- Language game
A language game (also called secret language or ludling) is a system of manipulating spoken words to render them incomprehensible to the untrained ear. Language games are used primarily by groups attempting to conceal their conversations from others. Some common examples are
Pig Latin, which is used all over the globe; the Gibberish family, prevalent in the United Statesand Sweden; and Verlan, spoken in France.
Each of these language games involves a usually simple standard transformation to speech, thus
encodingit. The languages can be easily mentally encoded and decoded by a skilled speaker at the rate of normal speech, while those who either don't know the key or aren't practiced in rapid speech are left hearing nothing but gibberish.
A common difficulty with language games is that they are usually passed down orally.While written translations can be made, they are often imperfect, and thus spelling can vary widely.Some factions argue that words in these spoken tongues should simply be written the way they are pronounced, while others insist that the purity of language demands that the transformation remain visible when the words are imparted to paper. Contrary to what proponents of either side may say, there is no one definitive written
lexiconfor language games, but it is rather a matter of dialect.
Language games are primarily used by children, to disguise their speech from others. Some language games, such as Pig Latin, are so widely known that privacy is nearly impossible, as most people at least know how it works, even if they can't speak it themselves. Although language games are not usually used in everyday conversation, some words from language games have made their way into normal speech, such as "ixnay" in English (from Pig Latin),fact|date=September 2008 and "loufoque" in French (from Louchébem).fact|date=September 2008
One way in which language games could be organized is by language, for example,
Pig Latin, Ubbi Dubbi, and Tutnesecould all be in the "English" category, and Jeringonzacould be in the "Spanish" category.
An alternate method of classifying language games is by their function. For example, Ubbi Dubbi, Bicycle, and Allspråket all work by inserting a code syllable before the vowel in each syllable. Therefore, these could be classified in the Gibberish family. Also, Double Talk,
Língua do Pê, Jeringonza, and B-Sprache all work by adding a consonant after the vowel in each syllable, and then repeating the vowel. Thus, these could be classified in the Double Talk family. Another common type of language game is the spoonerism, in which the onsets of two words are exchanged . Using a standard word for each transformation gives another type, for example, the Finnish "kontinkieli", where "kontti" is added after each word, and spoonerism applied (kondäntti koonerismspontti koppliedäntti).
List of common language games
* [http://linguistlist.org/issues/5/5-764.html Language Games] A long summary on language games, including descriptions of many games, and an extensive bibliography.
* [http://www.foreignlanguagehome.com/topics/software/index.htm Free language games software]
* [http://linguistlist.org/issues/5/5-812.html Language Games - Part 2] A follow-up summary with additional descriptions and bibliography.
* [http://www.uib.no/People/hnohf/nevbosh.htm] Nevbosh, a language game used by
J. R. R. Tolkien, the inventor of Quenyaand SindarinElvish, as a child
Wikimedia Foundation. 2010.
Look at other dictionaries:
Language-game — A language game is a philosophical concept developed by Ludwig Wittgenstein, referring to simple examples of language use and the actions into which the language is woven. Description Wittgenstein used the term language game ( Sprachspiel ) to… … Wikipedia
language game — The term language game was introduced by Wittgenstein in Philosophical Investigations to refer to the different uses of language. Wittgenstein purposely leaves the concept open, but it can be identified indirectly by the enumeration of… … Christian Philosophy
language-game — The pattern of activities and practices associated with some particular family of linguistic expressions. The notion is associated with the later philosophy of Wittgenstein, encouraging us to think of the use of language in terms of a rule… … Philosophy dictionary
Gibberish (language game) — Gibberish is a language game similar to Pig Latin which is played in the United States. Similar games are played in many other countries. The name Gibberish refers to the nonsensical sound of words spoken according to the rules of this game.In… … Wikipedia
Body Language (game show) — Infobox television show name = Body Language caption = Body Language title logo. format = Game Show runtime = 30 Minutes creator = Mark Goodson, Bill Todman starring = Tom Kennedy host Johnny Olson, Gene Wood, Bob Hilton announcers country = USA… … Wikipedia
language games — language game … Philosophy dictionary
language-games — language game … Philosophy dictionary
Game Blender — is a sub application of Blender, the popular open source 3D application, used to make games using Blender. The Game Engine was written from scratch in C++, including support for features like Python scripting and OpenAL 3D sound. Blender being… … Wikipedia
Game Maker — Infobox Software name=Game Maker logo= caption=The Game Maker user interface. An example of the sprite properties, object properties and script editor are visible. developer=YoYo Games, Mark Overmars released=November 15, 1999 frequently… … Wikipedia
Game Editor — Infobox Software logo= name=Game Editor developer=Makslane Rodrigues released=February 7, 2003 operating system=Windows, Linux language=English genre=Game development website= [http://www.game editor.com/ Game Editor.com] Game Editor is a… … Wikipedia