Fate (video game)

Fate (video game)

Infobox VG
title= FATE


caption=
developer= WildStudios/WildTangent
publisher= WildTangent
Encore Software
distributor= WildTangent
designer=
series=
engine=
version= 1.22b (2007)
released= vgrelease|NA=May 18, 2005
genre= Action role-playing game
modes= Single player
ratings= vgratings|ESRB=Everyone 10+
platforms = Windows, [Macintosh]
media= Download or CD
requirements=
input= Computer keyboard, Mouse

"FATE" (or often written "Fate") is a 2005 single player action role-playing game for the PC produced by WildTangent. It was runner-up for "Role Playing Game of 2005" in "PC Gamer" magazine. There is a sequel called "Fate: Undiscovered Realms".

Gameplay

Description

"FATE" is a fantasy action role-playing game similar to "Diablo" and "Diablo II". This type of game is also known as a "dungeon crawler," where the player takes his/her character through progressively difficult levels of a dungeon, fighting monsters, completing quests, collecting valuable items and gold, and improving the character's attributes and skills along the way. The dungeon in "FATE" has a randomized layout for each level; treasures found within each level are randomized, as are the number and type of monsters. "FATE" is rated E10+ (okay for everyone 10 and up) for mild violence. The score uses classical guitar and middle eastern influences much as the Diablo series does. A Macintosh port of the game was released at MacGameStore.com on September 19, 2008. A trial demo is available.

"FATE" is rendered fully in 3D, allowing the player to zoom in and out of the action as necessary. "FATE" offers no multiplayer elements. While this absence has been criticized by some, others find the single player feature only to be a draw.

The game starts in the town of Grove, where on the outskirts of town the ancient "Dungeon Gate" leads would-be adventurers to multiple levels of fame, fortune, and death. The player assumes the role of one of these adventurers, and is assigned a randomized quest at the beginning of the game that will take them to approximately the 50th level of the dungeon. Along the way, randomized side-quests are made available to the player by the townspeople of Grove. These are sometimes fetch quests (retrieving a valuable item from the dungeon), though they often require the player to kill off all enemies of a certain type on a certain level of the dungeon or dispatch of an enemy boss. Upon completion of a side-quest, the player can return to the townsperson who gave it to them, and receive a reward of Fame Points, Experience Points and gold. Sometimes a valuable item is also given as part of the reward for completing a side-quest.

When the character gains enough experience points, they are promoted to the next character level, and given five Attribute points as well as two Skill points. Increasing the four attributes (Strength, Dexterity, Vitality and Magic) allow the character to wield stronger weapons, armor and magical spells, while Skills denote proficiency at certain things ("Sword Skill," "Charm Magic Skill," "Critical Hit Skill" etc.--there are a total of 15 different Skills). There are no set character classes in "FATE", allowing the player to customize to their heart's content. Additionally, the player is rewarded with "Fame" points for completing side-quests and defeating enemy bosses, which contribute to the gaining of Fame levels. Four Skill Points are awarded for gaining a Fame level. In the case of a fetch quest, players can always decide if they want to keep the item they were sent to retrieve, or if the potential fame, experience and gold are more important. Elite and Legendary equipment cannot be used unless the player is of a certain Fame level. Certain items (i.e. weapons, armor and jewelry) contain "sockets," into which the player can put special gems in order to customize the item. Having sockets does not create higher requirements for using an item, although they make the item slightly more expensive to purchase. Finally, a denizen of Grove, specifically a bard, can be paid to increase the character's Fame, allowing savvy players (in the game's own words) to buy Skill points. Unfortunately, gold is hard to come by as shops buy for 1/8th of their selling price.

In addition to the various vendors and quest-givers in the town, there is also a Healer, who will bring the character's Health Points up to full capacity free of charge, and an Enchanter who, for a fee, will try (sometimes unsuccessfully) to add an enchantment or a socket to an item of the player's choosing; however, once in a while he will accidentally delete all of the item's enchantments or even put a curse on the item, reducing its usefulness.

Sometimes a vendor will appear in the dungeon. Vendors and townspeople are Non-player characters (NPCs). They all have "neutral" status in the game, so enemies won't attack them. The character cannot be attacked by enemies while he is engaged in buying or selling with a vendor.

The player is accompanied by a pet, which can initially be chosen as a dog or cat. This pet fights on behalf of the player, can carry items, and can be sent back to town in order to sell unwanted findings (though it cannot collect rewards for fetch quests). If the pet's Health Points are driven down to zero (due to blows or damaging spells from enemies) it does not die, but merely flees the fight. Hence the game's introduction describing the pet as "invincible" since it can't be killed. It will still follow the character up and down dungeon stairs and back to town, but it won't fight or pick up items until it is healed. The player can transform the pet into various more powerful forms by feeding it fish, which can be caught in fishing holes found throughout the game, or purchased from vendors. Some of these transformations are temporary, some can be made permanent.

It is also possible to get rare items from fish that are worth a hefty sum. A patient player who takes time to fish can make their character very wealthy, and obtain top-notch gear. The Player's Manual states that "finding or purchasing a fishing pole is one of the best investments you can make in the game." There is also a fishing hole in the town which, if the player chooses, can be very helpful in getting their character started (i.e. getting money with which to purchase better gear than the paltry items the character starts out with) before braving the dungeon. The deeper the character is in the dungeon, the better items and more powerful pet transformations they can find while angling.

