Mega Man III (Game Boy)

Mega Man III (Game Boy)
Mega Man III
Mega Man III
North American cover art
Developer(s) Capcom
Publisher(s) Capcom
Producer(s) Tokuro Fujiwara
Artist(s) Keiji Inafune
Composer(s) Kouji Murata[1]
Series Mega Man
Platform(s) Game Boy
Release date(s)
Genre(s) 2D action platformer
Mode(s) Single-player
Media/distribution 2-megabit ROM cartridge

Mega Man III, known as Rockman World 3 (Japanese: ロックマンワールド3?) in Japan, is a video game developed by Capcom for the Nintendo Game Boy. It is the third game in the handheld version of the Mega Man series. The game follows the titular character Mega Man as he fights the evil Dr. Wily, whose latest attempt to conquer the world involves sucking energy from the Earth's core to power a new machine. Along with foes from his past, Mega Man must contend with the next robot in Wily's line of "Mega Man Killers", Punk. Mega Man III is an action platform game like other games in the franchise. Like its two consecutive predecessors on the Game Boy, the game combines elements from two previously released Nintendo Entertainment System (NES) titles: Mega Man 3 and Mega Man 4.

Contents

Plot

The story of Mega Man III consists of the hero Mega Man battling the evil scientist Dr. Wily, who is using a converted oil platform in the middle of the ocean to draw energy from the Earth's core to power a new machine.[4][5] After annihilating eight robots whom Wily had previously used, Mega Man makes his way to Wily's lab, where he encounters the mad doctor attempting to escape. A powerful robot designed specifically to destroy the hero, Punk, confronts Mega Man but is defeated. Mega Man chases Wily onto the oil platform (which emerges from the water as Wily's latest fortress) and halts his enemy's plans once again.

Gameplay

The game combines elements from the NES games Mega Man 3 and Mega Man 4.

Mega Man III shares the action and platform gameplay set forth the NES Mega Man games. The player is able to choose between 4 stages that are immediately available.[6] Mega Man's primary method of attack is his "Mega Buster", which can fire an unlimited number of small shots or can be charged by holding the down the button and then releasing a larger and more powerful blast. Beating the Robot Master boss at the end of each stage allows the player to add its unique weapon to Mega Man's arsenal.[4][6]

The player can also gain access to Mega Man's dog Rush, who can transform into a "Coil" mode to let the player jump higher or a "Jet" mode for flying large distances across the screen. Another companion robot, Flip Top Eddie, will appear in certain stages to randomly lend the player health, weapon power, extra lives, or storable Energy Tanks for completely refilling health.[4] Mega Man III features four Robot Master adversaries from Mega Man 3 (Snake Man, Shadow Man, Spark Man, and Gemini Man) and four from Mega Man 4 (Dive Man, Drill Man, Skull Man, and Dust Man).[6]

Development

Series contributor Keiji Inafune stated Capcom outsourced the development of Mega Man III and the rest of the Game Boy titles to the same company that worked on Mega Man: Dr. Wily's Revenge due to a bad experience with the one that worked on Mega Man II.[2] "I decided to look at World 3 as a fresh new start, and I remember digging into it with renewed zest," Inafune claimed. "Punk, in particular, was a favorite of mine and I used my sway as the producer to have him included in Mega Man Battle Network."[2]

Reception and legacy

 Reception
Review scores
Publication Score
Allgame 3.5/5 stars[7]
Electronic Gaming Monthly 8 out of 10[5]
Nintendo Magazine System 7.2 out of 10[8]

Mega Man III was given a positive review from the North American Electronic Gaming Monthly, which noted its use of familiar gameplay and a large amount of visual detail.[5] In contrast, the United Kingdom's Nintendo Magazine System called it "a prime example of flogging a dead horse. Not really bad, but made unplayable by the sheer frustration level."[8] Jeremy Parrish of 1UP.com felt that players should pass on playing Mega Man III for similar reasons he could not recommend the first two Game Boy titles.[9]

The editors of GameSpot consider Mega Man III a rare find because it was never re-released in budget form likes the two games before it.[10] Mega Man III was made available on March 13, 2001 for the Nintendo Power cartridge service in Japan alongside the other four Game Boy Mega Man games.[11] All five games were to receive an enhanced remake compilation on the Game Boy Advance in 2004, but the project was ultimately cancelled.[12] A redesign of Punk was featured in the spin-off game Mega Man Battle Network 3.[13] A stage featuring the boss Punk was part of the downloadable content for Mega Man 10 in 2010.[14]

References

  1. ^ "これまでの仕事 / Works" (in Japanese). Murata, Kouji. http://www.100v.jp/~yagiyama/works/index.html. Retrieved 2011-08-18. 
  2. ^ a b c Mega Man: Official Complete Works. Udon Entertainment. January 6, 2010. p. 67. ISBN 978-1-89737-679-9. 
  3. ^ "Game Boy (original) Games" (PDF). Nintendo. Archived from the original on 2011-06-15. http://web.archive.org/web/20110615005225/http://www.nintendo.com/consumer/gameslist/manuals/dmg_games.pdf. Retrieved 2011-09-24. 
  4. ^ a b c Capcom, ed (December 1992). Mega Man III Instruction Booklet. Santa Clara, CA: Capcom Entertainment, Inc.. pp. 6–13. DMG-W3-USA. 
  5. ^ a b c "Review Crew: Mega Man 3". Electronic Gaming Monthly (Ziff Davis) (42): p. 38. January 1993. ISSN 1058-918X. 
  6. ^ a b c "Mega Man III". Nintendo Power (Nintendo of America) (44): pp. 72–5. January 1993. ISSN 1041-9551. 
  7. ^ Huey, Christian (1998). "Mega Man III - Review". Allgame. http://www.allgame.com/game.php?id=11821&tab=review. Retrieved 2011-09-24. 
  8. ^ a b "Review: Mega Man III". Nintendo Magazine System (EMAP) (7): pp. 46–7. April 1993. 
  9. ^ Parish, Jeremy (May 10, 2007). "The Mega Man Series Roundup". 1UP.com. http://www.1up.com/do/feature?pager.offset=2&cId=3159344. Retrieved 2010-04-10. 
  10. ^ Nutt, Christian and Speer, Justin. "The History of Mega Man". GameSpot. http://www.gamespot.com/features/6076983/p-26.html. Retrieved 2010-04-17. 
  11. ^ "ゲームボーイ用のアクション系ソフト:4" (in Japanese). Nintendo. Archived from the original on 2003-02-03. http://web.archive.org/web/20030203112653/http://www.nintendo.co.jp/n03/gb/npaction/page4.html. Retrieved 2010-06-03. 
  12. ^ IGN staff (February 4, 2004). "Mega Man Mania Change". IGN. http://gameboy.ign.com/articles/490/490142p1.html. Retrieved 2010-06-01. 
  13. ^ Mega Man Battle Network: Official Complete Works. Udon Entertainment. March 29, 2011. p. 74. ISBN 978-1-92677-812-9. 
  14. ^ Moriarty, Colin (April 28, 2010). "Mega Man 10's Second Wave DLC". IGN. http://ps3.ign.com/articles/108/1086639p1.html. Retrieved 2010-06-04. 

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