Brotherhood of Makuta (Bionicle)

Brotherhood of Makuta (Bionicle)

"This article is about the fictional race. For the fictional character sometimes referred to by the same name, see Makuta Teridax (Bionicle)."

The Brotherhood of Makuta are a sect of evil and sadistic shapeshifters within the fictional Lego Bionicle universe named Makuta that lead distinct armies and warriors. They serve as mysterious antagonists during the Bionicle Chronicles storyline, the first series in the storyline, and focus upon the actions of their current leader, Teridax, simply known as the Makuta. Teridax became the main antagonist of the BIONICLE storyline, who led a rebellion against the Great Spirit Mata Nui and plotted an extensive plan to overthrow him, so far successful. In the next series, Bionicle Adventures and Bionicle Legends, the full extent, including the Brotherhood's history and involvement within the Bionicle storyline are fully explored, and its members.

History

The Brotherhood of Makuta was founded roughly 100,000 years prior to the events of Bionicle Legends with the creation of the Makuta species. On a remote southern island, the Great Spirit Mata Nui crafted their living bodies from a pool of greenish-black liquid hidden in a underground chamber. The Brotherhood was led by Miserix and took control of servants and armies such as the Rahkshi to form the Brotherhood, stationed on the island of Destral. Gorast, using a artifact known as the Heart of the Visorak, enslaved Visorak armies for the Brotherhood's use. They established alliances with the Dark Hunters to modify the Hunters' agents, increase their ranks, loan weapons, and create Rahi in exchange for the services of the Dark Hunter agents for the Makuta. They also collaborated with the Nynrah Ghosts. The earliest known action of the Brotherhood was sending Mutran, Icarax, and Pridak on a mission to negotiate with the Vortixx to lower the cost of their exports, as the Vortixx demanded prices higher than what Matoran settlements could afford. Several centuries later, the Brotherhood allied themselves with the League of Six Kingdoms, providing Rahi beasts. The alliance held, but the Brotherhood distrusted the League, complying if only to service the warlords of the Great Spirit. However, Miserix enlisted Takadox to watch over the Barraki, nevertheless, and Mutran personally never sent Kalmah a Rahi that lived over three days.

Nearly 80,000 years prior to the events of Bionicle Legends, the League finally proposed a plot to conquer Metru Nui and overthrow the Great Spirit, which caused Takadox to sell them out to the Brotherhood. The Brotherhood mustered Makuta Teridax, backed by armies of Exo-Toa, Visorak, Rahkshi, and Toa in a united effort to crush the League and successfully captured the Barraki warlords, and of lesser importance, Mutran and Gorast to investigate the remains of Kalmah's fortress. Teridax was unable to execute them (due to Botar's intervention), but began to form a plan based on the idea that the Brotherhood could perhaps overthrow the Great Spirit where the League could not. Sometime after the end of the League, the Matoran Civil War occurred. Makuta Teridax, seeing the possibility of seeing how the Brotherhood could impose order, sealed the war armies in the Archives and unleashed Rahi exhibits upon them, in what was known as the Archives Massacre. The Matoran began to fear the Brotherhood after the event, and Miserix assigned Makuta to regions across the Matoran Universe. To prevent such an incident occurring again, Miserix also declared the Brotherhood must increase their involvement outside Destral's laboratories, the Makuta species as a whole discovered the honor and devotion to the Great Spirit, and felt jealously toward the Great Spirit, resentment and ultimately hatred.

