- Polish role-playing games
Polish role-playing games have been in production since the early 1990s. Now there are several games that have been designed in Poland, as well as many translations on the
Role-playing gameswere almost non-existent before the fall of communismin the People's Republic of Poland. Only a few people were even aware of the existence of role-playing games. There were no Polish publishers, no translators and no distributors. The publication of the "Talisman" board game in 1989, and that of several gamebooks, began to increase interest in similar games, and the first unofficial fan translations of Western role-playing games began to appear.
The major change came in 1993 with the publication of "
Magia i Miecz" (Magic and Sword), the first Polish magazine about role-playing games. Soon the Polish market began to fill up with both translations and Polish role-playing games, as well as new role-playing magazines ("Złoty Smok", "Talizman", "Portal"). Currently there are several games designed in Poland on the market, as well as many foreign translations.
Among the first Polish role-playing games was "
Kryształy Czasu" (Crystals of Time), first published in parts of "Magia i Miecz". This game is now mostly remembered for its cumbersome rules (based on percentile die) and original fantasyworld (with orcs being the most civilized of the races). Nonetheless, it opened the gate for other Polish domestic publications of role-playing games, such as " Neuroshima" ( post-apocalyptic sci-fiset in United States), " Monastyr" ( dark fantasy, exploring the issues of religionand race) and "Dzikie Pola" (a historical game, set in the 17th century Polish-Lithuanian Commonwealth, Polish Golden Age). "De Profundis", created by Michal Oracz, was a highly innovative micro-RPG derived from the literary horror forms of H. P. Lovecraftthat encouraged players to explore horror themes by consciously blurring the lines between daily reality and dark Lovecraftian fantasies, either solo, in group chat, or by post. Another fantasy role-playing game is based on " The Witcher" fantasy world created by bestselling Polish fantasy author, Andrzej Sapkowski. One of the newest games is " Crystalicum", set in a mixed fantasy/ sci-fisetting, somewhat resembling Spelljammer. All of those games have unique mechanics, with "Neuroshima" and "Monastyr" using the custom 3d20 system, "Dzikie Pola"'s system being the inspiration for American " The Riddle of Steel", and "De Profundis" being essentially systemless.
One of the most popular translated role-playing games is Warhammer Fantasy, which gained a strong following on its first translation, early in 1994, when it became the first role-playing system officially translated into Polish. Other popular translated systems include Call of Cthulhu, many of
White Wolf's World of Darknessgames such as , and , and other RPGs such as Cyberpunk 2020, Deadlands, Earthdawnand Shadowrun. Since the early 2000s, Dungeons & Dragonshas been available in Polish, and has gained a significant following of its own.
There is a substantial
fandomof role-playing gamers in Poland. Among the largest role-playing and science fiction conventions in Poland are Imladris and Krakon. Although "Magia i Miecz" is no longer in print, there are various fanzines and ezines, as well as many vibrant message boards and a Usenetgroup (pl.rec.gry.rpg).
* [http://www.kaila.pl/rpg/linki.htm Kaila's Links] - links to most of Polish RPG-related websites
* [http://forum.polter.pl/1-vt28176.html?postdays=0&postorder=asc&start=0 Gry RPG i pochodne w polsce do roku 1995] (RPGs and related games in Poland until 1995)
* A.Borejko, [http://valkiria.net/index.php?type=special&area=4&p=articles&id=11855 Czym są gry fabularne i skąd się wzięły?] , 26-06-2006 (What are RPGs and where do they come from?)
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