Star Wars - The Queen's Gambit

Star Wars - The Queen's Gambit

"Star Wars -The Queen's Gambit" is a game created by Avalon Hill and based on the movie " The Phantom Menace". In this game, either 2 players against each other or 4 players form two teams of two. Either way, each side assumes the role of either the Trade Federation or Naboo forces and fight a four front battle, paralleling the movie. The four fronts are the "Plains of Naboo", the "Theed Palace", the "Generator Core", and the "Droid Control Ship". The first two fronts use a hexagonal grid for placing and moving pieces, while the Generator Core battle is based on a slightly more standard means of movement. The final front is based on clearing grids which have certain blocked numbers through which Anakin must move. Game play is driven by cards (which determine which pieces are moved) and dice (which determine the results of attacking and defending).

The following instructions on how to play the game should be followed for both 2 or 4 player set ups unless otherwise indicated.

Contents

The game comes with a vast number of pieces. Each plastic piece is made up of a specific color of plastic, depending on its type. This allows for quick identification of the pieces.

Trade Federation Pieces

* 65 Battle Droids
* 12 Destroyer Droids
* 2 Viceroys
* 1 Darth Maul
* 4 Armored Attack Tanks (AAT)
* 3 Multi Troop Transports (MTT)
* 9 Maroon Damage counters
* 45 card Trade Federation Battlefield Deck
* 45 card Trade Federation Theed Palace Deck
* 8 Starfighter Cards
* 2 Reference Charts

Naboo Pieces

* 1 Obi-Wan
* 1 Qui-Gon
* 1 Red Queen Amidala
* 1 Purple Queen Amidala
* 1 Captain Panaka
* 21 Palace Guards
* 1 Anakin's Naboo Fighter and Stand
* 27 Gungans
* 8 Kaadu
* 2 Fambaas
* 3 Catapults
* 9 Green Damage Counters
* 45 card Naboo Battlefield Deck
* 45 card Naboo Theed Palace Deck
* 2 Reference Charts

hared Pieces

* Star Wars Go First marker
* 8 Attack dice (Black w/ red or gray stickers)
* 6 Defense dice (White w/ blue, green, or gold stickers)
* 2 Six-sided dice (Red and white)

Boards

* 2 Game-boards (Space/Generator Core/part of Theed Palace and Plains of Naboo)
* 3 Boards for the Theed Palace
* 4 Decorated Palace Holders

Objects of the game

Trade Federation Player's Object

The Trade Federation player must make sure that the Naboo player can never achieve a majority in the Throne Room (a special area in the Theed Palace). This involves killing all but two of the Naboo player's pieces in the Theed Palace. (Qui-Gon and Obi-Wan count towards the Naboo's piece count).

Naboo Player's Object

The Naboo player must not only maintain a majority, but wipe out all the droids. This is most easily done by moving Anakin all the way to the Droid Control ship, thereby destroying it and all the droids. All of the Trade Federation pieces except Darth Maul and the two viceroys are droids.

Battlefield

Each of the hexagonal spaces has a letter designation indicating which pieces are to be placed in that space. Below is a list of which markings indicate which piece:

* Spaces marked "G" require three Gungans. There are 9 spaces.
* Spaces marked "K" require two Kaadu riders. There are 4 spaces.
* Spaces marked "C" require a Catapult. There are 3 spaces.
* Spaces marked "F" require a Fambaa. There are 2 spaces.
* Spaces marked "BD" require four Battle Droids. There are 10 spaces.
* Spaces marked "DD" require two Destroyer Droids. There are 4 spaces.
* Spaces marked "AAT" require an Armored Attack Tank. There are 4 spaces.
* Spaces marked "MMT" require a Multi Troop Transport. There are 3 spaces.

Theed Palace and Space

The majority of the palace is a three tiered structure that must be assembled using the place holders. The bottom level has a lip that rests on the palace and space game board. Place the corresponding pieces on the spaces marked "Qui-Gon", "Obi-Wan", "Purple Queen", "Red Queen" "Captain Panaka", "Anakin", and "Darth Maul" on the board. Just as with the battlefield, some spaces have markings to indicate which pieces belong there. Below is the list.

* Spaces marked "PG" require a Palace Guard. There are 21 spaces.
* Spaces marked "BD" require a Battle Droid. There are 25 spaces.
* Spaces marked "DD" require a Destroyer Droid. There are 4 spaces.
* Spaces marked "VR" require a Viceroy. There are 2 spaces.

Cards, Charts, etc.

The Starfighter cards must be shuffled and placed in a pile, face down, in a location easily accessible to the Trade Federation player. Each player must also take their respective decks and split them into the Battlefield and Theed Palace decks. Then those decks are placed on the players' own side of Theed Palace's first level board beside the major gameboard the deck controls (the Battlefield deck by the Battlefield board and so on). The four reference charts should be placed in front of their respective players and boards and within easy reach. Damage counters should be placed on the pictures of the pieces which they count damage for, with the "AH" side up. Pieces that require counters are the Fambaas, the Catapults, the MTTs, the ATTs, Qui-Gon, Obi-Wan, Darth Maul, Captain Panaka, and both Queen Amidalas. The Naboo player must also place the green counter with the Queen's image on it on the real queen (Red or Purple...player's choice) and not her decoy. The "Go First" piece is placed beside the Trade Federation Battlefield deck. In a two player game, each player takes five cards from each deck for a total of 10 cards in their hand. In a four player game, each player takes three cards from each deck for a total of 6 cards in their hand.

Game Play

Two-Player

Each player choses four cards from their hand of ten to play, placing them face down in front of them. Once both players have picked their four cards, any bonus cards (explained later) are placed underneath this pile of four. Then, the player with the "Go First" piece takes the top card from his/her pile and plays it. Players alternate playing the cards until there are no cards left in their piles. If one player has more cards than the other, then that player continues to play the remainder of his/her cards until (s)he is finished. Once all cards have been played, the "Go First" piece moves to the other player. Each player then draws two cards from either deck to replenish their hand of 10. The next round then starts.

Four-Player

Play is slightly different for 4 players. Each player plays two cards from their hand instead of four. At the end of the round, each player draws one card from each deck instead of two. Play passes clockwise from the lead player (assigned earlier). One player on each side controls the palace and the Jedi/Sith while the other controls the Battlefield and space battles. The team players may play cards for either battle, show their teammates their cards, and discuss the best possible moves. Ultimately, though, the pieces are moved and the dice rolled by the player controlling that particular battle. The "Go First" piece moves clockwise, starting from the Trade Federation Battlefield/space player and then moving to the Naboo player for the same board, and so on. Last, all bonus cards go under the pile of the Battlefield/space player.

Winning the Game

Trade Federation Player(s)

The Trade Federation player(s) wins when he or she destroys all but two of the Naboo pieces in the Theed Palace.

Naboo Player(s)

The Naboo player(s) must shut down the droids by destroying the Trade Federation Control Ship. If, after that, Darth Maul is dead, they win. If he is not, they then move to obtain a majority in the Throne Room. Anytime that the Naboo player has a majority in the throne room, they win.

General Rules

To be added later.

References

The Rule Book that came with the game


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