Street Fighter

Street Fighter

Infobox VG
width =
title = s.



caption =
developer = Capcom
publisher = Capcom
distributor =
series =
engine =
version =
released =Japanese releases:
August 30, 1987 ("Street Fighter")
June 10, 1992 ("Street Fighter II")
September 10, 1993 ("Super Street Fighter II")
June 5, 1995 ("Street Fighter Alpha")
November 1996 ("Street Fighter EX")
1997 ("Street Fighter III")
July 2008 ("Street Fighter IV")
genre = Fighting
modes = Up to 2 players simultaneously
ratings =
platforms = Most notable:
Arcade, Sega Mega Drive, Super Nintendo,
Sega Saturn, PlayStation, Dreamcast,
PlayStation 2, Xbox
media =
requirements =
input = 8-way Joystick, 6 Buttons

nihongo|"Street Fighter"|ストリートファイター|Sutorīto Faitā, or commonly abbreviated as "SF", is a popular series of fighting games in which the players pit combatants from around the world, each with his or her own special moves, against one another. Capcom released the first game in the series in August 1987. [ [http://ir.capcom.co.jp/english/company/history.html CAPCOM History] ]

History and development

"Street Fighter" (1987)

"Street Fighter" made its debut in the arcades in 1987. It was designed by Takashi Nishiyama and Hiroshi Matsumoto. The player took control of lone martial artist Ryu, who competed in a worldwide martial arts tournament, spanning five countries and ten opponents. A second player could join in at any time and take control of Ryu's rival, Ken.

The player could perform three types of punch and kick attacks (which varied in speed and strength) and three special attacks: the "Ball of Fire", "Dragon Punch" and "Hurricane Kick". These were performed by executing special motions with the controls.

"Street Fighter" was ported to many popular home computer systems of the time including PC. In 1988, it was released on the NEC Avenue TurboGrafx-CD console under the new name "Fighting Street".

"Street Fighter" was later included in "" for PlayStation Portable and "Capcom Classics Collection Vol. 2" for PlayStation 2 and Xbox.

"Street Fighter II" series (1991-1996)

"Street Fighter II: The World Warrior", released in 1991, was the first true sequel to the original "Street Fighter", following an unsuccessful attempt to brand the 1989 fighting action game "Final Fight" as a "Street Fighter" sequel'. It was one of the earliest arcade games for Capcom's CPS hardware [http://www.sega-16.com/History%20of-%20Street%20Fighter.php History of: Street Fighter] by Nick Petty, Sega-16, 2005-09-02] and was designed by Akira Nishitani (Nin-Nin) and Akira Yasuda (Akiman), who were previously responsible for "Final Fight" and "Forgotten Worlds". The release of the game had an unexpected impact on gaming and was the beginning of a massive phenomenon.

"Street Fighter II" was the first one-on-one fighting game to give players a choice from a variety of player characters, an option which created hitherto unknown levels of depth and replay value for an arcade game. Each player character had a fighting style with approximately 30 or more moves (including previously nonexistent grappling moves such as throws) as well as two or three special attacks per character.

In the single-player mode, the player's chosen character is pitted sequentially against the seven other main characters before confronting the final four 'boss' opponents, who were CPU-controlled characters not selectable by the player.

As in the original, a second player could join in at any point during single player mode and compete against the other player in competitive matches, with the multiple available characters allowing for more varied matches.

"Street Fighter II" proved to be popular due to all these factors, eclipsing its predecessor in popularity, eventually turning "Street Fighter" into a multimedia franchise. [ [http://www.gamespot.com/features/vgs/universal/sfhistory/history03.html The History of Street Fighter] , GameSpot, page 3.] Numerous home ports of "Street Fighter II" followed the original arcade game. Demand for the game was so high that pirates created an unsanctioned, copyright-infringing Famicom/NES version, which saw a very limited release in Asian markets. Computer versions were released for 16-bit PCs, first by a number of copyright-infringing fans who strove to develop a PC version of the game, and later by Capcom, working with an external programming house.

