Media literacy — is a repertoire of competences that enable people to analyze, evaluate, and create messages in a wide variety of media modes, genres, and forms. Contents 1 Education 2 History 2.1 United Kingdom 2.2 Australia … Wikipedia
Asemic writing — is a wordless open semantic form of writing. The word asemic means having no specific semantic content .Illegible, invented, or primal scripts (cave paintings, doodles, children s drawings, etc.) are all influences upon asemic writing. But… … Wikipedia
Literacy — Global adult literacy according to the CIA Factbook … Wikipedia
Multimedia literacy — is a new aspect of literacy that is being recognized as technology expands the way people communicate. The concept of Literacy emerged as a measure of the ability to read and write. In modern context, the word means reading and writing at a level … Wikipedia
Orality — An oral community in Takéo, Cambodia confronts writing. Modern scholarship has shown that orality is a complex and tenacious social phenomenon. Photo: Brett Matthews, 2006 … Wikipedia
Reading education in the United States — For other uses, see Reading (disambiguation). Part of a series on Reading … Wikipedia
Functional illiteracy — refers to the inability of an individual to use reading, writing, and computational skills efficiently in everyday life situations. Illiteracy is the inability to read or write simple sentences in any language.CharacteristicsWhen illiterate, one… … Wikipedia
Computer literacy — For the Silicon Valley retailer, see Computer Literacy Bookstore. Computer literacy is defined as the knowledge and ability to use computers and related technology efficiently, with a range of skills covering levels from elementary use to… … Wikipedia
Dyslexia — This article is about developmental dyslexia. For acquired dyslexia, see Alexia (acquired dyslexia). Dyslexia Classification and external resources ICD 10 R48.0 ICD 9 … Wikipedia
Cyberculture — Not to be confused with Cybergoth. Cyberculture is the culture that has emerged, or is emerging, from the use of computer networks for communication, entertainment and business. It is also the study of various social phenomena associated with the … Wikipedia