Meanwhile, during the events of the Matoran Civil War, Makuta Mutran was dispatched to a unnamed island where the being Tren Krom was located, the objective of the mission was to ascertain him as a threat or not. Mutran was pulled into his cave and Tren Krom probed his mind as Mutran did the same. He fell unconscious and awakened with knowledge that Teridax needed to overthrow the Great Spirit, and informed him on his return. Teridax called a Convocation of the Makuta and stated his "Plan" to overthrow the Great Spirit. Miserix attacked Teridax, realizing the plan was also an attempt at leadership, but Teridax left it to the assembled Makuta to decide whom they favored, and the majority sided with Teridax, who became leader and sentenced Miserix to death as his first act, leaving Spiriah and Krika to carry out the task. Spiriah later confronted Krika, who told him he lacked the will to kill Miserix mask-to-mask, and left Krika to do so. He ultimately decided to give him a chance, and imprisoned him on a volcanic island named Artidax, guarded by Rahi, unknown to Spiriah or the other Makuta. The following year, Gorast and Icarax tracked those who opposed the Plan with objections or sided with Miserix initially and killed them, nailing their Kanohi to the walls of the Convocation Chamber as a reminder.

From 70,000 years to the events of Bionicle Adventures, the Brotherhood began to oppress Matoran without jeopardizing their image. At 70,000 years prior, Spiriah conducted an experiment on Zakaz and its inhabitants, the Skakdi, using a Makuta virus, seeing a potential army, and departs leaving the island under the Visorak's protection, and when he returned, the Skakdi developed heightened negative characteristics and elemental and vision powers, which they used to overthrow the Visorak and begin a civil war. The Brotherhood in response quarantined the island and planned to execute Spiriah for his treachery, instead going rogue for real, instead of being labeled rogue as the Brotherhood claimed he was when conducting the experiment. At 30,000 years prior, Makuta began experiencing difficulties with moving their armor, starting with Bitil. Chirox examined this development and pulled his armor, revealing greenish-black energy and sampled it. He concluded the Makuta evolved from a physical state to pure energy, most likely because of the process they were created. In response, Teridax summoned the Nynrah Ghosts to craft thick Protosteel armor for the Makuta.

All members of the Brotherhood share certain powers. Shape-shifting, shadow energy, and the ability of creating kraata, a wormlike entity that can take control of inanimate objects. Each of them also possesses unique powers of their own, adding up to 42 powers of Kraata, or 42 powers for the Makuta as well.

The Brotherhood is formed of many armies and pawns, which are led by members of the Makuta species. The Brotherhood's main armies consist of the Rahkshi, and the Visorak, armour controlled by kraata and spider-creatures, respectively. The Brotherhood's other servants include Exo-Toa, several Rahi, and Dark Hunters that have defected over to the Brotherhood's side including many more mutated beings. The Brotherhood's former servants include traitors such as Roodaka, former allies such as the Toa Hagah and the Dark Hunters, and Brotherhood weapons given to the Dark Hunters such as Voporak.

They have recently dispatched some of their number to Karda Nui to conquer the region and stop the creation of any future Toa of Light. Splitting into two groups, one in the sky (the Phantoka), and one in the swamp (the Mistika), the Phantoka were blinded by Toa Matoro's use of the Ignika, and thus enlist the aid of Shadow Matoran they created. The Mistika were mutated by the mutagen in the swamp, and are permanently unable to shapeshift or access all their Kraata powers.

Because they have evolved past the point of needing bodies they appear to be immortal but are not indestructible and exhibit a great vulnerability to light energy. All Makuta seen so far in the series are manipulative, egocentric, power hungry and vicious and share a dry, cruel sense of humour.

Many Makuta have appeared in Lego sets, some in full sets, others in combos.

Makuta

Teridax

Makuta Mutran is a mad scientist Makuta. He guards the center of the Southern Continent.

Mutran was released in 2008 as a LEGO set, Wal-Mart exclusive, with 90 pieces included. His item number is #8952. His biography is described as:

"Mad genius of the Makuta!Deep in the heart of a vast hive, evil Makuta Mutran and his servant Vican guard the shadow leech vats. With claws, blades, spears and armored wings, they are prepared to fight off any attack. Set includes both figures, Tridak pod with shadow leeches, and more! Figures combine so they can go into battle together! Mutran has claws, fangs, wings, blade, Tridak pod with shadow leeches, and a 9" (23cm) long spear! Vican has red eyes, wings and claws! Mutran stands 9" (23cm) tall and Vican is 4½" (11cm) tall!" [Mutran Set Information. [http://brickset.com/detail.aspx?Set=8952-1] ] [Mutran at Shop@Lego. [http://shop.lego.com/ByTheme/Product.aspx?p=8952&cn=480&d=351] ]

History

Makuta Mutran, like his fellow Makuta, were assigned to create bio-mechanical Rahi to populate the BIONICLE world. The task became an obsession to Mutran.

