Alien Hominid

Alien Hominid

Infobox VG| title = Alien Hominid


developer = The Behemoth
publisher = O~3 Entertainment (North America)
Zoo Digital Publishing (Europe)
designer = Dan Paladin, Tom Fulp
engine =
released = November 18, 2004; May 2005 (PAL), February 3, 2006, (GBA in Europe), February 28 2007(Xbox 360)
genre = Run and gun
modes = 1-2 Player (main game/minigames), 1-4 Player (PDA Game)
ratings = ESRB: Teen (T), PEGI: 12+, CERO: 12+
platforms = Sony PlayStation 2 (Both regions), Microsoft Xbox 360 (XBLA), Nintendo GameCube (US only), Microsoft Xbox (Europe only), Game Boy Advance (EU only) and PC (EU Only)
media =
requirements =
input =
picture format = 1080i (HDTV) "(Xbox 360 only)"
480p (EDTV)
480i (SDTV)

"Alien Hominid" (or "Alien Hominid HD" on Xbox 360) is an independently developed console video game released for Sony PlayStation 2 and Nintendo GameCube in 2004 through publisher O~3 Entertainment. A PAL version was later released during May 2005 for PlayStation 2 and Microsoft's Xbox through ZOO Digital Publishing. A Game Boy Advance version (co-developed by Tuna Technologies) has also been released in Europe, with a PC port also in production. The game was developed by The Behemoth. The Xbox version is not compatible with the Xbox's successor, the Xbox 360, but was made available for download on February 28, 2007 on the Xbox Live Arcade for 800 points ($10 USD.) [ cite web | url=http://www.360monster.com/newspost.php?id=0000000981 | title=Alien Hominid coming to the Live Arcade| last=Webber | first=Scott | accessdate=2006-08-30 | date=2006-07-20 | publisher=360Monster ] .

Origin of Alien Hominid

"Alien Hominid" began on the popular Adobe Flash website, Newgrounds, in August, 2002. It is often referred to as the Alien Hominid "prototype" by The Behemoth. The online version was programmed by Tom Fulp, who owns Newgrounds; while the 2D artwork was done by Dan Paladin (who also goes by the online alias "Synj"). This game features a little yellow alien who has been shot down by the FBI and crash-landed on the Earth, and must retrieve its now stolen spacecraft from the FBI. The gameplay involved quick reflexes and a basic side-scrolling formula while a player controls the alien and defeats FBI agents and their creations. Side-scrolling gameplay such as this has been made popular by video games such as "Metal Slug" (a title with which it is frequently compared to by critics and fans). Though only one stage of the online game was produced, it became very popular among the online gaming set, featuring over 17 million views on Newgrounds alone.

Later in the year, then-co-worker John Baez approached Paladin as a fan of Alien Hominid. He suggested that Paladin and Fulp make a console version of the game. Baez even offered to produce the game. Paladin and Fulp agreed, forming The Behemoth.

The game

In the course of two years, "Alien Hominid" became a much larger project than its online prototype. Whilst 3D graphics were considered initially, The Behemoth decided nothing compared to the traditional 2D stylings of the prototype. The art of Paladin, who drew all visual aspects of the game by hand, became much more refined (though still cartoon-like and inviting). The project was entirely re-coded for consoles, and many new gameplay features were created. The final product contained sixteen stages (set in three different locations), each containing hundreds of enemies and numerous bosses. Six minigames were also added, the "PDA Game," with 200 different levels and a level editor, "All You Can Eat", "Super Soviet Missile Mastar", "Challenge", "Neutron Ball" and "Pinata Boss". Matt Harwood of Petrified Productions, who had previously worked with Paladin, created all of the music for the game. DJH has been credited with extensive play-testing, citing Alien Hominid as "the pinnacle of arcade entertainment".

PDA mini game

By using the Alien's PDA, a mini game can be played. This mini game is reminiscent of early platform games like "Pitfall" or "Super Mario Bros.". The graphics are presented as simplistic monochromatic designs, but the animation is fluid. The player must guide a stick figure character to the end of the level, each level being only one screen large. The player(s) must traverse around blocks of many shapes and sizes and defeat all of the enemies in the level and then travel to the exit. The game has 200 levels and a level editor. The player has many moves at his or her disposal, such as jumping, double-jumping, pushing rocks and boats, riding in the boats, and last but not least killing himself to start the level over. The minigame also has several environmental hazards such as spikes, crumbling floors, and water. It is possible to play this PDA game with up to four players simultaneously. Additionally, the game was modified for the PAL release (see Differences between U.S. and European release).

