Castlevania: Harmony of Dissonance

Castlevania: Harmony of Dissonance
Castlevania: Harmony of Dissonance
CVHOD-front.jpg
European box art
Developer(s) Konami TYO
Publisher(s) Konami
Director(s) Takashi Takeda
Producer(s) Koji Igarashi
Artist(s) Ayami Kojima
Writer(s) Koji Igarashi
Composer(s) Soshiro Hokkai
Michiru Yamane
Series Castlevania
Platform(s) Game Boy Advance
Release date(s)
  • JP June 6, 2002 (2002-06-06)
  • NA September 16, 2002
  • EU October 11, 2002
Genre(s) Action-adventure game
Mode(s) Single-player
Rating(s)

Castlevania: Harmony of Dissonance, known in Japan as Castlevania: Byakuya no Concerto (キャッスルヴァニア 白夜の協奏曲 Kyassuruvania Byakuya no Koncheruto?, officially translated Castlevania: Concerto of Midnight Sun),[1][2] is an action-adventure game developed and published by Konami for the Game Boy Advance. Belonging to Konami's Castlevania video game series, it is the second installment of the series on the Game Boy Advance. It was released in Japan in June 2002, in North America in September 2002, and in Europe in October 2002.

Harmony of Dissonance occurs in the fictional universe of the Castlevania series; the premise of the series centers on the eternal conflict between the vampire hunters of the Belmont clan and the immortal vampire Dracula. Set fifty years after Simon Belmont vanquished Dracula's curse, Harmony of Dissonance focuses on his grandson Juste Belmont and his quest to rescue a kidnapped childhood friend.

Koji Igarashi produced Harmony of Dissonance with the intent of "creat[ing] a game that was similar to Symphony of the Night", the critically acclaimed PlayStation game that he had worked on.[3] Harmony of Dissonance sold 126,000 units in the United States and did not become a "huge hit in Japan".[3][4] Critics praised it as an entertaining game with improved graphics as compared to its predecessor Circle of the Moon, but criticized its soundtrack. In January 2006, Harmony of Dissonance was re-released in North America and later Europe, along with Castlevania: Aria of Sorrow, as part of the Castlevania Double Pack.

Contents

Gameplay

In this screenshot, the player character (center) casts a magical attack by combining the dagger and the Summoning Tome.

Harmony of Dissonance makes use of a 2D side-scrolling style of gameplay, similar to many of the previous Castlevania video games.[5] The objective of the game is to lead the player-character, Juste Belmont, through the monster-filled castle as he searches for his kidnapped friend.[5] The castle consists of two "layers": Castle A and B. Structurally, each castle has mostly the same room layout, but monster types, items, and other aspects vary between the two versions. Later, the player can use special warp rooms that can teleport Juste to other castle rooms and between castles.[6] The two castles share a connection; for example, the destruction of a wall in one castle can cause a change in the other.[6] The game further divides the castle into various, named areas: the Shrine of the Apostates, for example.[6] Relics and keys found within the castle allow Juste to reach previously inaccessible areas.[7][8] Harmony of Dissonance makes use of the forward dash move, which causes Juste to move forward with a short burst of speed.[9] Unique to Harmony of Dissonance is the ability to collect furniture and collectables to furnish a bare room that Juste finds in the castle. This does not affect the game ending or produce a reward.[10]

Juste primarily attacks at close quarters using the series' traditional whip weapon, the Vampire Killer. It can be brandished to deflect projectile attacks, reminiscent of Simon Belmont's usage of the weapon in the Super Nintendo game, Super Castlevania IV.[11] A variety of ranged sub-weapons—holy water, a dagger, a holy book, a cross, a gem, an axe, and a thunder gauntlet—are available, one of which can be carried at any given time and combined with one of the five spell books—Fire Book, Ice Book, Bolt Book, Wind Book, and the Summoning Tome[12]—hidden throughout the castle to create a magical attack.[7] Casting a spell renders the player character invincible for a moment.[6]