Mutran's first known actions were 100,000 years prior to the events of Bionicle Legends. Shortly after the completion of the Brotherhood's home base, Destral, Chirox and Mutran worked on Spiriah's failed Rahi experiment. During this time, Chirox and Mutran worked together as friends, but both despised the Makuta who would earn the nickname "failure". They were approached by Miserix. He informed the duo that the Vortixx had begun to demand higher prices for their exports', higher than what Matoran settlements could afford, and asked for one of them to journey with Icarax and Pridak to negotiate. The mission was a success- after Icarax demolished a few buildings. On departure, Mutran remembered he forgot his pet Rahi, a sentient rock. It later devoured Vortixx and grew into The Mountain.Farshley, Greg (2008): "The Mutran Chronicles, Entry 1". [http://bioniclestory.com/LatestStory/Blog/MutranChronicles1.aspx] ]

Soon after the mission to Xia, Mutran, Teridax, Icarax, and Chirox were present at a meeting with the League of Six Kingdoms. He and his fellow Makuta were tasked with providing the faction Rahi under a uneasy alliance.Farshley, Greg (2008): "The Mutran Chronicles, Entry 2". [http://bioniclestory.com/LatestStory/Blog/MutranChronicles2.aspx] ] Mutran and Gorast were later tasked with "cleaning up" Kalmah's fortress after the League rebelled. Although they found nothing, Mutran discovered a carving. The Blade Burrowers, his creations, had begun creating maps comprised of underground tunnels. Thus was unusual, as Mutran never sent Kalmah a Rahi surviving beyond three days. He inquired the Rahi himself with a imprisoned Toa's Kanohi Rau, yet the Burrowers' only know they must continue this tunnel pattern. As of yet, the mystery is beyond his comprehension, but Mutran believes the answer is of great importance.Farshley, Greg (2008): "The Mutran Chronicles, Entry 3". [http://bioniclestory.com/LatestStory/Blog/MutranChronicles3.aspx] ] 500 years following the end of the League of Six Kingdoms, Mutran was assigned the center of the Southern Continent to guard following the Matoran Civil War.Farshley, Greg (2008): "The Mutran Chronicles, Entry 4". [http://bioniclestory.com/LatestStory/Blog/MutranChronicles4.aspx] ] He at this time was already dispatched by Miserix to acertain whether Tren Krom was a threat to the Brotherhood. He was pulled into his cave and Tren Krom probed his mind, leaving Mutran to do the same. Hanging onto survival, he fell unconscious and awoke on the beach. He realized that he had Tren Krom's knowledge- knowledge that Teridax needed to overthrow the Great Spirit.Farshley, Greg (2008): "The Mutran Chronicles, Entry 5". [http://bioniclestory.com/LatestStory/Blog/MutranChronicles5.aspx] ] Upon his return to Destral, Mutran informed Teridax of his new-found knowledge. In response, Teridax called a Convocation of the Makuta, in which Mutran was present, and stated his plan to overthrow Mata Nui. He witnessed Miserix being overthrown and fighting Teridax, and sided with Teridax, hesitating at first, but quickly realizing his Plan could work, and huddled with Teridax and Chirox at how to best strike at the Great Spirit.Farshley, Greg (2008): "The Mutran Chronicles, Entry 6". [http://bioniclestory.com/LatestStory/Blog/MutranChronicles6.aspx] ]

