Lightweight Java Game Library

Lightweight Java Game Library

The Lightweight Java Game Library (LWJGL) is an open source Java software library for game developers.

LWJGL exposes high performance cross-platform libraries commonly used in developing software games and multimedia titles. It exposes OpenGL (Open Graphics Library), OpenAL (Open Audio Library) and allows access to controllers such as Gamepads, Steering wheel and Joysticks in a platform neutral way. Currently LWJGL takes advantage of the image library DevIL, formerly known as OpenIL, and the music library FMOD.

The primary goal of the project is to provide a technology which allows Java developers to get access to resources that are otherwise unavailable or poorly implemented on the existing Java platform. The main philosophy is to expose underlying technology as a thin wrapper, thus creating a simple API. It has been the foundation of other complete game libraries and "game engines" such as the jMonkey Engine or Jake2.

LWJGL is available under a BSD license, which means it's open source and freely available.

Version 1.0 was released February 4th, 2007.

See also

* 3D computer graphics
* Cross-platform
* Java OpenGL, another wrapper library that allows OpenGL to be used in Java programming language

External links

* [http://lwjgl.org/ Home of the Lightweight Java Game Library]
* [irc://chat.freenode.net/lwjgl LWJGL IRC Channel]
* [http://echelog.matzon.dk/?lwjgl LWJGL IRC logs]


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