The first official update to the series was ' (pronounced "Street Fighter II Dash" in Japan, as noted by the prime symbol on the logo), which allowed players to play as the four previously non-playable bosses and also allowed two players to choose the same character (with one character drawn in an alternate color pattern). [ [http://www.streetfightercentral.com/street_fighter_2_champion_edition.html Street Fighter 2 Champion Edition] on Street Fighter Central] The game also featured slightly improved graphics (including differently colored backgrounds) and refined gameplay. A second upgrade, titled ' (or "Street Fighter II Dash Turbo" in Japan), was produced in response to the various bootleg editions of the game. "Hyper Fighting" offered faster gameplay than its predecessors, different character colors and new special techniques (such as Chun-Li's "Kikoken" or Dhalsim's "Yoga Teleport"). [ [http://www.streetfightercentral.com/street_fighter_2_turbo.html Street Fighter 2 Turbo] on Street Fighter Central]

"", the third revision, gave the game a complete graphical overhaul and introduced four new playable characters (Cammy, Fei Long, Dee Jay and T.Hawk). This game gave previous characters new basic moves (such as giving Vega standing kicks), new special moves (such as Vega's diving claw), and improvements to previously existing special moves (such as Ryu's flaming fireball or Ken's flaming dragon punch). It was also the first game for Capcom’s CPS II arcade hardware. The fourth and final arcade version, "Super Street Fighter II Turbo" ("Super Street Fighter II X: Grand Master Challenge" in Japan) brought back the faster gameplay of "Hyper Fighting", new moves for some characters and a new type of special techniques known as “super combos” and hidden character Akuma.

Numerous home versions of Street Fighter II have been release for various platforms including the Super NES, Sega Genesis, 3DO, PlayStation and Saturn among other platforms. Most of these games had been released individually or through compilations such as "Street Fighter Collection" and more recently the "Capcom Classics Collection" series. Most notably, Capcom released "Hyper Street Fighter II: The Anniversary Edition", a modified version of "Super Turbo" that allows player to select characters from all five versions of the game, was originally released for PlayStation 2 and Xbox and also saw a limited release in Japanese arcades. [ [http://www.streetfightercentral.com/street_fighter_collection.html Street Fighter Anniversary Collection] on Street Fighter Central] Emulated versions have also been recently included in downloadable game services. The Wii's Virtual Console received the SNES versions of "Street Fighter II", "Street Fighter II Turbo", and "Super Street Fighter II", and the Xbox 360's Xbox Live Arcade received an online enabled version of "".

Capcom announced that an updated version of "Super Street Fighter II Turbo" will be coming soon to the PlayStation Network and Xbox Live Arcade service in 2008. [ [http://press.capcom.com/release.asp?i=26 Capcom® Entertainment expands digital initiative with new downloadable games] , Capcom Entertainment Press Center, 2007-04-12.] The game, to be titled "Super Street Fighter II Turbo HD Remix", will have fully redrawn artwork, including HD sprites 4.5x the original size, done by artists from UDON. This will be the first time the "Street Fighter" characters will have new sprites, drawn by Capcom, since "Capcom vs. SNK 2" in 2001. Capcom also promises a newly tweaked version of the game, which addresses character balancing issues, but will also feature the original arcade version gameplay so that players can choose between the two. [ [http://uk.ps3.ign.com/articles/859/859108p1.html IGN's Super Street Fighter II Turbo HD Remix preview] ]

"Street Fighter Alpha" series (1995-1998)

The interquel ' ("Street Fighter Zero" in Japan and Asia) became the next game in the series. The game used the same art style Capcom previously employed in "Darkstalkers" and ', with settings and character designs heavily influenced by "". "Alpha" expands on the Super Combo system from "Super Turbo", by extending Super Combo meter into three levels (allowing for more powerful super combos), and also introduces Alpha Counters and Chain Combos (also from "Darkstalkers"). The plot of "Alpha" is set between the first two "Street Fighter" games and fleshes out the back stories and grudge matches held by many of the classic "SF2" characters. [http://www.geocities.com/superstreetfighter2/history.html Street Fighter Legends: History] ] It features a playable roster of ten immediately playable characters (and three unlockable fighters), comprising not only younger versions of established "Street Fighter II", but also characters from the original "Street Fighter" and "Final Fight".

"Street Fighter Alpha 2" features all-new stages, music and endings for some characters (some overlapping with those from the original "Alpha"). [ [http://www.psxextreme.com/scripts/reviews2/review.asp?RevID=485 PS2 Game Reviews: Street Fighter Alpha Anthology] by Frank Provo, PSX Extreme, 2006-06-26.] It also discarded the Chain Combo system in favor of Custom Combos (which required a portion of the Super Combo meter to be used). "Alpha 2" also retained all thirteen characters from the original, adding five new characters to the roster along with hidden versions of returning characters. "Alpha 2" was followed by a slightly enhanced arcade release titled "Street Fighter Zero 2 Alpha" and was released in Japan, Asia and Brazil, was ported to home consoles as "Street Fighter Alpha 2 Gold" ("Zero 2 Dash" in Japan). The home versions added Cammy as a hidden character.

