Virtual crime

Virtual crime

Virtual crime or in-game crime refers to a virtual criminal act that takes place in a massively multiplayer online game (MMOG), usually an MMORPG. The huge time and effort invested into such games can lead online "crime" to spill over into real world crime, and even blur the distinctions between the two. Some countries have introduced special police investigation units to cover such "virtual crimes". South Korea is one such country and looked into 22,000 cases in the first six months of 2003.[1]

Contents

Meaning

Several interpretations of the term "virtual crime" exist. Some legal scholars opt for a definition based on a report on what was the first prominent case, a "rape in cyberspace."[2][vague] One such scholar defined virtual crime as needing to have all the qualities of a real crime, and so was not a new subset of crime at all.[3] Conversely, it has also been said that the connection between virtual crimes and real crimes are "tenuous at best: It is the link between a brutal rape and a fictional story of a brutal rape. Surely the difference is more striking than any similarity."[4]

To rectify this, the modern interpretation of the term "virtual" must be amended such that it carries the traditional implication; "that is such in essence or effect, though not recognised as such in name or according to strict definition."[5] In this sense, it "would include those crimes that somehow evoke and approach the effect and essence of real crime, but are not considered crimes."[6]

Virtual economies

Over time, players build their characters and collect in-game items. Some such items may have been obtained through months of gameplay, involving various tasks and a substantial level of effort. According to standard conceptions of economic value, the goods and services of virtual economies do have a demonstrable value. Since players of these games are willing to substitute real economic resources of time and money (monthly fees) in exchange for these resources, by definition they have demonstrated utility to the user.

Stemming from their value in the virtual economy, these items, and the characters themselves, have gained monetary value in the real world. eBay, along with specialist trading sites, have allowed players to sell their wares. This has attracted fraudulent sales as well as theft. Many game developers, such as Blizzard Entertainment (responsible for World of Warcraft) oppose and even prohibit the practice. Some argue that to allow in-game items to have monetary values makes these games, essentially, gambling venues.

In most games, players do not own, materially or intellectually, any part of the game world, and merely pay to use it. Because this "virtual property" is actually owned by the game developer, a developer who opposed real commerce of in-game currencies would have the right to destroy virtual goods as soon as they were listed on eBay or otherwise offered for real trade.

Known cases

In South Korea, where the number of computer game players is massive, some have reported the emergence of gangs and mafia, where powerful players steal and demand that beginners give them virtual money for their "protection".

In China, Qiu Chengwei was sentenced to life in prison after stabbing and killing fellow The Legend of Mir 3 gamer Zhu Caoyuan. In the game Qiu had lent Zhu a powerful sword (a "dragon sabre"), which Zhu then went on to sell on eBay for 7,200 Yuan (about £473 or $870). With no Chinese laws covering the online dispute, there was nothing the police could do.[7][8]

In the game The Sims Online a 17-year old boy going by the in-game name "Evangeline", was discovered to have built a cyber-brothel, where customers would pay sim-money for minutes of cybersex. This led to the cancellation of his accounts but no legal action, mainly because he was above the age of consent.[9][10][11]

The term "virtual mugging" was coined when some players of Lineage II used bots to defeat other player's characters and take their items. The Japanese Kagawa Prefectural Police arrested a Chinese foreign exchange student on 16 August 2005 following the reports of virtual mugging and the online sale of the stolen items.[12]

The virtual economies of many MMOs and the exchange of virtual items and currency for real money has triggered the birth of the game sweatshop, in which workers in the developing world, typically China (although there has been reports of this type of activity in Eastern European countries), earn real-world wages for long days spent monotonously performing in-game tasks. Most instances typically involve farming of resources or currency, which has given rise to the epithet Chinese Adena Farmer, because of its first reported widespread use in Lineage II. More egregious cases involve using exploits such as in duping money or items, such as a large-scale incident in Star Wars Galaxies.[13] Both practices can place great stress on the creators' artificial economy, requiring robust design, and often repeated updates, to preserve reasonable work/reward ratios and game balance. There have also been reports of collusion (or vertical integration, depending on the source) among farmers and online currency exchanges. In 2002, a company called Blacksnow Interactive, a game currency exchange, admitted to using workers in a "virtual sweatshop" in Tijuana, Mexico to farm money and items from Ultima Online and Dark Age of Camelot. When Mythic Entertainment cracked down on the practice, Blacksnow attempted to sue the game company.

