List of Guardians of Time Trilogy powers

List of Guardians of Time Trilogy powers

Members of the Guard and Order usually have two birth powers, sometimes three. They are taught to use these powers by their trainers. When they are initiated, they are given gifts by each of the members of the Tribunal. These gifts can be a strengthening or focusing of existing powers, abilities, additional powers (rare), or reinforcement of a character's weak area.

Illusion

:Description: The ability to create illusions and recreate scenes in midair. These objects, if a person believes in them, become real and usable.:Uses: It may be used to confuse an enemy, re-create an event in full detail (for telling a story), and to encouraging belief (used to help *Isabel cross an invisible bridge on the way to Veridian).:Characters: Ethan

Animation

:Description: This power gives the user the ability to move and animate objects.:Uses: This power can be used to levitate objects, 'Call' objects to hand, and to move objects too heavy for normal means.:Characters: Ethan

Identifying Touch

:Description:The ability to tell what objects are made of and details about them:Uses: This power may be used to identify poisons or other dangerous substances, identifying contents of an object, and finding out what is below ground.:Combined uses: This power can be combined with Truthseeing, giving the power to see into a person's mind. Among other things, this can be used to determine a person's true loyalty.:Characters: Rochelle

Trust in the Prophecy

:Description: Unnatural instincts that turn out to be right, even if there is no explanation for them at the time. Generally characterised as an unexplained need to do something despite it making no logical sense, and usually involving some kind of risk.

:Note: this power can be given as a gift, however, the birth power is more pronounced, where the given power may simply indicate a choice to make, the birth power may bring up whole schemes out of nothing.

:Uses: This power activates whenever the situation requires it.

:Characters: Ethan

Truthseeing

:Description: The ability to hear other people's thoughts, although Guard and Order members are often taught how to screen or scramble their thoughts so others cannot read them.

:A person with this ability is called a Truthseer.

:This power is given to every member of the Tribunal in order for them to render judgements more accurately. Because of this, it is generally considered improper to hide your thoughts from Tribunal members while at a hearing. This also allows the Tribunal members to deliberate without speaking.

:Uses: Nonverbal communication with other Truthseers, and people with the power of Enhanced Hearing

:Combined uses: This power can be combined with Identifying Touch, giving the power to see into a person's mind. Among other things, this can be used to determine a person's true loyalty.

:Characters: Rochelle, Neriah (given), Matt, Arkarian, Lorian, Lathenia, Marduke,Dartemis, and all Tribunal members (given)

Healing

:Description: The ability to heal a person by touch and concentration.

:Uses: Healing can be used to heal wounds during battle, to Remove poisons, identify the cause of an illness (so as to prevent inadvertent modification of the past, if the disease or injury is natural or supposed to happen)

:Combined uses: After the power amplification given at the beginning of The Key, this power can be combined with Psychic Prediction to heal at a distance.

:Characters: Isabel

Enhanced Strength

:Description: The ability to have an unnaturally high amount of strength.

:Uses: Enhanced Strength can be used to carry heavy loads, and during combat.

:Characters: Dillon

Extrasensory Hearing

:Description: This ability amplifies the hearing of the recipient, and can be used to communicate with others, and hear extremely quiet or faraway sounds.

:Uses: Enhanced Hearing may be used for communication, detecting sounds, and being able to hear coming dangers.

:Characters: Mr. Carter

Psychic Prediction

:Description: This ability gives the person dreams or trances in which the character can see images of the future. They can be rather sudden, and can predict events in the near or later future.

:Uses: Psychic Prediction may be used to communicate with beings in different Realms, and to predict future events(unreliable due to inability to induce future sight and image faintness).

:Combined uses: After the power amplification given at the beginning of The Key, this power can be combined with the Healing power to heal at a distance.

:Characters: Isabel

Agelessness (given only)

:Description This power stops the ageing process. If this power is given before the receiver's 18th birthday, it does not take effect until that time.

:This power can only be given by an Immortal

:This power is given to every Tribunal member, and only very trusted members of the guard.

:After long periods of having this ability, and hair colour change. For example, Arkarian has blue hair.

:Uses: Gives user the power to stop ageing at the age of 18, extending their life.

:Characters: Arkarian, Isabel, Marduke, and all Tribunal members (except for Lorian, who is Immortal)

hape-Shifting

:Description: The power to transform one-self into an animal

:Uses: Shape-Shifting into different animals to adapt to their surroundings (Matt turns into a shark to save Ethan and a dolphin to save Rochelle)

:Characters: Neriah, Matt

Animation of Drawings

:Description: This allows the person with this power to make their drawings come to life, and also with great practise can open up portals to different realms through drawings.

:Uses: This skill is used for creating life-like drawings (Neriah drew a mouse on a rock and it came to life temporarily), and opening up portals between realms.

:Characters: Neriah


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