Faxanadu

Faxanadu

Infobox VG| title = Faxanadu


developer = Hudson Soft
publisher = Hudson Soft (Japan); Nintendo (U.S/Europe)
designer =
engine =
released = 1987 November 17 ("Japan")
1989 16 November ("North America")
1990 December 28 ("Europe")
genre = Platform, Adventure, RPG
modes = Single player
ratings = n/a (released before ratings)
platforms = Famicom/NES
media = 2-megabit cartridge
requirements =
input = NES controller|

"Faxanadu" is a platform adventure game for the Nintendo Family Computer (Famicom) and the Nintendo Entertainment System (NES). The name was licensed by computer game developer Nihon Falcom ("Falcom") and was developed and released in Japan by Hudson Soft in 1987. In 1989, Nintendo of America released the game as a first-party title in the US under license from Falcom and Hudson Soft. Nintendo also released the game to the European market in 1990.

"Faxanadu" can be considered a side-story of ', which is the second installment of Falcom's long-running RPG series, "Dragon Slayer". The title "Faxanadu" is a combination of the names Famicom and '.

tory

The back cover of the game's packaging provided players with this introduction to the in-game plot:

"You are the elves’ last hope. Outside the town walls lurk monsters with the power to destroy anything in their path. Inside the walls, water and time are running out. Soon the ancient elf town of Eolis will vanish into eternity. Only you can save Eolis. No one else dares to venture beyond the walls, onto the World Tree, where towns and fortresses precariously await the whims of fate at the hands of the Evil.

You are searching for the water source and for an antidote to the poison that makes the water undrinkable. To find them you’ll need golds and food and magic, speed with a sword …and luck.

Every town holds a new mystery, every fortress a new danger. Merchants will sell you magic and valuable tools, but it’s up to you to figure out what you need. Long, secret mantras help you slip through the mists, but will you survive the next challenge?

This is "Faxanadu", the legend, the adventure – the incredible journey on the World Tree." [http://www.mobygames.com/game/nes/faxanadu/adblurbs]

The player-controlled protagonist of "Faxanadu" is an unidentified wanderer. He has no name, though the Japanese version allows the player to choose one. The game begins when he approaches Eolis, his hometown, after an absence to find it in disrepair and virtually abandoned. He meets with the Elven king, who urges him to set forth and restore the realm's prosperity by defeating a being known as The Evil One.

As the story unfolds, it is revealed that Elves and Dwarves lived in harmony among the World tree until The Evil One emerged from a fallen meteorite. The Evil One then transformed the Dwarves into monsters against their will and set them against the Elves. The Dwarf King, Grieve, swallowed his magical sword before he was transformed, hiding it in his own body to prevent The Evil One from acquiring it. It is only with this sword that The Evil One can be destroyed.

The game takes place across three ascending worlds made to resemble the World Tree's sections: one covered in a fungus-like substance (the roots), one enveloped by poison mist (the interior of the trunk), and one that resembles the tree's branches.

Gameplay

Players guide the hero through a screen-by-screen series of fields, towns, and dungeons. The hero can walk, jump, and climb ladders—all typical characteristics of a platform game. Along the way, he may also purchase usable items with Gold, equip and use bladed weapons against enemies, equip armor, and cast magic projectiles. In addition, he can access information regarding the game's events by speaking with townsfolk or by consulting other sources.

The limits of physical damage the hero can sustain from enemies is tracked by a life bar, and the magical power he can exert is tracked by a magic bar. These are listed on the top of the screen along with total experience, total Gold, Time (for items with a timed duration), and the currently held item.

When the hero defeats an enemy, it usually leaves behind Gold or life-giving food, and the hero gains a set amount of experience. Experience points help increase the hero's experience Rank (see below). Occasionally, an enemy will also drop an item, some of which activate specific effects when touched and some of which can be stored for later use.

Unlike the saved game system used in the Famicom version, the NES version utilizes a password system, allowing players to stop and restart their journeys by entering a sequence of upper and lower case letters, numbers, and punctuation marks. Passwords, or "mantras" as they are known in the game, can be obtained from church-dwelling Gurus. Gurus also bestow Ranks to the hero when he meets certain experience totals; these determine the amounts of experience and Gold a player will possess upon resuming a game via password.

Because of its use of statistics, reliance on story, thematic basis upon Medieval fantasy, and provision of interactive NPCs, many observers have classified "Faxanadu" as an adventure role-playing game.

Presentation

"Faxanadu" employs a color palette that relies upon browns, greens, reds, and blues, creating an earthy atmosphere to compliment the underlying, real-world legends of elves, dwarves, and the World Tree itself. This was somewhat atypical compared to other games from its era, as many showcased bright, cartoonish graphics and outlined sprites rather than the more flushed, slightly Gothic style of "Faxanadu". Similarly, the game's music (the work of June Chiki Chikuma) is designed to convey a rich, sometimes haunting tone during play. From the pedestrian beat of Eolis and the majestic melody in the Elven King's throne room to the driving theme of The Evil One's fortress, the compositions are intended to set the mood for each area, assisted by an array of organic sound effects.

Many aspects of the game's setting, especially the different shapes and forms of enemies, are largely inspired by a mixture of Norse mythology and Japanese mythology with some derivatives of Eastern religion, with several reminiscent of the works of H. R. Giger.

Christian icons found in the Japanese version are removed in the international release. In the Japanese version, Gurus can be seen holding a Holy Cross and images of Jesus' crucifixion are displayed inside the churches.

Critical reception

In the November/December 1989 edition of "Nintendo Power", "Faxanadu" debuted on the magazine's "Top 30" list at #6. It gradually fell from the list in subsequent issues.

Other media

The game world was featured in two Season 2 (1990-1991) episodes of the Nintendo-based, Saturday morning cartoon series, "". They are "The Feud of Faxanadu" and "Germ Wars". The Elven King was named Melvis and looked and sounded like Elvis Presley for his first appearance; the voice was changed in the latter episode. The Dwarf King was not featured and was replaced by Queen Dwarfine.

References

* [http://www.gamefaqs.com/console/nes/data/587273.html Faxanadu - Game Info - GameFAQs] . Retrieved July 30, 2005.
* [http://cheats.ign.com/objects/007/007160.html IGN: Faxanadu] . Retrieved August 03, 2005.
* [http://www.mobygames.com/game/nes/faxanadu/ MobyGames - Faxanadu] (various pages). Retrieved August 03, 2005.
* "Top 30". (November/December 1989). "Nintendo Power", p. 81.

External links

*moby game|id=/faxanadu
* [http://www.rpgclassics.com/shrines/nes/faxanadu/index.shtml "Faxanadu Shrine"] at "RPG Classics"


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