The third and final "Alpha" game, "Street Fighter Alpha 3", was released in 1998 (following the release of the original "Street Fighter III" and "2nd Impact"). "Alpha 3" introduced three selectable fighting style and further expanded the playable roster to 28 characters (including three hidden characters). [ [http://www.klov.com/game_detail.php?game_id=9805 Street Fighter Alpha 3] on Killer List of Videogames.] Console versions of the three games (including the original "Alpha 2" and the aforementioned "Alpha 2 Gold") were released for the Sony PlayStation and Sega Saturn, although versions of specific games in the series were also released for the Game Boy Color, Super NES, Sega Dreamcast and even Windows. The home console versions of "Alpha 3" further expanded the character roster by adding the remaining "New Challengers" from "Super Street Fighter II", along with Guile, Evil Ryu and Shin Akuma (the latter two were omitted from the arcade release). The Dreamcast version of the game was backported to the arcades in Japan under the title of "Street Fighter Zero 3 Upper". A version of "Upper" (simply titled "Alpha 3" outside Japan) was released for the Game Boy Advance and added three characters from "Capcom vs. SNK 2". A PlayStation Portable version titled "Alpha 3 MAX" (or "Zero 3 Double Upper" in Japan) contains the added characters from the GBA version and Ingrid from "Capcom Fighting Jam".

"Street Fighter III" series (1997-1999)

', made its debut in the arcades on the CPS3 hardware in 1997. [ [http://www.system16.com/hardware.php?id=799&page=1#170 CP System III (CPS3) Hardware] ] "Street Fighter III" discarded the character roster from previous games (only Ryu and Ken returned), [ [http://www.imdb.com/title/tt0299165/ IMDb] ] introducing several new characters in their place, most notably the grappler Alex, who was designed to be the new lead character of the game, and Gill, who replaced Bison as the game's main antagonist. "Street Fighter III" introduced the "Super Arts" selection system and the ability to parry an opponent's attack. [ [http://www.ntsc-uk.com/review.php?platform=xbo&game=StreetFighterAC Street Fighter: Anniversary Collection - review] on ntsc-uk] Several months after its release, it was followed by ', which made adjustments to the gameplay and added two new characters, as well as the return of Akuma and bonus rounds. "", released in 1999, was the third and last iteration of "Street Fighter III", bringing back Chun-Li and adding four new characters to the playable roster.

The first two "Street Fighter III" games were ported to the Sega Dreamcast as a compilation titled "Double Impact". Ports of "3rd Strike" were released for the Dreamcast as a stand-alone game and then included in the compilation "Street Fighter Anniversary Collection" for the PlayStation 2 and Xbox.

"Street Fighter EX" series (1996-2001)

In vgy|1996, Capcom co-produced with Arika (a company founded by former "Street Fighter II" planner Akira Nishitani) a 3D fighting game spinoff of the series titled "Street Fighter EX", developed for the PlayStation-based ZN-1 hardware. "EX" combined the established "Street Fighter" cast with original characters created and owned by Arika. It was followed by upgraded version titled "Street Fighter EX Plus" in vgy|1997, which expanded the character roster. A home version with further additional characters and features, "Street Fighter EX Plus Alpha", was released for the PlayStation during the same year.

A sequel was released in vgy|1998, titled "Street Fighter EX2", developed for the ZN-2 hardware. "EX2" also received an upgraded version, "Street Fighter EX2 Plus", released in vgy|1999. A PlayStation version of "EX2 Plus", was also released. A third game in the series, "Street Fighter EX3", was released as an early title for the PlayStation 2 in vgy|2001.

Some of the Arika-owned characters from the series were later featured in non-"Street Fighter" games developed by the company. The Namco-distributed arcade game "Fighting Layer" featured Allen Snider and Blair Dame from the original "EX" (the only characters from the original game not to be featured in the "EX" sequels). Skullomania would reappear in the PlayStation game "Fighter Maker", as well as in the PlayStation 2 music game "Technictix".

"Vs." series (1996-2002, 2008)

Capcom has also produced fighting games involving licensed characters from other companies and their own properties. In vgy|1994, Capcom released the Marvel-licensed fighting game "", which featured Akuma from "Super Turbo" as a hidden guest character. It was followed by "Marvel Super Heroes" in vgy|1995, which featured Anita from "Night Warriors".

