- Dynamic range compression
Dynamic range compression, also called DRC (often seen in DVD and car CD player settings) or simply compression reduces the volume of loud sounds or amplifies quiet sounds by narrowing or "compressing" an audio signal's dynamic range. Compression is commonly used in sound recording and reproduction and broadcasting.
The dedicated electronic hardware unit or audio software used to apply compression is called a compressor. Compressors often have attack and release controls that vary the rate at which compression is applied and smooth the effect.
Downward compression reduces loud sounds over a certain threshold while quiet sounds remain unaffected. Upward compression increases the loudness of sounds below a threshold while leaving louder passages unchanged. Both downward and upward compression reduce the dynamic range of an audio signal.
An expander performs the opposite function, increasing the dynamic range of the audio signal. Expanders are generally used to make quiet sounds even quieter by reducing the level of an audio signal that falls below a set threshold level. A noise gate is a type of expander.
The signal entering a compressor is split, one copy sent to a variable-gain amplifier and the other to a side-chain where a circuit controlled by the signal level applies the required gain to an amplifier stage. This design, known as a "feed-forward" type, is used today in most compressors. Earlier designs were based on a "feedback" layout where the signal feeding the control circuit was taken after the amplifier.
There are a number of technologies used for variable gain amplification, each having different advantages and disadvantages. Vacuum tubes are used in a configuration called 'variable-mu': the grid-to-cathode voltage changes to alter the gain. Also used is a voltage controlled amplifier (VCA), which has its gain reduced as the power of the input signal increases. Optical compressors use a light sensitive resistor (LDR) and a small lamp (LED or electroluminescent panel) to create changes in signal gain. This technique is believed by some to add smoother characteristics to the signal because the response times of the light and the resistor soften the attack and release. Other technologies used include field effect transistors and a diode bridge.
When working with digital audio, digital signal processing techniques are commonly used to implement compression via digital audio editors, or dedicated workstations. Often the algorithms used emulate the above analog technologies.
Compressor controls and features
A compressor reduces the level of an audio signal if its amplitude exceeds a certain threshold. It is commonly set in dB, where a lower threshold (e.g. -60 dB) means a larger portion of the signal will be treated (compared to a higher threshold of −5 dB).
The amount of gain reduction is determined by ratio: a ratio of 4:1 means that if input level is 4 dB over the threshold, the output signal level will be 1 dB over the threshold. The gain (level) has been reduced by 3 dB:
- Threshold = −10 dB
- Input = −6 dB (4 dB above the threshold)
- Output = −9 dB (1 dB above the threshold)
The highest ratio of ∞:1 is often known as 'limiting'. It is commonly achieved using a ratio of 60:1, and effectively denotes that any signal above the threshold will be brought down to the threshold level (except briefly after a sudden increase in input loudness, known as an "attack").
Attack and release
A compressor might provide a degree of control over how quickly it acts. The 'attack phase' is the period when the compressor is decreasing gain to reach the level that is determined by the ratio. The 'release phase' is the period when the compressor is increasing gain to the level determined by the ratio, or, to zero dB, once the level has fallen below the threshold. The length of each period is determined by the rate of change and the required change in gain. For more intuitive operation, a compressor's attack and release controls are labeled as a unit of time (often milliseconds). This is the amount of time it will take for the gain to change a set amount of dB, decided by the manufacturer, very often 10 dB. For example, if the compressor's time constants are referenced to 10 dB, and the attack time is set to 1 ms, it will take 1 ms for the gain to decrease by 10 dB, and 2 ms to decrease by 20 dB.
In many compressors the attack and release times are adjustable by the user. Some compressors, however, have the attack and release times determined by the circuit design and these cannot be adjusted by the user. Sometimes the attack and release times are 'automatic' or 'program dependent', meaning that the times change depending on the input signal. Because the loudness pattern of the source material is modified by the compressor it may change the character of the signal in subtle to quite noticeable ways depending on the settings used.
Soft and hard knees
Another control a compressor might offer is hard/soft knee. This controls whether the bend in the response curve is a sharp angle or has a rounded edge. A soft knee slowly increases the compression ratio as the level increases and eventually reaches the compression ratio set by the user. A soft knee reduces the audible change from uncompressed to compressed, especially for higher ratios where the changeover is more noticeable.
Peak vs RMS sensing
A peak sensing compressor responds to the instantaneous level of the input signal. While providing tighter peak control, peak sensing might yield very quick changes in gain reduction, more evident compression or sometimes even distortion. Some compressors will apply an averaging function (commonly RMS) on the input signal before its level is compared to the threshold. This allows a more relaxed compression that also more closely relates to our perception of loudness.
