Nier (video game)

Nier (video game)
Nier
NIER.jpg
European box art showing Nier, Kainé, and Emil
Developer(s) Cavia
Publisher(s) Square Enix
Director(s) Yoko Taro
Writer(s) Sawako Natori
Kikuchi Hana
Composer(s) Keiichi Okabe
Kakeru Ishihama
Keigo Hoashi
Takafumi Nishimura
Platform(s) PlayStation 3, Xbox 360
Release date(s)
  • JP April 22, 2010
  • AUS April 22, 2010
  • EU April 23, 2010
  • NA April 27, 2010
Genre(s) Action RPG
Mode(s) Single-player
Rating(s)

Nier is an action role-playing video game developed by Cavia and published by Square Enix. It was released for the Xbox 360 and PlayStation 3 in Australia, Europe, Japan and North America in April 2010. In Japan, the game was an Xbox 360 exclusive titled Nier Gestalt, while an alternate version titled Nier Replicant was released for PlayStation 3 with a younger main character. The game follows the titular Nier as he attempts to find a cure for an illness, known as the Black Scrawl, that his daughter Yonah has succumbed to. Partnering with a talking book known as Grimoire Weiss, he journeys with two other characters, Kainé and Emil, as he attempts to find a remedy and understand the nature of the creatures, Shades, that stalk the world. The gameplay borrows elements from various video game genres, switching to them from the primary action role-playing style.

The game was developed to appeal both to older players and to players outside of Japan, where the developer was based. The music was composed by Keiichi Okabe, head of Monaca, a music composition studio, and has sparked the release of several albums. Nier was released to mixed reception; reviewers praised the story, characters and soundtrack and were mixed in their opinions of how well the disparate gameplay elements were connected. Criticism was given for the execution of some gameplay elements, particularly the side quests, and was especially pronounced for the graphics, which were regarded as substandard.

Contents

Gameplay

Players take control of Nier—a middle-aged man in Nier and Nier Gestalt and a young boy in Nier Replicant—though the character can be renamed by the player.[1] The player directly controls Nier through a third-person perspective to interact with people, objects, and enemies throughout the game.[2] The player can also turn the camera around the characters, which allows for a 360° view of the surroundings. The three-dimensional world is is divided into areas separated by loading screens, and the player can move freely throughout these areas by walking, running, jumping, and climbing ladders.[3] In specific rooms and buildings, the camera swings to the side and Nier is restricted to moving as in a two-dimensional environment, while during certain battles the camera pulls up to simulate a top-down shoot 'em up or other video game genres.[2]

While traveling the player is frequently attacked by monsters, which include shadowy figures called Shades, large animals, and robots.[2] Defeating these enemies earns the player experience points that can increase Nier's power and money that can be used to purchase items.[1] Nier can attack these creatures with either a one-handed sword, a two-handed sword, or a spear. These weapons can be customized to have greater damage and abilities using materials that can be purchased, dropped from monsters, or scavenged around the world. Multiple different varieties of each weapon type can be acquired. The player can also use magic spells, which require enough energy from a constantly regenerating amount to cast. These spells include projectiles and large shadowy fists, among others; new spells are acquired in the first half of the game by completing specific battles.[4] In addition to the main plotline, Nier includes numerous side quests which give the player experience points and money, as well as fishing and farming segments.[5]

Synopsis

A screenshot from the game, showing Nier magically attacking a boss Shade. A bar representing the Shade's health is at the bottom, while a map and bars representing Nier's health and magic energy are on the right.

Nier follows the aftermath of the game Drakengard's Ending E, in which the protagonists Caim and Angelus destroy the Queen Grotesquere after somehow arriving in Tokyo, Japan, before they themselves are killed by a fighter jet that shoots them out of the sky.

Prologue

The game opens during the summer of 2049, in the middle of a snowstorm. In a broken-down grocery store, Nier fends off attacks from ethereal monsters to protect his daughter, Yonah. After being beaten down, he utilizes the power of the mysterious "black book" to detroy the oncoming monsters. After defeating a large version of a humanoid beast, the man checks on Yonah, who has begun to cough badly. The man realizes that Yonah, against his earier warnings, had come into contact with the book, and becomes covered in black runes. The man calls out for help, but in vain, as the snowstorm thickens.