Capcom would release a third Marvel-licensed game, "X-Men vs. Street Fighter", in vgy|1996, a full-fledged crossover between characters from "X-Men" and the "Street Fighter Alpha" games that featured a two-on-two tag team-based system. It was followed by "Marvel Super Heroes vs. Street Fighter" in vgy|1997, which expanded the roster to include characters from "Marvel Super Heroes"; ' in vgy|1998, which featured not only "Street Fighter" characters, but also characters from other Capcom properties; and ' in vgy|2000, which was produced from the Dreamcast-based NAOMI hardware.

Capcom also produced a series of similar crossover fighting games with rival fighting game developer SNK. The games produced by Capcom includes ' in vgy|2000, which features character primarily from the "Street Fighter" and "King of Fighters" series. It was followed by a minor upgrade, "Capcom vs. SNK Pro" ; and a sequel titled "Capcom vs. SNK 2", both released in vgy|2001. All three games were produced for the NAOMI hardware as well. The SNK-produced fighting games of this crossover includes the Dimps-developed portable fighting game ' for the Neo-Geo Pocket Color in vgy|1999 and "" for the Neo-Geo in vgy|2003.

"Street Fighter IV" (2008)

On October 17, 2007, more than eight years since the release of "Street Fighter III: 3rd Strike" for the arcades, Capcom unveiled "Street Fighter IV" at a Capcom Gamers Day event in London. Conceived as a direct sequel to the early "Street Fighter II" games (particularly "Super Street Fighter II Turbo"), "Street Fighter IV" features the return of the original twelve world warriors and recurring hidden character Akuma, along with four new characters (as well as a new boss character) in a storyline set between the "Street Fighter II" and "Street Fighter III". The game, while still 2D, features cel-shaded 3D graphics inspired by Japanese "sumi-e" paintings. The Super Combo system, a "Street Fighter" mainstay since "Super Turbo", returns along with the all-new "Ultra Combo" moves, as well as a new counter-attacking techniques called "Focus Attacks".

The arcade version, which runs on the Taito Type X2 hardware, was distributed in Japan on July vgy|2008, with a limited release in North America in select arcades in August. A home version is currently scheduled for the PlayStation 3, Xbox 360 and Windows PC, which will feature an expanded character roster, as well as all-new animated segments that will flesh out the game's backstory.

Future games

Capcom has also licensed "Street Fighter" to developer Daletto for a PC fighting game, "Street Fighter Online: Mouse Generation". The game solely uses the PC's mouse for combat, and the characters are customizable to some degree. Confirmed thus far are Ryu, Alex, and Chun-Li, as well as two new characters, Hiko and Teiran. [ [http://kotaku.com/345817/new-street-fighter-goes-online-mouse+only-very-ugly Only In Japan: New Street Fighter Goes Online, Mouse-Only, Very Ugly ] ]

Capcom is also working on a new crossover fighting game titled "Tatsunoko vs. Capcom", which features characters from both companies' properties. Confirmed characters so far includes Ryu and Chun-Li on Capcom's side; along with Eagle Ken of "Gatchaman" and Casshern of "Neo-Human Casshern" on Tatsunoko's side.

Related media

Film and animation

In Japan, an animated film produced by Group TAC titled ' was released theatrically in Japan in 1994. An English adaptation of the film produced by Manga Entertainment, which was first released on home video in 1996. Group TAC also produced an animated TV series "Street Fighter II V", which first aired on Fuji TV in 1995; and a two-episode OVA series, ', released in 1999. English adaptations of both productions were produced by Manga Entertainment as well. A second OVA based on "Street Fighter Alpha", titled "", was produced specifically for the English-language market by Studio A.P.P.P.

An American-produced live-action film, simply titled "Street Fighter", was also released in 1994, starring Jean-Claude Van Damme as Guile in the film's lead. This film inspired an arcade game titled "", as well as a console game bearing the same title. The film also inspired an American-produced animated TV series "Street Fighter", which lasted two 13-episode seasons from 1995 to 1997.