A compressor in stereo linking mode applies the same amount of gain reduction to both the left and right channels. This is done to prevent image shifting that can occur if both channels are compressed individually. It becomes noticeable when a loud element that is panned to either edge of the stereo field raises the level of the program to the compressor's threshold, causing its image to shift toward the center of the stereo field.
Stereo linking can be achieved in two ways: Either the compressor sums to mono the left and right channel at the input, then only the left channel controls are functional; or, the compressor still calculates the required amount of gain reduction independently for each channel and then apply the highest amount of gain reduction to both (in such case it could still make sense to dial different setting on left and right channels as one might wish to have less compression for left-side events).
Because the compressor is reducing the gain (or level) of the signal, the ability to add a fixed amount of make-up gain at the output is usually provided so that an optimum level can be used.
The look-ahead function is designed to overcome the problem of being forced to compromise between slow attack rates that produce smooth-sounding gain changes, and fast attack rates capable of catching transients. Look-ahead is a misnomer in that the future is not actually observed. Instead, the input signal is split, and one side is delayed. The non-delayed signal is used to drive the compression of the delayed signal, which then appears at the output. This way a smooth-sounding slower attack rate can be used to catch transients. The cost of this solution is that the signal is delayed.
An audio engineer might use a compressor to reduce the dynamic range of source material in order to allow it to be recorded optimally on a medium with a more limited dynamic range than the source signal or else in order to change the character of an instrument being processed.
Engineers wishing to achieve dynamic range reduction with few obvious effects might choose a relatively low threshold and low compression ratio so that the source material is being compressed very slightly most of the time. To deliberately soften the attack of a snare drum, they might choose a fast attack time and a moderately fast release time combined with a higher threshold. To accentuate the attack of the snare, they might choose a slower attack time to avoid affecting the initial transient. It is easier to apply these controls with a basic knowledge of acoustics.
Compression and limiting are not different in process but in degree and perceived effect. A limiter is a compressor with a high ratio and, generally, a fast attack time. Most engineers consider compression with ratio of 10:1 or more as limiting. Engineers sometimes refer to soft and hard limiting which are differences of degree. The "harder" a limiter, the higher its ratio and the faster its attack and release times.
Brick wall limiting has a very high ratio and a very fast attack time. Ideally, this ensures that an audio signal never exceeds the amplitude of the threshold. Ratios of 20:1 all the way up to ∞:1 are considered to be 'brick wall'. The sonic results of more than momentary and infrequent hard/brick-wall limiting are harsh and unpleasant, thus it is more common as a safety device in live sound and broadcast applications.
When side-chaining, the compressor uses the volume level of an input signal to determine how strongly the compressor will reduce the gain on its output signal. This is used by disc jockeys for ducking – lowering the music volume automatically when speaking. The DJ's microphone signal is routed to the compressor's sidechain so that whenever the DJ speaks the compressor reduces the volume of the music. A sidechain with equalization controls can be used to reduce the volume of signals that have a strong spectral content within a certain frequency range: it can act as a de-esser, reducing the level of vocal sibilance in the range of 6–9 kHz. A de-esser helps reduce high frequencies that tend to overdrive preemphasized media (such as phonograph records and FM radio). Another use of the side-chain in music production serves to maintain a loud bass track without the bass drum causing undue peaks that result in loss of overall headroom.
A linked stereo compressor without a sidechain input can be used as a mono compressor with a sidechain input. The "key", "trigger" or sidechain signal is sent to the left input of the stereo compressor while the signal that is to be compressed is routed through the right channel.
This technique is not to be confused with Parallel compression, which was referred to as "side chain" compression in a 1977 Studio Sound article by Mike Bevelle.
One technique is to insert the compressor in a parallel signal path. This is known as parallel compression and can give a measure of dynamic control without significant audible side effects, if the ratio is relatively low and the compressor's sound is relatively neutral. On the other hand, a high compression ratio with significant audible artifacts can be chosen in one of the two parallel signal paths—this is used by some concert mixers and recording engineers as an artistic effect called New York compression or Motown compression. Combining a linear signal with a compressor and then reducing the output gain of the compression chain results in low-level detail enhancement without any peak reduction (since the compressor will significantly add to the combined gain at low levels only). This will often be beneficial when compressing transient content, since high-level dynamic liveliness is still maintained, despite the overall dynamic range reduction.
Multiband (also spelled multi-band) compressors can act differently on different frequency bands. The advantage of multiband compression over full-bandwidth (full-band, or single-band) compression is that unneeded audible gain changes or "pumping" in other frequency bands is not caused by changing signal levels in a single frequency band.