Main Story

The game then cuts to 1,312 years later, where the player sees what appears to be the same two characters, now living in a village built upon the ruins of an old town. The low-technology village is one of several, and is surrounded by more modern ruins such as the remnants of train tracks and industrial machinery. The areas between towns are filled with monsters known as Shades that attack travelers.

As his daughter's illness, the Black Scrawl, is terminal, the man, Nier, sets out to look for a cure. Nier finds a floating, talking book, Grimoire Weiss, which suggests that the two team up to use Weiss' magic and to find a cure for Yonah's disease. In their search, they encounter the hot-tempered, foul-mouthed Kainé, and a blindfolded young boy, Emil, whose eyes petrify anyone that they see. After journeying for a time, the village is attacked by a giant Shade; the battle culminates in Yonah being carried away by a master Shade that suddenly appears—the Shadowlord—who carries his own book, Grimoire Noir, seen by the player during the prologue.

The game then jumps 5 years forward. Nier and the others are trying to find the parts to a key that they believe will help them locate the Shadowlord and Grimoire Noir. After defeating five powerful Shades and assembling the key, the team go to defeat the Shadowlord. There, Devola and Popola, characters who have been guiding Nier on his quest, appear to try and stop them. They explain that approximately 1,300 years prior, humanity faced extinction due to the White Chlorination Syndrome, caused by the destruction of the Queen Grotesquere in Drakengard's Ending E. In an attempt to survive, the humans separated their souls from their bodies. To do this, they used "maso", otherworldy particles, from the dragon Angelus, to create Grimoires Noir and Weiss. They created clones resistant to WCS, Replicants, and intended to recombine the souls, or Gestalts, with the Replicant bodies once it had died out. Devola and Popola were really androids set to oversee the project. Over time, the Replicants had begun to form their own identities, while the Gestalts, who had "relapsed" into Shades, had grown monstrously aggressive to them.

Nier's team defeats the pair, with Emil sacrificing himself as part of the battle. The team then defeats the Shadowlord, and discovers that he is the Gestalt form of the Nier from the prologue. Driven to protect his daughter, he was the first Gestalt and has combined his daughter with the Replicant Yonah. The original Yonah, however, tells her father that she can hear the new Yonah inside her, and that she loves her father and deserves the body just as much. She vacates the body, and Nier and Yonah are reunited.

Alternate Endings

If the player plays the game again, they will start just after the five-year skip. They learn about Kainé's past, including that she is intersex, which along with the death of her parents resulted in her ostracism as a child, and that she is partially possessed by a Shade. The player gains the ability to understand what the Shades are saying, including the one possessing Kainé; though in-game, Nier, Weiss, and Emil are still unable to. Additional cutscenes are also shown, giving the motivations and backstory behind the Shade bosses that are fought and showing them as sentient people trying to defend their friends against Nier. The Ending to the second playthrough shows that Emil survives his sacrifice, and that the Gestalt Nier and Yonah are reunited after death. A third playthrough presents the player with a choice in the ending to save Kainé, who is seen to be dying in agony; Nier can either kill her to end her suffering or sacrifice his life for her. The latter choice erases all memory of him from the other characters' minds, shown in a final cutscene, and deletes all of the player's saved progress as if the game had never been played.