Later, he visited Destral with Bitil to discuss how to best support the Plan, and how disappointing it was that much of it could rely on the actions of Kojol. Suddenly, Mutran and Bitil found themselves unable to move. Chirox concluded the Makuta evolved from organic tissue to energy, and Teridax ordered the Nynrah Ghosts to modify Mutran and the other Makuta's armor. Chirox also discovered they could take over robotic and spiritless bodies by transporting their energy within it, took over an Exo-Toa, and threw Mutran into a wall. He decided to let him live, if only to introduce him to his Lohrak.Farshley, Greg (2008): "The Mutran Chronicles, Entry 7". [http://bioniclestory.com/LatestStory/Blog/MutranChronicles7.aspx] ] As he worked on his Lohrak, he investigated the disappearance of two Rahkshi squads. They had been dispatched to the Southern Continent. He found it coincidental that they participated in a raid led by Kojol to steal the Kanohi Avohkii. This was dispelled when two Exo-Toa disappeared from their guard post, and suspected that someone was taking revenge for their raid. He surmised Kojol would follow, but decided not to inform Teridax because he despised the buffoon and wished he would die so he wouldn't have to do kill him himself. Later, he regretted his actions as Kojol and anyone else who knew of Artakha's location died, wanting to know the location for himself.Farshley, Greg (2008): "The Mutran Chronicles, Entry 8". [http://bioniclestory.com/LatestStory/Blog/MutranChronicles8.aspx] ]

Shortly after the death of Kojol, he was visited by Chirox, who carried a dead specimen of his Lohrak. He raged, as the Lohrak was a name of one of his previous creations. The Lohrak was a slimy Rahi that Chirox had struggled to create. The confrontation ended when the Great Cataclysm occurred, devastating the Destral base, but confirming the Plan's first stage succeeded. Despite Teridax's intital success, he was disgraced with the fiasco that followed.Farshley, Greg (2008): "The Mutran Chronicles, Entry 9". [http://bioniclestory.com/LatestStory/Blog/MutranChronicles9.aspx] ] During the 1000 years (as Teridax terrorized the Matoran) that followed, Mutran continued his experiments while ignoring his duty to the Southern Continent. He experimented with Kraata to created a Light-sucking creature named Shadow Leeches. He tested them on a Southern Continent inhabitant Vican, who sought an adventurous life. He became his lab assistant, and brought him to Destral. Together, they witnessed Gorast throwing Vultraz, another Shadow Matoran, through a wall. Gorast was furious as Vultraz "failed" to inform the Brotherhood of his discovery- a gateway into Karda Nui. Gorast informed Teridax of their discovery, and Mutran and Vican joined Antroz, Vamprah, Chirox, Gorast, Krika, and Bitil to transform the Av-Matoran into Shadow Matoran and conquer the region.

He engineered a Hive to house the Shadow Leeches. He built vats to house his creations (including a toxic one perfect for Chirox) as Antroz, Vamprah, and Chirox transformed the Av-Matoran. He was responsible for the mutations of several Shadow Matoran, including the addition of wings and Radiak becoming a quadruped in a spider-like form because he was moody. He decided to create a chronicle of his life in the Brotherhood, named The Mutran Chronicles (see Bionicle Legends), and just as he completed, witnessed a bright light that came from Toa Mahri Matoro's use of the Kanohi Ignika. The light blinded his Makuta allies, but left Mutran fortunately intact. As he worked on the 3rd batch of Shadow Leeches and ordering Vican to kick a failed experiment out of a window, he was approached by Vamprah and brought to Antroz in the Makuta's lair. He then engineers a flying steed for Vican to fly to Destral and summon Icarax, giving him a Tablet of Transit.

He later fought against Lewa, Pohatu, Kopaka, Tanma, Solek, and Photok when they discovered the Shadow Leech Hive, casting Lewa, Pohatu, Tanma and Photok into a vision of Ignika as a monster. He knocked Solek unconscious and used a mental assault to cause Kopaka to doubt his powers and bring the Toa Nuva to collapse, and attempted to finish him off with a Shadow bolt. However, Solek deflected the attack with a Light shield, and Kopaka, fooling the Makuta, quickly recovered and bound Mutran in ice. It was the intervention of Antroz, Chirox, and Vamprah that defeated the three Toa Nuva and Matoran.

