Beetle Adventure Racing!

Beetle Adventure Racing!

Infobox VG
title = Beetle Adventure Racing


caption = "Beetle Adventure Racing" box cover
developer = Paradigm
Electronic Arts
publisher = Electronic Arts
designer =
engine =
released = March 24, 1999
genre = Arcade style racing
modes = Single player, Multiplayer
ratings = ESRB: Everyone (E)
platforms = Nintendo 64
Wii Virtual Console
media =
requirements =
input =

"Beetle Adventure Racing" is a racing game released for the Nintendo 64 made by EA Games. This is a different kind of racing game as all of the vehicles are Volkswagen New Beetles, which were released the previous year.

Paradigm Entertainment, which previously worked on flight-based "Pilotwings 64" and "AeroFighters Assault" on the N64, was able to get heretofore unseen draw distances on the N64.

Beetle Adventure Racing will be released on the Wii Virtual Console. [ [http://www.vc-reviews.com/review/470/beetle-adventure-racing.php Beetle Adventure Racing (Virtual Console) Review ] ]

Gameplay

Despite the use of real vehicles, the gameplay is much more in line with "San Francisco Rush" than it is with "Gran Turismo", with an emphasis on shortcuts. In Australia there was a second release known as HSV Adventure Racing, which used the same engine but had HSV cars in place of the Beetles.

Beetle Adventure Racing supports up to four players. Two player races can be held in any of the tracks, provided they have been unlocked in the single player championship. Two to four players can also take part in the "Beetle Battle" mode, in which players compete to collect six differently colored ladybugs (HSV pendants in HSV Adventure Racing), attempt to destroy the other competitors, and race for the exit once all the ladybugs are collected.

Tracks

Beetle Adventure Racing has six tracks. All of them are huge and take at least six or seven minutes to complete. The tracks have many shortcuts.

*Coventry Cove: Available at the start. Tour the country side in this course. Drive by hot-air balloons, a waterfall, a town, a dock, trains, a barn, Stonehenge, a mine and a castle.

*Mount Mayhem: A chilly race down the side of a mountain. Pass ski resorts, ski jumps, crystal caves, an alien spaceship, and ice caverns in this snowy level.

*Inferno Isle: Start your race on a beach but quickly move inward as you discover a sea side town, erupting volcano, burning village, pirates attacking a fort, and a T-Rex waiting to take a bite out of you.

*Sunset Sands: Begin at an oasis but quickly enter the harsh desert and discover a pyramid. Then burst out into an abandoned town and more ancient statues. But remember, "Good things come to those who wait."

*Metro Madness: Start out on a highway cruising through barricades and rolling into town. Then bust into a movie theatre, a train station, a casino, a gas station and a hotel before reaching the industrial section. While there, you will encounter construction sites, burning buildings, and parking garages.

*Wicked Woods: Begin your frightening task of exploring a dark night's findings. Go over bridges, through windmills, churches, and towns. Drive into caves filled with gold and graveyards filled with ghosts. Then blast through an old mansion to complete your trip.

Music

The music in "BAR" is a groovy, breakbeat soundtrack with loud drums, organs, and guitars. The music was composed by Phil Western, Scott Blackwood and Brenden Tennant. Scott Blackwood also served as Producer for "BAR".

The level Mount Mayhem samples music from WHAM!'s "Last Christmas."

References


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