Challenge

This minigame is basically a condensed version of the main game for one or two players. There are two modes: either competitive play against a fellow player or a co-op mode where the objective is to eliminate enemies. The goal of each level in this minigame is to achieve a point total of 25,000. As one progresses in the main game, additional levels for the challenge mode are unlocked. There are three levels for Challenge mode:
*Freeway. This level is taken from Level 1-2. All of the enemies in the main level are represented here, including the F.B.I, the helicopters, the limos, and the armored vehicles.
*Desert. This level is taken from Levels 3-1 and 3-2. This level includes vultures, scorpions, and tornadoes. The level does not include any version of soldier because there were none in the desert levels.
*Area 51. This level is taken from Levels 3-3 and 3-4. Includes most of the enemies from these levels, except the thunderbites (blue dogs with large teeth).

Differences between U.S. and European release

When the PAL version was developed for Europe in 2005, a number of new features were added.

*25 levels built by U.S. fans were added to the 200 level PDA Game.
*A "replay" function was added to single-player.
*A brand new 2-4 player minigame called "All You Can Eat", featuring the Fat Kids, was made exclusively for the PAL version (although it was later added to the 360 version). It is a button masher where the player must eat all of the food on the screen to win.
*A glitch in level 3-5 that allowed a player to get massive amounts of points was removed.

For Xbox players, Xbox Live features were included. This enabled high scores to be recorded and displayed internationally along with the ability of downloading additional PDA Game levels.

Characters

*The Alien Hominid - The main focus of the game. The Alien is gender-neutral, as stated in Nintelligent's preview of the game [http://www.nintelligent.net/article85.php] . The Alien Hominid is fast, agile, quick-thinking, and is strong enough to lift and throw an average human. Its weaponry includes an alien ray gun, a large knife, and a small supply of grenades. It can also jump on top of its enemies and ride them, and then either bite off the head of the victim, pick up the victim and throw him at other enemies, or jump off again.
*The FBI - These are the main enemies in the first five levels of the game, so they are the least advanced enemies. They can shoot, duck, jump (in some cases), and drive many vehicles. The FBI shot down Alien Hominid in the first place, then stole the crashed (but still intact) UFO for unknown reasons, provoking the Alien into attacking them. They also possess large "war machines", which serve as bosses, and an extensive air force in level 1-5. They appear to have no qualms about killing civilians if it means eliminating the Alien.
*The KGB - These are the main enemies for the second world of the game (USSR). They can do a bit more than the FBI, like pop out of the snow, jump and shoot, block close combat attacks with their guns, and drive more sophisticated vehicles. Also, they appear to work together more cooperatively.
**The supposed Commander of the Soviet force (called Boris in the "HD" version's official site) is seen many times in world 2. After Alien Hominid escapes the FBI air force in level 1-5, the Commander is seen trying to guide a nuclear missile towards the U.S.A. However, Alien Hominid accidentally collides with the missile, blowing him back to Russia. The player then chases the Commander, who has stolen the UFO for his own purposes, across much of Russia. Several times the Commander activates large war machines, serving as bosses, to slow the Alien down. In level 2-5, he uses birdseed to attract large, deadly birds. He then serves as the boss of the same level, flying the UFO himself. After his defeat, he attempts to parachute to safety, but is attacked by a giant bird. The bird then drops the Commander onto a conveyor belt filled with lethal buzzsaws.
*The Area 51 Soldiers - These are the main enemies in the third world, and are also the hardest. They can block slices much more often than the KGB, jump and dodge easily, dig, throw the player after they grab the player, and are not as scared as the other soldiers when their comrades are killed. After Alien Hominid destroys the numerous Russian spacecraft trying to prevent his escape, a USAF ship, shaped like a whale, captures the Alien and attempts to bring him to Area 51. However, the Alien escapes from the military pickup truck and, once again, pursues its stolen UFO.
*The Fat Kids - These are NPCs (non-playable characters) that give the player power-ups and take the player to Level 1-2 and Level 1-3. In Level 1-5, they destroy one of the helicopters carrying a piece of the dismantled UFO (until this point, the player had no weapons on the UFO, and could not attack). Three of them also bring Alien Hominid to its ship and back home at the end of the game. They also appear in the Soviet levels, but they wear bear suits because of the cold. They begin helping because an FBI agent takes one's ice cream cone in the opening cutscene. Ironically in the original online game, players had the option of killing the kid in the opening moments of the game, who is also the only one in the whole game, but the player has no choice of killing them or not in the console edition, they dodge the player's shots every time, possibly to make the game more child friendly. They played a much larger part in the console version.
*The Installball - An eyeball in a robot. Boss of Level 1-1. When destroyed, the eyeball comes out. Later, in level 3-4, he attacks the player again in a big mouth body with a knife and fork. After the player defeats him, he helps the player in level 3-5 by destroying all the Area 51 agents by shooting plasma balls (it should be noted that the soldiers in this level are retreating and do not fight back). He follows the Area 51 truck which has the alien's ship. He is in the alien's spaceship in the ending cinema, which shows the alien going back to space and shooting down a tractor beam to bring the Fat Kids with him.
*The Alien Hominid clone - This is the last boss of the game. The clone is a muscular version of the Alien Hominid who was created by the Area 51 Soldiers in hopes of fending off the Alien's attacks. It is on level 3-5. This boss has all of the Alien Hominid's attacks including grenades that will set fire to the floor. The fight begins in the Area 51 base after the help the player gets from the Eyeball and the fight ends in the sky atop a giant slowly-falling-apart version of the Alien's spaceship.