Development

Nier was developed by Cavia and published by Square Enix.[6] It was directed by Yoko Taro of Cavia, and Yosuke Taito of Square Enix was the producer.[7] The game was officially unveiled in June 2009 at the Electronic Entertainment Expo 2009 for both the PlayStation 3 and Xbox 360.[8] Nier was originally intended to be exclusive to the Xbox 360.[7] After deciding to also release it for PlayStation 3, the developers split the Japanese version of the game into Replicant and Gestalt, as they believed that Japanese audiences would respond more strongly to a younger protagonist than to the adult Nier. The older Nier was the original design, as Cavia wanted "a very strong adult male character as its lead character."[5] Other than changing Nier's appearance and modifying a few lines of dialogue to fit with him being a brother rather than a father to Yonah, the developers made no changes between the two versions.[5] The localizations for the game—in English, French, and German—were produced during development so that all of the versions could be released at the same time, and so that Cavia and Square Enix could solicit feedback from North America and Europe on the game so that it would appeal to players outside of Japan.[7][9]

The combat and action elements of Nier were inspired by the God of War series of games, which both Taro and Taito enjoyed. While the games had not been as popular in Japan as in North America, the two felt that the idea of having boss fights with different combat styles than the regular battles was an idea that would appeal to players in both regions. The changing styles, as well as the occasional changes in camera angle and movement, were meant to "accentuate [the] gap between real, modern scenery and the fantasy world" as a tie-in to the game's story. The game was meant to appeal to older players; it was intended as an action-RPG for an older market than Square Enix's action-RPG series Kingdom Hearts. This influenced the decision to have a main character in his 30s, as well as more blood and swearing than typical in a Square Enix RPG.[10]

Music

The soundtrack to Nier was composed by a collaboration of the studio MoNACA, directed by Keiichi Okabe and including Kakeru Ishihama and Keigo Hoashi, and Takafumi Nishimura from Cavia. Okabe served as the lead composer and as the director for the project as a whole. Okabe was brought onto the project when the concept for the game was first being devised, and worked intermittently on the soundtrack for the next three years until its release. The music for the game was generally composed entirely separately from the development of the game. The music was designed for different motifs to appear in various arrangements throughout the soundtrack, and also to convey a sense of sadness even during the "thrilling" tracks. Okabe was allowed a great deal of freedom regarding what the music was to sound like; game director Yoko Taro's main request was that he use a lot of vocal works.[11]

The soundtrack to Nier is largely composed of melancholy acoustic pieces which heavily feature vocals by vocalist Emi Evans (Emiko Rebecca Evans), a singer from England living in Tokyo. She is the singer for the band freesscape, and had previously worked on video games such as Etrian Odyssey. In addition to singing, Evans was asked to write her own lyrics in futuristic languages. The composers gave her preliminary version of songs and the style they wished the language to be in, such as Gaelic or French, and she invented the words. Evans wrote songs in versions of Gaelic, Portuguese, Spanish, Italian, French, English and Japanese, where she tried to imagine what they would sound like after 1000 years of drifting.[12]

Square Enix released a soundtrack album of music from the game, titled NieR Gestalt & Replicant Original Soundtrack, on April 21, 2010.[13] The soundtrack album reached number 24 on the Japanese Oricon music charts, and remained on the charts for 11 weeks.[14] As preorder bonuses for Nier Gestalt and Nier Replicant, two mini-albums, Nier Gestalt Mini Album and Nier Replicant Mini Album, were included.[15][16] An album of arranged music, NieR Gestalt & Replicant 15 Nightmares & Arrange Tracks, was published by Square Enix on December 8, 2010.[17] The arranged album reached number 59 on the Oricon music charts, a position it held for a week.[18] Another album, NieR Tribute Album -echo-, was released on September 14, 2011.[19]

Reception

Reception
Aggregate scores
Aggregator Score
GameRankings 69.78% (PS3)[20]
69.14% (X360)[21]
Metacritic 68/100 (PS3)[22]
67/100 (X360)[23]
Review scores
Publication Score
1UP.com C-[2]
Eurogamer 6 of 10[1]
Famitsu 34 of 40[24]
GameSpot 5.0 of 10[3]
IGN 7.0 of 10[25]
RPGamer 4.5 of 5[4]
IGN Australia 7.3 of 10[26]

In Japan, Nier Gestalt sold over 12,500 copies in Japan the week of its release,[27] while Replicant sold over 60,000 and was the top-selling video game in Japan that week.[28] Replicant sold over 121,000 copies in Japan by the end of May 2010.[29]

