000 km katamari.

Additional downloads available on the U.S. Xbox Live Marketplace immediately unlock ten cousins or presents at a time. These downloads do not introduce new cousins or presents into the game; they merely work around the game's need to have the player find these hidden objects.

Downloadable content for the European market was released May 7th, though mistakes were made with the item names, resulting in two items named "Perfectly Sized Katamari" with identical descriptions and only an image to differentiate the two. There are 6 additional levels available for download on EU Xbox Live Marketplace.

History and development

Artist, designer, and creator of the previous Katamari Damacy titles, Keita Takahashi, is not involved with "Beautiful Katamari", [cite web |url=http://www.cabel.name/2007/03/japan-visiting-takahashi-talking.html |title=Japan: Visiting Takahashi, Talking Katamari |accessdate=2007-06-19 |author=Cabel Maxfield Sasser |date=2007-03-13 |format= |work=cabel.name |publisher=Cabel Maxfield Sasser |pages= |archiveurl= |archivedate= |quote= ] which is directed by "Me & My Katamari" co-lead game designer Jun Moriwaki.

Early in 2007, various reports suggested that "Beautiful Katamari" was in development and may be released in North America in Autumn 2007. These reports were based on a United States trademark filing, retailer listings,cite web |url=http://www.joystiq.com/2007/03/26/rumorang-gamefly-says-beautiful-katamari-this-fall/ |title=Rumorang: Gamefly says Beautiful Katamari this fall |accessdate=2007-06-19 |last=Sliwinski |first=Alexander |authorlink= |coauthors= |date=2007-03-26 |format= |work=Joystiq |publisher=Weblogs, Inc. |doi= |archiveurl= |archivedate= |quote= ] cite web |url=http://www.gamespot.com/news/6167932.html |title=Retail Radar: Katamari PS3 and Wii, Project Silpheed US bound? |accessdate=2007-06-19 |last=Sinclair |first=Brendan |date=2007-03-22 |format= |work=GameSpot |publisher=CNET |doi= |archiveurl= |archivedate= |quote= ] and a reported announcement by Namco Bandai to retailers.fact|date=October 2007

A demo was distributed in the September 2007 issue of Official Xbox Magazine [cite web | url =http://www.xbox360fanboy.com/2007/07/24/beautiful-katamari-demo-available-in-sept-oxm/ | title = Beautiful Katamari demo available in Sept OXM | publisher= Xbox 360 Fanboy | first = Dustin | last = Burg | date = 2007-07-24 | accessdate = 2007-07-24 ] and on the Xbox Live Marketplace on August 14, 2007. [cite web | url = http://www.majornelson.com/archive/2007/08/14/demo-beautiful-katamari.aspx | title = Demo: Beautiful Katamari | publisher = Major Nelson's Blog | last = Hyrb | First = Larry | date = 2007-08-14 | accessdate = 2007-08-14 ] The demo spawns the player in one of several starting points in a single level with a three minute time limit and an 80cm katamari. The main menu features the song Nananan Katamari. The demo level contains a song called Katamari Dancing by Takashi Utsunomiya which is also the opening song.

According to a press release from Namco Bandai, "Beautiful Katamari" went gold on October 2, 2007. [http://www.namcobandaigames.com/news/press/press/251/page/1 Press Releases - NAMCO BANDAI Games America Inc ] ] The game was released in North America on October 16, 2007,cite web
url = http://www.namcobandaigames.com/games/beautifulkatamari/
title = Beautiful Katamari - Namco Bandai Games America Inc.
accessdate = 2007-09-11
publisher = Namco Bandai Games America
] on October 18, 2007 in Japancite web
url = http://namco-ch.net/beautiful_katamari
title = ビューティフル塊魂
accessdate = 2007-08-17
publisher =Namco Bandai Games
language = Japanese
] and was released on February 29, 2008 in Europe.cite web
url = http://www.uk.atari.com/news/beautiful-katamari-for-xbox-360-rolling-into-europe-70.html
title = Beautiful Katamari for Xbox 360 rolling into Europe
accessdate = 2008-01-10 |publisher=Atari
]

PlayStation 3 and Wii development

A March 16, 2007 post at Orange Lounge Radio reported that Namco Bandai announced "Beautiful Katamari" to retailers, which included a release for the Xbox 360, PlayStation 3, and the Wii. According to the post, the PlayStation 3 version of "Beautiful Katamari" was to feature support for the motion-sensing feature of the Sixaxis Wireless Controller.cite web|url=http://web.archive.org/web/20070320092355/http://orangeloungeradio.com/phpnuke/modules.php?name=News&file=article&sid=717|title=Beautiful Katamari rolling onto the PS3 & XBOX 360 in October, Wii in November|accessdate=2007-10-20|date=2007-03-16] The post was removed at the request of Namco Bandai.cite web |url=http://orangeloungeradio.com/phpnuke/modules.php?name=News&file=article&sid=717 |title=...? |accessdate=2007-06-19 |author=LOKI |date=2007-03-16 |format= |work=Orange Lounge Radio |publisher= |doi= |archiveurl= |archivedate= |quote= ]

In mid-April 2007, the game was confirmed by "Famitsu" to be in development for PlayStation 3 and Xbox 360 in Japan, and officially announced by Namco Bandai Games America on April 20. Both versions of the game were stated to retain the dual analog control scheme of the PlayStation 2 "Katamari" games, and also include online play features.cite web |url=http://ps3.ign.com/articles/781/781476p1.html |title=Katamari Officially Beautiful |accessdate=2007-06-19 |date=2007-04-18 |work= |publisher=IGN |archiveurl= |archivedate= |quote= ]

Designer Jun Moriwaki stated in April 2007 that while a Wii version of "Beautiful Katamari" was under consideration, difficulties are presented by the system's controller that must first be resolved.