When they awaken, Mutran assists in threatening the Matoran if the Toa attempt to escape and transform them into Toa of Shadow. Pohatu, however, uses his Stone powers to knock them off-balance and uses his Kanohi Kakama to escape through the bonds and destroy the Shadow Leech vats, and Toa Ignika kills the Hive, as it was a modified sentient version of the pet rock Mutran once had. Mutran and the other Makuta escape, and he almost kills Kirop for leading the Toa to the Hive. In retaliation, they assault the final Av-Matoran village, finding it abandoned, as they infiltrated the Makuta's lair for a Keystone. They retreat and battle against the six. Antroz and Icarax are injured, forcing Mutran to unleash a blast of Shadow, and calls for the Makuta to retreat to the Swamp of Secrets before the other Toa Nuva retrieve the Keystones. Mutran is caught briefly by the Toa Nuva, and left alone as the Makuta and the Toa enter the "final battle".Farshley, Greg (2008): "The Mutran Chronicles, Entry 10". [http://bioniclestory.com/LatestStory/Blog/MutranChronicles10.aspx] ] Farshley, Greg (April 1st, 2008): "BIONICLE Legends 9: Shadows in the Sky." New York: Scholastic. ISBN 978-0439916417]

As the Toa Nuva and Makuta battled the "final battle", Mutran relocated in a island in the Swamp of Secrets using equipment stored outside. To guard the Shadow Leech vats in their new location, he engineered a Klakk, a former Rahi creation, which busted from the vat and emitted a sonic shriek at Vican, and flew away. Mutran ordered him to retrieve the beast. He did not know the shriek shattered the barrier that Shadow Leeches make when they suck the Light from its victim, thus turning Vican back to a Le-Matoran, and then abandoned him to tell Toa Takanuva of his discovery. After a long period, Mutran grew impatient with Vican until Antroz teleported to him. Antroz announced they must be prepared for the final stages of the Plan, which Mutran briefly wondered if it was wise to allow the Toa Nuva to awaken the Toa Nuva, but was corrected, and was sent to aid Gorast in a fight against Icarax, who had begun to crush the Codrex to sabotage the Plan.

As he approached the Codrex, he sent a Shadow Matoran to Antroz to act as his eyes with Radiak gone, and dragged into battle by Gorast, who had him send white noise at Icarax to prevent him from hearing her battle plans she sent to Vamprah. Mutran witnessed Vamprah and Gorast simultaneously attacking Icarax, and told him Mutran said the Toa Nuva are about to awaken the Great Spirit, which made him attempt a teleport into the Codrex. In response, Gorast triggered her Kanohi Felnas's power to make Icarax's power run wild, and with a burst of energy from Vamprah sent Icarax's molecules across the universe. Later, when the Toa Nuva (save Gali), left the Codrex, Mutran fought against them, as Toa Ignika awakens the Great Spirit. As a result, the energy storms begin and Mutran flies into the edges of the storm to see if he could tap into its energies, and figures a way to do so. Suddenly, the storm erupts, disintegrating Mutran's protosteel armor and his energies in a microsecond.Farshley, Greg (November 1st, 2008): "BIONICLE Legends 11: The Final Battle." New York: Scholastic. ISBN 978-0545080798]

Personality

Mutran specializes in mutations that tend to be extremely destructive in nature. Chirox, a fellow mutation specialist, thinks very little of his work, however. Mutran has a personality reminiscent of a mad scientist. Like all Makuta, he is sadistic, egocentric and ambitious though not quite as ambitious as Teridax whose plan to conquer the universe Mutran considered delusional until his encounter with Tren Krom which had a detrimental effect on Mutran's already deranged mind. Mutran is somewhat more loyal than most of his race and on numerous occasions shows respect and even concern for his fellow Makuta, an example being when Miserix attacked Teridax with an energy blast during the Convocation, causing Mutran to stand up in order to go and help Teridax to his feet, but resumed his previous position after Miserix glared at him.