Harmony of Dissonance also makes use of elements found in role-playing games.[13] Defeating minor enemies and bosses will procure experience points for Juste, who will level up when statistical requirements are met.[6] Leveling up will increase his statistics: hit points, the amount of damage the character can receive before dying; magic points, which affects how often he can cast a magical attack; strength, the power of the physical attack; defense, the reduction of damage taken from an enemy; intelligence, the strength of the magical attack; and luck, which determines the rate of items dropped by enemies.[6] Certain relics will also affect his statistics: the Fang of Vlad increases his defense points, for example.[14] Equipment in the form of weapon modifications, armor and accessories can also be found scattered about the castle and will contribute to his statistics.[11] Occasionally, an enemy will drop an item after being killed.[6] Items can also be bought with in-game money from a merchant who appears in various places throughout the castle.[6]

Additional modes can be unlocked in the game. For Boss Rush Mode, the player is required to complete the game once and can then fight the bosses from the game in order with the number of bosses depending on the level of difficulty selected.[6] Maxim Mode requires the player to finish the game with the best ending and allows the player to take control of Maxim. Unlike Juste, Maxim cannot equip items and can only use his boomerang as a weapon.[6] Finishing with the best ending also unlocks an option to listen to the music of the game.[6]

Plot

Setting and characters

Harmony of Dissonance is set in the fictional universe of the Castlevania series. The premise of the series is the eternal conflict between the vampire hunters of the Belmont clan and the immortal vampire Dracula. Harmony of Dissonance takes place in 1748, fifty years after Simon Belmont defeated Dracula's curse.[15] A result of Simon's fight against Dracula was that the villagers changed their opinion of him and the Belmont family.[13] Producer Koji Igarashi explained: "Simon was regarded as a life-saver, and people started to look upon him as a hero; little by little, the people started to gather around them. A village, therefore, was formed around Belmonts. Juste Belmont grew up in this environment with his childhood friends Maxim Kischine and Lydie Erlanger."[13]

The protagonist and primary player character is Juste Belmont, the grandson of Simon Belmont and descendant of Sypha Belnades,[7][16] who at the age of sixteen, gained the Vampire Killer whip.[17] Together with his amnesiac and injured best friend Maxim Kischine, he sets off to rescue his kidnapped childhood friend, Lydie Erlanger.[15] While exploring the castle, he encounters a merchant who stumbled upon the castle[18] and Death, Dracula's servant.[19]

Story

Juste meets Maxim at a castle where Lydie is being held captive; after a brief talk, he leaves Maxim outside and begins to explore the castle.[20] Within the castle, Juste encounters Death, who confirms that the castle is Dracula's.[19] He then meets up with a dazed Maxim, whose memory is slowly returning to him and they split up to cover more of the castle ground.[21] While trekking through the castle, Juste notices that the castle sometimes has different atmospheres.[22] He also meets Maxim several more times, but is baffled by how his friend seems to change personalities every now and then.[23] Regardless, in one of their meetings, Maxim reveals that he went on a journey to find and destroy the remains of Dracula, something Simon Belmont had previously done, but when he collected all six, his memory went blank.[16]

Juste encounters Death again, who explains that the castle has been split in two "layers" to accommodate the two spirits living in Maxim's body: his original spirit and an evil one created from Dracula's remains and his suppressed jealousy of Juste.[24][25] Maxim later confirms this and admits to being Lydie's kidnapper.[25] Juste meets his friend again in the other layer of the castle where he reveals that he lost his memory to protect Lydie. He then gives Juste his bracelet to help him locate her in the castle.[26] However, when Juste finds her, Death kidnaps her so he can use her to unite the two castles by destroying Maxim's original spirit.[27] Juste defeats Death, and proceeds to search for Maxim.

