Havok (software)

Havok (software)

Infobox Software
name = Havok Physics



caption =
developer = Havok
latest_release_version = 6.0
latest_release_date = 2008-08-27 [cite press release |title=Turbine, Inc. Selects Havok Behavior |publisher=Havok |date=2008-08-27 |url=http://www.havok.com/content/view/652/53/ |accessdate=2008-09-07]
latest_preview_version =
latest_preview_date =
operating_system = Unix, Linux, PS3, PS2, PSP, GameCube, Wii, Mac, Xbox 360, Xbox, Windows
license = Proprietary, although it could be classified as Registerware for the trial version. [ [http://tryhavok.intel.com/ TryHavok] - Intel.com]
website = http://www.havok.com/

Havok Physics, better known as simply Havok, is a physics engine developed by Irish company Havok. It is designed for computer and video games by allowing interaction between objects or other characters in real-time. By using dynamical simulation, Havok allows for more lifelike worlds and animation, such as ragdoll physics or intelligence in massive falling things. The company has also released a Havok Animation. Havok was purchased by Intel in 2007.

In 2008, Havok was honoured at the 59th Annual Technology & Engineering Emmy Awards for advancing the development of physics engines in electronic entertainment.

Platform availability

Version 1.0 of the Havok SDK was unveiled at the Game Developers Conference (GDC) in 2000. It has since evolved into a number of products, mainly Havok version 5 released in September 2007. The source code for the engine is distributed after licensing, and is currently known to work on Microsoft Windows, Xbox and Xbox 360, Nintendo's GameCube and Wii, Sony's PlayStation 2, PlayStation 3 and PlayStation Portable, and on Linux.The engine itself is written in C/C++, and remains fairly portable to any system with a compatible C or C++ compiler.

Use

Since the SDK's launch in 2000, it has been used in over 150 video and computer games. Those games have primarily been in the first-person shooter genre (the physics engine in Valve Corporation's Source engine uses a heavily modified version of Havok), however it has seen some use in other genres, such as in the Cyan Worlds adventure game "", THQ/Relic Entertainment's real-time strategy game, "Company of Heroes", "Soul Calibur IV", Bethesda Softworks' Action-RPG game, "", "Saints Row", Nintendo's "Super Smash Bros. Brawl", [citeweb|title=Super Smash Bros. Brawl - Havok engine confirmed PLUS time to clean out your Wiifrigerator!|url=http://gonintendo.com/?p=34360|publisher=gonintendo.com|accessdate=2008-03-17] Ensemble Studios' Age of Empires III and Blizzard Entertainment's "StarCraft II" and "Diablo III". [citeweb|title=StarCraft II FAQ|url=http://www.starcraft2.com/faq.xml|publisher=starcraft2.com|accessdate=2008-03-17] Havok can also be found in Autodesk Media & Entertainment's 3ds max as a bundled plug-in called reactor. A plugin for Autodesk Media & Entertainment's Maya animation software and an xtra for Adobe Director's Shockwave are also available.

Havok is also used in the Second Life virtual world, with all physics handled by its online simulator servers, rather than by the users' client computers. An upgrade to Havok version 4 was released in April 2008.

Havok FX

The company was developing a specialized version of Havok Physics called Havok FX that made use of ATI and NVIDIA GPUs for physics simulations [Cite web |url=http://www.xbitlabs.com/news/multimedia/display/20051028224421.html |title=Havok Intros Havok FX Engine to Compute Physics Effects on GPUs. Graphics Processors Are Good for Physics Effects – Havok |date=2005-10-28 |last=Shilov |first=Anton |publisher=Xbit Laboratories] , but was later canceled.

References

ee Also

* Open Dynamics Engine
* PhysX

External links

* [http://www.havok.com/ Havok site]
* [http://www.havok.com/content/blogcategory/29/73/ Titles using Havok Engine]
* [http://director-online.com/havok/xdev/demospage.html Havok Shockwave Demos]


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