- PlaneShift (video game)
Infobox VG| title = PlaneShift
| developer = Atomic Blue
license = Content: Proprietary
engine = PlaneShift Engine
Crystal Spacefor 3D
released = Under development. Last major release on March 2, 2008.
platforms = Macintosh, Windows,
Linux, BSD, Solaris
requirements = Minimum
"PlaneShift" is a
cross-platform fantasy MMORPGin development. Client software is available for Linux, Windows and Mac OS X. It is a no-budget project produced by a group of developers, founded by Luca Pancallo, and guided by the Atomic Blue non-profitorganization. The server side engine code is completely written from scratch by PlaneShift team, while the 3D rendering features are based on the Crystal Space3D engine. The game engine is released under the GNU General Public License(GPL), available to anyone for download. The content is released under a proprietary license. [ [http://www.planeshift.it/license.html PlaneShift - A 3D Fantasy MMORPG ] ]
The game is free to play, with no monthly fee, no premium upgrades, and no advertising on the site or in game. [ [http://www.planeshift.it/about.html PlaneShift - A 3D Fantasy MMORPG ] ]
The game is currently in the alpha stage of development, at version 0.4, codenamed "Steel Blue". The first version released
February 10, 2002, 0.1, was codenamed "Atomic Blue" and the next version, 0.2, was codenamed "Molecular Blue." The "Molecular Blue" server was shut down on December 16, 2004and replaced with 0.3, "Crystal Blue". The current version, "Steel Blue", was released to the public on March 2, 2008.
"PlaneShift" is set inside a colossal
stalactitenamed Yliakum, divided into eight levels, of which the lower two are flooded.TUX December 2006 Issue 20, Pg 60] Life is possible because a huge crystal, named "The Azure Sun", draws light from the surface of the planet. "PlaneShift" currently has 12 playable races that all have their own homelands and characteristics [ [http://www.planeshift.it/guide/en/setting-overview.html 3.2. Overview of the Known World ] ] . Outside of Yliakum are the Stone Labyrinths and through these the player can access even more areas, like the cave in which the stalactite hangs. In "Steel Blue", the cities of Hydlaa, Gugrontid, part of Ojaveda and the Bronze Doors Fortress can be accessed. The other levels of Yliakum and the cave it hangs in are not yet accessible.Fact|date=November 2007
Many different races populate the world of Yliakum. Players can choose to create a character with any one of these races: Xacha or Ylian (
Humans), Nolthrir or Dermorian ( Elves), Stonebreaker or Hammerwielder ( Dwarves), ethereal Lemurs, Kran, a type of rock creature, Diaboli, a devil-like race, Enkidukai, a race of felinehumanoids, Klyros, a winged reptilian, or Ynnwn, the large offspring of an Elf and a DiaboliTUX December 2006 Issue 20, Pg 60] . All are playable, but models have not been implemented for some races.
History and politics
Yliakum's history is classified into five different
epochs. The races of Yliakum were created by Talad and Laanx, the two chief deities of the setting. [ [http://www.planeshift.it/history.html PlaneShift - A 3D Fantasy MMORPG ] ]
Yliakum is governed by eight "Octarchs", one representing each level of Yliakum. Under them are lesser representatives, twenty in each level (160 total), called "Vigesimi". At the beginning of every year there is a meeting of all Octarchs and Vigesimi that lasts for several months, where they address issues pertinent to Yliakum's inhabitants. Ochtarchs generally remain in power for life. [ [http://www.planeshift.it/government.html PlaneShift - A 3D Fantasy MMORPG ] ]
The main currency is the Tria, triangle-shaped coins made of sturdy
alloys, metals, or crystals. The crystal mineral can easily be found in the mines and is transparent or light green in color. Magically forging the crystals produces a perfect triangle with rounded-off edges. There are other units of currency, including Hexas ( hexagonshaped coins that have a 10:1 exchange rate with the tria), Octas ( octagonshaped; 50:1 exchange rate) and Circles (circular gold coins; 250:1 exchange rate). [ [http://www.planeshift.it/economy.html PlaneShift - A 3D Fantasy MMORPG ] ]
The Death Realm
When a character dies he/she is transported into the Death Realm,es icon https://www.linux-magazine.es/issue/18/Planeshift.pdf] a large network that the player must navigate, full of annoyances like dead-ends and perilous walkways. Upon return through the portal back to life, a temporary stat penalty occurs. The Death Realm will be expanded in future versions to be very expansive [http://www.planeshift.it/faq.html PlaneShift - A 3D Fantasy MMORPG ] ] and include many traps and puzzles for players to solve before returning to life.Fact|date=June 2008
One of the main concerns of the PlaneShift staff is roleplay. This is accomplished by extensive attention to roleplay details, background stories, books, and quests. New players are encouraged to read the guide set forth by the staff which details how to properly act in character [http://www.planeshift.it/roleplay.html PlaneShift - A 3D Fantasy MMORPG ] ] . In the world of Yliakum are GMs who help the players stay in character, along with players who spend a lot of time to develop the persona of the characters with which they play.
PlaneShift features an expansive
character creationtool containing two options. The first option is to choose to make a "quick" character, in which you choose a skill path and a character is randomly generated for you. Alternatively you can choose to make a character from scratch. Starting from scratch allows you to choose every aspect of your character from childhood, life events, parents, race, name, and appearance.es icon https://www.linux-magazine.es/issue/18/Planeshift.pdf] Only after choosing all of these options are your character's stats revealed.
Yliakum is populated by many creatures that can be fought for loot and experience, ranging from simple
rats up to large creatures which may require many players to defeat. Players may also engage in duels on a voluntary basis, which requires both parties to agree to the conditions of the duel. Players may fight with bare fists, known as melee, or wield a variety of swords, axes, daggers, and hammers.
"Planeshift" magic comprises several distinct "Ways" (Schools): Crystal Way, Red Way, Brown Way, Azure Way, Blue Way, and Dark Way. Casting spells requires combinations of special magical items called glyphs. TUX December 2006 Issue 20, Pg 60]
Characters attain Progression Points (PP) when they successfully engage in combat and uses of certain abilities. These are spent at NPC trainers to increase the power of various abilities. All characters are level-less and class-less.
Role-playingis a relatively high priority in the "Planeshift" community; the game's mode of character training follows with this theme.
Over 200 quests have already been implemented, although some of them retain
glitches. The NPC dialog system in "Planeshift" is similar to the one used in Tibia - player characters communicate with computer-controlled characters by typing in words and phrases rather than selecting remarks from a list. Figuring out what must be said to NPCs to further quest plots makes the quest system challenging for many players.
"PlaneShift" uses the
open source Crystal Space game engineand the Crystal Entity Layer. The source codefor the client and server, that the game employs, is open source under the GNU General Public License.
All other elements like artwork, ruleset, dialog, etc. are proprietary and licensed under a custom license: the [http://www.planeshift.it/license.html PlaneShift Content License] (PCL). The PCL prevents modifications, redistributions, and assigns the copyright of accepted contributions to Atomic Blue under
work for hireclauses. This license also forbids using the content for profit or for unofficial hosting. [ [http://www.planeshift.it/license.html PlaneShift - A 3D Fantasy MMORPG ] ]
Notes and references
* [http://planeshift.it/ Official "PlaneShift" website]
* [http://bugs.hydlaa.com/ Official "PlaneShift" bug-tracker website]
* [http://sourceforge.net/projects/planeshift "PlaneShift" at SourceForge.net]
* [http://pswiki.xordan.com/index.php/Main_Page "PlaneShift" wiki]
Wikimedia Foundation. 2010.
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