Along the way, he collects Dracula's remains, which are scattered throughout the castle. In the center of the castle, he finds Maxim with an unconscious Lydie, whom he has bitten. Maxim then declares that he has destroyed the original one's spirit.[28] Angered, Juste begins to fight him. However, during the fight, Maxim noticed that Juste wore his bracelet and resists the evil spirit's control over his body.[29] The evil spirit within him flees into a weakened form using the gathered remains and fights Juste, planning to use his blood to return himself to full power.[30] Vanquishing Dracula, Juste escapes the castle together with Maxim and Lydie, whose bite marks disappear.[31] She regains consciousness outside the castle.[32]

Development

Produced by Koji Igarashi and developed by Konami Computer Entertainment Tokyo, Castlevania: Harmony of Dissonance is the second installment of Konami's Castlevania video game series for the Game Boy Advance.[33] Its predecessor Circle of the Moon had been developed by a different studio, Konami Computer Entertainment Kobe.[3] Igarashi began with the goal of "creat[ing] a game that was similar to Symphony of the Night for the Game Boy Advance."[3] Igarashi disliked the dual-card system introduced in Circle of the Moon and replaced it with a fusion-spell system.[3] Another change from Circle of the Moon was the brightening of the graphics and better control.[3] Ayami Kojima, who had previously worked on the character designs for Symphony of the Night, designed the characters of Harmony of Dissonance.[34] In production at the same time was Aria of Sorrow, and as a result, the two share similar programming engines and gameplay elements.[35] Originally slated for a mid-June release,[11] Harmony of Dissonance was not released until September 2002.[36] It was released in Japan on June 6, 2002, in North America on September 16, 2002, and in Europe on October 11, 2002.[37]

Audio

On June 26, 2002, Konami published Castlevania: Circle of the Moon & Castlevania: Concerto of Midnight Sun Original Soundtrack (KMCA-162).[38] Soshiro Hokkai composed the soundtrack for Harmony of Dissonance with Michiru Yamane creating the additional stage music.[39] Igarashi later noted that the quality of the music had been "sacrifice[d]" for the graphics of the game.[3]

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 84%[40]
Metacritic 87 of 100[41]
Review scores
Publication Score
Electronic Gaming Monthly 9.67 of 10[40]
Game Informer 9.5 of 10[42]
GamePro 3.5/5 stars[43]
GameSpot 8.2 of 10[5]
GameSpy 87 of 100[44]
IGN 9.2 of 10[9]
Nintendo Power 4.2 of 5[40]
Play Magazine 5 of 5[40]
Awards
Entity Award
IGN Editors' Choice Award[45]

In the United States, about 126,000 units of Harmony of Dissonance were sold,[4] and in Japan, it was not considered a "huge hit" by Igarashi.[3] Metacritic assigned it a score of 87 of 100[41] while GameRankings gave it an 84%.[40]

At the time of its release, Harmony of Dissonance received positive reviews from English-language critics. GameSpot commended it as "not just a fine Castlevania game--it's also one of the better Game Boy Advance games to come around in a while".[5] Gamespy stated: "Despite its unevenness, Castlevania: Harmony of Dissonance is a quality adventure that represents the best attempt yet made at miniaturizing the brilliance of Symphony of the Night."[44] While worrying about the loss of originality of the franchise and noting that "Harmony of Dissonance almost obsessively copies Symphony of the Night", GamePro called it "a fun action game and a fine Castlevania game in its own right."[43] The improved graphics of Harmony of Dissonance, especially the backgrounds, 3D effects, and multi-jointed bosses, received praise from reviewers, who called them "plentiful and visually stunning",[5] and "top-notch".[9][43]

The soundtrack of the game was less well-received. Critics panned the music as "easily the worst Castlevania soundtrack"[44] and "muddy, plodding, and reminiscent of the days of four-channel NES soundtracks".[43] Conversely, GameSpot found that the music was "decent" and occasionally "fitting or even catchy", but failed to live up to the high expectations of the series.[5] IGN felt that while not "quite as bad as importers have made it out to be", the songs "aren't nearly as nice as they have been in past Castlevania adventures."[9] Reviewers also disliked the lack of difficulty with GamePro describing it as the game's "biggest flaw".[43][44] Other criticism included predictable and easy boss battles,[5] and "a much smaller explorable area and somewhat less compelling map design".[44]