Weapons

Mutran wields the standard Makuta powers, in addition to his own. These include the ability to wield the element of Shadow, and the creation of a Shadow Hand, and the ability to create Kraata and Rahkshi, and possession of the 42 Kraata powers. He also possesses the strengths and weaknesses of the Makuta's evolution from a physical form to a energy form, thus the ability to shape-shift, control robot bodies, and can crush the will of an enemy and absorb them into their bodies to increase mass.

During the invasion of Karda Nui, Mutran's current appearance was similar to Chirox, with a green and black deco with silver armor. He wielded a bladed staff-like weapon, the Shadow Spear, and a hand-held Shadow Blade, which could channel his Shadow and 42 Kraata powers. He was outfitted to hold a Tridax Pod and thus Shadow Leeches, and wore a Kanohi Great Shelek, the Great Mask of Silence.

Mistika Makuta

Gorast

Gorast is the Makuta of the Tren Krom Peninsula, and is designated as the "Mistress of the Acid Falls". She is also the Makuta that enslaved the Visorak as the Makuta's armies. Gorast is also a part of the Swamp of Secrets strike team in the Makuta's invasion of Karda Nui, and thus is dubbed as a "Mistika".

Feared throughout her kingdom by the native Matoran, she manipulated two of interest to her, Mazeka and Vultraz, five years prior to the invasion of Karda Nui. In their conflicts, she disguised herself as an armored warrior with attributes of a Toa of Water. During their final squabble, she rescued Mazeka, who had brought Vultraz off a cliff seemingly to his death, and proclaimed him as a hero, telling him to spread the news of the villainous Matoran's demise. However, she rehabilitated Vultraz with the assistance of Rahi as a Shadow Matoran, and sent him to locate and kill a certain Matoran named Krakua. Now unrecognizable and deemed dead by his former friends, he accepted the challenge as her personal spy. Gorast later cast him away as her subordinate after failing to inform her of his discovery of an entrance to Karda Nui, and subsequently informed Teridax of it, who responded to invade and turn the Av-Matoran to Shadow Matoran to prevent the creation of Toa of Light.

Upon Makuta Teridax's rebellion, Gorast and Bitil were the first to side with her. On Teridax's order, Gorast and Icarax hunted down and killed the Makuta who had initially defended Miserix. She wears the Kanohi Felnas, the Mask of Disruption, and a Nynrah Ghostblaster. Gorast is generallly prepared to die for the Makuta cause.

She has appeared in the Lego set of the same name.

Bitil

Bitil is the Makuta of a small chain of islands south of the Southern Continent, including Artidax. He and Gorast were the first to side with Teridax when he took over the Brotherhood of Makuta. Bitil was also the first Makuta to notice the changes that came with their evolution into pure energy. Bitil has two twin Longswords and wears the Kanohi Mohtrek, the Mask of Time Duplication, which allows him to summon an infinite number of clones of himself. He also has wings, though bulkier than Gorast's, and a Nynrah Ghostblaster.

He has appeared in the Lego set of the same name.

Krika

"He strikes from the mist like a phantom, appearing and disappearing at will". He was first featured in a strange painting found in the Archives by Whenua. The meaning and origin of the painting is unknown. He has the Kanohi Crast, the Mask of Repulsion, venomous fangs and Nynrah ghost blaster. Krika may be the strangest and the most ruthless enemy the Toa Nuva have ever faced. Krika is the leader of the Makuta Invasion force in the Swamp of Secrets. He doesn't seem to be so evil, as he actually shows remorse at what he and his people have done.

He has appeared in the Lego set of the same name.

Armies

Armies that serve under the Brotherhood's banner.

Rahkshi

Fierce warriors transformed from sluglike creatures called Kraata, which can be produced by all Brotherhood members. Rahkshi are destroyers by nature and will not stop until they complete their mission, making even Makuta reluctant to unleash them. They serve as the bulk of the Brotherhood armies, and a group of them were once sent to stop the Toa Nuva from creating the "Seventh Toa of Light" from coming into existence.

