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Character point

Translation
Character point

Character points are abstract units used in some role-playing games during character creation and development.

Early role-playing games such as Dungeons & Dragons assigned random values to a player character's attributes, while allowing each character a fixed number of skills. As a result, characters were at the same time wildly unbalanced in terms of attributes and heavily constrained in terms of skills. Later games such as GURPS introduced a points-based system of purchasing attributes and skills as a means of improving game balance and flexibility. These points are known as character points.

Usually, a player is allotted a number of points for character creation. A character's attributes (such as high intelligence), skills (such as fixing a car or mechanics), or powers (such as flying) can then be "bought" for a certain number of points. More powerful abilities or a greater degree of power will require more "spending" of character points. Later, character points can be earned and spent to improve attributes or skills, or to buy new skills or powers. In some games, such as GURPS, these points are experience points; in others, such as Ars Magica, there is a more complicated relationship between experience points and character points.

Examples

For example, a fantasy role-playing game might describe a character through three traits: combat prowess, magical aptitude, and thievery skills. A player has nine points to distribute, each trait has a minimum value of one point and a maximum of five points.

  • For a balanced character the player could assign three points to fighting, three to thievery, and three to magic.
  • To create a warrior the player could assign five points to fighting, one to thievery and three to magic. While a superb fighter, the character's thievery skill is poor and may present problems when stealth is needed.

It may also be possible to allocate some points toward special properties, like influential family relations or better equipment.


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Фильмы

  • Freed China., 1950 — Shooting of Civil War. Celebrating anniversary of the founding of the PRC. Beijing and other cities, attractions, businesses, schools and universities, shops, transport, cultural facilities (theaters, libraries). Great Wall of China. Rivers, landscapes, pastures, grain fields. The Chinese are working in factories and fields, transportation on roads, construction of cities and housing. The signing of the loan. Distributing of seeds and tools, put on the ground. Rallies in support of peace. Elimination of illiteracy. Restoring destroyed during the civil war economy. Treaty of friendship and economic cooperation with the USSR. Meetings of the Party committees in the field and the Politburo of the CC CP of China with Mao Tse-tung and others. Life of Chinese in urban and rural areas. Maneuvers of the Red Army of China. Health care. Pioneer organization of the PRC. Sports competitions, amateur. The work of agitators. Wedding ceremony.
  • The Heroic Deed., 1966 — A film story about Feliks Dzerzhinsky (a Russian revolutionary).
  • The Defeat., 1989 — About the fate of the writer Boris Chernykh.