Dynamic music

Dynamic music

Dynamic music is a concept used in many video games, whereby specific events cause the background music to change. Its first uses in major video games were Monkey Island 2: LeChuck's Revenge and Ultima Underworld: The Stygian Abyss. It has since been used in such games as Mushroom Men and Guitar Hero. It is a staple of the role-playing game genre, often being used to change the music when the player is in combat, such as in The Elder Scrolls III: Morrowind.

The music in video or computer games and certain films are meant to draw you through a storyline using two distinct techniques. Horizontal re-sequencing and Vertical re-orchestration. Horizontal re-sequencing is the method by which pre-composed segments of music can be re-shuffled according to a player’s choice of where they go in a storyline or environment. Vertical re-orchestration is the technique of changing the mix of separate parts of an ongoing loop of music in relation to a player’s movement within the narrative of a game. Recent games such as Bungie Studio’s Halo 2 (2005) employ a mixture of these techniques in the creation of their soundtracks. Street Fighter II is an example of a game which changes the music's tempo under certain circumstances.

Dynamic music was used notably in theatre in 2010 in the play 'Dom Duardos' from Gil Vicente, co-produced by Companhia Contigo Teatro and Grupo de Mímica e Teatro Oficina Versus, with music by Pedro Macedo Camacho[1][2]

References

  1. ^ dnoticias, Newspaper news about Dom Duardos from Gil Vicente, http://www.dnoticias.pt/actualidade/5-sentidos/234804-contigo-teatro-e-oficina-versus-parceiros-em-dom-duardos, retrieved 2011-1-15 
  2. ^ audiokinetic, Audiokinetic interview with Pedro Macedo Camacho, http://www.audiokinetic.com/download/documents/customer_profiles/Audiokinetic_Customer_Profile_Pedro_Macedo_Camacho.pdf, retrieved 2011-1-15