There are forty-two kinds of Rahkshi, but only six have been given names: Turahk, Guurahk, Lerahk, Panrahk, Vorahk, and Kurahk. Their sets can be formed into two "Rakhshi Kaita", which are canon and were the main villans in the comic "Shadows and Secrets".

Visorak

The Visorak, nicknamed the "stealers of life", were venomous, spider-like creatures that were created by the Brotherhood. Their powers include Rhotuka spinners, the ability to spin webs and cocoons, and their trademark mutating "Hordika Venom", turning its victim to mindless beasts.

Later enslaved by Makuta Gorast, they were transformed into an army to serve their creators, controlled by a stone known as the "Heart of the Visorak", which was used to summon the entire horde to where it was placed in. Later controlled by Sidorak, and his viceroy, Roodaka, they descended upon Metru Nui in an invasion, but were disbanded after after a betrayal of Roodaka's led to Sidorak's death.

The breeds of the Visorak include:
*Vohtarak- The fiercest of the Visorak and suicidally loyal to Sidorak. Armed with Rhotuka spinners which inflict a massive burning sensation. Red and orange in appearance.
* Boggarak- The only Visorak to have several Rhotuka powers to trap its foes in water and on land. Also armed with the ability to emit a sonic scream. Loyal to Roodaka. Blue in appearance.
*Suukorak- Master strategists, Suukorak are known for playing dead to trap an enemy. Armed with a Rhotuka to generate an electrical field. White and light blue in appearance.
*Keelerak- Random and destructive, the Keelerak believed one of their fellow Visorak should lead the hordes, instead of Sidorak. Armed with a Rhotuka that eats through Protosteel. Green in appearance.
*Roporak- Cautious, they have chameleon powers, allowing them to blend in. Armed with a Rhotuka that drains power from a foe. Brown and dark red in appearance.
*Oohnorak- Preferring to follow instead of lead, they are also skilled mimes to fool enemies, and have limited telepathic ability. They fire a Rhotuka to numb an opponent. Black and yellow in appearance.
*Kahgarak- An elite breed of Visorak, they guard important locations, and are larger and bulkier than regular Visorak. They have Rhotuka powers of opening a portal to the Field of Shadows, which can trap an enemy or unleash the Rahi "Zivon". They come in varied size and color.

All seven breeds also share a Rhotuka power of paralyzation.

Exo-Toa

ervants

Roodaka

Roodaka is a female of the Vortixx, a race from the island of Xia. she has made deal's with the Dark Hunters, and the Brotherhood of Makuta. At an early point of her life, she imported a Kanohi Dragon to Xia for research, and accepted training from the Dark Hunters in exchange for mutating toa Nidhiki. Later joining the Brotherhood, she also mutated the Toa Hagah into Rahkshi and turaga like beings , named Rahaga. However, Sidorak double-crossed her, and took credit for the idea, so when they were promoted for the success, Sidorak became King of the Visorak, while Roodaka was his Viceroy. Teridax would later summon them and the Visorak horde to Metru Nui, but secretly contacted Roodaka to free him from his protodermis prison, taking a shard of it with her. She later attempted to become the Queen of the Visorak horde after Sidorak died she tried to take the elements from the toa so that teridax would be free , but since Vakama was their field commander, command went to him seeing as Roodaka betrayed Sidorak. Vakama ordered the visorak to disband, leaving Roodaka to be blasted by the combined powers of the Toa hordika, and disappeared.

However, she continued to survive seeing as when she was blasted by the combined Toa powers, she held the shard of Teridax's prison, freeing him. Teleporting them both, Teridax had Roodaka serve the Brotherhood was an undercover agent in the Dark Hunters, but she was actually double-crossing both organizations. After discovering her treachery, the Shadowed One sent the Toa Nuva to kill her in a deal for the Staff of Artakha, but the toa nuva interviened and sent her to the custody of the Rahaga, who were changed back into Toa Hagah by her powers once more. She was later captured by the Order of Mata Nui, and pressed into service as a strike force to find Makuta Miserix. Succeeding, she was later imprisoned on Daxia.

References


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