Multiband compressors work by first splitting the signal through some number of bandpass filters or crossover filters. The frequency ranges or crossover frequencies may be adjustable. Each split signal then passes through its own compressor and is independently adjustable for threshold, ratio, attack, and release. The signals are then recombined and an additional limiting circuit may be employed to ensure that the combined effects do not create unwanted peak levels.
Software plug-ins or DSP emulations of multiband compressors can be complex, with many bands, and require corresponding computing power.
Multiband compressors are primarily an audio mastering tool, but their inclusion in digital audio workstation plug-in sets is increasing their use among mix engineers. Hardware multiband compressors are also commonly used in the on-air signal chain of a radio station, either AM or FM, in order to increase the station's apparent loudness without fear of overmodulation. Having a louder sound is often considered an advantage in commercial competition. However, adjusting a multiband output compressor of a radio station also requires some artistic sense of style, plenty of time and a good pair of ears. This is because the constantly changing spectral balance between audio bands may have an equalizing effect on the output, by dynamically modifying the on-air frequency response. A further development of this approach is programmable radio output processing, where the parameters of the multiband compressor automatically change between different settings according to the current programme block style or the time of day.
Serial compression is a technique used in sound recording and mixing. Serial compression is achieved by using two fairly different compressors in a signal chain. One compressor will generally stabilize the dynamic range while the other will more aggressively compress stronger peaks. This is the normal internal signal routing in common combination devices marketed as "compressor-limiters", where an RMS compressor (for general gain control) would be directly followed by a fast peak sensing limiter (for overload protection). Done properly, even heavy serial compression can sound very natural in a way not possible with a single compressor. It is most often used to even out erratic vocals and guitars.
Compression is often used to make music sound louder without increasing its peak amplitude. By compressing the peak (or loudest) signals, it becomes possible to increase the overall gain (or volume) of a signal without exceeding the dynamic limits of a reproduction device or medium. The net effect, when compression is applied along with a gain boost, is that relatively quiet sounds become louder, while louder sounds remain unchanged.
Compression is often applied in this manner in audio systems for restaurants, retail, and similar public environments, where background music is played at a relatively low volume and needs to be compressed not just to keep the volume fairly constant, but also in order for relatively quiet parts of the music to be audible over ambient noise, or audible at all.
Compression can be used to increase the average output gain of a power amplifier by 50 to 100% with a reduced dynamic range. For paging and evacuation systems, this adds clarity under noisy circumstances and saves on the number of amplifiers required.
Compression is often used in music production to make performances more consistent in dynamic range so that they "sit" in the mix of other instruments better and maintain consistent attention from the listener. Vocal performances in rock music or pop music are usually compressed in order to make them stand out from the surrounding instruments and to add to the clarity of the vocal performance.
Compression can also be used on instrument sounds to create effects not primarily focused on boosting loudness. For instance, drum and cymbal sounds tend to decay quickly, but a compressor can make the sound appear to have a more sustained tail. Guitar sounds are often compressed in order to obtain a fuller, more sustained sound.
Most devices capable of compressing audio dynamics can also be used to reduce the volume of one audio source when another audio source reaches a certain level; see Side-Chaining above.
A compressor can be used to reduce sibilance ('ess' sounds) in vocals by feeding the compressor with an EQ set to the relevant frequencies, so that only those frequencies activate the compressor. If unchecked, sibilance could cause distortion even if sound levels are not very high. This usage is called 'de-essing'. 
Compression is used in voice communications in amateur radio that employ SSB modulation. Often it is used to make a particular station's signal more readable to a distant station, or to make one's station's transmitted signal stand out against others. This occurs especially in pileups where amateur radio stations are competing for the opportunity to talk to a DX station. Since an SSB signal's amplitude depends on the level of modulation, the net result is that the average amplitude of the signal and hence average transmitted power would be stronger than it would be had compression not been used. Most modern amateur radio SSB transceivers have speech compressors built in.
Compression is used extensively in broadcasting to boost the perceived volume of sound while reducing the dynamic range of source audio (typically CDs) to a range that can be accommodated by the narrower-range broadcast signal. Broadcasters in most countries have legal limits on instantaneous peak volume they may broadcast. Normally these limits are met by permanently inserted hardware in the on-air chain (see multiband compression above).
As was alluded to above, the use of compressors to boost perceived volume is a favorite trick of broadcasters who want their station to sound "louder" at the same volume than comparable stations on the dial. The effect is to make the more heavily compressed station "jump out" at the listener at a given volume setting.