Retrospective reviews, however, have been more critical of the game. Considering Harmony of Dissonance "one of the more disappointing titles of the series"[46] and "the least-impressive of the three GBA titles,"[33] retrospective critics cited the dull castle design and frequent switching between castle layers as some of the game's biggest flaws.[33][46] PALGN's David Low criticized the inclusion of the "possessed ally" element from previous Castlevania titles along with the game's easier gameplay, the player character's badly animated sprite, and the occasionally gaudy environments.[46] Looking back on the series, Mark Bozon of IGN concluded: "Still Harmony of Dissonance shows off some decent visuals as an in-between, mid-generation game, and paved the way for GBA's strongest Castlevania title, Aria of Sorrow."[33]

Castlevania: Harmony of Dissonance was re-released in North America in January 2006, along with Castlevania: Aria of Sorrow, as part of Castlevania Double Pack. Both games are contained on a single GBA Game Pak. This pack also appeared in Europe later that year. It was picked as the IGN Gameboy Game of the Month for January 2006.[47]

References

  1. ^ Konami TYO. Castlevania: Byakuya no Concerto. (Konami). Game Boy Advance. Level/area: prologue, staff credits. (2002-06-06)
  2. ^ (2002) Album notes for Dracula — Castlevania: Circle of the Moon – Castlevania: Concerto of Midnight Sun Original Soundtrack. Konami Music Entertainment, Inc..
  3. ^ a b c d e f g h GameSpot staff (2002-09-19). "TGS 2002: Castlevania Q&A". GameSpot. http://www.gamespot.com/gba/adventure/castlevaniacircleofthemoon/news.html?sid=2880807. Retrieved 2009-05-16. 
  4. ^ a b Boulette, Bryan. "Crunching Numbers: DS vs. GBA". RPGamer. http://www.rpgamer.com/editor/2006/q2/041706bb.html. Retrieved 2010-02-24. 
  5. ^ a b c d e f g Kasavin, Greg (2002-09-18). "Castlevania: Harmony of Dissonance Review for Game Boy Advance". GameSpot. pp. 1–2. http://www.gamespot.com/gba/adventure/castlevaniaharmonyofd/review.html. Retrieved 2009-07-12. 
  6. ^ a b c d e f g h i j k Kepper, Sean. "Castlevania: Harmony of Dissonance/ Walkthrough". IGN. p. 2. http://guides.ign.com/guides/477811/page_2.html. Retrieved 2010-02-23. 
  7. ^ a b c Henninger, Michael. "Preview: Castlevania: Harmony of Dissonance (Game Boy Advance)". RPGamer. http://www.rpgamer.com/games/castlevania/wnc/wncprev.html. Retrieved 2010-02-24. 
  8. ^ Kepper, Sean. "Castlevania: Harmony of Dissonance/ Walkthrough". IGN. p. 14. http://guides.ign.com/guides/477811/page_14.html. Retrieved 2011-06-09. 
  9. ^ a b c d Harris, Craig (2002-09-16). "IGN: Castlevania: Harmony of Dissonance Review". IGN.com. http://gameboy.ign.com/articles/371/371225p1.html. Retrieved 2009-07-12. 
  10. ^ Kepper, Sean. "Castlevania: Harmony of Dissonance/ Walkthrough -Page 16". IGN. http://guides.ign.com/guides/477811/page_16.html. Retrieved 2010-03-02. 
  11. ^ a b c Gamespot staff (2002-06-04). "Castlevania: Harmony of Dissonance Preview". GameSpot. http://www.gamespot.com/gba/adventure/castlevaniaharmonyofd/news.html?sid=2866082&mode=previews&tag=result%3Btitle%3B0&page=2. Retrieved 2010-07-05. 
  12. ^ (2002) Konami: Castlevania: Harmony of Dissonance -- Instruction Booklet. Konami, 17.
  13. ^ a b c Minkley, Johnny (2002-07-18). "Konami's vampire Harmony". Computer and Video Games. http://www.computerandvideogames.com/article.php?id=77052. Retrieved 2010-09-08. 
  14. ^ Kepper, Sean. "Castlevania: Harmony of Dissonance/ Walkthrough". IGN. p. 13. http://guides.ign.com/guides/477811/page_13.html. Retrieved 2011-06-09. 