On June 29, 2007, IGN Nintendo editor-in-chief Matt Casamassina reported that according to unnamed sources close to Namco Bandai, the PlayStation 3 version of "Beautiful Katamari" had been cancelled due to porting issues and stalled PlayStation 3 sales, with resources being redirected towards the development of a Wii version. Namco Bandai was contacted for comment, but a statement was not returned in time for the publishing of the report.cite web|url=http://wii.ign.com/articles/800/800761p1.html|title=Beautiful Katamari Skips PS3, Goes Wii|accessdate=2007-06-30|last=Casamassina|first=Matt|date=2007-06-29|publisher=IGN] On July 5, 2007 Namco revealed their E3 2007 lineup, listing "Beautiful Katamari" as Xbox 360 only. [ [http://www.gaming-age.com/news/2007/7/5-13 Namco unveils E3 2007 lineup - Gaming Age ] ] On the same day, Famitsu reported that "Beautiful Katamari" has been cancelled for the PS3 and is currently in development for the Wii and Xbox 360.cite web|url=http://ps3center.net/story-669.html|title=Beautiful Katamari Cancelled For PS3, Heading To Wii|accessdate=2007-10-20|date=2007-06-05] cite web|url=http://www.psxextreme.com/ps3-news/1443.html|title=Famitsu: Beautiful Katamari Cancelled For PS3|accessdate=2007-10-20|date=2007-07-04]

The box cover image for the Xbox 360 version, released in late August 2007, indicates that the game is exclusive to the Xbox 360. [http://www.ebgames.com/product.asp?product_id=200361 EBgames.com ] ]

On September 11, 2007, Namco-Bandai's U.S. website briefly identified "Beautiful Katamari" as a title for the Xbox 360, PlayStation 3, and Wii, with the latter two platforms bearing a release date of "TBD." [cite web | url = http://kotaku.com/gaming/multi_plat-blow-out/beautiful-katamari-rolling-onto-ps3-and-wii-298448.php | title = Beautiful Katamari Rolling onto PS3 and Wii | date = 2007-09-11 | accessdate = 2007-09-11 | publisher = Kotaku | first = Brian | last = Ashcroft] When asked by 1UP during the 2007 Tokyo Game Show, "Beautiful Katamari" director Jun Morikawa stated specifically that the game will not be available for the PS3, though another Katamari game that stars the King of Cosmos in the lead will make its way to the PS3 "soon". Morikawa also suggested the same for the Wii. [cite web | url = http://www.1up.com/do/newsStory?cId=3163131 | title = http://www.1up.com/do/newsStory?cId=3163131 | date =2007-09-21 | accessdate = 2007-09-22 | publisher = 1up | first = Sam | last = Kennedy ]

Reception

"Beautiful Katamari" received mixed reviews from critics. [http://www.metacritic.com/games/platforms/xbox360/beautifulkatamari "Beautiful Katamari" reviews] on Metacritic] "Official Xbox Magazine" stated, "It clearly aims to include everyone and exclude no one, and that's just plain refreshing amid a holiday season stuffed full of deadly serious, high-learning-curve me-toos.""Official Xbox Magazine", Nov 2007, p.96] IGN gave the game a 7.8 out of 10, calling "Beautiful Katamari" "a welcome addition to the barren category of family friendly games on 360," but also found fault in the game's short length and the lack of evolution in the Katamari series. [http://xbox360.ign.com/articles/826/826669p1.html IGN: Beautiful Katamari Review ] ] Other critics lamented the lack of originality in "Beautiful Katamari". "Game Informer" Online called the game the "ugly duckling" of the "Katamari" series, praising the new multiplayer facilities but calling the environments "dull and lifeless." [http://www.gameinformer.com/Games/Review/200712/R07.1016.1644.55594.htm Game Informer Online ] ] Import-centric UK site NTSC-uk gave it 6/10 saying "When throwing in the short nature of the game and the lack of loving care to the little things that seemed to be lavished on its predecessors... then fans of the series may be left feeling somewhat disappointed. Newcomers will no doubt discover the reason why so many people hold the series very dear to their heart..." [http://www.ntsc-uk.com/review.php?platform=360&game=BeautifulKatamari "NTSC-uk Review of Beautiful Katamari"] ]

References

External links

* [http://katamaridamacy.jp/beautiful/ Official Japanese homepage]
*
* [http://katamari.namco.com/ Official Katamari website] with information on "Beautiful Katamari"


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