Nier received mixed reviews. Reviewers criticized the graphics, with Ryan Clements of IGN saying that "one of Nier's greatest flaws is its visuals," while GameSpot's Kevin VanOrd bemoaned the "flavorless visuals" and "lifeless environments".[3][25] Dustin Quillen of 1UP.com said that the game "looks downright primitive", while Adriaan den Ouden of RPGamer, who awarded the game a higher score than most, said that "the environments are bland and poorly rendered".[2][4] The music and voice acting, however, were praised; Clements said that "both are quite excellent", den Ouden called the soundtrack "absolutely fantastic", Chris Schilling of Eurogamer said that the music was full of "memorable themes", and one of the four reviewers for the Japanese Weekly Famitsu termed it "a cut above".[1][4][24][25]

Reviewers were divided in their opinion on the effectiveness of the multiple styles of gameplay presented. Seth Schiesel of the The New York Times said that while "there are plenty of games that surpass it in each area," that Nier pulled all of the styles together into a "coherent, compelling whole" instead of feeling "disjointed"; he especially praised a section of the game that is presented entirely through text.[30] Patrick Kolan of IGN Australia, however, said that while the different styles were "interesting" and one of the game's biggest strengths, they suffered from poor execution and cohesion and left the game "with split-personality disorder".[26] Clements said that "the developers' ideas sometimes outshine the actual implementation", while highlighting the gameplay elements as part of what made the game fun.[25] Adriaan den Ouden called out the variety as the best part of the game, likening it to a buffet table, while also acknowledging that none of the sections were "amazing" on their own and could easily be looked upon poorly.[4]

The regular combat was reviewed as solid, if not exceptional, and the sidequests were seen as repetitive, with Quillen saying that "the side quests in Nier are about as numerous as they are totally mindless," VanOrd calling them "a series of monotonous events, often connected only by long stretches of nothing," and a Famitsu reviewer saying that they "didn't see much purpose" to them.[2][3][24] Clements said that the combat had "a fair amount of satisfaction", though players should "not expect anything too extraordinary", and Kolan termed the combat as "moderately deep".[25][26] Critics were mixed on their opinion of the plot and characters; VanOrd liked most of the characters but thought Nier was bland and the story "soggy", while Schiesel called the story "provocative" and "profound", saying that it "succeeds at fostering an emotional investment in its characters and in its world".[3][30] Quillen said that the plot "takes some fascinating and truly original turns" and that Nier has "a supporting cast of genuinely interesting folks," and Schilling said that the story made the game "difficult to dislike".[1][2] The Famitsu reviewer that viewed the game the most favorably said that he was "blown away" by the multiple endings, and that "nothing like it's been done in gaming".[24]

Legacy

On May 11, 2010, Square Enix released a piece of downloadable content for the game, titled "The World of the Recycled Vessel". This small expansion pack features a series of fifteen battles with a younger version of Nier, along with Emil and Kainé. The group enters the battles in a "dream world" accessed through a diary in Nier's house. The expansion offers new costumes and weapons for the game.[31] Square Enix executive producer Yosuke Saito has since commented that "a number of things" related to Nier are in progress, and that an announcement could be due in 2011.[32] Nier was the last game that Cavia ever made; the company was absorbed into its parent company, AQ Interactive, in July 2010.[33]