It was reported on 14 November 2007 that a Dutch teenager had been arrested for allegedly stealing virtual furniture from "rooms" in 3D social-networking website Habbo Hotel. The teenagers involved were accused of creating fake Habbo websites in order to lure users into entering their account details, which would then be used to steal virtual furniture bought with real money totalling €4000.[14]

References

  1. ^ Ward, Mark. "Does virtual crime need real justice?" at BBC News, (September 29, 2003)
  2. ^ Julian Dibbell, A Rape in Cyberspace, Village Voice, Vol. XXXVIII, No. 51 (December 21, 1993)
  3. ^ Susan W. Brenner, Is There Such a Thing as "Virtual Crime?”, 4 Cal. Crim. Law Rev. 1,105-11 (2001)
  4. ^ Kerr, Problem of Perspective at 372-73 n.66
  5. ^ OED
  6. ^ Cf. Brenner, Virtual Crime, 4 Cal. Crim. Law Rev. 1 at ¶125-27
  7. ^ "'Game theft' led to fatal attack" at BBC News. Retrieved 9 June 2005.
  8. ^ Ward, Mark (29 September 2003). "Does virtual crime need real justice?". BBC News. http://news.bbc.co.uk/1/hi/technology/3138456.stm. 
  9. ^ Bray, Hiawatha. "Justice has its price in Sim world". Retrieved 9 June 2005.
  10. ^ Schaeffer, Jim. "Sex And The Simulated City: Virtual world raises issues in the real one ". Retrieved 10 June 2005.].
  11. ^ "Evangeline: Interview with a Child cyber-Prostitute in TSO". Retrieved 10 June 2005. Dead link as of 27 May 2010. Archived [http://web.archive.org/web/20050603084519/http://www.alphavilleherald.com/archives/000049.html here
  12. ^ [1]
  13. ^ Koster, Raph (2004-04-30). "Economy Stats". http://www.simbaspaws.org/Aziri/SWG/economy.htm. Retrieved 2009-10-08. 
  14. ^ "'Virtual theft' leads to arrest". BBC News. 14 November 2007. http://news.bbc.co.uk/1/hi/technology/7094764.stm. 

External links


Wikimedia Foundation. 2010.

Игры ⚽ Нужно сделать НИР?

Look at other dictionaries:

  • Virtual economy — A virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual persistent world, usually in the context of an Internet game. People enter these virtual economies recreationally rather than by necessity; however,… …   Wikipedia

  • Virtual Woman — is a software program that has elements of a chatbot, virtual reality, artificial intelligence, a video game, and a virtual human. It claims to be the oldest form of virtual life in existence, as it has been continuously running or in use since… …   Wikipedia

  • Virtual Case File — (or VCF) was a software application developed by the United States Federal Bureau of Investigation between 2000 and 2005. The project was not close to completion when it was officially abandoned in January 2005, having turned into a complete… …   Wikipedia

  • Virtual Global Taskforce — (VGT) is a group of Law enforcement agencies from around the world working together to fight child porn online. The aim of the VGT is to build an effective, international partnership of law enforcement agencies that helps to protect children from …   Wikipedia

  • Virtual minds — gamed!de ist ein Internetportal der mediatainment GmbH, einer Firma aus Freiburg im Breisgau, die verschiedene Browserspiele anbietet. Zu den Dienstleistungen gehört auch das Vermieten von Gameserver mit bekannten Spielen wie Half Life oder… …   Deutsch Wikipedia

  • Virtual community — For other uses, see Community (disambiguation). Sociology …   Wikipedia

  • Virtual Tribunal of the Special Court for Sierra Leone — About the Virtual Tribunal of the Special Court for Sierra Leone [http://www.ocf.berkeley.edu/ changmin/] = Professor David Cohen, Director of the Berkeley War Crimes Studies Center (WCSC), and Professor Ruzena Bajcsy of the Department of… …   Wikipedia

  • virtual — 01. My daughter has a computer program with a [virtual] pet cat that she feeds and plays with. 02. Great Britain has immigrants from [virtually] every country in the world. 03. Children working in some parts of the developing world are [virtual]… …   Grammatical examples in English

  • Law, Crime, and Law Enforcement — ▪ 2006 Introduction Trials of former heads of state, U.S. Supreme Court rulings on eminent domain and the death penalty, and high profile cases against former executives of large corporations were leading legal and criminal issues in 2005.… …   Universalium

  • World of Crime — gamed!de ist ein Internetportal der mediatainment GmbH, einer Firma aus Freiburg im Breisgau, die verschiedene Browserspiele anbietet. Zu den Dienstleistungen gehört auch das Vermieten von Gameserver mit bekannten Spielen wie Half Life oder… …   Deutsch Wikipedia

Share the article and excerpts

Direct link
Do a right-click on the link above
and select “Copy Link”