Amazing Engine

Amazing Engine

Infobox RPG


caption=AM1, "Amazing Engine System Guide"
designer=David "Zeb" Cook
publisher=TSR, Inc.
date=1993
genre=Universal

"Amazing Engine" was a series of role-playing game books that were published by TSR, Inc. from 1993 until 1994. Each publication employed the same minimalist generic rules, as described in the "Amazing Engine System Guide", but each world book had an entirely different setting or genre. David "Zeb" Cook was credited with the design of the game rules. [citation
last=Cook
first=David
author-link=David Cook (game designer)
title=Amazing Engine System Guide
year= 1993
isbn = 1-56076-590-9
]

In "Amazing Engine", player characters are generated with a set of four core statistics. The core stats were intended to be migrated from book to book, keeping a general character design concept. These stats were then used to build random ability scores, basic characteristics, and skills. The skills have prerequisites which must first be learned. Skill checks are made using percentile dice.

This game was not considered a commercial success, and the character generation rules have been criticized as being vague and bland.Fact|date=March 2008

Campaign settings

Below you'll find summary information for the published worldbooks.

;"Bughunters": A near future worldbook where the players are clones forced to fight the aliens. Recycled for "d20 Future". [David Cook, Carl Sargent, Karen Boomgarden, "For Faerie, Queen, & Country", 1993, ISBN 1-56076-591-7]

;"For Faerie, Queen, and Country": Magical Victorian England with a twist. Magic and Faeries are real. Includes poster map. [citation
first=Lester
last=Smith
title=Bughunters
year = 1993
isbn=1-56076-623-9
]

;"The Galactos Barrier": Space opera ala "Star Wars" (except that instead of "The Force" it's called music). [citation
first=Colin
last=McComb
title=The Galactos Barrier
year=1993
isbn=1-56076-690-5
]

;"Kromosome": Biopunk using both traditional cyberware and genetic materials from animals. [citation
first=Wolfgang
last=Baur
title=Kromosome
year=1994
isbn=1-56076-881-9
]

;"Magitech": "D&D" meets Earth. Fantasy mixed with the contemporary world. Basically, how the world would be different if magic were real and elves, dwarves, etc. were around. [citation
first=Tim
last=Beach
title= Magitech
year=1993
isbn=1-56076-661-1
]

;"Metamorphosis Alpha to Omega": "Gamma World" wasn't dead in 1994; it became an "Amazing Engine" Worldbook (which is strange since "Gamma World" spawned from the original "Metamorphosis Alpha" game). [citation
first=Slade
last=Henson
title=Metamorphosis Alpha to Omega
year=1994
isbn=1-56076-851-7
]

;"Once and Future King": King Arthur lives in 4485 AD. Space flight, combat armor. [citation
first=Jack
last=Barker
title=Once and Future King
year=1994
isbn=1-56076-823-1
]

;"Tabloid!": A spoof comedy world where you are reporters for a sensationalist newspaper like the ones referenced in the film 'Men In Black'. Also like the film, its all true. The Loch-ness monster is an alien, Elvis is alive and well etc. [citation
first=David
last=Cook
title=Tabloid!
year=1994
isbn=1-56076-912-2
]

References


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