"Alien Hominid HD"

"Alien Hominid HD", a remake of the game for Xbox 360, was released on February 28, 2007, for 800 points ($10 USD). It has the following features:
*High Definition graphics
*Widescreen mode
*Extra features not in the console games
*Co-operative multiplayer (offline), and online minigames playable for up to 4 players [http://www.xbox360fanboy.com/2007/02/16/alien-hominid-invades-next-week-no-online-co-op/]
*Downloadable PDA levelsThe PDA packs are Starter (comes with game), Hot New, Euro, Classic 1, Classic 2, and Challenge. All are 150 points.

Press

Even before its release, "Alien Hominid" received notice in gaming magazines such as "Play", "GMR", "Edge", and even popular non-gaming magazines such as "Wired". In reviews for the game, it was critically acclaimed for its old-school style gameplay, tough level of difficulty, and quirky humor. The game also won many small awards, most notably at the Independent Games Festival (for Innovation In Visual Arts, Technical Excellence and the Audience Award).

Copies of the game are sold primarily through its online website, [http://www.alienhominid.com www.alienhominid.com] , for ten dollars (American). The website also offers merchandise such as skate decks, t-shirts and action figures. The website was developed by Tom Fulp.

"Alien Hominid" became one of the games spoofed by "Mega64" on June 3, 2008. [ [http://www.mega64.com/alienhominid.htm Mega64: Alien Hominid] ]

Reception


*Edge magazine - 7/10
*Gamespot - 8.4/10
*GameSpy - 3.5/5
*GameZone - 8/10
*Game Revolution - B-
*IGN - 8.1/10
*Official Playstation 2 Magazine (UK) - 7/10
*TotalGamerZone - 8.2/10
*X-Play (Alien Hominid HD) - 4/5

Trivia

Trivia|date=December 2007
*The original flash version had a Fat Kid in the beginning, and the player could choose to kill him or leave him alone (neither option affects gamplay in any way). This was changed in the console versions (for storyline reasons).
*The Alien Hominid appears as a playable character in the Newgrounds Rumble game at Newgrounds' official website.
*Players can unlock hats to personalise their Hominids, one of them being the haircut of Tom Fulp, co-creator of the game and owner of Newgrounds.
*The level in which Hominid reclaims its UFO and uses the gravity beam to drop soldiers into a woodchipper, is a homage to one of Tom Fulp's early flash games, UFA.
*In the episode The Blue Comet, on The Sopranos, A.J. can be heard playing Alien Hominid on Xbox 360.
*Numerous pictures of the Newgrounds logo, SYNJ Industries logo and The Behemoth logo can be seen throughout the game.
* In the beginning of the original flash version, the tone from the Steven Spielberg movie, Close Encounters of the Third Kind, is heard.
* The first miniboss in level 1-1, the "Castle of Crap" in level 1-3, the "enlarge your body parts" building in level 1-4, and the first of the main bosses in level 1-4 are all taken from the original flash game.
* Hominid is an unlockable character in The Behemoth's second game, "Castle Crashers", and is instantly unlocked for those who purchased the full version of Alien Hominid HD.
*The install ball is one of the animal orbs - small round helpers, mostly looking like various animals - available to find in the above mentioned "Castle Crashers". The yeti is also an animal orb in the game.
* There is also a level based of Alien Hominid in Castle Crashers, entitled "Alien Ship". The only NPC on the ship is a large, muscular Hominid that was imprisoned for unknown reasons, which might be the Hominid Clone.

References

External links

* [http://www.alienhominid.co.uk/ Official UK Website]
* [http://www.alienhominid.com/ Official US Website]
* [http://www.newgrounds.com/portal/view/59593 Original Flash Prototype]
* [http://www.thebehemoth.com/ The Behemoth (Developer)]
* [http://www.tunatech.com/ Tuna Technologies (Gameboy Advance conversion)]
* [http://www.o3entertainment.com/ O~3 Entertainment (Publisher)]
* [http://www.zoodigitalpublishing.com/ Zoo Digital Publishing (European Publisher)]
* [http://www.thezooshop.com/ ZOO shop Official UK Website]
* [http://www.synj.net/ Synj/Dan Paladin's Website]
*moby game|id=/alien-hominid|name="Alien Hominid"


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