In October 2006, Hyde Park Entertainment and Capcom announced its intention to produce a film adaptation of the game series in a joint venture, with the storyline to focus on the "Street Fighter" character Chun-Li. Screenwriter Justin Marks was attached to write a script for the adaptation. "Street Fighter" is set for a 2009 release for the 20th anniversary of the fighting game series. [cite news | author=Pamela McClintock | coauthors=Nicole Laporte | url=http://www.variety.com/article/VR1117952892.html?categoryid=13&cs=1 | title='Street Fighter' packs Hyde Park punch | publisher=Variety | date=2006-10-29 | accessdate=2007-02-10 ] The film adaptation is part of Capcom's multi-platform launch for 2008 that will also launch video games and a potential TV series in 2008. [cite news | author=John Gaudiosi | url=http://biz.gamedaily.com/industry/feature/?id=14303&page=1 | title=Exclusive: Capcom Talks New Street Fighter Movie | publisher=GameDaily BIZ | date=2006-11-01 | accessdate=2007-02-10 ]

On December 21, 2007, it was announced that the new film will be titled "", and will star Kristin Kreuk in the title role. [ [http://www.comingsoon.net/news/movienews.php?id=40381 Kristen Kreuk is Chun-Li in Street Fighter!] ]

Comic books

There have been various "Street Fighter" comic books produced, including Masaomi Kanzaki's "Street Fighter II" manga (one of the few "Street Fighter" manga titles translated into English), and a role playing game adaptation released by White Wolf in 1994.

Japanese comics

Masahiko Nakahira did four different "Street Fighter" manga series: "Cammy Gaiden" (translated and released in English as "Super Street Fighter II: Cammy" by Viz Media), "Street Fighter Zero" (translated and released in English as "Street Fighter Alpha"), "Sakura Ganbaru" and "Street Fighter III: Ryu Final". "Street Fighter Alpha", "Sakura Ganbaru" and "Street Fighter III: Ryu Final" have all been released in English by UDON. Two characters created by Nakahira, Evil Ryu (introduced in "Street Fighter Alpha") [ [http://www.klov.com/game_detail.php?letter=S&game_id=9804 Street Fighter Alpha 2] on Killer List of Videogames] and Karin Kanzuki (from "Sakura Ganbaru") have been integrated into the "Street Fighter" video games.

Other Asian comics

Asian comic book publications outside Japan were also available; that contains canon-type storylines or totally unrelated to the official backgrounds from "Street Fighter" Universe (Practically just borrowing characters and their special moves). These publications arose at the era when "Street Fighter II" was popular in the Asian continent, especially Hong Kong, Singapore, Thailand and Indonesia (The most popular publication was from Jade Dynasty which was based in Hong Kong). [ [http://sfzacx.htmlplanet.com/sfmanga/ The SFZAC-X Manga Comix section] ] Most of these publications were not yet known to be legally licensed from Capcom.

American comics

Malibu Comics launched a "Street Fighter" comic series in 1993, but it flopped, lasting only three issues. [ [http://www.comics-db.com/Other_Publishers/M/Malibu_Comics/Street_Fighter/ Street Fighter Comics Check List] ]

UDON has been licensed by Capcom to produce an American comic book based on the "Street Fighter" franchise, in addition to "Darkstalkers" and "Rival Schools". This series draws not only on the established Street Fighter canon, but also occasionally addresses various continuity retcons, and even draws from fanon and non-official sources as well. In 2005, UDON released "Street Fighter: Eternal Challenge", the first Capcom series history and art book to be translated into English. More recently, UDON has announced continuation on its currently running Street Fighter series (based on SF: Alpha and Super SF Turbo) and is expecting to launch a Street Fighter III series in 2008.

Brazilian comics

Editora Escala published Malibu's unfinished series in Brazil, and promised to publish Kanzaki's manga afterwards. But instead, starting in 1994, they published an original series titled "Super Street Fighter II", later renamed simply "Street Fighter". Its main writer was Alexandre Nagado. This series lasted for 20 issues.

Brazilian artist and writer Marcelo Cassaro did an unlicensed comic parody, published by Editora Escala in 1993, titled simply "Street Fighter II". It only lasted for two issues. [http://www.retrobits.com.br/forum/viewtopic.php?t=1340&sid=8205c201eb16e3ec482ec32126a5a117]

Cassaro later wrote a more mature and ambitious 4-issue miniseries based on "Street Fighter Zero 3", which was drawn by Erica Awano, and properly licensed by Capcom. It was published by Trama Editora (later Editora Talismã, now defunct) in 1998/99.

Card games

On April 14, 2006 Sabertooth Games released a "Street Fighter" set for its Universal Fighting System (UFS) game along with a set for "Soul Calibur III". This was not the gaming companies first release for UFS, that being a Battle box for Penny Arcade released in February 2006. As the name implies, UFS is to be a universal system. There are plans to incorporate other licenses into the game, slated for December 2006, being based on SNK's "King of Fighters" and "Samurai Shodown".

