- Computer program
A computer program (also software, or just a program) is a sequence of instructions written to perform a specified task with a computer. A computer requires programs to function, typically executing the program's instructions in a central processor. The program has an executable form that the computer can use directly to execute the instructions. The same program in its human-readable source code form, from which executable programs are derived (e.g., compiled), enables a programmer to study and develop its algorithms.
Computer source code is often written by computer programmers. Source code is written in a programming language that usually follows one of two main paradigms: imperative or declarative programming. Source code may be converted into an executable file (sometimes called an executable program or a binary) by a compiler and later executed by a central processing unit. Alternatively, computer programs may be executed with the aid of an interpreter, or may be embedded directly into hardware.
Computer programs may be categorized along functional lines: system software and application software. Two or more computer programs may run simultaneously on one computer, a process known as multitasking.
Computer programming is the iterative process of writing or editing source code. Editing source code involves testing, analyzing, and refining, and sometimes coordinating with other programmers on a jointly developed program. A person who practices this skill is referred to as a computer programmer, software developer or coder. The sometimes lengthy process of computer programming is usually referred to as software development. The term software engineering is becoming popular as the process is seen as an engineering discipline.
Programs written using an imperative language specify an algorithm using declarations, expressions, and statements. A declaration couples a variable name to a datatype. For example:
var x: integer;. An expression yields a value. For example:
2 + 2yields 4. Finally, a statement might assign an expression to a variable or use the value of a variable to alter the program's control flow. For example:
x := 2 + 2; if x = 4 then do_something();One criticism of imperative languages is the side effect of an assignment statement on a class of variables called non-local variables.
Programs written using a declarative language specify the properties that have to be met by the output. They do not specify details expressed in terms of the control flow of the executing machine but of the mathematical relations between the declared objects and their properties. Two broad categories of declarative languages are functional languages and logical languages. The principle behind functional languages (like Haskell) is to not allow side effects, which makes it easier to reason about programs like mathematical functions. The principle behind logical languages (like Prolog) is to define the problem to be solved — the goal — and leave the detailed solution to the Prolog system itself. The goal is defined by providing a list of subgoals. Then each subgoal is defined by further providing a list of its subgoals, etc. If a path of subgoals fails to find a solution, then that subgoal is backtracked and another path is systematically attempted.
The form in which a program is created may be textual or visual. In a visual language program, elements are graphically manipulated rather than textually specified.
Compiling or interpreting
A computer program in the form of a human-readable, computer programming language is called source code. Source code may be converted into an executable image by a compiler or executed immediately with the aid of an interpreter.
Either compiled or interpreted programs might be executed in a batch process without human interaction, but interpreted programs allow a user to type commands in an interactive session. In this case the programs are the separate commands, whose execution occurs sequentially, and thus together. When a language is used to give commands to a software application (such as a shell) it is called a scripting language.
Compilers are used to translate source code from a programming language into either object code or machine code. Object code needs further processing to become machine code, and machine code is the central processing unit's native code, ready for execution.Compiled computer programs are commonly referred to as executables, binary images, or simply as binaries — a reference to the binary file format used to store the executable code.
Interpreted computer programs -in a batch or interactive session- are either decoded and then immediately executed or are decoded into some efficient intermediate representation for future execution. BASIC, Perl, and Python are examples of immediately executed computer programs. Alternatively, Java computer programs are compiled ahead of time and stored as a machine independent code called bytecode. Bytecode is then executed on request by an interpreter called a virtual machine.
The main disadvantage of interpreters is that computer programs run slower than when compiled. Interpreting code is slower than running the compiled version because the interpreter must decode each statement each time it is loaded and then perform the desired action. However, software development may be faster using an interpreter because testing is immediate when the compiling step is omitted. Another disadvantage of interpreters is that at least one must be present on the computer during computer program execution. By contrast, compiled computer programs need no compiler present during execution.
No properties of a programming language require it to be exclusively compiled or exclusively interpreted. The categorization usually reflects the most popular method of language execution. For example, BASIC is thought of as an interpreted language and C a compiled language, despite the existence of BASIC compilers and C interpreters. Some systems use just-in-time compilation (JIT) whereby sections of the source are compiled 'on the fly' and stored for subsequent executions.
Execution and storage
Typically, computer programs are stored in non-volatile memory until requested either directly or indirectly to be executed by the computer user. Upon such a request, the program is loaded into random access memory, by a computer program called an operating system, where it can be accessed directly by the central processor. The central processor then executes ("runs") the program, instruction by instruction, until termination. A program in execution is called a process. Termination is either by normal self-termination or by error — software or hardware error.
