- Hidden Agenda (computer game)
Infobox VG
title = Hidden Agenda
developer =TRANS Fiction Systems
publisher = Springboard
distributor =
designer = Jim Gasperini, Scenario; Ron Martinez, Greg Guerin, System Design and Programming
engine = Trans
version =
released = 1988
genre =Government simulation game
ratings =
modes =Single player
platforms =Macintosh ,MS DOS
media =
requirements =
input =
preceded by =
followed by ="Hidden Agenda" is an
abandonware text-based computer strategy game whose scenario was designed and written in1988 by Jim Gasperini, intended to simulate the conditions of a post-revolutionaryCentral American country. It is considered a forerunner of theGames for Change movement, alongside other earlyMacintosh games including Chris Crawford's "Balance of Power " and "Balance of the Planet ".The game is set in the
fictional country Chimerica which has been recently liberated from the rule of the corruptdictator Farsante and hisruling clique . The player takes the part of the newly elected president of Chimerica.Game play
The game begins with a press conference where the new president is asked a series of questions which determine the
social class the new administration is likely to favour.The rest of the game consists in choosing whom to consult and making decisions based upon the proposals of advisors. In addition to cabinet ministers, the player may choose to consult the representatives of various groups, as well as study press reports and an
almanac of national statistics.The challenge of the game is to balance the interests and influences of conflicting factions within the country. Too many concessions to one side of a dispute can lead to the disenfranchised party seeking extra-political redress such as an
insurrection . Overreliance on one faction can leave the government vulnerable to acoup d'état .Chimerica
Economy
The economy of Chimerica is mainly based on two export crops,
cotton andcoffee . The cotton industry is mainly dominated by large landowners, whereas coffee fields are mainly held by small to medium sized coffee growers. The newest and fastest developing export at the beginning of the game is low qualitybeef destined for the Americanfast food market. Most of Chimerica's food (primarily corn,flour ,beans , andrice ) is produced bycampesinos .Later on, with
development aid , individual campesinos andfarmers can receive help in producingvegetables for the American market along with utilising highly mechanized agricultural techniques. The development of the economy is up to the player, and can take the form of either a free market-oriented approach in which the player would receive support and aid from the United States, or a collectivist approach which is supported by theSoviet Union andCuba .Cabinet
Central to the game is the appointment of ministers to the player's cabinet. There are four positions which need to be filled, and ministers are chosen from the three main parties. The Agriculture Minister is perhaps the most important, being responsible for determining the extent of the much-demanded land reform policies, as well as being responsible for developing the country's struggling export commodities. The next most important is the
Defense Minister , who implements policies concerning control of the Army. The Internal Affairs Minister decides upon budgetary policies such as infrastructure development and healthcare, and the External Affairs Minister manages Chimerica's diplomatic standing on the international stage.Ministers effectively function as tools to implement the player's decisions, rather than to advise the player upon several courses of action. Players employ both the ministers and their party's ideals when they are appointed. When using the Consultation function, the player can choose from the courses of action recommended by any of their four ministers on any issue raised, for example allowing them to accept advice from the defence minister on agricultural policy, and so forth. A flaw of this system is that it is impossible to make a decision outside of what the ministers advise. If an "interrupt" decision comes up, or an Encounter is initiated, there are only two courses of action available: that of the relevant minister, and that of the character who is being encountered. For example, if the player is being petitioned by an army general, the only options available will be those suggested by the defence minister and the general.
Political parties
The player may choose up to four ministers from the three
political parties to fill theircabinet , from the "contacts" list. As each party only offers three candidates, note that the player cannot fill all ministerial roles unilaterally. The three political parties are:*National Liberation Party: Composed of
nationalists ,Marxists , poor farmers, and adherents ofLiberation Theology , the NLP is the left-wing party. They side with Cuba, the USSR and othersocialist countries.*Popular Stability Party: The PSP finds most of its supports among landowners, the wealthy, the military, and religious conservatives. This party sides with the United States and other capitalist nations in foreign affairs.
*Christian Reform Party: The only
opposition party that was tolerated by Farsante. Members of the CRP are centrist politicians who often recommend a middle-of-the-road course of action. The party will offer the most moderate advice and are the most open to compromise. The party advocatesnon-alignment in foreign affairs.External links
* [http://www.mcli.dist.maricopa.edu/proj/sw/games/hidden-agenda.html The official Hidden Agenda site] .
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