Millennium 2.2

Millennium 2.2
Millennium 2.2
Millennium 2.2 Title screenshot.png
Millennium 2.2 title screenshot
Publisher(s) Electric Dreams
Designer(s) Ian Bird
Platform(s) Amiga, Atari ST, DOS
Release date(s) 1989
Genre(s) Strategy
Mode(s) Single player

Millennium 2.2 is a resource management computer game by Ian Bird, released in 1989 for Atari ST, Amiga and DOS. The DOS version of the game was released as Millennium: Return to Earth. It is the forerunner to Deuteros, which is in many ways a similar resource management game but many times larger and harder than Millennium 2.2.

Gameplay

In the game, a 20 trillion ton asteroid has collided with Earth, making it uninhabitable. All that is left of humanity is a small, self-sufficient colony on the surface of the Moon, and a race of mutant humans on Mars. As the commander of Moonbase, it is your job to ensure the survival of humankind by exploring the Solar System for other habitable planets and moons, and ultimately re-establish life on Earth. However, the Martian mutants consider themselves the superior race and want Earth for themselves. A war is inevitable.

The core of the game is spent in resource management and researching new technologies for space ships and base improvements. A typical game involves manufacturing probes, managing each colony's solar power energy generation, and mining for resources on various planets and their moons.

The player needs to balance manufacturing output with the available solar power, and many minerals are only available from certain planets or asteroids. Depending on planetary orbits, colony ships and probes can take longer to reach their destinations. As time progresses, colonists will adapt to different atmospheres, and eventually secede from the player's control, stranding any ships that may be docked.

Each game begins with the planets in random orbital positions, however the types of resource were always the same for each planet. A certain hard to find mineral is always on the same planet, and that planet only.

The only break from the resource management simulation comes when the player is under attack by Martians. Combat is represented with a space ship fighting mini-game with basic 3D graphics.

External links


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