  15. ^ a b Konami TYO. Harmony of Dissonance. (Konami). Game Boy Advance. (2002-09-16) "Prologue: Fifty years have passed since Simon Belmont vanquished Dracula's curse. Fate has dictated that Juste Belmont, blood descendant of the Belmont family, hunt for the relics of Dracula. One day, Juste's best friend, Maxim, who had set out on a training expedition two years earlier, returned unexpectedly...his body covered in wounds. He informs Juste that Lydie, a childhood friend whom they both deeply care about, has been kidnapped. Maxim has completely lost his memory of his time training away from home, and only has vague images of the kidnapping. Ignoring his bodily injuries, Maxim leads Juste to the place where he believes Lydie is being held captive."
  16. ^ a b Konami TYO. Harmony of Dissonance. (Konami). Game Boy Advance. (2002-09-16) "Juste: The story of how my grandfather, Simon, gathered Dracula's remains and destroyed them to undo his curse. / Maxim: I thought my wishes would be granted if I too could gather and destroy them. / Juste: What?! You found them?! / Maxim: According to legend, it is still too early for Dracula's resurrection. It is not like anyone is cursed right now. At first, I was doubtful I could find all his remains... But I uncovered six parts, as if guided by a higher being..."
  17. ^ (2002) Konami: Castlevania: Harmony of Dissonance -- Instruction Booklet. Konami, 22.
  18. ^ Konami TYO. Harmony of Dissonance. (Konami). Game Boy Advance. (2002-09-16) "Merchant: Welcome. / Juste: ?! Why do you have a shop in a place like this? / Merchant: Well, being the wandering merchant that I am, during my travels...I was suddenly swallowed up by a dense fog...and ended up here."
  19. ^ a b Konami TYO. Harmony of Dissonance. (Konami). Game Boy Advance. (2002-09-16) "Juste: Which means this is, in fact, Dracula's castle... / Death: That might be true... though the power here is not my lord's..."
  20. ^ Konami TYO. Harmony of Dissonance. (Konami). Game Boy Advance. (2002-09-16) "Juste: So you truly believe that Lydie was brought to this castle... / Maxim: My memory fails me, but... this seems to be the place."
  21. ^ Konami TYO. Harmony of Dissonance. (Konami). Game Boy Advance. (2002-09-16) "Maxim: I can't clearly recall, but I think I've been in this castle before... / Juste: Your memory is coming back to you? / Maxim: It seems so. I've been feeling strange since coming to this castle. If we continue a little further, perhaps I may be able to recall something. / Juste: Come on! Let's go together, Maxim! / Maxim: No. If we're going to find Lydie, we must separate. We'll cover more ground."
  22. ^ Konami TYO. Harmony of Dissonance. (Konami). Game Boy Advance. (2002-09-16) "Juste: For some reason things look a bit different than they did before..."
  23. ^ Konami TYO. Harmony of Dissonance. (Konami). Game Boy Advance. (2002-09-16) "Maxim: How dare you ask ME of Lydie! You're one of her captors, aren't you? / Juste: Huh? What the hell are you talking about? / Maxim: Oh, nothing... Forget it. I know not the scope of your power, Belmont. But I will not let you have her. / Juste: What has happened to you? You're not your normal self!"
  24. ^ Konami TYO. Harmony of Dissonance. (Konami). Game Boy Advance. (2002-09-16) "Death: This castle is a creation of Maxim's will. / Juste: What?! But he is not capable of such a feat. / Death: True of the original Maxim, but possession of my lord's remains changes everything. The castles' two spirits now embody my lord's powers. / Juste: The castles' two spirits?! / Death: Two spirits now exist within his body. His original spirit and a wicked spirit born from my lord's remains. / Juste: What a ridiculous notion... / Death: And so two castles were born to embody the two spirits."