But loudness jumps are not limited to inter-channel differences; they also exist between programme material within the same channel. Loudness differences are a frequent source of audience complaints, especially TV commercials and promos which are known to be 'too loud'. One complicating factor is that many broadcasters use (quasi-)peak meters and peak-levelling. Unfortunately the peak level reading does not correlate very well with the perceived loudness. It basically should only be used to prevent overmodulation.
The European Broadcasting Union has been addressing this issue in the EBU PLOUD Group, which consist of over 240 audio professionals, many from broadcasters and equipment manufacturers. In 2010, the EBU published EBU Recommendation R 128, which introduces a new way of metering and normalising audio. The Recommendation is based on ITU-R BS.1770 and could be called a real 'audio revolution'. Several European TV stations have already announced to support the new norm and over 20 manufacturers have announced products supporting the new 'EBU Mode' Loudness meters (EBU Tech 3341).
To help audio engineers understand what Loudness Range their material consists of (e.g. to check if some compression may be needed to fit it into the channel of a specific delivery platform), the EBU also introduced the Loudness Range Descriptor (EBU Tech 3342).
The use of compressors began with competitive AM rock stations of the 1960s. AM broadcasters had no qualms about heavy compression since AM radio had such poor dynamic range anyway. The Gates Sta-level was an often used compressor that would reduce "highs" and boost "lows" to yield a very "punchy" sound with the perceived increased volume energy mentioned above.
Heavy compression also complemented the style of 60s DJs who talked/shouted over the music. With the proper setting, a DJ could be "mixed" into the music, rather than being heard over it. This demanded that DJs deliver their patter with a very loud voice to be heard over the music, which added to the energy of the broadcast sound. This allowed DJs to talk "in" rather than over the music without being as intrusive.
As rock became prevalent on FM in the mid-60s, the CBS Volumax/Audimax was one legendary compression rig used, favored because it only "expanded" (lifting soft volume) if any existed. Consequently, it would not expand an unmodulated signal, avoiding the boosting of the noise floor (hiss) as many previous units did. However, it could create an annoying "sucking and pumping" effect (compression and expansion) if driven too severely.
In its effort to deliver a constant modulation (volume level) to the listener, compression works against the wider dynamic range of FM (as compared to AM) which was traditionally one of FM's obvious strong points. Consequently, the so-called "album rock" stations of the 70s and classical music and "easy listening" stations of that era in particular, avoided heavy compression. Classical stations hardly use any, which explains why a classical listener, particularly in the car, must keep turning the volume up and down, constantly fighting the ambient noise prevalent in car listening.
Record companies, mixing engineers and mastering engineers have been gradually increasing the overall volume of commercial albums. The greater loudness is achieved by using higher degrees of compression and limiting during mixing and mastering; compression algorithms have been engineered specifically to accomplish the task of maximizing audio level in the digital stream. Hard limiting or clipping can result, affecting the tone and timbre of the music. The effort to increase loudness has been referred to as the "Loudness wars".
Most television commercials are compressed heavily (typically to a dynamic range of no more than 3dB) in order to achieve near-maximum perceived loudness while staying within permissible limits. This is the explanation for a problem that TV viewers and listeners have noticed for years: While commercials receive heavy compression for the same reason that radio broadcasters have traditionally used it (to achieve a "loud" audio image), TV program material, particularly old movies with soft dialogue, is comparatively uncompressed by TV stations. This results in commercials much louder than the television programs, since users turn up the volume to hear soft program audio.
A compressor is sometimes used to reduce the dynamic range of a signal for transmission, to be expanded afterward. This reduces the effects of a channel with limited dynamic range. See Companding.
Gain pumping, where a regular amplitude peak (such as a kick drum) causes the rest of the mix to change in volume due to the compressor, is generally avoided in music production. However, many dance and hip-hop musicians purposefully use this phenomenon, causing the mix to alter in volume rhythmically in time with the beat.
A compressor is used in hearing aids to bring the audio volume into the listener's hearing range. To enable the patient to perceive the direction from which the sound is coming, binaural compression may be required.
Compressors are also used in some active sound protection earmuffs, to allow sounds at ordinary volumes to be heard normally while attenuating louder sounds. This allows, for example, shooters wearing hearing protection at a shooting range to converse normally, while sharply attenuating the much louder sounds of the gunshots.
Compressors for software audio players
Some software audio players support plugins which implement compression. These can be used to increase the perceived volume of audio tracks, or to even out the volume of highly-variable music (such as classical music, or a playlist spanning many music types). This improves the listenability of audio when played through poor-quality speakers, or when played in noisy environments (such as in a car or during a party). Such software may also be used in micro-broadcasting or home-based audio mastering.