References

  1. ^ a b c d e Schilling, Chris (2010-04-22). "Nier Review". Eurogamer. Archived from the original on 2011-07-12. http://www.eurogamer.net/articles/nier-review. Retrieved 2011-07-12. 
  2. ^ a b c d e f g Dustin, Quillen (2010-05-06). "Nier Review". 1UP.com. Archived from the original on 2011-07-12. http://www.1up.com/reviews/nier-review. Retrieved 2011-07-12. 
  3. ^ a b c d e VanOrd, Kevin (2010-05-03). "Nier Review". GameSpot. Archived from the original on 2011-07-12. http://www.gamespot.com/ps3/rpg/nier/review.html. Retrieved 2011-07-12. 
  4. ^ a b c d e den Ouden, Adriaan. "Nier - Staff Review". RPGamer. Archived from the original on 2011-07-12. http://www.rpgamer.com/games/nier/nier/reviews/nierstrev1.html. Retrieved 2011-07-12. 
  5. ^ a b c Meyer, John Mix (2010-03-03). "Q&A: Square Enix’s Nier Combines Fighting, Farming". Wired. Archived from the original on 2010-04-25. http://www.wired.com/gamelife/2010/03/nier-interview/. Retrieved 2011-07-12. 
  6. ^ Ng, Keane (2009-05-29). "Square-Enix Announces New Front Mission, Nier". The Escapist. Archived from the original on 2009-06-08. http://www.escapistmagazine.com/news/view/92062. Retrieved 2009-06-03. 
  7. ^ a b c "『ドラッグ オン ドラグーン』のスタッフが再集結!PS3とXbox360で異なる主人公を描いた『ニーア レプリカント/ニーア ゲシュタルト』に迫る" (in Japanese). Inside Games. 2010-05-18. Archived from the original on 2011-07-12. http://www.inside-games.jp/article/2010/05/18/42090.html. Retrieved 2011-07-12. 
  8. ^ Brudvig, Erik (2009-05-29). "Pre-E3 2009: Square Announces Nier". IGN. Archived from the original on 2011-07-18. http://ps3.ign.com/articles/988/988044p1.html. Retrieved 2011-07-18. 
  9. ^ Saito, Yosuke (2010-03-17). "Nier Yosuke Saito Interview (Xbox 360)". GameSpot. Archived from the original on 2011-07-12. http://www.gamespot.com/xbox360/action/nier/video/6253732/nier-yosuke-saito-interview. Retrieved 2011-07-12. 
  10. ^ Yin-Poole, Wesley (2010-03-17). "NIER Preview". Video Gamer. Archived from the original on 2011-07-12. http://www.videogamer.com/xbox360/nier/preview-2260.html. Retrieved 2011-07-12. 
  11. ^ "Interview with Composer Keiichi Okabe". Square Enix. http://member.square-enix.com/na/features/nier/soundtrack/. Retrieved 2011-07-09.  (registration required)
  12. ^ Napolitano, Jayson (2010-05-04). "Deep into NieR: Interview With Vocalist and Lyricist Emi Evans". Original Sound Version. Archived from the original on 2011-07-12. http://www.originalsoundversion.com/deep-into-nier-interview-with-vocalist-and-lyricist-emi-evans/. Retrieved 2011-07-09. 
  13. ^ Gann, Patrick (2010-04-27). "NieR Gestalt & Replicant OST". RPGFan. Archived from the original on 2011-07-12. http://rpgfan.com/soundtracks/nier/index.html. Retrieved 2011-07-09. 
  14. ^ "ゲーム・ミュージック" (in Japanese). Oricon. Archived from the original on 2011-07-12. http://www.oricon.co.jp/prof/artist/67810/products/music/864276/1/. Retrieved 2011-07-09. 
  15. ^ Kotowski, Don. "Nier Gestalt Mini Album :: Review by Don". Square Enix Music Online. Archived from the original on 2011-07-12. http://www.squareenixmusic.com/reviews/don/niergestalt.shtml. Retrieved 2011-07-09. 
  16. ^ Kotowski, Don. "Nier Replicant Mini Album :: Review by Don". Square Enix Music Online. Archived from the original on 2011-07-12. http://www.squareenixmusic.com/reviews/don/nierreplicant.shtml. Retrieved 2011-07-09. 
  17. ^ Gann, Patrick (2010-12-25). "NieR Gestalt & Replicant 15 Nightmares & Arrange Tracks". RPGFan. Archived from the original on 2011-07-12. http://rpgfan.com/soundtracks/nier-arr/index.html. Retrieved 2011-07-09. 