  25. ^ a b Konami TYO. Harmony of Dissonance. (Konami). Game Boy Advance. (2002-09-16) "Maxim: I am... myself... just not the 'me' you knew in the past. This man's suppressed desires, coupled with his possession of Dracula's remains, gave rise to a separate spirit.. and... that other spirit is me. I'm not sure if he's even aware of my existence. / Juste: And it was also you who kidnapped Lydie? / Maxim: Heh-heh... Of course it was my doing. She belongs to me."
  26. ^ Konami TYO. Harmony of Dissonance. (Konami). Game Boy Advance. (2002-09-16) "Maxim: Listen to me... When he brought Lydie to this place... He hid her in the castle forged from the fabric of my mind. By losing my memory, I protected her, but I think I've reached my limit... She's in the Lord's room. By using this bracelet you can gain entrance as well."
  27. ^ Konami TYO. Harmony of Dissonance. (Konami). Game Boy Advance. (2002-09-16) "Death: This castle is in a transient state and is preparing for my lord's resurrection. However, the castle is not complete until these two castles have merged. In short, we must rid of your dear friend's spirit. / Juste: Maxim is a man of great strength! It won't be so easy to do as you plan!! / Death: He was born of my lord, so of course he knows ways to reinforce his power. When something is dear to you, its effects upon you becomes immeasurable. / Juste: ?! No, surely not... not Lydie's blood."
  28. ^ Konami TYO. Harmony of Dissonance. (Konami). Game Boy Advance. (2002-09-16) "Juste: Lydie!! / Lydie: ... / Juste: She still draws breath, but... Damn! I am too late. / Maxim: Welcome to the party, Juste. You're late. / Juste: Maxim... / Maxim: Maxim? Oh, his spirit now longer lives within me. And I owe it all to that woman. Look at all the strength she's given me. / Juste: Damnit! No mercy for you."
  29. ^ Konami TYO. Harmony of Dissonance. (Konami). Game Boy Advance. (2002-09-16) "Maxim: Aaargh... Tha-that bracelet... You wore it for me... / Juste:?! Maxim, is that you? / Maxim: Wh-why do you still live within me?! I thought you were dead!"
  30. ^ Konami TYO. Harmony of Dissonance. (Konami). Game Boy Advance. (2002-09-16) "Maxim: Aaargh... I sense a strong magic at work... / Juste: The - The remains... / Maxim: As long as I have this power, I have no need for this body! Here, have it! / Maxim: Aaaaaagh!! / Dracula Wraith: Hmmph, I'm not stable, but your blood will once again make me whole."
  31. ^ Konami TYO. Harmony of Dissonance. (Konami). Game Boy Advance. (2002-09-16) "Maxim: ?! What about Lydie?! Did you save her? / Juste: She hasn't come to, but her bite marks faded when Dracula was vanquished."
  32. ^ Konami TYO. Harmony of Dissonance. (Konami). Game Boy Advance. (2002-09-16) "Lydie: Huh Juste... what am I doing here...? I think... that I... was bitten by Maxim... / Juste: Calm down. You must have just had a bad dream. Feel your neck. / Lydie: ... There's nothing there... Huh, it was just a dream."
  33. ^ a b c d Bozon, Mark (2007-01-18). "IGN: Castlevania: The Retrospective - Page 7". IGN. http://xbox.ign.com/articles/756/756729p6.html. Retrieved 2010-02-17. 
  34. ^ Bozon, Mark (2007-01-18). "IGN: Castlevania: The Retrospective". IGN. http://ds.ign.com/articles/756/756726p9.html. Retrieved 2007-11-03. 
