- Terminal Velocity (video game)
title = Terminal Velocity
May 1, 1995
Single player, Multiplayer
RSAC: V1: Damage to realistic objects ESRB: TOFLC: G8+
MS-DOS, Mac OS
Floppy disk, CD-ROM
followed by =
"Terminal Velocity" is a
video gamedeveloped by Terminal Realityand published by 3D Realmson May 1, 1995. It is an arcade-style combat-dedicated flight simulator, with easier game controls and less general realism than general flight simulators. It is known for its relatively fast, high-energy action sequences, especially when compared to other pseudo flight simulatorsaround at the time.Fact|date=June 2008
The game was made by the former lead programmer of "
Microsoft Flight Simulator". At its launch, the game's all-digital soundtrack, great frame rates, external environments, and ability to fly through tunnels and into underground caverns set it apart from the rest of its genre.Fact|date=June 2008
"Terminal Velocity" was released as both a
floppy diskand a CD-ROMversion. The CD-ROM version improved upon the floppy version with 70 MB of extended pre-rendered 3D cut scenes, higher image resolution (including more detailed textures) and support for 8-player network multiplay. As of 2006, 3D Realmssells the game on CD-ROMonly.
Terminal Reality also developed another extremely similar game, "
Fury3", published that same year by Microsoft. It used the same game engineand basic game mechanics, but was designed to run natively on the new Windows 95operating system. It was considered a weaker game than "Terminal Velocity",Fact|date=June 2008 but "Fury3" spawned an add-on pack, "F-Zone", as well as a sequel, " Microsoft Hellbender".
The story is set in the year 2704, when the ASFAR (Alliance of Space-Faring Alien Races), of which
Earthis a member, suddenly turns against Earth and their fleets ravages the planet, starting a war. The player flies a powerful starfighter, the TV-202, in a series of missions to defeat the enemy. In Episode 3, the player learns that a huge supercomputerknown as X.I. (Xenocidic Initiative), located on Proxima Seven, is responsible for the war. Their final mission is to eliminate it.
The game itself has three
episodes, the first of which was distributed as shareware. Each episode features three different worlds and nine levels overall. World 9 is the exception, with only two stages before you fight the final boss, making for a grand total of 20 main stages. There is also one final hidden planet on the CD-ROM version, which is meant to show the home world of the X.I. and the aliens responsible for it. Entering the name "Terminal" and the callsign "Reality" will access it (both are case-sensitive).
The episodes are:
* Episode 1 - "Tactical Strike" (
** World 1: "Ymir": An ice planet, named for the Creator in
Norse Mythology. The target on this planet is the GUNNAR Super Laser.
** World 2: "Crythania": A planet of huge canyons. A large part of the level is emphasized on dogfighting. The Hellhawk, a powerful spacecraft, must be destroyed before this planet is cleared.
** World 3: "Moon Dagger": An enormous alien spacecraft, possessing the ability to destroy an entire planet, meant to be launched into the planet it orbits. The player is assigned to destroy its Gravitational Re-Orientation Base. These levels resemble the battle above the "
Death Star" from the " Star Wars" universe.
* Episode 2 - "Heavy Fire"
** World 4: "Tei Tenga": A desert planet, littered with the fossils of long extinct giant animals. The target here is the deadly Thundercraft. It is not clear if this has anything to do with the planet Tei Tenga in
id Software's Doom, although Tom Hallwas involved with both games.
** World 5: "Ositsho": A lava planet, resembling
Mustafarfrom the " Star Wars" galaxy. There is little ground defense, but major amounts of air offense. A prototype weapon, the Magma Dragon, is the target.
** World 6: "Erigone": This is a mining colony that produces Thorium IV, which is used in quark bombs. The player is assigned to destroy the Thorium Core.
* Episode 3 - "The Mad God"
** World 7: "Centauri III": An
ocean planet, with very few islands and a poisonous atmosphere. The planetscape is littered with defense vehicles resembling hovercrafts and C-Nome droids. The player is assigned to destroy the C-Nome Factory so that no more C-Nomes can be created.
** World 8: "Ceres": A huge asteroid that has been set up on a crash course with Earth. The player must destroy the Ion Pulse Motivator in order to proceed.
** World 9: "Proxima Seven": The final stage. A planet-shaped
supercomputer, faintly resembling the Death Starfrom " Star Wars". The X.I. awaits in the core of the planet.
* Secret Episode
** World 10: "Unknown": The Geiger Planet. A black sky blankets the surface, which resembles a cluster of fanged mouths. There are two bosses under the surface: a huge mutant
crab-like alien, and an enormous centipedebeing.
The TV-202 is not a plane and can therefore fly at arbitrarily low speeds without falling, which can be useful for bombing ground targets; it also has no
inertia, meaning its course can be changed instantly. Additionally, it possess powerful afterburners that allow it to move at blinding speeds, though it is unable to shoot during that time. Afterburners are useful to evade massive enemy attacks.
In addition to that, the fighter sports seven types of weapons:
* PAC (Plasma Assault Cannon) - A weapon that shoots slow green plasma bolts that are mainly useful against ground targets. This is the player's starting weapon.
* ION (
IonBurst Gun) - Shoots ion "missiles" that have a high damage but have a high scattering and cannot be aimed.
* RTL (Rapid Targeting
Laser) - a fast violet laser-like weapon that quickly becomes the main weapon for its power and availability. It works mostly like the PAC.
* MAM (Manually Aimed
Missile) - missiles that must be manually aimed on their target, dealing considerable damage.
* SAD (Seek-and-Destroy Missile) - fire-and-forget missiles that automatically lock on the nearest target.
* SWT (Shock Wave Torpedo) - an improved version of the SAD; these do terrific damage to many targets.
* DAM (Discrete
AnnihilationMissile) - Destroys or inflicts great damage to every enemy on the screen (but the player can carry only one at a time). These weapons are very rare.
Although various, enemies in "Terminal Velocity" fall into several broad categories:
* Fighters of various types, more or less dangerous
vehicles and batteries
* Supply depots that can be raided for ammo and power-ups.
Close attention must be paid to the balance between air and ground power in order to assess immediate threats. On some worlds (e.g. Ositsho, the lava planet), ground firepower is almost non-existent, yet air units are numerous and very dangerous. On the other hand, some worlds sport very dangerous ground units and weak air power, such as reactive sleds seen on the seventh planet (Centauri III). This has a strong influence on the gameplay.
Each of the planets has a boss on their third stages. Destroying a boss will allow the player to depart from the planet and move on to the next.
All weapons except the PAC are power-ups and therefore must be found and collected to be used. Moreover, PAC and RTL gain power if two or more powerups are collected. If two (resp. three) of them are collected, the TV-202 shoots double (resp. quad) beams, but with limited ammo. When ammo runs out, the weapon goes back to single-shot mode.
* Power core - recharges a small amount of the shield.
* Shield restore - completely restores the energy shield
Afterburner- gives additional fuel for afterburners
Invisibility- turns the fighter invisible for 30 seconds.
* [http://www.3drealms.com/tv/index.html Official Terminal Velocity webpage]
*moby game|id=/dos/terminal-velocity|name="Terminal Velocity"
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