- Border Down
title = Border Down
release = flagicon|Japan 2003 (Arcade)flagicon|Japan
September 25, 2003 (Dreamcast)
genre = Horizontal
cabinet = Upright
arcade system =
display = Raster (Horizontal)
input = 8-way
Joystick, 3 Buttons
Arcade game, Sega Dreamcastnihongo|"Border Down"|ボーダーダウン is a horizontal scrolling shooter arcade gamecreated by G.revin 2003. It is a spiritual sequelto "Metal Black", a favorite game of creator Hiroyuki Maruyama. As with most other Sega NAOMItitles, the game was later released on the Sega Dreamcastin September 2003 in two incarnations: a normal edition, and a limited edition that came bundled with a music CD and alternate cover art. "Border Down" was G.rev's second independent game (though they did subcontracted work on other titles, most notably " Ikaruga"), released after Sega's official discontinuation of the Dreamcast console.
In the distant future, humanity has entered a
golden ageand has colonized Mars. One day, contact was lost suddenly from an asteroid mining station. This was found to be caused by an invading hostile extraterrestrial force known as F.A. (First Approach ). To defend against the aggressors, the Solar System Defense Forces developed and deployed the R.A.I.N (Remote Artificial Intelligence Network), a remote guidance system for the Antares-xx, an unmanned combat vehicle.
"Border Down" is similar to other scrolling shooters, except for the inclusion of difficulty settings that are switched during gameplay. There are three difficulties to a level, called "borders", green being the easiest whereas red is the hardest. The green "border" is the longest variation on a level, but the enemies fire far less frequently. The red "border" is the shortest variation on a level, but the enemies fire at a frantic rate, making it increasingly more difficult to stay alive.
Instead of receiving a set number of lives, a player has the option to start on any "border" at the beginning of the game. Whenever the player dies, a "border down" occurs and the game continues onward on the next hardest difficulty. This puts increasing pressure on the player to stay on the green (easiest) border. Conversely, a player can opt to start at the red "border" for the maximum challenge. The game ends if the player dies while on the red border.
At the bottom of a screen is a laser power meter that progressively fills as enemies are destroyed. Initially the lasers are at level one and can increase up to level five.
* Forward laser: Performed by holding down the attack button, this is a strong, but narrow weapon that requires precise aiming. As the laser power increases, the width of the beam does as well.
* Homing laser: Performed by rapidly tapping the attack button, this is a wide-scoping weapon that sends pulses of lasers that home in on several targets simultaneously. This weapon does not deal as much damage as the forward laser.
* Break laser: This weapon acts as a "smart bomb" and is the key to getting high scores in the game. When triggering the laser, it will immediately consume half a bar of laser energy, and after a second the energy will start going down at the rate of one bar for about every three seconds. The break laser deals approximately twice as much damage as a fully powered laser deals at a point-blank range.
During the use of the break laser, the vessel becomes invincible and all enemy projectiles can be destroyed. Each enemy projectile destroyed by the break laser increases the hit counter by one. At the end of a level, this hit counter is multiplied by 5000 and added on to the score as a bonus. This scoring system is unique to "Border Down" and encourages the player to take risks. In most games, the player is usually motivated to eliminate bosses as quickly as possible, whereas the goal here is to utilize the time given to attain a higher hit count. If the player exceeds a certain score defined by levels, it can go up to a different border before the beginning of the following level.
The scoring is calculated in the following manner: points of destruction during the level + (5000 * station-wagon hit during the level) + (10000 * hit counter during the boss ) + 3.000.000 maximum (time bonus)
Although G.rev had previously produced an arcade puzzle game, "Doki Doki Idol Star Seeker", "Border Down" was the project G.rev formed to make. Upon establishing his independent company, G.rev president Hiroyuki Maruyama lamented that he didn't have the finances to fund his vision. By doing subcontracted work for Treasure and Taito, and releasing a simple puzzle game, G.rev was able to generate the revenue needed to create "Border Down."
The concept of "Border Down" owes much to the Taito classic "Metal Black". Although many G.rev employees were formerly a part of Taito's arcade division, none of them worked on "Metal Black" except for composer Yasuhisa Watanabe. Rather, Maruyama was simply a big fan of this game. In an interview for French television, Maruyama said that all he wanted was to make "Border Down", and if the company collapsed after this, he would have been content.
Border Down experienced moderate success in Japanese arcades, and after a few months of strong sales, a port was announced for the Dreamcast. Upon its release it received minimal press attention, with a few mixed reviews to its credit, earning a 6 out of 10 from UK magazine "Edge", and an 8 out of 10 from Japanese publication "Dorimaga".
Despite the late release on a "dead" platform and underwhelming critical response, "Border Down" quickly sold through its initial 10,000 copy print run (of which half were the "limited edition"). Shortly thereafter another 5,000 copies were pressed, and eventually sold out as well.
Since that time, "Border Down"'s reputation with fans has grown, and it has become a hot collector's item, commonly fetching prices as high as $120 on online auctions by 2007. In response to this demand, G.rev announced in January 2008 that they would be do another print run of an undisclosed (but presumably small) number of copies for sale at the
Akihabara-based retailer Messe Sanoh.
* [http://www.grev.co.jp/border_down/index.html Official "Border Down" website] (Japanese)
Wikimedia Foundation. 2010.
Look at other dictionaries:
Border Down — Entwickler G.Revolution Publisher … Deutsch Wikipedia
Border down — Éditeur Sega Développeur G.Rev Date de so … Wikipédia en Français
Border Down — Éditeur Sega Développeur G.Rev Date de sortie … Wikipédia en Français
Down East — For other uses, see Down East (disambiguation). In New England, the term Down East is applied in several different ways. In the narrowest sense, Down East refers to the coast of the U.S. state of Maine from Penobscot Bay to the Canadian border.… … Wikipedia
Border Downs — relates to several topics:*Border Downs, New South Wales a town in Australia: *Border Downs Tintinara Crows an Australian rules football club in South Australia.ee also*Border Down … Wikipedia
Border Campaign (Irish Republican Army) — Border Campaign (Operation Harvest) Date 12 December 1956 – 26 February 1962 Location Mainly Irish border Result IRA campaign fails … Wikipedia
Down — /down/, n. 1. a county in SW Northern Ireland. 311,876; 952 sq. mi. (2466 sq. km). Co. seat: Downpatrick. 2. an administrative district in this county. 49,500; 253 sq. mi. (654 sq. km). * * * I District (pop., 1999 est.: 63,800), Northern Ireland … Universalium
Down in Flames (video game) — Down in Flames Developer(s) Dan Verssen Games Publisher(s) Battlefront.com Designer(s) Dan Verssen (designer), Brian Marrs (programmer), Oleg Pomoshnikov (main model maker) … Wikipedia
Down in the Bottomlands — is a novella written by Harry Turtledove. It takes place in an alternative history in which the Atlantic Ocean did not reflood the Mediterranean Sea 5.5 million years ago in the Miocene Epoch, as it did in our history. The Mediterranean Basin… … Wikipedia
Border Reivers — For other uses, see Border Reivers (disambiguation). Reiver redirects here. For the radio station, see Reiver FM. Reivers redirects here. For the American actor, see David Reivers. For other uses, see The Reivers (disambiguation). Reivers at… … Wikipedia