The first set for "Street Fighter" featured cards for Chun-Li, Dhalsim, Ken, Ryu, Sagat and Zangief. A later expansion, Street Fighter: World Warriors, included the remaining characters from the original "Street Fighter 2" arcade series, Blanka, Balrog, E. Honda, Guile, M. Bison and Vega. Another set, titled Street Fighter: The Next Level, was released in December 2006, parallel with the SNK release. The characters included are Akuma, Fei Long, Dudley, and Cammy. A new expansion, "Street Fighter: The Dark Path" was released February 14, 2007 along with the next "Soul Calibur" Set, "Soul Arena". Characters include a new version of Chun-Li and (Evil) Ryu, along with Adon, Charlie, Rose, Sakura, T.Hawk and Twelve. A new set, entitled "Street Fighter: Extreme Rivals", which was released in May 2007, features Cody, Dee Jay, Ibuki, R. Mika, and a new version of Ken.

In July 2007 Sabertooth Games will release an exclusive Battle Pack featuring a battle between Ryu and Akuma. These 2 sixty card decks will be fully compatible with the Universal Fighting System and contain 36 unique cards.

There is currently a free demo deck request form to try out the UFS CCG at [http://www.sabertoothgames.com/ufs/demodeck Sabertooth Games Demo Deck Request Form] .

Another trading card game, the now discontinued Epic Battles (released by Score Entertainment), also featured "Street Fighter" characters, as well as characters from other fighting game franchises, such as "Mortal Kombat".

Role Playing Game

White Wolf released a storytelling game based on the series in 1994 (featuring characters from Super Street Fighter 2). The system used many of the game mechanics of the World of Darkness games. The system is now out of print but retains a small following on the internet.

Unauthorized conversions

Street Fighter has been ported, without Capcom's authorization, to the Famicom in Asia. It has appeared in several multicarts in China. One of the popular titles was known as "Master Fighter", that had several sequels (including one featuring Nintendo character Mario). Due to memory limitations of the Famicom system, the bootleg copy was unable to list all the available rosters; the only characters available are Ryu, Guile, Chun-Li, Zangief and non playable M. Bison (his original Japanese name — Vega, was misspelled as Viga). Another title is "Super Fighter III", and due also to hardware limitations, only nine among the normal roster of twelve are selectable characters (missing were Balrog, E. Honda, and Zangief). Character names, captions and subtitles during the endings are also removed. Chun-Li's stage was redesigned as the Forbidden City outdoors rather than one of China's busy streets.

In 1992, the Hotel Keitel bootleg group in Korea released a Korean version of the game known as SFIBM, running on PC compatibles. Programmed by Jung Young Dug, the first release had only Ryu and Guile available. Eventually all the characters were released (although hand drawn versions of SNK's Andy Bogard and Terry Bogard replaced Vega and Balrog in some versions).

The gameplay was quite poor, but many of the data files were unoptimized and available for editing. After the game had proliferated to the West, Derek Liu and Brian Chan used this information to edit the files into "SFLiu", [cite web|url=http://syste.ms/sfliu.html|title=The Tale of SFLIU|accessdate=2007-02-02] the closest translation of "Street Fighter II Turbo" the game engine could allow. After adding in Balrog and Vega, they updated the files to "Super Street Fighter II" standards.

As more and more editors worked on the game, more patches were created. The most widespread of these patches were "SFWarm" by Stan Warman (which added new features for all the characters), "SFJenn" by Jenn Dolari (which added the "Mortal Kombat" characters of Mileena and Kitana) and "SFNinja" (which replaced most of the roster with parody versions of "Mortal Kombat's" numerous ninjas).

ee also

* List of "Street Fighter" games
* List of "Street Fighter" characters
* Electronic sports

References

External links

* [http://www.capcom.com/ "Capcom"] Official site of Capcom
* [http://www.capcom.com/streetfighter/ "Street Fighter"] Capcom USA's official Street Fighter page
* [http://www.capcom.co.jp/sf15th/ "Street Fighter 15th"] Capcom Japan's Street Fighter 15th Anniversary homepage
* [http://www.streetfighter.com "Street Fighter IV"] Official site of Street Fighter IV
* [http://www.streetfighterdevotion.com "Street Fighter Museum"] Legacy archive of StreetFighter.com
* [http://fightingstreet.com/folders/artworkfolder/artworkpages/artworkindex.html"Capcom artwork archive"] Original game artwork
* [http://www.1up.com/do/previewPage?cId=3165230 "1UP Street Fighter IV Producer Interview"] Insight and history into the oft-rumored sequel and its genesis

*


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