Tremere

Tremere

articleissues
notable=April 2008
in-universe=April 2008
WoD vampireThe Tremere are both a fictional clan of vampires, from White Wolf Game Studio's books and role-playing games set in the World of Darkness (' and '), and a fictional House within the Order of Hermes in the role-playing game Ars Magica.

Vampire: Dark Ages

The Tremere were originally a group of human mages from House Tremere of the . When they found their magical life-extending elixirs started failing due to the growing lack of belief in magic, they started looking elsewhere. They captured vampires of the Tzimisce clan and conducted experiments on their bodies and blood, and they found how to become immortal with the help of a fellow patron named the Comte de Saint Germain. The fact is, they became immortal as promised but in exchange, they turned into vampires.

Almost immediately after their transformation, the Tremere were beset with enemies on all sides: the Tzimisce wanted revenge, the Order outlawed them, and their awakened Avatars left them on the transition to death, taking their magic with them. Tremere crafted the art of blood magic, Thaumaturgy, and they defended themselves. Wanting more power for his bloodline, Tremere found the resting place of Saulot, the Antediluvian founder of clan Salubri, and diablerized him, consuming his very essence and gaining his power. Tremere declared his bloodline a full Clan, and started spreading rumours that the Salubri were soul-stealers, and managed to hunt them to near-extinction; it is believed that no more than seven Salubri survive into the Final Nights.

Vampire: The Masquerade

Originally from Eastern Europe, the Tremere were organized in chantries. These were almost completely destroyed in the war against the Tzimisce. Only the fortified Coeris, in the southern Transylvanian Alps, survived, but the Tremere soon spread again and founded strongholds in Prague and Vienna (the latter was to become their main center of power), with smaller chantries elsewhere (such as the one in Perugia, in central Italy).

With the destruction of many Elder vampires during the Inquisition and the retreat into torpor of many other Elders, most surviving vampires had little knowledge of the Salubri and no source to counter the Tremere's allegations of the Salubri's soul-stealing. This, combined with the Thaumaturgical powers the young clan made available for the fledgeling Camarilla's defense, brought them greater esteem among the Kindred population in later centuries.

When the Camarilla was organized, the Tremere were one of the group's strongest defenders, although the Gangrel and Nosferatu clans harbour deep resentment toward the Tremere due to their use of Gangrel and Nosferatu blood to create their gargoyle servants.

The Tremere have a strict formal hierarchical structure called the Pyramid. The heads of the Pyramids insure the loyalty of their subjects by having each childe presented to the regent of the local chantry and forced to drink the blood of the Seven elders through a Thaumaturgical ritual, thus bringing them closer to a blood bond, as well as swear an oath. All Tremere are expected to respect and obey their superiors, or else risk being harshly punished.

During the formation of the Sabbat, a group of Tremere under the leadership of a powerful vampire named Goratrix defected to become the Tremere antitribu, which ultimately came to be based in Sabbat-dominated Mexico. They bore a supernatural mark that could be perceived only by the members of the clan that had remained loyal. According to the Third Edition of "Vampire: the Masquerade", all members of the Tremere "antitribu" were wiped out in one night in 1997.

Disciplines: • Auspex • Dominate • Thaumaturgy

Organization for Clan

The Tremere clan are highly organized, often in levels of seven.

*Councilors, the members of the Inner Council of Seven and the true rulers of the clan, each of whom is responsible for directing clan efforts in a particular portion of the world. Each councilor appoints seven
*Pontifices. A pontifex oversees a large region, such as parts of a nation or groupings of smaller countries and islands, and in turn oversees seven
*Lords. Each lord is responsible for a small country or group of states and uses their influence and knowledge to sway the Tremere in their domain, specifically the
*Regents, the most visible figures of Tremere authority. A regent runs an individual chantry and is charged with the well being and training of
*Apprentices, the youngest and most numerous Tremere. Apprentices must spend much of their time training, serving some need within their chantry, or playing the politics of the clan as best as their inexperience allows. Some never advance beyond this rank, either because they are more interested in Camarilla politics or their own affairs to rise among the Tremere or because the lord of the region sees no need to create a new chantry and regent.

Tremere of note

* Aisling Sturbridge, Lord of the Chantry of Five Bouroughs
* Deitrik, Elder Astor of Clan Tremere, Sabbat infiltrator
* Dorian Chambers, Regent of Wilmington, Delaware

References

* "" (Revised Edition) by White Wolf (1998)

Links

* [http://www.jcmrpgart.blogspot.com/ Vampire NPC gallery] Unofficial NPC (non-player character) gallery with examples of Tremere characters


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