Dračí doupě

Dračí doupě
Dračí doupě
Designer(s) unknown
Publisher(s) ALTAR
Publication date 1990 (1st edition)
2004 (plus edition)
Genre(s) Fantasy
System(s) Custom
Czech only

Dračí doupě (literally translated: Dragon's Lair) is a popular Czech role-playing game, very loosely based on Dungeons & Dragons[1]. It was created by the publishing company ALTAR[2].

Contents

Rules

Each player plays typically one character (warrior, ranger, wizard etc.), except for one player - the gamemaster (called Pán jeskyně in Czech, which can be translated literally as Lord of the cavern or more freely as dungeon master). He/she prepares a map and then describes to the players what their characters see and hear. The players say what the characters do and the gamemaster says what was the result of their actions.

There are rules for most actions (fighting with monsters, spellcasting, buying equipment, opening a chest with an arrow trap, speed of a movement, point of tiredness, trying to frighten an enemy to run away etc.), but the characters can try to do anything, even if it is not described in the rules. The Lord of the cavern uses his fantasy to determine what happens.

Races

Each player chooses one of seven playable races. Some of races or creatures in DRD are different than in DnD and its from several reasons (translating process, folk tales already present and another base of literature aviable in past).

  • Hobbit - smaller than human, you could see it in the movie Lord of the Rings
  • Kudůk – special humanoid race. Name „kudůk“ (in original as Holbytla), written correctly „kudúk“, can be found in J.R.R.Tolkiena, where its used in their own language as label for Hobbits. "Kudůk"s in DrD were created as interspecies between dwarves and hobbits.
  • Dwarf
  • Elf
  • Human
  • Barbar – humans living in wild far away from civilization. Separation changed them: they are stronger and more resistant, but less agile and charismatic then other humans.
  • Kroll – basic traits are strong musles, high growth (over 2 m), fierce and warlike character and low intelligence. They have a rough tough grayish skin and its appearance reminiscent of prehistoric man. Striking are the big ears that used in ultrasounds echolocation like bats. Their low intelligence brings to a variety of jokes (some Dungeon Masters determine the number of words, which Kroll knows, etc.)

Profession

Each player chooses one of five professions. On a higher level every character has to choose one of two possible specializations for his profession. The professions and specializations are:[3].

  • Warrior - a strong person with fighting abilities
    • Fighter - a powerful hero, strong especially against giant animals
    • Fencer - strong against humanoids
  • Ranger - also strong in battles, but with abilities like healing, speaking to animals, tracing other beings etc.
    • Strider - strong in fighting and finding information (inspired by Aragorn)
    • Druid - a forest spellcaster
  • Wizard - weakest in fight, but able to cast spells
    • Sorcerer - practical magic of all kinds, inventing new spells
    • Mage - mental magic, understanding the "fundamental conflict" of the world (between good and evil etc.)
  • Alchemist - able to prepare magical potions, explosives, poisons, enchated weapons etc.
    • Theurg - contact with astral spheres, casting elementals, enchanted weapons etc.
    • Pyrofor - magical potions, flying torpedoes, rockets, poisons
  • Thief - able to move unseen, convince people, climb walls etc.
    • Robber - noteless in a crowd, good at knife throwing and martial arts, estimating a value of a jewel etc.
    • Sicco - estimating intentions of people, building a "net" (organized band)

References

External links


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  • List of role-playing games by name — This is a list of role playing games (RPGs) by name. For a list subdivided by genre, see list of role playing games by genre.This list does not include computer role playing games, MMORPGs, or any other video games with RPG elements.Most of these …   Wikipedia

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