Some computer programs are embedded into hardware. A stored-program computer requires an initial computer program stored in its read-only memory to boot. The boot process is to identify and initialize all aspects of the system, from processor registers to device controllers to memory contents. Following the initialization process, this initial computer program loads the operating system and sets the program counter to begin normal operations. Independent of the host computer, a hardware device might have embedded firmware to control its operation. Firmware is used when the computer program is rarely or never expected to change, or when the program must not be lost when the power is off.
Computer programs historically were manually input to the central processor via switches. An instruction was represented by a configuration of on/off settings. After setting the configuration, an execute button was pressed. This process was then repeated. Computer programs also historically were manually input via paper tape or punched cards. After the medium was loaded, the starting address was set via switches and the execute button pressed.
Automatic program generation
Generative programming is a style of computer programming that creates source code through generic classes, prototypes, templates, aspects, and code generators to improve programmer productivity. Source code is generated with programming tools such as a template processor or an integrated development environment. The simplest form of source code generator is a macro processor, such as the C preprocessor, which replaces patterns in source code according to relatively simple rules.
Many operating systems support multitasking which enables many computer programs to appear to run simultaneously on one computer. Operating systems may run multiple programs through process scheduling — a software mechanism to switch the CPU among processes often so users can interact with each program while it runs. Within hardware, modern day multiprocessor computers or computers with multicore processors may run multiple programs.
Computer programs may be categorized along functional lines. The main functional categories are system software and application software. System software includes the operating system which couples computer hardware with application software. The purpose of the operating system is to provide an environment in which application software executes in a convenient and efficient manner. In addition to the operating system, system software includes utility programs that help manage and tune the computer. If a computer program is not system software then it is application software. Application software includes middleware, which couples the system software with the user interface. Application software also includes utility programs that help users solve application problems, like the need for sorting.
Sometimes development environments for software development are seen as a functional category on its own, especially in the context of human-computer interaction and programming language design. Development environments gather system software (such as compilers and system's batch processing scripting languages) and application software (such as IDEs) for the specific purpose of helping programmers create new programs.
- Algorithm for the relationship between computer programs and algorithms
- Computer software for more information on computer programs
- Data structure
- ^ Stair, Ralph M., et al. (2003). Principles of Information Systems, Sixth Edition. Thomson Learning, Inc.. pp. 132. ISBN 0-619-06489-7.
- ^ Silberschatz, Abraham (1994). Operating System Concepts, Fourth Edition. Addison-Wesley. pp. 58. ISBN 0-201-50480-4.
- ^ Wilson, Leslie B. (1993). Comparative Programming Languages, Second Edition. Addison-Wesley. pp. 75. ISBN 0-201-56885-3.
- ^ a b Wilson, Leslie B. (1993). Comparative Programming Languages, Second Edition. Addison-Wesley. pp. 213. ISBN 0-201-56885-3.
- ^ Wilson, Leslie B. (1993). Comparative Programming Languages, Second Edition. Addison-Wesley. pp. 244. ISBN 0-201-56885-3.
- ^ Silberschatz, Abraham (1994). Operating System Concepts, Fourth Edition. Addison-Wesley. pp. 97. ISBN 0-201-50480-4.
- ^ Silberschatz, Abraham (1994). Operating System Concepts, Fourth Edition. Addison-Wesley. pp. 30. ISBN 0-201-50480-4.
- ^ Tanenbaum, Andrew S. (1990). Structured Computer Organization, Third Edition. Prentice Hall. pp. 11. ISBN 0-13-854662-2.
- ^ Silberschatz, Abraham (1994). Operating System Concepts, Fourth Edition. Addison-Wesley. pp. 6. ISBN 0-201-50480-4.
- ^ Silberschatz, Abraham (1994). Operating System Concepts, Fourth Edition. Addison-Wesley. pp. 100. ISBN 0-201-50480-4.
- ^ Akhter, Shameem (2006). Multi-Core Programming. Richard Bowles (Intel Press). pp. 11–13. ISBN 0-9764832-4-6.
- ^ a b Silberschatz, Abraham (1994). Operating System Concepts, Fourth Edition. Addison-Wesley. pp. 1. ISBN 0-201-50480-4.
- Knuth, Donald E. (1997). The Art of Computer Programming, Volume 1, 3rd Edition. Boston: Addison-Wesley. ISBN 0-201-89683-4.
- Knuth, Donald E. (1997). The Art of Computer Programming, Volume 2, 3rd Edition. Boston: Addison-Wesley. ISBN 0-201-89684-2.
- Knuth, Donald E. (1997). The Art of Computer Programming, Volume 3, 3rd Edition. Boston: Addison-Wesley. ISBN 0-201-89685-0.
Wikimedia Foundation. 2010.