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Gameplay includes all player experiences during the interaction with game systems, especially formal games. Proper use is coupled with reference to "what the player does". Arising alongside game development in the 1980s, "gameplay" was used solely within the context of video or
computer games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, the term gameplay in video game terminology is used to describe the overall experience of playing the game excluding factors like graphics and sound. The term game mechanics refers to sets of rules in a game that are intended to produce an enjoyable gaming experience. Current academic discussions tend to favor terms like game mechanics Fact|date=August 2007 specifically to avoid 'gameplay'.
Despite criticism, the term "gameplay" has gained acceptance in popular gaming nomenclature, being the only common phrase describing story quality, ease of play, and overall desirability of a game all in one word. Some gaming reviews give a specific score for gameplay, along with graphics, sound, and replay value. Many consider "gameplay" to be the most important indicator of the quality of a game.
* [http://www.helpyouplay.com/ Interaction Design Patterns in Games] - describing solutions that can make your game more usable and accessible
* [http://www.gameplay.hr/ Croatian Gaming magazine]
* [http://www.gameplay.com.ua/ Ukrainian Gaming magazine]
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