Rock N' Roll Racing

Rock N' Roll Racing

Infobox VG|title = Rock N' Roll Racing

caption = "Rock N' Roll Racing" title screen, on the SNES.
developer = Silicon & Synapse (now Blizzard)
publisher = Interplay Entertainment
designer =
composer = SNES version
Tim Follin
Geoff Follin
engine =
released = JPN 1993
NA June 4 1993
EU 1993
genre = Racing
modes = Single-player, multiplayer
ratings = ESRB: K-A (Kids to Adults)
platforms = SFC/SNES, Mega Drive/Genesis, Game Boy Advance
media = 16-megabit cartridge
requirements =
input = SNES controller

"Rock N' Roll Racing" is a battle-racing video game developed by Silicon & Synapse (now known as Blizzard Entertainment) and published by Interplay for the Sega Mega Drive/Genesis and the Super Nintendo Entertainment System in 1993. The background music consists of instrumental versions of several heavy metal and rock n' roll songs, hence the game's title. The game was ported to the Game Boy Advance in 2003.

"Rock N' Roll Racing" was initially developed as "RPMII", a sequel to the SNES game "RPM Racing". At the end of the project, Interplay marketing added licensed music and changed the name to "Rock N' Roll Racing". It is also similar in gameplay to the NES game "R.C. Pro-Am" developed by Rare in 1988.

Game description

The game pits four racers against each other, with up to two of them being player-controlled and the rest being AI opponents. Races are viewed from an isometric viewpoint.

While it is a racing game, there is heavy emphasis on attacking competitor's vehicles; since the cars always reappear with full health just a few seconds after blowing up, the only "harm" done is falling behind in the race. Players are rewarded with a monetary "attack bonus" each time they provide the finishing blow against another car using their projectile weapons (and a similar "lapping bonus" when they gain a full one-lap lead on an opponent during the race). To this end (the continual destruction and restoration of the racing vehicles), the tracks are littered with mines and health power-ups, as well as money power-ups. Other hazards include oil slicks, snow drifts, and lava, depending on which planet is hosting the race.

Players are updated on the race by commentator "Loudmouth Larry" (Larry "Supermouth" Huffman), who makes comments like "The stage is set, the green flag drops!" (or "Let the carnage "begin!"), and "Rip: is about to blow!" in an enthusiastic tone at appropriate moments during the race. (There is a slight pause between a character's name and any given phrase, as each name and each phrase is its own sound effect, which can be heard in the F/X screen.)

Between races, players can spend the money they've earned on more advanced equipment for their vehicle (engines, tires, shocks, and shielding) or on increasing their capacity for the frontal weapon (energy blasts or missiles), rear weapon (slip sauce or mines), and turbo boost (jump jets or nitro boosts), each of which can max out at seven. Despite their limited capacity, every racer will have their weapon and boost charges replenished at the start of each lap in a race.

Each race goes on for four laps, and the final standings provide rewards. Money is used to buy upgrades and new cars, while points are used to advance to the next racing division or the next planet. In two-player mode, when only one player has sufficient points, the character in charge of advancement asks "Leave your loser friend behind?", allowing that player to continue alone by removing the other player from the game. Once left behind, the player has no choice but to hope that they had written down their most recent password (available from the F/X screen) and that the other player will reset the game and let them try again at some point.


Passwords are given out at the beginning of each new "racing season" (each planet has its own definition of how many races make up a season, but early advancement will automatically start a new season), and they are located at the bottom of the F/X screen (accessible from the menu between races). These passwords are a complex code, consisting of three 4-digit sections, and they dictate everything about the players' progress: the character used, the vehicle type and color, weapons and parts upgrades, racing planet and division, difficulty setting, and money. The Game Boy Advance version of the game uses battery-backed RAM to save the player's progress of the password system.

The password codes only allow the player to save a maximum of $999,990 (six digits); if there are more than six figures in the bank account, the password truncates the leftmost digits over six (e.g. if there's $1,000,050 when the player quits, there will be only $50 when using the password to continue later). Due to the two-player password function, it's possible to "cheat" by entering the same password for both players or by entering passwords for players who were at entirely different points in the game. The password with the lowest difficulty setting and on the earliest planet and racing division will be used as the basis for play from then on, which allows for a Warrior-skill character with a maxed-out vehicle to race against Rookie-class AIs in the Rookie skill mode.

Though a password generator QBASIC program exists, the passwords it creates often result in a glitch, causing the player to race on glitchy planets—that exist only as a bug and can crash the game—after racing on Inferno. In the Rookie skill mode, however, they work perfectly, as long as one doesn't try to take the character beyond the third planet using the password.

Selectable characters

* Snake Sanders (Earth)
* Tarquinn (Aurora)
* Jake Badlands (Xeno Prime)
* Katarina Lyons (Panteros V)
* Ivanzypher (Fleagull)
* Cyberhawk (Serpentis)
* Olaf from "The Lost Vikings" (Valhalla)

There are six characters that are readily selectable, each of which has a +1 enhancement for two of the four skills that are related to how well their vehicle handles: acceleration, top speed, cornering, and jumping. Olaf, from "The Lost Vikings", another Silicon & Synapse game that was in development at the same time, is a hidden character, requiring a code to access him, and instead of two skills, Olaf has three. At the character selection screen (with Snake showing on the screen), while holding down L, R, and Select, press left then right on the d-pad, and Olaf will appear. There is an eighth character, also hidden, who has no picture or name but has the +1 bonus for all four of the available skills. This character is sometimes called the "Phantom", and he/she/it is only accessible using specially-crafted passwords.

Many of the characters, location names, etc. take their name or likeness from hard rock music. Snake Sanders is based on Whitesnake vocalist David Coverdale, Jake Badlands is named for Jake E. Lee, guitarist for a band called Badlands, and Cyberhawk is most likely a reference to the cover art for the Judas Priest album Screaming for Vengeance.


Song running order (Sega Mega Drive/Genesis):
* "Paranoid" by Black Sabbath
* "The Peter Gunn Theme" by Henry Mancini
* "Highway Star" by Deep Purple
* "Radar Love" by Golden Earring (only in the Mega Drive/Genesis version)
* "Born to Be Wild" by Steppenwolf
* "Bad to the Bone" by George Thorogood


There was a sequel to the original "Rock N' Roll Racing" titled "Rock & Roll Racing 2: Red Asphalt". The game did not become as popular as the original, perhaps partly because Interplay was being shut down near the time of its release. The game was sold in Europe as "Rock & Roll Racing 2: Red Asphalt" and in the United States as just "Red Asphalt".

External links

* [ "Rock N' Roll Racing"] , Blizzard Entertainment.
** [ Shockwave demo] to promote the Game Boy Advance version.
* [ "Rock N' Roll Racing"] , Brazilian Fansite.
* [ "Rock N' Roll Racing" Password Generator] .

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