3D&T

3D&T

3D&T, formerly known as "Defensores de Tóquio", is a Brazilian roleplaying game, created by Marcelo Cassaro. It is designed to be a very simple, beginner-friendly game system.

Defensores de Tóquio
3D&T Alpha

Designer(s) Marcelo Cassaro
Publisher(s) Editora Trama, Editora JBC, Jambô Editora,
Publication date 1994 (Defensores de Tóquio or D&T); 1996 (Advanced Defensores de Tóquio or AD&T); 1998 (3ª Edição de Defensores de Tóquio or 3D&T); 2006 (4D&T); 2008 (3D&T Alpha)
Genre(s) Superhero, Universal
System(s) Custom

Contents

History

Origin

The name of the game is a pun on the famous Dungeons & Dragons or "D&D"; the original version of the game – Defensores de Tóquio ("Defenders of Tokyo") – was a satire of tokusatsu, fighting games, and anime series. It was published by Trama Editorial, later known as Editora Talismã. It spawned "AD&T" - as implied by the name, an "advanced" edition (and a pun on AD&D). Finally, "3D&T" means "Defenders of Tokyo 3rd edition". The major change on the 3rd edition was that it was turned into a generic game, dropping its satire roots. It was a huge success, becoming as popular as Dungeons & Dragons and Vampire: The Masquerade among Brazilian roleplayers.

An even simpler version, "3D&T Fastplay", was made freely available online.[1]

A revision, "3D&T Super Manual Turbo Revisado", was released in 2003.

Dissatisfied with the poor management at Talismã – also publishers of Dragão Brasil, of which he was editor in chief – Marcelo Cassaro left to start a new RPG magazine, Dragonslayer, fully devoted to the d20 System; meanwhile, Talismã kept publishing 3D&T, despite not having the rights to do so.[2] Ultimately, Dragonslayer was very successful and remains in print, while Talismã closed their doors.

4D&T

As a successor to 3D&T, published in 2006 by Editora JBC (brazilian publisher of manga), 4D&T. It completely dropped 3D&T's own fast, simple system in favor of the Open Game License. It has been terribly received by the community, given the original purpose of the system was to be as simple as possible.

3D&T Alpha

In May 2008, Cassaro was told by Guilherme Dei Svaldi, editor in chief at Jambô Editora, that he found 3D&T to remain very popular, despite being out of print for years. This surprised Cassaro, and gave him the idea of bringing 3D&T back; it was released again in September 2008, under the name "3D&T Alpha" (the new name inspired by Street Fighter Alpha 3). It is also available as a free e-book from Jambô's website.[3] In this new version, the combat rules remain basically the same; the advantage/disadvantage system was fine-tuned; and, most importantly, the magic system was completely revamped.[4] Also, now the book is printed in landscape format.


Overview

A game aimed at beginners, 3D&T focus on simplicity and ease of play.

As in GURPS, each character is built with a pre-determined number of "points" (typically 5) to distribute between the main stats, magic power and advantages and disadvantages.

There are 5 stats:

  • "Força" - Strength (which does not only measures the physical might of the character but also skill in melee combat)
  • "Habilidade" - Ability (which measures manual dextery, speed and mental abilities)
  • "Resistência" - Resistance (which measures the "health" of the character, and defines its Hit Points)
  • "Armadura" - Armor (which measures how well the character can protect him/herself)
  • "Poder de Fogo" - Firepower (which measures skill with ranged attacks - anything from firearms to bows and throwing daggers)

The magical powers of characters are defined by "Elemental Paths" ("Caminhos Elementais", in the original), which measure how well the mage can control the elements - there are 6 "Elemental Paths": Fire ("Fogo"), Water ("Água"), Earth ("Terra"), Air ("Ar"), Light ("Luz") and Darkness ("Trevas").

Advantages and disadvantages are special powers which characters can possess; advantages cost points, and disadvantages give more points to spend. Finally, there is also a special kind of advantages, called "skills" ("Perícias"), which are things that your character can do, but with no relation to combat: "Animals","Arts", "Crime", "Investigation","Languages", "Machines","Manipulation", "Medicine", "Science","Sports" and "Survival."

References

External links


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