Quake done Quick

Quake done Quick

"Quake done Quick" is a series of machinima and speedrun movies in which Quake, its mission packs, and a few of its related games, are completed as fast as possible, utilizing any shortcut or trick (except cheats) necessary. These movies are available in the game engine's native demo format and in rendered multimedia versions such as AVI files.

Collaborated speedruns

Quake done Quick is another very important aspect of the Quake speedrunning community. Essentially, it represents a collection of collaborated speedruns in which the game is finished as quickly as possible with special rules and aims. Unlike the normal records listed above, these movies are created one level at a time rather than in one continuous play session; as such, it is possible for multiple people to help create the movie by sending in demos of individual levels, and much better times can be aimed for as the segmentation allows one to easily try again upon committing an error. It also allows runners to only have to focus on a small portion of the game rather than all of it.


These movies are by far more popular than the conventional records, both in the community itself and outside of it. Some of them, most notably the movies that feature a fast playthrough of the game on the Nightmare difficulty level without additional voluntary challenges, have even been distributed with gaming magazines and posted on news sites. Slashdot has published an announcement of the then newly created "Quake done Quick with a Vengeance" movie on its front page. [http://games.slashdot.org/article.pl?sid=00/09/14/1223230&tid=112] Out of all the series' movies, this one is also the most popular. In it, the entire game is finished in 0:12:23 on “Nightmare” difficulty, the hardest in the game. [http://qdq.planetquake.gamespy.com//qdqwav.html] This run succeeded "Quake done Quicker" [http://qdq.planetquake.gamespy.com//qdqr.html] and the original Quake done Quick [http://qdq.planetquake.gamespy.com//qdqr.html] movie, in which the game was finished in respectively 0:16:35 and 0:19:49.Cite web | year = 1997 | url = http://qdq.planetquake.gamespy.com/all_1635.txt | title = Quake done Quicker | publisher = Quake done Quick | author = The Quake done Quick team | accessmonthday = December 25 | accessyear = 2005] The main reason for the latest installment being over 4 minutes faster, an improvement that surpassed the initial expectations of the runners,Cite web | year = 2006 | url = http://www.fileplanet.com/dl/dl.asp?qdq/qdqwav.dz | title = History of the routes in QdQwav | publisher = FilePlanet | author = The Quake done Quick team | accessmonthday = March 26 | accessyear = 2006] was the discovery of bunny hopping, which allowed runners to attain a much higher speed in most levels and even made it possible to save rockets or grenades since certain jumps could now be done without them.See the Quake Techniques paragraph in the Speedrun article.] This movie is currently being improved by new and old runners for a production called "Quake done Quick with a Vengeance Part II". [http://speeddemosarchive.com/quake/projects/qdqwavp2/] As of October 2006, the improvements that have been made thus far would result in a time of 0:11:30 for the entire game, an improvement of 53 seconds.Cite web | year = 2006 | url = http://speeddemosarchive.com/quake/projects/qdqwavp2/tables.html | title = Quake done Quick with a Vengeance Part II | publisher = Speed Demos Archive | author = Speed Demos Archive contributors | accessmonthday = May 7 | accessyear = 2006]


Some of the productions have been turned into Machinima movies, using so-called “recams” (showing the run from preset camera perspectives rather than the first-person view) and sometimes even custom skins, models, and a script to turn them into films rather than speedrun videos.cite book | title = Videogames and Art | chapter = High Performance Play: The Making of Machinima | editor = Andy Clarke, Grethe Mitchell | year = 2007 | isbn = 978-1-84150-142-0 | pages = pp. 71 | publisher = University of Chicago Press] This is done for entertainment purposes, while there is always a first-person perspective recording available as a documentation of what the runners are capable of.Cite web | year = 2002 | url = http://qdq.planetquake.gamespy.com//downloads.html | title = Downloads | publisher = Quake done Quick | accessmonthday = June 12 | accessyear = 2006]


This is a list of releases in the Quake done Quick series of which the most notable ones have been further annotated. For more information on the movies that aren't further explained here, see the Quake done Quick Web site [http://qdq.planetquake.gamespy.com/] .Note that Quake demos are usually stored in the Dzip compression algorithm, which was specially developed for these files by Nolan Pflug and Stefan Schwoon. It is available for free download at the [http://speeddemosarchive.com/dzip/download.html Dzip Online] Web site.] Unlike the conventional records, the individual players that worked on these movies are not listed; there are always many different players working on these projects, and as such, they are usually attributed to the “Quake done Quick team”, while details on who made which portion of the run can be found in the description text files that come with them.1 preceded by Quake done Quicker and Quake done Quick 2 originally 0:14:06, but later improved to its current time 3 preceded by Quake done 100% Quick lite 4 the Quake done Quick website notes that this is currently their best movie 5 available as add-on to Scourge done Slick 6 this run is for an independently produced and freely available Quake map pack 7 preceded by Doom done Quick [http://qdq.planetquake.gamespy.com/ddq.html] 8 this run is for an independently produced and freely available Doom map pack

See also

*Speedrun — play-through of a computer or video game, in which the whole game or a select part of it, such as a single level, is played with the intent of completing it as quickly as possible, optionally with certain prerequisites
*Notable games for speedrunning — an extensively documented list of noteworthy games for speedrunning purposes.
*Electronic sports — a general term used to describe computer and video games which are played as competitive sports.
*Speed Demos Archive — the largest speedrunning community on the Internet.


External links

* [http://speeddemosarchive.com/quake/qdq Quake done Quick] official site

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