If at any point in the game the character dies (Health Points driven down to zero) the death is not permanent. The personification of Fate appears, who resembles the Grim Reaper. Fate offers the player three choices: first, the character can be brought back to life at the spot where they fell, in exchange for a portion of their Experience Points and Fame Points. Second, they can be brought back to life and transported to a nearby level (one or two levels up or down) in exchange for a portion of the character's gold. This new place may be safer or more dangerous than the one where the character died. Third, the character can be brought back to life and transported three levels up in exchange for all the gold in their possession. This new location is usually safer than where the death occurred. (If the character died on level 1, 2 or 3 of the dungeon they will be taken back to town.) If the player chooses this third option and can make it back to the exact spot where their character fell before the dungeon level regenerates, their gold will be waiting in a pile for them to pick up. (If the character stays out of a previously-visited dungeon level for 20 minutes on the game clock, the level will be automatically refreshed with all new monsters and treasure, although the dungeon layout stays the same. Therefore, if the character died on that level and doesn't make it back within 20 minutes, any gold they left there when they died will be gone for good. The 20-minute rule does not apply if the character has a portal to that level, since one end of the portal is constantly "occupying" the level. However, if the character has died and been transported three levels up, there will be no portal.) If none of these three options is to the player's liking, they may choose "Quit" and the character is effectively transported back in time to the last occasion the game loaded. However, the death is still recorded in the character's journal.

If the player completes the main quest they received at the beginning of the game, they are given the option to retire the current character and start play over again with a descendant of the first character. The descendant gets various perks and bonuses, including one item that is handed down from its ancestor. If this family heirloom has any magical enchantments on it, they will be augmented by 25% every time the item is passed down. If a weapon or piece of armor is passed down, its damage done or defensive capabilities will be increased as well. If a player chooses not to retire, they can advance their characters and go as deep into the dungeon as they like.

The game is advertised as having "infinite" dungeon levels, although this is not technically true: at approximately level 2,140,000,000 the game runs into computing problems and the character can go no further. In the "FATE" internet forum community, players who take their character to level 1000 or beyond are known as "delvers," while those who take their character to level 10,000 or beyond are known as "deep delvers."

Customizations

Like many other games in its class, "FATE" has an active modding community. The developers have released tools to aid in the creation of mods and over 100 mods exist in a [http://www.surdin.net/archive/ community database] . Mods for "FATE" range from simple potions and weapons to new spells and town make-overs. The community has created tutorials for creating new weapons, armor, spells, monsters, and other such items. One pitfall of these activities is the stability of the game; for this reason, it is recommended that the original game files be backed up prior to the installation of any third-party changes.

Cheats

Fate has numerous cheat codes [http://www.gamefaqs.com/] . They can be entered by pressing control, shift, and `/~ simultaneously on the keyboard, then typing the code and hitting "Enter." Cheat codes are not case-sensitive, although they must be spelled correctly.

A few cheat codes are:

Typing an NPC's name will cause that NPC to appear. (You cannot interact with any extra NPCs you generate. If you generate one in the dungeon, they will remain there until the level refreshes itself. If you generate one in town, the extra NPC is there permanently.)

Cat or Terrier will make a cat or dog appear, respectively, and they will roam the level randomly and attack enemies. Cats and terriers can be killed.

Experience gives you 5000 Experience Points.

LevelUp will level you up once.

Gold gives you 500,000 gold.

God levels you up 10 times.

Heal will heal you a bit.

Ascend "# Ascends a "#" of levels (input a number and remove quotes)

Fountain of Wellness Creates a Fountain that when activated replenishes Both Health & Mana

Fountain Of Health Creates a Fountain that when activated replenishes Health

Fountain of Mana Creates a Fountain that when activated replenishes mana

Fountain Of Stamina Creates a Fountain that when activated replenishes Stamina

Shrine Of Learning Creates a Shrine that when activated generates a random negative or positive effect on character stats

Fate Statue Creates a statute that when activated you get either a unique Monster or 2 Random Gems

Dumpmap Creates a text description of the current map to a maze.txt file, which can be found in the game’s installation folder

Magic Anvi Creates an Anvil that when activated grants you a random negative or positive magical effect on an item

Descend "#" Descend a "#" of levels (input a number and remove quotes)

Noblood Make the blood go back to stars

Discoverall Reveals map for current level of the dungeon

Weapon Rack Shows up but can't be activated

Storage trunk Shows up but can't be opened in town (This might work in dungeons)

Small Chest Shows up but there is nothing in it

Chest Shows up but there is nothing in it

Large Chest Shows up but there is nothing in it

[Creature Name] Summons a creature near you. Any creature you summon this way will exist as an enemy monster; however, typing “Cat” or “Terrier” will summon a pet. (This doesn't work on "boss monsters" as their names are randomized.)

[Item Name] Summons an item near you. (You can't add sockets or enchantments to standard items with cheat codes, since these are randomized by the game. However, you can cheat for artifact items, since they have fixed characteristics and unique hard-coded names. By the same token, you can also cheat for Elite and Legendary items.)

Blood Use blood instead of stars.

Reception

*X-Play gave it a 3/5.
*Cheatcc gave it a 9.8 out of 10.
*GameSpot gave it a 7.9 out of 10.

References

External links

* [http://www.fatethegame.com "FATE" Official site]
* [http://www.wildgames.com WildGames Website]
* [http://www.gamerankings.com/htmlpages2/927041.asp?q=Fate "FATE" Reviews] at Game Rankings
* [http://forum.wildgames.com/ WildGames Forum]
* [http://www.surdin.net/archive/index.html "FATE" Mod Archive]
* [http://www.gamefaqs.com/computer/doswin/data/927041.html "FATE"] at GameFAQs


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