  18. ^ "ニーア ゲシュタルト & レプリカント/15 Nightmares & Arrange Tracks" (in Japanese). Oricon. Archived from the original on 2011-07-12. http://www.oricon.co.jp/prof/artist/67810/products/music/892749/1/. Retrieved 2011-07-09. 
  19. ^ "ニーア トリュビュートアルバム 発売決定" (in Japanese). Square Enix. Archived from the original on 2011-07-12. http://www.square-enix.co.jp/music/sem/page/nier/tribute/. Retrieved 2011-07-09. 
  20. ^ "Nier for PlayStation 3". GameRankings. Archived from the original on 2011-07-12. http://www.gamerankings.com/ps3/960449-nier/index.html. Retrieved 2011-07-12. 
  21. ^ "Nier for Xbox 360". GameRankings. Archived from the original on 2011-07-12. http://www.gamerankings.com/xbox360/960450-nier/index.html. Retrieved 2011-07-12. 
  22. ^ "Nier for PlayStation 3". Metacritic. Archived from the original on 2011-07-12. http://www.metacritic.com/game/playstation-3/nier. Retrieved 2011-07-12. 
  23. ^ "Nier for Xbox 360". Metacritic. Archived from the original on 2011-07-12. http://www.metacritic.com/game/xbox-360/nier. Retrieved 2011-07-12. 
  24. ^ a b c d Gifford, Kevin (2010-04-14). "Japan Review Check: Nier, Knights in the Nightmare PSP". 1UP.com. Archived from the original on 2011-07-12. http://www.1up.com/news/japan-review-check-nier-knights. Retrieved 2011-07-13. 
  25. ^ a b c d e Clements, Ryan (2010-05-11). "Nier Review". IGN. Archived from the original on 2011-07-12. http://ps3.ign.com/articles/108/1088798p1.html. Retrieved 2011-07-12. 
  26. ^ a b c Kolan, Patrick (2010-04-21). "Nier AU Review". IGN. Archived from the original on 2011-07-12. http://ps3.ign.com/articles/108/1085474p1.html. Retrieved 2011-07-12. 
  27. ^ "【ゲームソフト販売本数ランキング TOP30】集計期間:2010年4月19日~4月25日" (in Japanese). Famitsu. 2010-05-10. Archived from the original on 2011-07-12. http://www.famitsu.com/game/rank/top30/1234957_1134.html. Retrieved 2011-07-12. 
  28. ^ Graft, Kris (2010-04-30). "Cavia and Square Enix's Nier Replicant Leads Japan Charts". Gamasutra. Archived from the original on 2010-11-10. http://gamasutra.com/view/news/28319/Cavia_and_Square_Enixs_Nier_Replicant_Leads_Japan_Charts.php. Retrieved 2011-07-01. 
  29. ^ "【ゲームソフト販売本数ランキング TOP30】集計期間:2010年5月24日~5月30日" (in Japanese). Famitsu. 2010-06-10. Archived from the original on 2011-07-12. http://www.famitsu.com/game/rank/top30/1236105_1134.html. Retrieved 2011-07-12. 
  30. ^ a b Schiesel, Seth (2010-05-04). "Wielding Swords in a World of Sharp Tongues". The New York Times. Archived from the original on 2011-07-12. http://www.nytimes.com/2010/05/04/arts/television/04nier.html. Retrieved 2011-07-12. 
  31. ^ Reparaz, Mikel (2010-05-10). "Make Nier even weirder with World of Recycled Vessel DLC". GamesRadar. Archived from the original on 2011-07-20. http://www.gamesradar.com/ps3/nier/news/make-nier-even-weirder-with-world-of-recycled-vessel-dlc/a-20100510164924414018/g-20090529125748166015. Retrieved 2011-07-20. 
  32. ^ Masashi, Oji (2010-12-28). "総勢60名以上のゲームクリエイター&声優/4Gamer執筆陣に聞いてみた「2010年の注目タイトル」と「2011年への意気込み/期待」" (in Japanese). 4Gamer. Archived from the original on 2011-07-12. http://www.4gamer.net/games/000/G000000/20101227002/. Retrieved 2011-07-13. 
  33. ^ Quillen, Dustin (2010-07-13). "Nier Developer Cavia is No More". 1UP.com. Archived from the original on 2011-07-12. http://www.1up.com/news/nier-developer-cavia. Retrieved 2011-07-13. 

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