- Australian Game Developers Conference
The Australian Game Developers Conference (AGDC) is owned by the Academy of Interactive Entertainment Limited (AIE Ltd) and was run by Interactive Entertainment Events (IE Events), a subsidiary of AIE Ltd.
It is an annual conference that brings together Australian and overseas game developers, publishers, programmers, artists, production staff, computer graphics companies, audio companies, software tool developers, buyers and suppliers to the game development industry to examine the future of games technology. The conference also attracts local, national and international media. Approximately 1000 delegates attend the conference each year.
The inaugural conference was held in Sydney, Australia in 1999. Due to enormous financial support provided by Multimedia Victoria, the conference was held in Melbourne, Australia from 2000 to 2005. The duration of the conference varied between 2 and 4 days.
The conference program regularly featured:
*Schools & Computer Games Academic Summit
*Pitch to Publishers Day
*VIP and Delegate networking functions
*Up to 7 concurrent conference sessions
*The Australian Game Developer Awards: The Australian Game Developers Conference features an awards ceremony for various categories. These awards celebrate achievements of local industry.
High Profile Speakers
Previous high profile international keynote speakers include:Australian Game Developers Conference, Official Handbooks 2002, 2003, 2004 & 2005] Ian Livingstone - Eidos (UK); Ray Muzyka - Bioware Corp (Canada); Rob Pardo - Blizzard Entertainment (USA) and Aaron Lieberman - Bungie Studios (USA); Jason Rubin, ex-President, Naughty Dog, Inc (USA); Bill Roper – Flagship Studios (USA), Laura Fryer, Microsoft Xbox (USA); Ian Fischer, Ensemble Studios; Seamus Blackley, Capital Entertainment, Group, Inc; Phil Harrison Sony Computer Entertainment Europe; Dave Campbell, Discreet; Dr. Ray Muzyka, BioWare Corp; and, Lars Gustavsson, DICE.
Previous Sponsors of the AGDC include:Australian Game Developers Conference, Official Handbooks 2002, 2003, 2004 & 2005]
Multimedia Victoria, Xbox, Sony Computer Entertainment Australia, Microsoft Direct X, Australian Centre for the Moving Image, Intel, Edge Magazine, BigWorld, Micro Forté, Gamedev.net, Internode, Microsoft Games Studios, Autodesk, Atomic Magazine, Screen ACT, Game Developers Association of Australia, Krome Studios, Alias, Hynes Lawyers, Control Freaks, Pandemic Studios, Perception, IBM, City of Melbourne, Scholastic, TOSE Software, Discreet, Atari, nVidia, ATI Technologies, AIE Education, Cybershack, Atomic, SMS, Ambit IT&T Recruitment, Bullant Studios, AusIndustry, NRG, Ausgamers, Digital by Design, Deakin University, Apple, Forum Nokia, Qualcomm, PriceWhaterhouseCoopers, Zed8, RenderWare, Evolution Games, Central Queensland University, Creative and AMD.
The final AGDC
On the last day of conference proceedings in December 2005, Founder of the Australian Game Developers Conference,
John De Margheriti, issued a Press Release announcing that AIE Ltd would stop running the premier industry conference event to allow the industry association, the Game Developers Association of Australia (GDAA) to build a brand new industry conference. [http://www.agdc.com.au/media/news_index.php The 7th and final Australian Game Developers Conference, Press Release, AGDC Website] ]
Game Connect Asia Pacific
The GDAA now own and operate Game Connect Asia Pacific (GCAP) which commenced in 2006.
Other Australian Industry Conferences
Other Australian Industry conferences include:GO3 Electronic & Entertainment Expo which started in 2006.Australian Effects and Animation Festival (AEAF).The eGames & Entertainment EXPO which started in 2006.
* [http://www.agdc.com.au/ Australian Game Developers Conference official site]
* [http://egamesexpo.com.au/] eGames & Entertainment EXPO
Wikimedia Foundation. 2010.
Look at other dictionaries:
Game Developers Conference — Official Logo of the Game Developers Conference Status Active Genre Video Game Development … Wikipedia
Digital Game Xpo — The Digital Game Xpo logo as seen on the cover of the expo pamphlet The Digital Game Xpo (DGXPO) is the Southeast s largest game industry conference. The event is organized and hosted by Wake Technical Community College in Raleigh, North Carolina … Wikipedia
Spore (2008 video game) — Spore Spore box art (2008) Developer(s) Maxis Publisher(s) Electronic Arts … Wikipedia
Nonviolent video game — Part of a series on … Wikipedia
Mortal Kombat (2011 video game) — This article is about the 2011 Mortal Kombat sequel. For the original 1992 entry in the series, see Mortal Kombat (video game). Mortal Kombat Cover art for North American version of Mortal Kombat, featuring Scorpion (left) and Sub Zero (right) … Wikipedia
Open source video game — FlightGear flight simulator An open source video game, or simply an open source game, is a video game whose source code is open source. They are often freely distributable and sometimes cross platform compatible. Many are included in Linux… … Wikipedia
Punch-Out!! (video game) — Infobox VG title = Mike Tyson s Punch Out!! caption = The box cover of the vgy|1987 Mike Tyson s Punch Out!! developer = Nintendo IRD [Calderon, Anthony. [http://www.n sider.com/articleview.php?articleid=482 The Nintendo Development Structure] N… … Wikipedia
John De Margheriti — Infobox Person name = John De Margheriti image size = 200px birth date = birth date and age|1962|7|12 birth place = Rome, Italy occupation = CEO, BigWorld Pty Limited CEO, Micro Forté Pty Limited nationality = Australian footnotes = John is an… … Wikipedia
Micro Forte — Infobox Company company name = Micro Forté company company type = Private foundation = Canberra, Australia (1985) location = Canberra, Australia key people = John De Margheriti (CEO) num employees = 40 (2008) industry = Interactive entertainment… … Wikipedia
Micro Forté — Type Private Industry Interactive entertainment Founded Canberra, Australia (1985) Headquarters Canberra, Australia Key people John De Margheriti (CEO) … Wikipedia