Available software includes:
- Windows (system-wide, all players):
- Winamp plugins (these can also be enabled for other players via ffdshow):
- Plugins with multiple player compatibility:
- Players with built-in compression:
- Automatic gain control
- Audio & Design (Recording) Ltd
- Gain compression
- Noise gate
- LA-2A Leveling Amplifier
- 1176 Peak Limiter
- Tone mapping, the optical equivalent
- ^ Follansbee, Joe (2006). Hands-on Guide to Streaming Media: An Introduction to Delivering On-Demand Media. Focal Press. p. 84. http://books.google.com/books?id=gEN1GbEgb5AC.
- ^ a b Reese, David; Gross, Lynne; Gross, Brian (2009). Audio Production Worktext: Concepts, Techniques, and Equipment. Focal Press. pp. 149. ISBN 0240810988. http://books.google.com/books?id=NH1Q0BI2YPcC.
- ^ Dynamic Range Processing and Digital Effects
- ^ Gain Control Devices, Side Chains, Audio Amplifiers
- ^ http://www.uaudio.com/_works/pdf/manuals/LA-2A_manual.pdf
- ^ Universal Audio
- ^ RANE, September 2005. Dennis A. Bohn et al. RaneNote 155:Dynamics Processors – Technology & Applications
- ^ Sound On Sound, December 2000. Paul White. Advanced Compression Techniques
- ^ UAD Powered Plug-Ins, User Manual, Version 4.10, Fairchild 670 section, p. 133
- ^ a b www.tcelectronic.com/media/droney_massey_2001_compres.pdf
- ^ "HF Radio Systems & Circuits", Sabin & Schoenike, editors. Noble, 1998, pp. 13–25, 271–290
- ^ Are these noisy TV adverts legal?, This is Money, 9 May 2009
- ^ TV ads sound too loud and rules should change, says regulator. Out-law.com, June 2007
- An overview of compression w. a more practical user friendly approach (also a wiki)
- Description of expansion, compression, and limiting in an audio processor
- Dynamic range compression
- Understanding compressors and compression
- Example and explanation of over compression
- Article on Optical Compressors from Sweetwater Sound
- Pumping up the volume
- Information on Loudness from the EBU
Music technology Sound recording Recording media Analog recording Digital audio Live music Electronic music Software People and organisations Related topics
Wikimedia Foundation. 2010.
Look at other dictionaries:
Dynamic Markov compression — (DMC) is a lossless data compression algorithm developed by Gordon Cormack and Nigel Horspool . It uses predictive arithmetic coding similar to prediction by partial matching (PPM), except that the input is predicted one bit at a time (rather… … Wikipedia
Dynamic range — For other uses, see Dynamic range (disambiguation). Dynamic range, abbreviated DR or DNR, is the ratio between the largest and smallest possible values of a changeable quantity, such as in sound and light. It is measured as a ratio, or as a… … Wikipedia
High dynamic range imaging — In image processing, computer graphics, and photography, high dynamic range imaging (HDRI) is a set of techniques that allows a greater dynamic range of exposures (the range of values between light and dark areas) than normal digital imaging… … Wikipedia
High dynamic range rendering — A comparison of the standard fixed aperture rendering (left) with the HDR rendering (right) in the video game Half Life 2: Lost Coast In 3D computer graphics, high dynamic range rendering (HDRR or HDR rendering), also known as high dynamic range… … Wikipedia
Compression — may refer to: In physical science Compression (physical), the result of the subjection of a material to compressive stress Compression member, a class of structural elements, of which a column is the most common specific example Compressibility,… … Wikipedia
Compression (electric guitar) — Compression (or more technically Dynamic range compression)is a subtle effect primarily for electric guitar where the highest and lowest points of the sound wave are limited . This boosts the volume of softer picked notes, while capping the… … Wikipedia
Compression artifact — Original image, with good color grade Loss of edge clarity and tone fuzziness in heavy JPEG compression A compression ar … Wikipedia
compression — A squeezing together; the exertion of pressure on a body in such a way as to tend to increase its density; the decrease in a dimension of a body under the action of two external forces directed toward one another in the same straight line. c. of… … Medical dictionary
Compression ratio — For compression ratio in data compression, see data compression ratio. The compression ratio of an internal combustion engine or external combustion engine is a value that represents the ratio of the volume of its combustion chamber from its… … Wikipedia
Gain compression — in an electronic amplifier circuit is a reduction in differential or slope gain caused by nonlinearity of the transfer function of the amplifying device. This nonlinearity may be caused by heat due to power dissipation, or by overdriving the… … Wikipedia