  35. ^ IGN Staff (2003-01-16). "IGN: Castlevania: Aria of Sorrow". IGN. http://gameboy.ign.com/articles/382/382951p1.html. Retrieved 2010-07-06. 
  36. ^ Gamespot staff (2002-06-04). "Castlevania: Harmony of Dissonance delayed". GameSpot. http://www.gamespot.com/news/2869144.html?tag=result%3Btitle%3B0. Retrieved 2010-07-05. 
  37. ^ "Castlevania: Harmony of Dissonance for Game Boy Advance". GameSpot. http://www.gamespot.com/gba/adventure/castlevaniaharmonyofd/similar.html?mode=versions. Retrieved 2010-02-21. 
  38. ^ Kalabakov, Daniel. "RPGFan Soundtrack Reviews - Dracula - Castlevania: Circle of the Moon/Concerto of Midnight Sun OST". RPGFan. http://www.rpgfan.com/soundtracks/dracula-gba/index.html. Retrieved 2011-10-18. 
  39. ^ "Castlevania: Harmony of Dissonance for Game Boy Advance". GameSpot. http://www.gamespot.com/gba/adventure/castlevaniaharmonyofd/tech_info.html?tag=tabs%3Bsummary. Retrieved 2010-07-06. 
  40. ^ a b c d e "Castlevania: Harmony of Dissonance Reviews and Articles for Game Boy Advance - GameRankings". Game Rankings. http://www.gamerankings.com/gba/554981-castlevania-harmony-of-dissonance/articles.html?sort=6. Retrieved 2009-07-12. 
  41. ^ a b "Castlevania: Harmony of Dissonance (gba: 2002): Reviews". Metacritic. http://www.metacritic.com/games/platforms/gba/castlevaniaharmony?q=harmony%20of. Retrieved 2009-07-12. 
  42. ^ Barber, Chett. "Game Informer Online". Game Informer. http://www.gameinformer.com/Games/Review/200210/R03.0731.1741.58967.htm?CS_pid=160213. Retrieved 2009-07-12. 
  43. ^ a b c d e Fox, Fennec (2002-09-17). "Review : Castlevania: Harmony of Dissonance (Game Boy Advance)". GamePro. http://www.gamepro.com/article/reviews/26236/castlevania-harmony-of-dissonance/. Retrieved 2009-07-12. 
  44. ^ a b c d e Turner, Benjamin (2002-09-18). "GameSpy.com - Review". GameSpy. http://archive.gamespy.com/reviews/september02/castlevaniahodgba/. Retrieved 2009-07-12. 
  45. ^ "IGN Game Boy: Games, Cheats, News, Reviews, and Previews". IGN.com. http://gameboy.ign.com/index/choice.html. Retrieved 2009-07-10. 
  46. ^ a b c Low, David (2006-01-16). "Franchise Mode #11 – Castlevania". PALGN. http://palgn.com.au/3703/franchise-mode-11-castlevania-part-2/. Retrieved 2011-06-06. 
  47. ^ Bozon, Mark (2006-01-31). GBA Game of the Month: January 2006. IGN. http://gameboy.ign.com/articles/684/684746p1.html. Retrieved 2008-02-09. 

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  • Castlevania (Série) — Pour les articles homonymes, voir Castlevania (homonymie). Castlevania (悪魔城ドラキュラ, Akumajō Dracula) est une série de jeu vidéo éditée par Konami, débutée en 1986 et qui a dépassé les vingt épisodes. Les jeux reprennent le thème de la confrontation …   Wikipédia en Français

  • Castlevania (serie) — Castlevania (série) Pour les articles homonymes, voir Castlevania (homonymie). Castlevania (悪魔城ドラキュラ, Akumajō Dracula) est une série de jeu vidéo éditée par Konami, débutée en 1986 et qui a dépassé les vingt épisodes. Les jeux reprennent le thème …   Wikipédia en Français

  • Castlevania (serie) — Saltar a navegación, búsqueda Para otros usos de este término, véase Castlevania 64. CASTLEVANIA Desarrolladora(s) Konami Corporation (コナミ株式会社, Konami Kabushiki gaisha) Fecha(s) de lanzamiento …   Wikipedia Español

  • Castlevania II: Simon's Quest — Castlevania II and Castlevania 2 redirect here. For information on the Game Boy game Belmont s Revenge , see Castlevania II: Belmont s Revenge. Castlevania II: Simon s Quest North American box art Developer(s) …   Wikipedia

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